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About this mod
Adds see-through (so no scope overlay) Combat Scopes to various weapons.
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets
- Console modding permission The author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
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Translations
- Ukrainian
- Spanish
- Russian
- Portuguese
- Mandarin
- Italian
- German
- French
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Translations available on the Nexus
Language Name Spanish Author: Soloverde See Through Scopes - 2.5.3 Soloverde Mandarin Author: ShrimpBallin See Through Scopes - Chinese Portuguese Author: henkspamadres See Through Scopes Traducao PT-BR Ukrainian Author: VWTrotsky See Through Scopes Ukrainian translation Russian Author: KrAeV See Through Scopes (Russian translation) Spanish Author: Criz95 See Through Scopes - Top Spanish French Author: from henkspamadres and translated by Sternjager See Through Scopes -FRENCH- Italian Author: Speglas See Through Scopes - ITA Spanish Author: nexusernesto See Through Scopes -Spanish- Italian Author: Firegtx See Through Scopes - Traduzione Italiana ORd German Author: GetFR3AKY See Through Scopes 2.3.5 - German Translation German Author: Svorge See Through Scopes - Deutsch Spanish Author: El Cid Campeador See-Through Combat Scopes - 4x Magnification - Spanish Translation Italian Author: alfx3 See-Through Combat Scopes - 4x Magnification - Traduzione italiana Spanish Author: Danny796 See-Through Combat Scopes - 4x Magnification - Spanish Traduction Russian Author: henkspamadres See-Through Combat Scopes (Russian translation) - Mirrors
- Changelogs
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Version 2.5.3
- - Fixed an issue where updating the Wobble Speed using the in-game settings holotape did not update the Wobble Speed at all.
-
Version 2.5.2
- - Fixed the Semi-Automatic Pipe Weapon scopes from going black when firing in a specific rythm
- - Hold Breath sounds overhaul, thanks to ClumsyNPC. Proper inhale, exhale and out of breath sounds, also for female PC's.
- - Added getter-functions to the controller script for better potential mod intercompabitility
- - Settings for this mod are now loaded from the Global Variables when exiting the vault.
- This allows for creating "override default settings" esp's, that will be applied automatically when starting a new game.
-
Version 2.5.1
- - Fixed an issue with being unable to melee or sprint when using the Melee key for the Hold Breath feature. (Switch to 3rd person and back/aim and stop aiming to trigger)
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Version 2.5.0
- NEW - Hold Breath Feature reworked. Different method means consistently usable. Standard key is now Melee. Prompt is customizable. Does disable melee when aiming with a scope. Option to allow/disable grenades while aiming. No longer incompatible with "Animal Friend"/"Intimidator" perk.
- NEW - Weaponsmith Extended 2.0 patch. Updates/fixes the scopes included in that mod for which this mod has addons.
- NEW - Weapon Jiggle Remover is now a togglable patch in the See Through Scopes settings menu. Make sure to uninstall Weapon Jiggle Remover for this to work.
- NEW - Tactical Reload Patch (for v1.1). Togglable in the See Through Scopes settings menu. Make sure you load 3dscopes ESP !AFTER! the Tactical Reload ESP.
- FIX - Improved Gauss Rifle Patch is Improved. No longer required to be a separate install option.
- FIX - Fixed some helper perks used by scripts not being hidden
- FIX - Consistency pass over all Misc Objects. All scopes should now have a proper WEAPONNAME prefix in your inventory.
- FIX - Fixed the RU556 SpectreDR not benefitting from the Sniper perk
- FIX - Fixed an issue with the AS VAL/VSS Scopes (9x39 project)
- FIX - Fixed an issue where applying the Silenced Barrel to the Manwell Rifle would misalign all scopes.
- CHANGE - Moved to prepacked files only, to make managing the installer easier. It should also make managing the mod easier and help reduce weird conflict issues.
-
Version 2.4.0
- - Added an optional Power Armor fix. This fixes the issues some 8x Combat Scopes have when using the X-01 Right Arm or the Tesla Right Arm. Works by modifying first person meshes of said Power Armor items.
- - Included Dynamic Sway as suggest by iCake. Crouching, the Sniper Perk, Stability Armor/Weapon mods now reduce the amount of sway. Tweakable if necessary. See description for details.
- - Consisteny pass. Some scopes got the benefit from the Sniper Perk while they shouldn't and vice versa.
- - Lever Action Combat Scopes have been redone.
- - Optional Recon Ripple Effect Remover. Removes the distortion effect when using Recon Scopes.
