An overhaul of Dawnstar's guards, giving them daily schedules of work, sleep and recreation time. Weapons training when the Khajiit caravan is not in town. Adds beds to the barracks so the guards actually have a place to sleep.
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Changelogs
Version 1.02
Shifted/extended guard patrol routes, to paths that work better with all supported Dawnstar overhauls: vanilla, JK's Skyrim and Arthmoor's Dawnstar
There is still only one version of this mod
Version 1.01
minor positioning tweaks, for JK's Skyrim - moved a WallLeanMarker on the Inn's porch a few pixels East, - moved the spawn position of several guards, because JK had placed a walkway cutting through their thighs (thanks Czasior for noticing and telling me!) - moved the spawn position of one of the scripted CW attackers, since JK had removed the NavMesh from his original spawn position
Noe: there is still only one version of this mod needed for vanilla or for JK's Skyrim
Version 1.00
initial release
- Gives daily schedules to all of Dawnstar's guards (and Jailors) with work, sleep, work some more and then recreation time. - When the Khajiit Caravan is not in town, off-duty guards will use that area for weapons training. - After weapons training, guards may grab a pint at the Windpeak Inn. - Adds three additional beds to the barracks, so all guards can sleep (they only had one usable bed previously!) - Guards will get minor incremental improvement to their gauntlets, boots and weapons as the PC levels but still use regular Dawnstar Guard Cuirass, Helmets and shields. - Guard faction allegiance will properly update to match Dawnstar's throughout the Civil War.
- No exterior NavMesh edits, and only edits the interior NavMesh of the barracks.
- Compatible with Dawnstar overhauls that do not significantly change the layout of Dawnstar, such as JK's Skyrim or Arthmoor's Dawnstar. When using this with JK's Skyrim or Arthmoor's Dawnstar, load this after them.