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About this mod
Now only one version which is compatible with all other town, city related mods including JK's Skyrim - Open Cities - Immersive Citizens, LOTDB & offers the user a whole new immersive game-play experience across Skyrim. Find new settlements, caves, dungeons, enemies, traps, bridges, patrols, travellers, a massive injection of warring content
- Requirements
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Nexus requirements
Mod name Notes Drunk Sinking Head Idle Fix SE Mods requiring this file
Mod name Notes Nerdy Neko's Miscellaneous Clipping Patches Needed for Nesbit's bridges patch. The People of Skyrim 2 - Enhanced Landscapes Patch v10.1.8 The People of Skyrim 2 - Forgotten Dungeons Patch - Permissions and credits
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Author's instructions
You may not redistribute this file in whole or part without my EXPRESS permission. Uploading this file to other sites without my consent is an act of theft and gross misuse of this material.
The exception to the above statement is of course the resources files used in my file; those assets belong to the respective owners...and is used as specified by those authors.
Please feel free to translate this mod into any language.
TPOS2 uses only a few of the below resources in this version. The full credits list is left in support of all resource contributors.
Thanks Guys and Girls.File credits
Tlaffoon's Rugs and Tapestries
Strotis Craftsman Tools
Modder's Resource Pack
Lolicept Resources
Mr Siika Seagulls
Gallows - Just Another Resource
Elder Statue - Level Asset
Ducks and Swans Resource V 1_1
Stroti's Mushroom House Resource
Rockinghorses 1_3
Stroti Lighthouse
Strotis Treebench
Wicker Set
Strotis Spinningwheel Resource 1_1
Strotis Rustic Furniture Resource 1_2
Antique statue
Static dishes and food resource
Celtic Decor for Skyrim I
Strotis old cabin resource
Strotis Old Mill Resource
Strotis Small House Resource
Jokerine's Misc Resources
Strotis Ovens Resource
Open Books Library
Alchemy Clutter Resource
BookSets Resource
FoodContainer Resource
Ingredients Wall Art Resource
OpenBooks Resource
Strotis Outdoor Toilet Resource
USSEP
Nexus
Mottis86 - Skyrim Map
Jebbalon's Hanged Man Corrected Scripts
My deepest thanks to all those above. Any issues or mistakes which I might have made please contact me and I will address ASAP .Donation Points system
This mod is opted-in to receive Donation Points
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Translations
- German
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Translations available on the Nexus
Language Name German Author: Nesbit098 Translation Dreifels Die Leute von Himmelsrand 2 - SSE-V10-2-1-7-DV - Mirrors
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Name XB AE Version - Changelogs
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Version V10.2.1.7
- Installer update: Lods Checked, TPOS 2 CELL check to ensure no floating objects when generating Lods at giant camp Whiterun as reported - No errors found. No updating is required for current users. New modules/add-on mods coming at the end of the Autumn season.
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Version V10.2.1.6
- NEW GAME START: Updates to the main TPOS 2 file -- update to navmesh and removal of cells and water references around the Half Moon Mill area, with a new location for the Dwemer Zenika door to Zenika home.
- Ghost given clothes Frost Rest near Winterhold.
- New patches for Lux Via for Riverwood By Nesbit & Riverwood Grove. Only ever use one Riverwood mod and patch from the installer at any given time.
- Other small updates to the main file and packed BSA files. Removed some urn textures which should not have been packed. This will resolve any black urns in the game if you got them.
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Version V10.2.1.5
- NEW GAME START: Updated the installer and amended the Tundra in the main TPOS file. Changed a little navmesh and routines to an NPC, around the unknown area. Other tiny improvements throughout the mod. Follow the installation process with care and attention, Thank-You.
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Version V10.2.1.4
- NEW GAME START: Make sure you uninstall any old versions before updating, just in case OK!!! Fix for the installer. Install folders will now no longer appear in the data folder only the chosen install files themselves after installation. Better install guidance for Lux/ Two patches now one for Farmhouse Inns and Lux and one patch for Farmhouse Inns Alternate Start and Lux. Other small corrections.
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Version V10.2.1.3
- If you are running V10.2.1.2 a NEW GAME START is NOT required. Only update if you want to and if you get a strange lighting effect at the Wind Peak Inn around the fireplace. A correction to Skyrim Farmhouse Inns / Lux patch for Dawnstar Inn. Changed up some fire FX better suits Lux and Embers XD.
- Other recent and important updates are as follows...
- NEW GAME START: This update sees new patches for Lux & Lux Via. Lux is patched for Skyrim Farmhouse Inns add-on module and Lux Via for TPOS 2. There are new load order guides installed with any chosen module into your data folder to help you with your setup. Example: tpos_2_Luxvia_patch.LoadOrder.
