Skyrim Special Edition

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the1yunico BreezyBuns ra2phoenix and Janquel

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About this mod

A collection of patches for Cities of the North - Dawnstar, primarily moving object placements to match the new interiors, along with a few worldspace patches

Permissions and credits
While building a modlist, I wanted to include Cities of the North - Dawnstar for its unique building designs, however it ran into a number of conflicts with item placements for other mods which I used. This resulted in a bit of a rabbit hole, teaching myself how to use the CK in addition to xEdit, and creating a series of patches which I felt others could use. This is my first time uploading something, so please bear with me, and I hope you enjoy. Each mod which has a patch is listed below, with specific details of all changes contained in spoilers. All patches are ESP flagged as ESL, so they will not take up load order space (unless you're at the thousands of patches level). As I'm now moving into maintenance mode, I'm adding which version of the parent mods is the most recent one I've actively taken a look at. If parent mods continue to update further, these patches may not work as intended, or may not do everything they're supposed to do.

Included Patch Descriptions

3DNPCs/Interesting NPCs - Two patches available. Last checked against version 4.4


AI Overhaul SSE - shifts some placed idle markers to match the new interior/exteriors, forwards removed lean markers. Last checked against version 1.5.3

Amulets of Skyrim - Moves five amulets to their appropriate locations in the new interiors. Last checked against version 4.061

BadGremlin's Collection AIO - Moves two of the fish to their appropriate locations in the new interiors. Note: Patch is for AIO, not for the Fishys .esp. Last checked against version SE1

Blowing in the Wind/JK's Skyrim - Blowing in the Wind doesn't add objects to Dawnstar, but the JK's Skyrim patch does, this allows it to work well with the next exterior. Last checked against version 2.04 of Blowing in the Wind.

Cheesemod for EVERYONE - Shifts a few added cheeses to match the new interior. Last checked against version 1.0

Cloaks of Skyrim - Moves four placed cloaks to appropriate locations in the new interiors. Last checked against version 1.2.1

Clockwork - Moves the trapdoor location to match new exterior. Last checked against version 1.0

Dawnstar Overhaul - Combines the changes from Dawnstar Overhaul with COTN Dawnstar. Added buildings retain their look in Dawnstar Overhaul due to lack of appropriate assets. Last checked against version 1.0. Note: parent mod has some deleted vanilla navmeshes, etc - that's not something that can be fixed in a patch.

Denizens of Morthal - Conflict-resolution patch where a bedroll's ownership is changed. Last checked against version 1.2

Distinct Interiors - Forwards all changes done by COTN Dawnstar, removes added objects from Distinct Interiors. This allows you to have the COTN Dawnstar changes to the Windpeak Inn without random added floating objects. Last checked against version 1.82

Elder Outfit Overhaul - Just a load order compatibility patch. Ensures Madena and Frida spawn in their new location if EEO is placed after COTN - Dawnstar. Last checked against version 1.52.

Enhanced Lights and FX - Three patches available. Exclusive Patch has all of COTN - Dawnstar's changes to lights/objects forwarded, and removes all references added by ELFX. Inclusive Patch applies the ELFX lighting/effects to the new interiors as best as I was able. Install one of those two. Exteriors patch included separately. Last checked against version 3.06.

Equippable Tomes - moves one placed object in Silus's house to appropriate location in the new interior. Last checked against version 1.01

Expanded Towns and Cities - applies the COTN aesthetics for interior/exterior for all added houses for ETaC. This is currently in open beta - it has MUCH more changes than anything else I've ever worked on. Please, please, please give feedback (good or bad!) if you find anything. Last checked against version 0.4.4.

Great Cities/JKs Skyrim - cleaned and updated version of BreezyBun's patch which allows COTN, The Great City of Dawnstar, and JKs Skyrim to all play well together. Navmesh has been completely redone, effectively, and the JKs - GCoD patch is no longer needed. Last checked against version 2.11 of Great City of Dawnstar

The Great City of Dawnstar - standalone patch with The Great City of Dawnstar, without JKs Skyrim as a requirement. Last checked against version 2.11 of Great City of Dawnstar.