- - Added support for the Creation Club Manwell Rifle and Carbine
- Fixed the incorrect, double hold breath prompt when using a vanilla, overlay scope.
- Fixed an issue where certain sights would not have the correct sway applied to them. - [NEW] Hold Breath Feature reworked. Different method means consistently usable. Standard key is now Melee. Prompt is customizable. Does disable melee when aiming with a scope. Option to allow/disable grenades while aiming.
- [NEW] Weaponsmith Extended 2.0 patch. Updates/fixes the scopes included in that mod for which this mod has addons.
- [NEW] Weapon Jiggle Remover is now a togglable patch in the See Through Scopes settings menu. Make sure to uninstall Weapon Jiggle Remover for this to work.
- [NEW] Tactical Reload Patch (for v1.1). Togglable in the See Through Scopes settings menu. Make sure you load 3dscopes ESP !AFTER! the Tactical Reload ESP.
- [FIX] Improved Gauss Rifle Patch is Improved. No longer required to be a separate install option.
- [FIX] Fixed some helper perks used by scripts not being hidden
- [FIX] Consistency pass over all Misc Objects. All scopes should now have a proper <WEAPONNAME> prefix in your inventory.
- [FIX] Fixed the RU556 SpectreDR not benefitting from the Sniper perk
- [FIX] Fixed an issue with the AS VAL/VSS Scopes (9x39 project)
- [FIX] Fixed an issue where applying the Silenced Barrel to the Manwell Rifle would misalign all scopes.
- [CHANGE] Moved to prepacked files only, to make managing the installer easier. It should also make managing the mod easier and help reduce weird conflict issues.
-
Version 2.3.6
- - Fixed the Deliverer scopes becoming opaque when firing too fast
- - Forced patch to fix the broken 'crippled arms animation' for the Service Rifle by DeadPool to be installed always
- - Added a patch to fix the broken 'crippled arms animation' for the M2 Flamethrower, as the author of that mod hasn't included this fix in his mod yet.
-
Version 2.3.5
- - More fixes and updates to the Hold Breath Feature:
- * Attempt 2 at preventing it from staying after stopping with aiming
- * Activating the hold breath trigger while not aiming will now delete it, allowing for users to clean it up if the issue persists, or activators are still present somewhere.
- - Fixed the CC Zetan Arsenal scopes not working correctly and appearing opague
- - Fixed a vanilla issue: the pipe revoler with a pistol grip had broken "arms are crippled" animations. This is now fixed, which means the weapon functions normally when using STS
- - Updated the add-on for the Hand Made Antimateriel Rifle by Shoeburglar. Make sure the HMAR is updated as well.
- - Added an auto-detect feature to the installer for the weapon add-on patches
- (Note 1: works only properly in Vortex and is still buggy: if you enable this option and then disable it again later, it remains enabled. Restart the installer to fix this)
- (Note 2: In NMM, it is enabled and cannot be disabled, again, due to a "bug" in NMM)
- (Note 3: If you hate this behavior in NMM, there is a non-auto detect version available for download)
-
Version 2.3.4
- - Changed the way the mod handles the 'Hold Breath' activator. It deletes and respawns it now instead of hiding it. Should fix issues with the activator randomly disappearing during a playthrough.
- - Fixed an invalid reference in the TakeCover path
- - Changed the way the installer handles a patch for the Service Rifle
- Fixed the installer installing pack 6 instead of pack 5 and vice versa.
-
Version 2.3.3
- - Fixed broken animations on the Caravan Shotgun if installed
- - Fixed a rare issue where the Hold Breath Activator would disappear
- - Fixed the RU556 scopes being horrible misaligned due to a copy error
- - Included the 'Fix First Person to Third Person reload bug patch' by default
- - Should have fixed NMM download issues
-
Version 2.3.2
- - Fixed an issue with the installer not properly installing an animation patch needed for the F4NV Service Rifle
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Version 2.3.1
- - Fixed some issues with the FOMOD installer not properly installing meshes or ESP's
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Version 2.3.0
- - Added Hold Breath Feature
- Added configurable sway. Sway while aiming can now be configured. - - Reworked script logic
- - Recentered ALL scopes due to animation/logic changes with the hold breath feature
- - Added three new reticles and a new dot:
- - Reticle: DR4, Small
- - Reticle: Rangefinder
- - Reticle: Rangefinder Triple, Small
- - Dot: Cross, Rangefinder
- - Changed the thin chrevron to a small chevron
- - Added ~17 new addon patches
- Fixes:
- - Fixed the Lk-05 2.5x scope not being centered
- - Fixed the R91AR Recon Scopes not being centered
- - Fixed a black reticle issue with Vektor 2.5x Combat Scope
- - Fixed the workbench icon for the chevron dot
- - Added Hold Breath Feature
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Version 2.2.3
- - Fixed an issue with the replacer version of the Smaller Institute Weapons Patch
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Version 2.2.2
- - Fixed an issue with a debug notification message showing up when not intended
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Version 2.2.1
- - Fixed the issue where entering a vertibird would break the auto-toggle perspective option.