- If you run Lux Via some add-on modules will not be available to you.
- Please move carefully through the installer process.
- The description page and post page load order guide will be updated so you can see how to run the full setup of mods and patches available to you.
- Other updates included in the installer are to the main TPOS 2 file, Skyrim Farmhouse Inns, and other addon files.
- You can delete the 'FULL' folder file and 'TRM' folder files found in data if you wish the folders only hold the installed mods which are placed in the open data folder.
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Version V10.2.1.2
- NEW GAME START: This update sees new patches for Lux & Lux Via. Lux is patched for Skyrim Farmhouse Inns add-on module and Lux Via for TPOS 2. There are new load order guides installed with any chosen module into your data folder to help you with your setup. Example: tpos_2_Luxvia_patch.LoadOrder.
- If you run Lux Via some add-on modules will not be available to you.
- Please move carefully through the installer process.
- The description page and post page load order guide will be updated so you can see how to run the full setup of mods and patches available to you.
- Other updates included in the installer are to the main TPOS 2 file, Skyrim Farmhouse Inns, and other addon files.
- You can delete the 'FULL' folder file and 'TRM' folder files found in data if you wish the folders only hold the installed mods which are placed in the open data folder.
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Version V10.2.1.1
- NEW GAME START - Please note the new running Load Order for this mod. Now with new content, revised work on all the modules ( add-on files ) the new V10.2.1.1 installer will walk you through the installation process and provide you with a setting-up file, found in your data folder to help you finish your lods and load order for TPOS 2 and potentially save you from having to keep returning to this page. Please support the work folks! Thank You!
- Updates include removed modules, new and revised modules with the main TPOS 2 file also refined and amended. Landscape split fixed for the main TPOS 2 file near Whiterun behind Khajit camp when running Whiterun By Nesbit above TPOS 2 in the Load Order. Please uninstall any old version and be sure not to run any old and outdated modules with this new version. NEW GAME START - Good gaming Folks!
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Version V10.2.1
- Updates include removed modules, new and revised modules with the main TPOS 2 file also refined and amended. Please uninstall any old version and be sure not to run any old and outdated modules with this new version. NEW GAME START - Good gaming Folks!
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Version V10.2.0
- New Game Start if you use Skyrim Border Holds - Or if this is your first installation of the mod. Navmesh changes and other small corrections to SBH and small touch-ups to the main TPOS 2 file. Please note the installer info for TPOS V10 still says the half-moon mill area is not a compatible area to mod...It is, I have removed all elements there for compatibility with Immersive Citizens. The only edited vanilla area by the main tpos 2 file is Heartwood Mill.
27/ 02 / 2022 Just uploaded the wrong version of tpos to this page as a V10.2.1 updated esp file do not use it stick with the V10.2.0 version sorry folks
- New Game Start if you use Skyrim Border Holds - Or if this is your first installation of the mod. Navmesh changes and other small corrections to SBH and small touch-ups to the main TPOS 2 file. Please note the installer info for TPOS V10 still says the half-moon mill area is not a compatible area to mod...It is, I have removed all elements there for compatibility with Immersive Citizens. The only edited vanilla area by the main tpos 2 file is Heartwood Mill.
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Version V10.1.9
- NEW GAME START. Small navmesh work which was required. Other than that a few small corrections to bandit camp 7 Dwemer. Only update if you want to and are ready to.
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Version V10.1.8
- OK, if you are running the main TPOS 2 V10.1.7 file already no new game start is required and you can just update the mod. If you are installing TPOS 2 for the first time a NEW GAME START is required. This update includes small landscape touch-ups and a few static corrections. Only update if you want to, the changes are small and are not a vital update. Please note I have just noticed the installer info for TPOS V10 still says the half-moon mill area is not a compatible area to mod...It is I have removed all elements there for compatibility with Immersive Citizens.
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Version V10.1.7
- New Game Start Required for old or new players. Navmesh corrections near Valtheim Keep, and a fix to a small landscape split. Small landscape split fixed near Ivarstead and finally, there were a few other statics sorted on the tundra from new TPOS additions. Also, a few conflicting vanilla ground seams for the game and a couple caused by TPOS 2. I am not running grass in my game so it shows up all these little editing errors where the different ground textures collide or are not blended correctly.
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Version V10.1.6
- New Game Start Required for new downloaders of the mod. Using V10.1.5 go to an interior cell save and then update. Go back in the game and wait for 48 hrs in-game time and then get on with it. Updates are to landscapes nothing major small adjustments and removal of a patroling Dawnguard NPC ( a tpos added NPC ) from Half Moon Mill area which had been left standing around from the last update and the removal of content from that area for compatibility with other mods.
