Last updated at 11:37, 4 Mar 2017 Uploaded at 1:34, 24 Dec 2015
BodySlide has been updated with the addition of Fallout 4 support, bringing an enormous list of new features once again.
Unprecedented flexibility coupled with marvelous ease of use allows you to have all the outfits and shapes you've ever dreamed of.
For the latest updates, known issues and more, check out the sticky comment and the changes tab!
Note: As of version 3.8 of BodySlide, this utility requires OpenGL 3.3. If your card does not support this (cards that meet the minimum system requirements for Skyrim should), you should not update BodySlide until you can get a better card.
<< Check out the official documentation and guides here on the Wiki >>
- Customize outfits and bodies without the need to edit mesh files!
- Use sliders to create your personal shapes.
- Fancy outfit filtering quickly shows you the outfits you want, while the textured preview windows show you what you are going to get.
- Building morph files allows you to use the sliders in-game using LooksMenu or other script mods.
- The power of an experienced modder is now in your hands!
- Convert outfits between bodies, create your own BodySlide sliders, correct animation weights and edit meshes otherwise.
- If you know what you're doing, you can even edit static meshes.
- Import and export .FBX, .OBJ and .NIF meshes.
- Barely any previous modding experience required.
- With the BodySlide addon on the CBBE mod page comes the "CBBE Body Physics" set.
- Choose it in the Outfit/Body drop down of BodySlide and build it. Your nude body should now have breast physics.
- Source code and similar things (GPLv3+ license).
Add the following lines to your "Fallout4Custom.ini" file located in "Documents\My Games\Fallout4":
(No, that's not a typo. Yes, all three lines.)
- Download the file and extract the options you need into your Data folder using 7-zip.
- Make sure the structure is correct: Data -> Tools -> BodySlide.
- Install the archive to Mod Organizer like you would do with any other mod.
- Enable the mod and make sure it is loaded after your body mod(s) but before all BodySlide addons.
- Go to the "Data" tab to the right of MO and navigate to "Tools/BodySlide/BodySlide x64.exe".
- Right-click "BodySlide x64.exe" -> Add as executable (make sure it's the 64-bit one!).
- Choose "BodySlide" in your executable list and always run it from here.
Nexus Mod Manager
- Install the archive to Nexus Mod Manager like you would do with any other mod and enable it.
- Under the "Supported Tools" drop down at the top of NMM, configure/launch BodySlide and always run it from there.
- If NMM didn't find the BodySlide folder by itself, you have to select the BodySlide folder within your game's Steam folder yourself (right-click).
- IMPORTANT: Do NOT select the virtual install BodySlide folder of NMM, select the one in the real game folder of Steam!
- Install any BodySlide addons to NMM as well.
You can uninstall old/install new, or just install the new files and overwrite if prompted. Just be sure to back up your personal presets/groups/bodies/outfits in the SliderSets/SliderPresets/ShapeData/SliderGroups folders so they don't get deleted, whether by accident or buggy mod manager.
If you're experiencing any problems, locate the main Mod Organizer/Nexus Mod Manager and BodySlide executables and set them to always run with admin elevation.
In-depth installation and usage tutorial by Gopher:
- Caliente's Beautiful Bodies Enhancer - CBBE (NSFW)
- Check out this list for some more CBBE BodySlide addons!
- Jane Bod -JB- (female) by Nightasy (NSFW)
- Atomic Beauty (female) by themilkdrinker (NSFW)
- Super Hero Bodies (male) by smorris2012
- Nude SHB (male) by KiraCura (NSFW)
Q1: Can I....
Q2: Why is there an error when building sets, saving projects or writing other files?
A: You might have to set BodySlide (and tools that launch BodySlide such as NMM and MO) to always run as an admin.
Q3: Why are the changes I am building not appearing in-game?
A: Make sure you have added the line "bInvalidateOlderFiles=1" to your "Fallout4Custom.ini" file in the "Documents\My Games\Fallout4" folder.
Check if your player character or NPC is using a custom race, or your outfit a plugin that points to a different meshes folder (unique player mods).
If so, you will have to manually move the built files to the correct directories for the race/NPC.
Take a look at the "last modified" date of the files you built and check if it changed (see Q2).
Q4: Why does my BodySlide not contain any bodies or outfits?
A: You need to install addons for BodySlide, such as the CBBE body or various other mods that support BodySlide.
If you're using NMM/MO, make sure that you've correctly linked the BodySlide directory/executable to the program and are running it through them properly. See the installation part of the description!
Q5: Why do I get an error saying "Failed to find game install" or "Failed to load Setup.xrc file."?
A: Run the official Steam launcher of the game at least once after installing it, so that BodySlide can find the installation registry.
If that doesn't help, you can set up the game data path in the BodySlide settings manually yourself. Try downloading and installing the mod with all anti-virus software disabled.
Make sure you followed the installation instructions and are running it as an admin.
Many people are having issues with the MO2 beta, so be aware of this if you try using that.
Be aware that mod managers aren't always perfect and may not even install all the files sometimes. You may have to try installing manually.
Q6: Why do my outfits or bodies say "No Image" all over them?
A: See FAQ #5.
Q7: Why am I getting a lot of distortion for very small but detailed meshes?
A: Fallout 4's meshes are saved using 16-bit half-precision positional values. What this means is, for meshes that are very small but at the same time have many polygons, there can be a lot of distortion because it's not precise enough.
The full precision checkbox in the shape properties of Outfit Studio makes the shape it has been activated for save with the full 32-bit single-precision positional values that previous games had, so there will be no distortion. This should only be used when you really need it, though.
Q8: How does in-game morphing work?
A: For in-game morphing to function, your bodies and outfits need to have so called TRI morph files built for them.
CBBE and its vanilla outfits already come with pre-built and attached morph files, so you can use it out of the box.
If you are customizing the body or any custom outfits using BodySlide, then you have to check the "Build Morphs" checkbox before building.
Only then the built set can be morphed in-game using LooksMenu or other script mods. For LooksMenu, you need the slider definition JSON file coming with CBBE (or potentially other body mods).
Q9: Why does the FBX import create weird texture coordinates?
A: You have to split all edges of your mesh along the UV seams. The NIF format only supports one texture coordinate per vertex, so UV seams need duplicated vertices.
Q10: Why do I get an error saying "OpenGL context is not OK" for Outfit Studio or the preview window?
A: This means the driver of the graphics chip used doesn't support the version of OpenGL that's required. Make sure to update all of your graphics drivers (manually). In case there are multiple graphics chips built into your PC, set BodySlide to run with the dedicated one only.
Uninstalling BodySlide is as simple as deleting the BodySlide folder or mod you originally installed, manually or using NMM/MO.
Removing outfit files created with BodySlide involves deleting the appropriate meshes within the "Data/meshes" directory.
Only you know which ones those might be.
- NifTools people
- Chinese translation by xuniana (蓿念) and silentdark (S猫)