- NOTE: Requires to disable, then re-enable this feature.
-
Version 2.2
- - Added the RobCo Recon Scope patch
-
Version 2.1.1
- - Fixed an issue with the 4x Mosin Nagant Scope
- Fixed an issue with the Creation Club Prototype Gauss Rifle in combination with the prepacked files
- Fixed an issue with papyrus log spam*
- Fixed some issues with the Lee Enfields 8x scope, and combining scopes with the silenced barrel
* NOTE: Update the mod, then download Fallrim Tools to edit your save. In the "Scripts" and "Script Instances" section, remove any reference to "CombatScopeFixPowerArmor" and "CombatScopesForceFirstPerson". This should solve the papyrus spamming
- - Fixed an issue with the 4x Mosin Nagant Scope
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Version 2.1.0
- - Fixed an issue involving character behavior (not being able to rotate head and such)
- Fixed a misaligned scope for the R91 Assault Rifle
- Properly fixed an issue with regard to certain reticle customizations not working as intended.
- Added a couple of animation patches
- Added an option to remove (most) of the lens reflection when aiming
- Added an addon for the Lee Enfield by asXas
- - Fixed an issue involving character behavior (not being able to rotate head and such)
-
Version 2.0.2
- - Fixed the non-dlc Main ESP's. No longer requires both DLC's
- Fixed the Far Harbor ESP's. No longer requires Nuka World
- Update the Reticle Customization to work with mods using "not-properly-constructed" material swaps.
- Updated some scope models a little bit to have a clearer view (Combat Rifle/Machine Gun)
- - Fixed the non-dlc Main ESP's. No longer requires both DLC's
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Version 2.0.1
- - Fixed an issue where using the Hunting Scope Recon Combat Scope (8x) would result in the player being unable to fire for the remainder of the session
- Fixed an issue where certain armor pieces would clip when aiming with certain 8x scopes
- Fixed an issue where the prepacked archive files were incorrectly named
- Fixed an issue with the Service Rifle scope reticles not being customizable
- Fixed some typos in the installer
- Slightly adjusted the Hunting Rifle scopes to make the sway more centered
- - Fixed an issue where using the Hunting Scope Recon Combat Scope (8x) would result in the player being unable to fire for the remainder of the session
-
Version 1.21
- - Fixed some installer issues. Should work fine now.
- Added patches for the following weapons:
Service Rifle by DeadPool2099 and others
Creation Club Prototype Gauss Rifle
Creation Club Anti-Materiel Rifle
- - Fixed some installer issues. Should work fine now.
-
Version 1.20
- - Holotape-handout quest should now be fixed. Player correctly receives a settings holotape at the start of the game
- Additional holotape handout quest for those we already started a game
- Added a crafting recipe to the chemistry station to craft the settings holotape, if the player lost it for some reason
- Addition of an optional blur effect when aiming. See the Settings holotape to enable and configure the effect.
- - Holotape-handout quest should now be fixed. Player correctly receives a settings holotape at the start of the game
-
Version 1.19.1
- - Fixed an alignment issue with the Wattz Laser Rifle
- Added a patch for the GOTY version of Cut Weapon Mods Restored
- Updated the existing patch for the non-GOTY version of Cut Weapon Mods Restored
- - Fixed an alignment issue with the Wattz Laser Rifle
-
Version 1.19
- - Added patches for three new weapons:
Ruger AC556
Wattz Laser Rifle
SVU (Russian Recon Pack)
- Fixed a dependicy issue for the LK05 (now named DOOMLK05)
- Added a merged ESP for the DLC's (a single ESP for vanilla, Far Harbor and Nuka World)
- - Added patches for three new weapons:
-
Version 1.18.6
- - Fixed an erroneous master-file reference in the defense gun addon
-
Version 1.18.5
- - Removed a rather annoying debug message
-
Version 1.18.4
- - Fix for a bug causing the Force First Person effect to not work when loading a game.
- Added support for the following weapons:
- Cryo Phaser
- DKS-501
- Defense Gun
- - Fix for a bug causing the Force First Person effect to not work when loading a game.