- New Game Start Required for old or new players. Navmesh corrections near Valtheim Keep, and a fix to a small landscape split. Small landscape split fixed near Ivarstead and finally, there were a few other statics sorted on the tundra from new TPOS additions. Also, a few conflicting vanilla ground seams for the game and a couple caused by TPOS 2. I am not running grass in my game so it shows up all these little editing errors where the different ground textures collide or are not blended correctly.
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Version V10.1.5
- New Game Start: Updates for TPOS 2 V10 main esp file. Navmesh and corrections at Dova Halls, and to the followers there. Set the rock outside of the 13th legion back to disabled, it no longer blocks the gate. Not sure how that happened, and the same for a shelf underwater at Richman's house and the civil war conflict there. Only update if you want to, these are small corrections and not major updates, annoying but not major updates.
- This is a re-upload of V10.1.4 version as I kept on getting download errors I hope this fixes it.
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Version V10.1.4
- New Game Start: Updates for TPOS 2 V10 main esp file. Navmesh and corrections at Dova Halls, and to the followers there. Set the rock outside of the 13th legion back to disabled, it no longer blocks the gate. Not sure how that happened, and the same for a shelf underwater at Richman's house and the civil war conflict there. Only update if you want to, these are small corrections and not major updates, annoying but not major updates.
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Version V10.1.3
- New Game Start if you are updating these files or installing them for the first time. Updates to the add-on file for Riverwood Grove and the installer now has a Leaf Rest patch ( SE one piece only ) included in the patches section of the installer for Riverwood Grove.
Load Order Info for TPOS 2 V10 Add-On's see articles page: / https://www.nexusmods.com/skyrimspecialedition/articles/1179
Leaf Rest LO Example for TPOS V10:
LEAF REST SE ONE
Alternate Start - Live Another Life.esp
LeafRest OnePiece.esp
TPOS 2 V10 ( tpos_complete02_RTCWG.esp )
tpos_Riverwood_Grove.esp
tpos_LeafRestpatch.esp
- New Game Start if you are updating these files or installing them for the first time. Updates to the add-on file for Riverwood Grove and the installer now has a Leaf Rest patch ( SE one piece only ) included in the patches section of the installer for Riverwood Grove.
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Version V10.1.2
- New Game Start if you update these files: Updates to the add-on files for Riverwood By Nesbit and SkyrimFarmhouse Inns - A small landscape split amended just outside Riverwood, and NPC updates to routines for Riverwood By Nesbit. Skyrim Farmhouse Inns sees a small amendment to the Sleeping Giant Inn the chairs and tables are given a bit more space to avoid NPC collision.
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Version V10.1.1
- OK this update see the Key replaced at Raven Rock for Fal Zen Din cave system as seen in this video on TPOS key locations
- ( https://youtu.be/EsyclK86F-M ) For TPOS 2 V10 only a few homes are available right now, but they will be replaced in the near future. Apologies for the missing key if you were looking for it.
29 / 9 / 2021 new updates soon for Riverwood by Nesbit, Skyrim Farmhouse Inns & a new AiO patch for Mathys ground textures and plants for Riverwood grove and TPOS 2 v10.
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Version V10.1.0
- NEW GAME START: TPOS_2_AiO_V10.1.0 --- This update sees general improvements and touch-ups. Only update if you want to there is no major reason to do so other than small corrections and considered improvements.
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Version V10.0.9
- NEW GAME START: TPOS_2_AiO_V10.0.9 --- This update see removal of a few used resource statics and replaced with Skyrim vanilla statics instead. A few NPC's have had routines changed and updated, small changes to some NPC facegens also. Only update if you want to there is no major reason to do so other than small corrections and considered improvements.
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Version V10.0.8
- NEW GAME START: TPOS_2_AiO_V10.0.8 --- This update see a couple more cells returned to default for TPOS 2 by user request and a report for Old Falkreath of a floating object which I did not see? A couple of other small touch ups to other files as well. Nothing major just me being picky! Only update if you want to there is no major reason to do so other than small corrections.
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Version V10.0.7
- NEW GAME START: TPOS_2_AiO_V10.0.7 --- This update. Half Moon Mill is cleared for Immersive Citizens and the lake area for mods which add homes to the area. IC shares NO references or cells with TPOS 2 V10...Add on mods not included. Skyrim Borders Hold Update - Skyrim Farmhouse Inns update for the add on mods in the installer.
- This now leaves this mod in a very usable state of compatibility keeping in mind the shite Nexus is getting into now. TPOS 2 is now easier than ever to use. From here on in mods will be modular predominantly and added to the installer.