The Great Cities - Minor Cities and Towns - Patch which applies the same changes as The Great City of Dawnstar patch, but to the AIO version of The Great Cities. Last checked against version 2.01

Guards Armor Replacer - Shifts placement of a few armor pieces to match the new guards' barracks interior. Last checked against version 5.5a

Helgen Reborn - Ensures Sorian and Orianthi spawn inside the new bounds of the Windpeak Inn during their quest. Last checked against version V106.SSE

Holidays - Adjusts placement of decorations/fliers in the Inn so they match the new exteriors/interiors. Last checked against version 2.14

Immersive Citizens - AI Overhaul - designed for version 0.4. Five patches available.


Immersive Laundry - Slightly tweaks placement of a few laundry items (and adds two poles) to match new exterior. Patch works with both vanilla and JKs Skyrim versions of COTN. Last checked against version 1.0d

Immersive Wenches - moves a bunch of markers to match the new interiors, primarily sweeping markers in The White Hall. Last checked against version 1.60SE

Inncredible - Resolves conflicts so that COTN Dawnstar's interior is the interior usedin Morthal, and Inncredible can be used for other inns. If using Inncredible's 3DNPC patch, load COTN Dawnstar's 3DNPC and Inncredible's patches below it. Last checked against version 1.3.1

Keep it Clean- Moves the trapdoor and added towels to a new location within the new interior of the Windpeak Inn. Last checked against version 3.15a

Lanterns of Skyrim II - Two patches available - one for with JKs Skyrim, one without. Only install ONE patch. Special thanks to wizkid for keying me in to what changes were needed for the newly added objects to also toggle with his MCM, confirmed to be working. Last checked against version 2.0.

Legacy of the Dragonborn - Moves placed gems/sulfur in every house to match new interior. Moves fliers/drunk marker in Windpeak Inn to match new interior. Moves placed object in Dawnstar Museum to match new interior. Moves three barrels outside the Windpeak Inn to prevent clipping with museum shipping crates, if enabled. Works with/without JKs Skyrim, no other city overhauls tested, but exterior changes are small enough it should work with most any. Last explicitly checked against verison 5.0.<something in the upper 20s> but the changelog has never noted anything which should impact the patch through version 5.2.1

Medieval Lanterns of Skyrim/JKs Skyrim - this is a REPLACEMENT patch for the MLOS patch on COTN - Dawnstar's page. The JKs Skyrim patch on its page is still needed. Simply put, this fixes two lanterns - one was partially in the geometry in the first patch, and the second lantern was either floating in the air, or the wrong lantern type, depending upon whether the MLOS - JKs patch or the COTN Dawnstar - JKs patch won between their two. This combines both of those edits, along with all the other COTN/MLOS patch edits. I don't know what version that patch was based off of.

More to Say - just forwarding a persistency/spawn reference point for one NPC. Specifically for the More to Say City Guards patch. Last checked against version 5.0.2

Morskom Estate - resolves a couple conflicts, gets the navmesh/landscape to play with one another. Last checked against version 1.1

Mystic Condenser - Fixes placement of the Mystic Condenser put in The White Hall. Last checked against version 2.3

JKs Skyrim - No Snow Under the Roof - requires the patch at the above link, the NSUTR patch from COTN, and the JKs patch from COTN, all as masters.  This just makes them all play well with one another, so there shouldn't be any more random floating snow. Last checked against version 1.

Open Civil War - Moves a set stage trigger back over the opening of The White Hall entrance, matching the new layout. Patch was generated for revision 2.6.1 of OCW, looks good for 2.6.2

Outlaws Refuges - slight shift of the trapdoor to the Dawnstar refuge to match new exterior. Alternative version to tie into the JKs/Arthmoor's navmesh provided by ra2phoenix. Last checked against version 1.2.

Perseids Inns and Taverns - Realistic Room Rental - Lets COTN Dawnstar win all conflicts with RRR, but places two interactive mead barrels and the wash basin which are part of RRR (and scripts reference) into the new interior. Load order matters here, due to compatibility patches which conflict with one another. Load COTN/RRR in any order relative to one another, then all RRR patches, then the COTN - RRR patch, and finally all other COTN compatibility patches. Behavior will be potentially erratic otherwise. Last checked against version

Populated Cities and Towns - Updates location of some markers to match new interiors. Last checked against version 4.1

Skyrim Artwork Imports - Moves any needed objects placed to match the new interiors. In a few cases where no good locations could be found, disabled the added objects. Last checked against version 1.0

Skyrim Reputation - Just a load order compatibility patch. Ensures Frida and Silus spawn in their new location if Skyrim Reputation is placed after COTN - Dawnstar. Same edit for Frida as the EEO patch, order between the two does not matter. Last checked against version 2.4

Skyrim's Unique Treasures - Fixes placement for four of the five added items around town (the fifth should not need any fix). Last checked against version 4.4.