-
Version 1.18.3
- - Fixed for the Settings Holotape - Force First Person Effect should operate properly
- Another experimental fix for the black-boxed .44 Recon Scope
- - Fixed for the Settings Holotape - Force First Person Effect should operate properly
-
Version 1.18.2
- - Fixed the broken Force First Person mode
- Possible fix for a black-boxed .44 Recon Scope
- - Fixed the broken Force First Person mode
-
Version 1.18.1
- - Added a patch for 'Take Cover'
- Fixed an issue with the lens of the Lever Action rifle being black or white
- Possible fix for Force First Person mode not saving correctly
- - Added a patch for 'Take Cover'
-
Version 1.18
- - Fixed the normal Chevron dot being off center.
- Framework update, which means:
- Overhaul of the Chance Perspective code. The Force First Person function works much, MUCH better now.
Transition between third and first person is more responsive, happening immediately.
- Updated the icon for the normal chevron to be in line with the actual reticle.
- Added five new reticles and two new dots. Credits for those reticles and the horseshoe dot go to mancika
- Removed the syringes for the Change Perspective effect, and replaced it with a holotape. Tape is automatically added.
- Added an option to also install the v1.2.1 and lower scripts in case of upgrade issues.
NOTE: When updating, it is best to make sure you have the Force First Person / Change Perspective mode DISABLED before updating.
- - Fixed the normal Chevron dot being off center.
-
Version 1.17.2
- - Adds an add-on for the Bozar
- Adds patches for the following weapons that already have Combat Scopes by themselfs:
-> M1 Garand by asXas
-> Chinese AK by Wasteland Melody
These patches modify the existing Combat Scope to make them work a bit better.
- - Adds an add-on for the Bozar
-
Version 1.17.1
- - Adds a Recon Combat Scope to the Deliverer
- Fixed an issue with Recon Scopes having an insane amount of reflection when aiming
- Fixed a rare issue with the Far Harbor-DLC lenses
- - Adds a Recon Combat Scope to the Deliverer
-
Version 1.16.1
- - Updated the following add-ons:
M1911 by Doom (v2.1)
M4A1 SOPMOD by Skyrimfordawin (v2.0.3)
Previous versions of these weapons are no longer officially supported by the add-ons.
- Fixed an issue with the Far Harbor DLC add-on always installing despite not being flagged for installation.
- Fixed an issue with the Spetsnaz Add-on not installing when the Replacer version of the mod was selected.
- - Updated the following add-ons:
-
Version 1.16
- - Added support for the Spetsnaz Rifle
- Removed support for the Desert Eagle. The mod itself now includes Combat Scopes by default.
- Updated the Chevron dot a bit to be more useful.
- Fixed an issue where the installer always installed the Far Harbor DLC related files.
- - Added support for the Spetsnaz Rifle
-
Version 1.15.1
- - Added support for Far Harbor
- Fixed some issues with some recon scopes not providing the option to customize the reticle
- - Added support for Far Harbor
-
Version 1.14.2
- 1.14.2
- Fixed an issue with the add-on files. This should resolve the duplicate scope issue.
1.14.1
- Fixed an issue with the 2.5x Combat Scope of the 10mm Pistol.
1.14
- Redid ALL lenses. Lens is now opaque when not aiming and completly transparent when aiming. Reflection is a bit lower quality unfortunatly.
- Added the Recon Combat Scopes to the add-on weapons. (Which already had Recon Scopes)
- Removed Skibadaas weapons from the add-on list, sinche they now have Combat Scopes on their own.
- Updated the included framework to version 1.2.1. This means there are 3 more crosshairs and 3 more dots to choose from.
- Added Icons while crafting for every Crosshair and Dot
- Fixed an error which prevented the Recon Combat Scopes from being customizable.
- Fixed an issue with the Pipe Combat Scopes not working with the Force First Person syringe.
- 1.14.2
-
Version 1.13.1
- HOTFIX
- Fixed an issue with the IF-54 addon not installing properly
- Removed 3dscopes-framework dependency's from all the addons
UPDATE
- Added addons for the following weapons:
> IF-54
> M1911
> M9
- Updated the included framework to version 1.1. This means some new crosshairs and dots are included.
- Updated the Alien Blaster Scope (now why would that be 8)?)
- Added 2.5x Combat Recon Scopes for all the weapons that feature 4x Combat Recon Scopes.
- Fixed the issue with the Vector having a purple crosshair.
- HOTFIX
-
Version 1.12.4
- - Added an option to NOT install the framework and/or framework default reticles.