- UPDATE: 17/ 07 / 2021 --- Small updates, statics. No new game start required if you are already running V10.0.7
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Version V10.0.6
- Major update before phase 2. Removal of cells to default for greater compatibility with more of the Skyrim community mods and small touch ups to NPC routines and other small correctives. Only update if you want to. This is not a major update because of serious errors and such, it is just fine tuning before phase 2.
UPDATE: 29 / 06 / 2021 ---- Add On Mod Skyrim Border Holds. This file update corrects a small landscape split at Kynesgrove for the Windhelm Border Hold. Go to an internal area and save away from Windhelm, then update.
- Major update before phase 2. Removal of cells to default for greater compatibility with more of the Skyrim community mods and small touch ups to NPC routines and other small correctives. Only update if you want to. This is not a major update because of serious errors and such, it is just fine tuning before phase 2.
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Version V10.0.5
- The new add on mod Nesbit's Expanded Ruins - Markarth has been added to the installer - The Add On mod Skyrim's Dead has been updated, the dead will now respawn I forgot to set that condition. Silly me!! The installer has had the image for Skyrim's Drunk fixed. Please take notice to the Load Order information on the main page and also found in comments section if you are new to the mod and please support my work if you enjoy the mods many assets.
- UPDATE: 19 / 06 / 2021 Added the Skyrim 3D Tree patch to the installer for Expanded Ruins By Nesbit.
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Version V10.0.4
- NEW GAME START: First off TPOS 2 V10 has had small corrective details to packages, NPC's and general touch ups to it before the next stage re build. The add on mods in this pack now see Skyrim Drunks, with Skyrim's Dead and the Skyrim main bridges settlement module added to the installer. There are video's on my YT of the mods in this pack if you want to see them. Follow the load order and all advice. Keep away from the standalone mods I put out. TPOS 2 add on's are made to work with TPOS 2 V10. My standalone mods outside of this pack are not to be used with TPOS 2 they differ...Finally Riften GCOT has been updated, and Skyrim Border Holds, with all lod packs updated to in line with the new changes. Any and all changes happen to ensure smooth performance and stability between all mods.
- Small Update...Adjustments to some traps and other. 15 / 06 / 2021 - If you are already running V10.0.4 No restart is required.
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Version V10.0.3
- A small update to the new Nesbit Skyrim Bridges file in the fomod installer. Forgot to pack the updated mod into the installer. If you downloaded V10.0.2 you will see units around Riverwood bridge that should not be there; they are removed in this version V10.0.3 and are only statics you can update without issue if you have already downloaded V10.0.2. Otherwise new game start.
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Version V10.0.2
- New Game Start Please and fresh install. New Bridges for the V10 bridges add on. Markarth, Windhelm, Dragon Bridge. Removal of references for TPOS 2 V10 back to default in the Riften area. Add On Mod RGCOT updated. Only update if you want to. Remember to follow all load order advice.
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Version V10.0.1
- NEW GAME START: TPOS 2 V10 is now fully compatible with LOTDB ( Legacy of The Dragonborn ). Patches might be required for some of the TPOS 2 add on mods in the installer. There is no getting away from a new game start with this version. Many cell and navmesh changes / removed back to default / were made. TPOS 2 content relocated to accommodate LOTDB.
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Version V10.0
- Welcome to V10 the new updated version of TPOS 2.
- This rebuild was undertaken to remove the need for multiple versions and patches, reducing conflict's from constant changes from my work or others around the settlement exteriors and interiors. TPOS 2 add on mods are now loaded into the installer and have been adapted for V10.
- The add on mods are towns, villages, city mods, Skyrim Farmhouse Inns, Border Holds, and a quest mod TEOME. This catalogue will be added to as time goes by.
- To date there are no patches for the main version, see ARTICLES and the patch section. For the add on mods in the installer there are some small patches for RLO & EL&FX with a couple of others to support those mods. They are optional installs. Please look at the LO set up below and follow all advice for this NEW version!
- Phase 2 or the next update will see new content replaced which was removed in the re-sculpting of this mod.
- The next update will see bridges completed and road travellers, conflicts and traps return with the hanged and persecuted, as well as some new content planned as well.
- 02 / 06 / 2021 --- Small grammar update to installer.
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Version V9.3.4.1
- NEW GAME START ALL VERSIONS: Thank-You for your patience dear users. This update sees the near completion for all three version and for TPOS 2. The main versions and partial in this upload carry many of the same updates and some unique to each file version. The updates include further improvements to lighting in interior cells, Dova Halls and so on and a general polishing of the mod across the board!
- The updates are so varied and so many in improvements and corrections to list all versions here would be quite a task. However besides patch updates now and anything unforeseen the TPOS 2 journey is almost complete for all versions.
