Skyrim Special Edition
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Korodic

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Korodic

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About this mod

Expands upon the existing trespassing mechanic by making areas that you'd expect to be off-limits ... off-limits.

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  • French
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I made this mod because it never made sense that in your general good shop, you could follow me up to your bedroom and just be cool with that like this is a normal thing that customers would do. Unless... (͡ ° ͜ʖ ͡ °)

This mod affects business, great halls, and castles. If you are detected in an area that is off limits, such as personal quarters, behind the counter, or a back room - you will be asked to leave. If you don't leave quickly you will be charged with trespassing.

I'm leaving this mod with open permissions to act as a modders resource. Feel free to make patches or improvements as you see fit, just require the main file.  The trespassing mechanic in Skyrim isn't documented very well and some of it is hard-coded. The way this mod works is...

  • When an off-limits area (trigger box)...
  • It will check to see if you are at an inn (checked via location keyword), it will make it a non-public space. If not an inn, it is likely already 'non-public'.
  • It will change the AI of 2 nearby actors, who are owners in the cell/associated with the owning faction, to sandbox a small distance from their current location. This AI package also locks the doors as you'd typically see with NPCs going to sleep at night.
  • If spotted, vanilla trespassing behavior will ensue.

This mod will increase the need/value of leveling your sneak and illusion skills if you want to be a successful thief.

I strongly recommend using a mod that prevents teleporting when paying fines, such as No Crime Teleport by Vermunds. Woah... turns out I also made a mod to make that mod even more awesomer - No Crime Teleport - Voice Consistency Fix. These mods will make this mod feel less obnoxious.