Skyrim Immersive Creatures - Fixes placement for one added book inside of Silus's house. Last checked against version 6.6a

Snazzy Furniture and Clutter Overhaul - Moves objects/forwards changes to match the new interiors. Full list in spoilers. Version 2.1 is an updated one to prevent loading of the paintings which are not placed. Should have completely negligible performance impact, was just being thorough. Last checked against version 1.7.


Wintersun - Faiths of Skyrim - Shifts a trigger box in Silus's house to match the new interior. Last checked against version 3.1.6.

Use a mod manager/organizer to install, or drop the loose files into your Skyrim data folder. Patches should have their appropriate masters set, and should be loaded after any mods which they are patching. Some of the fixes in question are on persistent objects, and may require a new save.

I don't believe this should introduce any incompatibilities beyond anything which may be present between base mods. Let me know if you hit anything

Bethesda for Skyrim Special Edition and the Creation Kit
ElminsterAU for SSEEdit
JPSteel2 for COTN - Dawnstar
Kris Takahashi for Interesting NPCs and KaptainCnucklz for keeping track of it on Nexus
the1yunesco for his 3DNPC Patch and re-upload permissions
ra2phoenix for providing me patches to upload which are combinations of other existing patches, with manual clean-up. One of the existing patches which is included as part of it references Bring Out Your Dead by Arthmoor
mnikjom and SpiderAkiraC for AI Overhaul
UNI00SL for Amulets of Skyrim
BadGremlin for BadGremlin's Collection
sialivi for Blowing in the Wind
aviform, EpicCrab, DoubtSuspended, PhysicsFish, and Daniel Hodge for Cheesemod for EVERYONE
Nazenn for Cloaks of Skyrim
Antistar for Clockwork
dwemer156 for Dawnstar Overhaul
Lollia for Denizens of Morthal
Sokkvabekk for Distinct Interiors and Outlaws Refuges
Shadohz for Elder Outfit Overhaul
anamorfus for Enhanced Lights and FX
Robbie922004 for Equippable Tomes
missjennabee for Expanded Towns and Cities
BreezyBuns for COTN JK Great Cities Patch
soldierofwar for The Great City of Dawnstar and The Great Cities - Minor Cities and Towns
NordwarUA and DanielUA for Guards Armor Replacer
Mike Hancho for Helgen Reborn
isoku for Holidays
Shurah for Immersive Citizens - AI Overhaul
nerdofprey for Immersive Laundry
lordkoz for Immersive Wenches
NeverlessWonder for Inncredible
Sthaag for Keep it Clean - A Bathing Mod
wizkid34 for Lanterns of Skyrim II
icecreamassassin, SirJesto, and the LOTD team for Legacy of the Dragonborn and for answering a couple questions in discord
mathy79 for Medieval Lanterns of Skyrim
jkrojmal and Teabag86 for JKs Skyrim and the Arthmoor All-in-One patch which was given permission to re-upload with modification
abramcf for More to Say
DarkFox127 for Morskom Estate
Dave0523 for Mystic Condenser
SkyrimFantom and Teabag86 for NSUTR - JK Compatibility Patch
Prometheus for No Snow Under the Roof
simtam for Open Civil War
GSA2011 for Perseids Inns and Taverns - Realistic Room Rental
the Sands of Time team for Populated Cities and Towns
SenterPat for Skyrim Artwork Imports
dcyren for Skyrim Reputation
clintmich and icecreamassassin for Skyrims Unique Treasures
lifestorock for Skyrim Immersive Creatures
gutmaw for Snazzy Furniture and Clutter Overhaul
EnaiSiaion for Wintersun - Faiths of Skyrim

They're the artists who did the real work - go and give them a download and endorsement. I just made my best attempt at getting things to play well together :)