- I thank you for your support and I hope you get a great deal of pleasure from my work. Please consider donating, voting and support my work. It doesn't end here, and is only the beginning. Do not forget TPOSC if you have out played TPOS 2. A new version of TPOS will be released on the 11.11. 2021 to celebrate the 10 years of Skyrim
UPDATE: 09/ 04 / 2021 Small corrections to partial version. Doesn't warrant a new version numbering. Some future updates to interiors across the board will come in the next week or so. Small changes and preferred lighting corrections.
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Version V9.3.4.0
- OK NEW GAME START:
- TPOS 2 Main File 1 & the Open Cities Version has been amended for Windstad mine area set back to default no patch required. Updates to NPC packages and names given to the Assassin and the vamps at the two towers. The assassin's back story in his diary is a quest for the future TPOS Questing Version and is just a back story for now so you know why he attacks you.
- PARTIAL VERSION NEW GAME START
- Main File 2 partial version no patches are required at all. Fleetford area is now resolved with this version and Just past Angus Mill for use with Skyrim Border Holds. A small landscape split is fixed at the back end of Dawnstar near my civil war units. All areas are checked and finally sorted including interiors and lighting. All TPOS standalone mods can be used with the new partial version and any town or city mods by other authors can be used. All updates to the full version which are relevant to this version apply. Grammar and so on.
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Version V9.3.3.9
- OK NEW GAME START. TPOS 2 Main File 1 Full Version & the Open Cities File version has been amended around the backend of Dawnstar. On all that is holy I did that a long time ago...Really?!! The main Dawnstar cells were unaffected it was only two cells at the backend of Dawnstar. Near my civil war units. Anyway, what it means is mods that edit the cells up to and around the horker area will not be hampered like JK's. The JKs patch had a small navmesh update in Morthal small corrections there. So sorry about that it is an imperfect fucking world!!
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Version V9.3.3.8
- OK NEW GAME START. TPOS 2 Main File 1 Full Version has been amended around Ivarstead, the NPC 's have been reduced there and the JK's Patch updated. This is to help with performance so it is less taxing in the area on smaller rigs and XB.
- OK NEW GAME START. Now this is the BIG one TPOS 2 OPEN CITIES VERSION has had all inns removed so there is no longer any issues with other mods. Rather than redo all the lighting for the inns for this file I removed them; you can use SKYRIM FARMHOUSE INNS by me if you want a replacement. I consider these inns to be far better than the TPOS 2 ones.
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Version V9.3.3.7
- NEW GAME START REQUIRED....This update see updates to JKs patch, CRF Patch, main file versions, and removal of patches for some mods that have been abandoned by their owners and the most recent patches like Fleetford and main file update files packed into the AiO installer.
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Version V9.3.3.6
- NEW GAME START NOT REQUIRED IF YOU HAVE ALREADY UPDATED TO V9.3.3.5 This is a small update in readiness for Rorikhofkah - The Stones of Lainalten. My next mod realise coming later today.
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Version V9.3.3.5
- TPOS 2 MAIN FILE 1 FULL VERSION UPDATE_ESP FILE. NEW GAME START NOT REQUIRED IF YOU HAVE ALREADY UPDATED TO V9.3.3.3. This is a small update which sees corrections to Rorikstead. Small basin water outside the Inn has been removed and the Dawnguard patrol removing potential conflicts with other mods for Rorikstead. If you are one of the many favourite users of this mod please vote for TPOS 2 and support my work via Patreon or PayPal if you are able. Links in the description box
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- Donations
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Straight donations accepted

Links / Help / Trailer - This mod is not to be used with the Anniversary Edition of Skyrim. You can get the Skyrim AE of TPOS Here
Mod Overview
This mod is not to be used with the Anniversary Edition of Skyrim. In essence, this mod is an immersive mod and its goals are to extend the life of the game expanding upon the in-game themes. The original TPOSC mod addressed the many vacuous elements and themes within the game and this version continues this theme but has been re-sculpted to allow for compatibility with other mods across the spectrum of the modding community.
This version of The People Of Skyrim is an amalgamation of the original version, and all the newly added content.
As I started the development of this new version I dismantled and reduced many of the old TPOS settlements, redeploying them in some cases, or as in some others using those units across Skyrim with new material.
This has given the mod a wide range of diverse locations and environments. In other words, you have a great deal to explore & do.
I hope The People Of Skyrim will help rejuvenate your desire to explore & continue playing Skyrim. I have endeavoured to stay as lore-friendly as possible with TPOS refreshing the game across Skyrim and leaving the player not so sure of what is around the corner. At least for a while.
You will encounter new enemies at every level who will be more or less than you, this mod is non-linear in design. You will find new caves, dungeons, bandit camps, settlements, homes, backstories, generic NPCs, and others like followers, trainers, and so on, including new civil war content and more.
I have not touched any of the Skyrim defaults and all my units are new and independent vanilla enemies.
Many of the newly added enemies are triggered by the main Dragonborn Questline and the Dark Brotherhood Questline which activates wild and road-based enemies.
All the warring content is independent of the main warring drama of Skyrim and other aspects of this mod have been added to increase the immersive and collective story of Skyrim while minimizing conflicts with other mods I hope.
Good Gaming Folks.
Summary Of New Content
- New independent civil war conflicts and patrols across Skyrim, including sea battles. A variety of scenarios have been crafted to ensure longevity. There are many patrols and scouting parties but they are not all road-based and extend well into the wilds in some cases.
- New exterior traps and ambushes including landslides.
- New towers - Mixed Content.
- New farmhouses, settlements and ruins, housing, guilds, civilians, merchants, followers, and so on.
- New visual references to war and the horrors of war.
- New references ( books ) which lead to the quest TEOME included in the installer.
- New road travellers - all races and classes.
- New DG patrols across Skyrim.
- New Frost Fall Camps - A support system for uses of survival mods so they can partake in the new madness and explore with a little more needed support. Trust me!
- New graveyards old Nordic and new modern.
- New and amended Bridges. Some bridges have been removed for the new V10 build but will be replaced in the second phase of the build.
- New Sea Of Ghost content along the shorelines.
- 100% Navmesh mod & outstanding performance.
- New Stable and Dawnguard Outposts.
- TPOS 2 add-on mods are now loaded into the installer and have been adapted for V10. The add-on mods are towns, villages, city mods, Skyrim Farmhouse Inns, Border Holds, and a quest mod TEOME. This catalogue will be added to as time goes by.
The above content is an overview of this mod's NEW content and should not be seen as the full entirety of the mod for it is not.
Compatibility Guidelines For TPOS 2 V10 and above In The Latest Fomod Installer.
Towns Cities & Villages:
You can mod any town, city, or village interiors or exteriors of settlements without any need for patches. The only area modded by myself is Heartwood Mill. Bridges at Windhelm, Markarth, and Riverwood are not yet modded by TPOS 2 V10 and those bridges will be made as an add-on file like the town, village mods, Skyrim Border Hold mod, and Skyrim Farmhouse Inns mod which are optional in the Fomod installer. However, in TPOS 2 V10 there are many bridges edited by this mod. You cannot use another bridge mod. The compromises for the user are few.
TPOS 2 is fully compatible with Cutting Room Floor, Open Cities, Immersive Citizens, and so on. But remember when you apply any TPOS 2 add-on as Border Holds or Skyrim Inns or any of the village or town mods provided in the installer will change the compatibility dynamics.
As for mods like
Unofficial Skyrim Special Edition Patch
SkyUI
SKSE
ENB
These are OK to run with TPOS2.
NPC Mods:
Immersive Patrols is not compatible with this version as I have added my own world of travelling and town-based NPC's - Warring content.
As for dialogue overhauls of NPC's then I can see no issues with those mods as I have not altered any aspect of the game.
Running body textures, UNP, and so on is not an issue.
There are no children added to the game in V10 and above.
Quest Mods:
Most quest mods are compatible. LOTBD, Forgotten City, Rigmor, Falskaar, undeath, Bruma, Moon & Stars, and so on. If you report conflicts with a quest mod I will correct them. There should not be any with the top mods out there. Please be precise in your reports if you do find conflicts.
Warring Mods:
Warzones is not compatible, well it put too much strain on my machine. Otherwise, go for it with other mods. Please feel free to contact me and check whether a mod is compatible or not.
I will patch if required, and any conflicts if possible.
All of TPOS 2 warring elements are independent of the main quest. They do not re-spawn like other mods. Why? Because the war doesn't last forever and I have hundreds of other spawns placed around Skyrim, on the roads and wilds, as the quests of the DB & the main Dragonborn Quest advances.
Forest Mods:
Can now be used for the Tundra and the Marshlands some small patches may be required, please inform me of them if so. As long as they fulfil the criteria required.
UPDATE:
The Great Forest Of Whiterun Is Not Advised for the following reasons.
OK I looked into The Great Forest Of Whiterun and I will not be patching...There are no collision markers and very little navmesh work done around the trees, they have just been placed into the world for the best part...
What this means is any animal or the hundreds of patrols I have added, spawns of bandits, travellers, and so on will not be able to navigate around those objects.
I do not advise using this tree mod with TPOS2 or any tree mod that doesn't allow the NPCs to know where they can or cannot go....as it will only diminish the experience of TPOS2.
Grass Mods:
If you still get grass everywhere over other mod/settlements after altering your ini for values use a different grass mod - this is why a grass mod is placed above settlements etc. Verdant is Not Compatible as it effect landscape when I last tested and above or below in the LO conflicts with TPOS 2. I use The Elder Scrolls - Veydosebrom the old version and set grass settings to 80 or 90 which doesn't intrude upon my settlements. If you want to use other grass mods you may need to patch for them.
Meshes & Textures Mods:
I have not changed any of the game's textures.
Incompatible Mods To Date
Immersive Patrols
Ancient Land mod
The Ruins Legendary
Holds FUll Version
More Bandit Camps
The Great Forest Of Whiterun - is Not Advised for the following reasons.
OK, I looked into The Great Forest Of Whiterun and I will not be patching...There are no collision markers and very little navmesh work done around the trees, they have just been placed into the world for the best part...
What this means is any animal or the hundreds of patrols I have added, spawns of bandits, travellers, and so on will not be able to navigate around those objects.
I do not advise using this tree mod with TPOS2 or any tree mod that doesn't allow the NPCs to know where they can or cannot go....as it will only diminish the experience of TPOS2.
Compatible Mods
Here is a list of compatible mods beyond the obvious towns, cities, and, village mods which can be used in the listed free areas to mod in the above description.
ARTICLES
Patches & Load Orders
Here, under ARTICLES is a list of patches for the NEW FOMOD installer, and the load orders to follow for each patch provided.
NOW READ THE LOAD ORDER SECTION!

Load Order Examples:
Please be aware as the installer says under add on's if you use TPOS add-on mods you change the dynamics of compatibility with other mods. TPOS 2 is compatible with IC, SOC, CRF, and all towns and cities, the ONLY conflict area is Heartwood Mill and Half-Moon Mill. Using my add-on mods in the installer ( optional ) changes compatibility depending on the mods you choose. I do not patch for Immersive Citizens or Cutting Room Floor for the add on mods like Riverwood Grove or Riften GCOT and so on
Quest Mods ( some exceptions to this - thinking of ESM-based quest mods.)
SMIM
Cutting Room Floor
Magic Mods
Grass Mods ( If you still get grass everywhere over other mod/settlements after altering your ini for values use a different grass mod - this is why a grass mod is placed above settlements etc. Verdant is not Compatible as it effect landscape when I last tested and above or below in the LO conflicts with TPOS 2. I use The Elder Scrolls - Veydosebrom the old version and set grass settings to 80 or 90 which doesn't intrude upon my settlements. If you want to use other grass mods you may need to patch for them. Please note with V10 this is not such an issue as it was due to how settlements have been replaced to date. )
Audio
Weather Mod - Lighting
Water Mods ( Except RW 2 )
Creature Mods (Like Realistic Animals and Predators can be used, some might conflict - more than one will likely cause conflict with TPOS 2 - spawn areas shared, Or cause overload...testing required )
Tree Mods ( Texture and mesh replaces are fine; but not mods that add NEW trees to the world without editing navmesh - or adding collisions. Or only partially doing so. Example Great Forest and so on )
Alternate Start - Live Another life. No Patch Required
The Paarthurnax Dilemma ( Here if used )
NPC MODS ( No Kids added in TPOS 2 V10. Any follower mod should be fine unless it is quest base and adds navmesh or new locations in Skyrim. You would need to test. Mods that add 100's of new NPC's and so on are not advisable. You will overload your game engine quite possibly. )
Embers XD or Embers HD
Town, city, Village Mods ( You can mod any town, city, or village, interiors or exteriors of settlements without any need for patches. The only area modded by myself is Heartwood Mill.)
Immersive Citizens
( Yes place here, there is no shared reference with TPOS 2 V10 file. )
Patches for any other town, city, village, or other mods if applicable.
tposcw.esp ( TPOS2 V10 Fomod Installer - The Enemy Of My Enemy - An independent Island adventure 1hr of war, blood, and guts, it's hell I tell ya! )
Skyrims Dead.esp
Skyrims Drunks.esp
skryrimfarmhouseinns.esp ( TPOS2 V10 Fomod Installer - Skyrim Farmhouse Inns - Add style to the local inns with an immersive and expansive overhaul to the following Skyrim inns. Riverwood -Falkreath - Morthal - Dragon Bridge - Rorikstead - Ivarstead - Kynsgrove - Dawnstar. Place HD Embers above this mod - Some lighting mods will clash and other mods which affect fire pits. Patches may be required. HD embers run well with this mod. Will likely clash with Immersive citizens)
tpos2_embers-xd-patch ( TPOS2 V10 Fomod Installer )
Riverwood_By_Nesbit.esp ( TPOS2 V10 Fomod Installer - Riverwood By Nesbit Standalone Riverwood Mod - Or Riverwood Grove one of two mods to choose from for Riverwood - Run Lux Via patches after these mods.)
Old_Falkreath.esp ( TPOS2 V10 Fomod Installer - Standalone Falkreath Mod )
tpos_whiterunexteriorproject.esp ( TPOS2 V10 Fomod Installer - Standalone Whiterun Exterior Mod )
Whiterun_Reimagined.esp ( TPOS2 V10 Fomod Installer - The Way of the Nords' Whiterun Interior City )
tpos_Riften_Exspan01.esp ( TPOS2 V10 Fomod Installer - Guild City Of Thieves - Riften Interior City )
Nesbits_skyrim_bridges.esp ( TPOS2 V10 Fomod Installer - A standalone module for the bridges around settlements like Whiterun, Windhelm, and so on. These bridges do not have any navmesh or landscape changes which reduces any chances of conflicts with other settlement mods. Not compatible with Lux Via )
Lux ( Other lux patches - Lux - The People of Skyrim 2.esp - tpos2_lux_AltStart_Patch.esp these two patches are for Skyrim Farmhouse Inns see above. )
Lux Via
tpos_complete02_RTCWG ( TPOS 2 V10 or above. )
Lux Via Patch TPOS 2 ( TPOS2 V10 Fomod Installer )
tposcthebordersofskyrim.esp ( TPOS2 V10 Fomod Installer - Skyrim Border Holds. A standalone mod with a collection of 14 new immersive border holds strategically placed around Skyrim for you to explore. )
The Way Of The Dwemer ( Fully navmesh and not compatible with other authors' exterior outskirt mods or interior city mods for the Reach or Markarth. Not compatible with Lux Via)
RW 2
OR
Water for ENB
There are exceptions to the load order. Adaptability is key it is a complex process. Follow the instructions given and if a new set of instructions are given for another mod but seem not in keeping understand that every mod is different for various reasons and may require a different set of rules to run it successfully.
Please support my art with donations if you are able to, many thanks
Good Gaming Folks!!
Install / Uninstalling & Lod Generation:
Start a new game and fresh install for this mod.
Install via your mod manager and do not allow mods to overwrite TPOS files. Only do so if you are sure of what you are doing.
TPOS has its own object lod's packed in the Fomod installer for those who do not know how to generate lods'.
If you wish to uninstall TPOS use your mod manager and start a new game. Do not un-install mid-game or you will potentially ruin your playthrough, this applies to most mod categories.

Donations Given
Anyone who gives a donation to TPOS2 past or present will have their user name or first name listed here as a thank-you unless you ask me not to. This includes Patreons' or any other donations from other sources. I have been pretty shit in the past with the thanks as I am always so busy so I hope this approach helps and thank you for your support.
Patreon
Albert W x 2
Darlene L
Chris D
Frank I
Harold F
Lucjan
Madbull
Shane B
Roy B
ERIC R
Kohlar The Unkilled
A R Gregory
Barry D
Buzzkill
Micheal N
Eric Foots
Paypal Donations:
Ken C
Colin K
Christopher D
Joshua R
Paul S
Markus P
Josh S
Shawnee V
Darline L
Arad Gad
Alfredo R
Ruth L
Boiver F
Royland M
Katherine E
Jeffery B
Rachael T
David M
邓 博
Graham P
Martin GSS
Roland M
Alfred C
Sean L
Dustin S
Steven R
Eduard H
Timothy O
Jay S
Lloyd W
John V D W
Benjamin S
Raymond B
Wanda H
Victoria C
Cynthia A
Henry B
Pedro M
Scott N
Joseph R
Matt A
To any and all who have supported TPOS over the years, a very hearty thank-you. If you have supported TPOS and would like your name here just PM me. I am aware not everyone is here on the lists, I only have records which go back the last few years.
Map Markers
There are map markers that are visible from the start of the game. They are highlighted to start so people can reference what this mod has placed in-game, but you cannot fast travel to them. Only the most relevant are shown and there is content beyond the map markers.

The Future Of This Version
The future is an open book and will be developed with new content in time without compatibility being compromised. Feel free to share your ideas. V10 is phase one of this new rebuild. There is still so much more to do.
Patching
Little patching should be required. If there are conflicts with other mods I will simply remove unrelated cells/references if required, or patch if needed.

Translations
Please feel free to translate this mod into any language.
Cheats
I have added cheats to the mod. High-powered sword and armours. I do not think they will infringe on any other armour mod. Use the cheats or ignore them if you are a purist.