- Fixed an issue with the Hunting Rifle and Pipe Revolver recon scopes being off center when using certain mod combinations.
- - Added an option to NOT install the framework and/or framework default reticles.
-
Version 1.12.3
- - Fixed the following issues with the replacer version:
> Hunting Rifle recon scope being non-transparent
> Combat Rifle/Shotgun being off center
> Laser Recon scope being off center when using certain mod combinations
> Institute Laser Recon scope being off center when using certain mod combinations
- - Fixed the following issues with the replacer version:
-
Version 1.12.2
- - Added third person models for the See-Through Recon scopes, reducing the load on your system.
- Hunting Rifle 4x scope (Replacer) should now be centered correctly. v1.12 did not fix this.
- Experimental fix for the black squares issue's removed. Caused issue's for people who were previously not experienceing the black square's issue
- Updated the circular crosshairs to look lees pixelated.
- Fixed an issue with invisible scopes.
- - Added third person models for the See-Through Recon scopes, reducing the load on your system.
-
Version 1.12
- - Added See-Through Recon scopes to most guns that have Recon Scopes in the vanilla game
- Fixed an issue with the Hunting Rifle 4x scope (Replacer) not being centered
- Might have fixed an issue for people who experienced black squares instead of reticles in versions 1.11.5 and below
- Framework verison 1.1 included.
- - Added See-Through Recon scopes to most guns that have Recon Scopes in the vanilla game
-
Version 1.11.5
- - Fixed an issue related to CTD with the R91 addon
- Updated the included framework to version 1.0.1
- Fixed an issue related to CTD with the XM73 addon.
- Fixed an issue related to CTD with the Combat Rifle 8x Combat Scope.
- - Fixed an issue related to CTD with the R91 addon
-
Version 1.11.2
- - Reintroduced the Force First Person option. Craft a syringe at the Chemistry Station (Utility Section) and use it to enable/disable the FFP.
- Tweaked the Gauss Rifle scope a bit.
- Fixed the 'wet' textures for every scope.
- - Reintroduced the Force First Person option. Craft a syringe at the Chemistry Station (Utility Section) and use it to enable/disable the FFP.
-
Version 1.11.1
- - Fixed an issue with the crosshairs looking purple
- Fixed an issue with invisible scopes in the replacer version
- Fixed an issue with the Railway Rifle scope
- Fixed the crosshair for the Gauss Rifle
- Updated the Mildot Reticle to look less hidious
- Removed the Force First Person option for now, as it doesn't (yet) work as a perk variant
- - Fixed an issue with the crosshairs looking purple
-
Version 1.11
- - Fixed an issue resulting in a crash when switching to the deliverer
- Fixed an issue with the scopes for the M4A1 not appearing at the workbench
- Fixed the Railway Rifle scope. Should look a lot more straight now.
- Added a framework. Framework will become available for other modders soon. See patch notes below.
- Added lenses to every scope. Visible when you're not aiming, almost invisible when you are aiming.
- Added an option to remove the above mentioned lenses
- Added reticle customization in-game! You are able to customize both the crosshair and the dot. 13 Crosshairs, 12 dots, 3 colors.
- Removed the alternate scope for the Combat Rifle and Hunting Rifle. Those scopes are now the default scopes.
- - Fixed an issue resulting in a crash when switching to the deliverer
-
Version 1.10
- - Added scopes for the Deliverer
- Added scopes for the AS Vektor (by doobot)
- Added scopes for the Glock 20 (by Z06Frank)
- Added scopes for the USP .45 (by Wretched89)
- Fixed a visual issue with the 2.5x .44 Magnum scope.
- Fixed a issue with incorrect filenames for the WH-77 LSW Short Scope - - Added scopes for the Deliverer
- Added scopes for the AS Vektor (by doobot)
- Added scopes for the Glock 20 (by Z06Frank)
- Added scopes for the USP .45 (by Wretched89)
- Fixed a visual issue with the 2.5x .44 Magnum scope.
- Fixed a issue with incorrect filenames for the WH-77 LSW Short Scope
- - Added scopes for the Deliverer
-
Version 1.9.2
- - Fixed an esp dependency issue, now for real.
-
Version 1.9
- - Added an option to force 1st person perspective while aiming (see the 1.9 notes)
- Added scopes for the Crossbow by TrickyVein
- Added scopes for the M4A1 by SkyrimForDaWin
- - Added an option to force 1st person perspective while aiming (see the 1.9 notes)
-
Version 1.8
- - Added scopes for the Alien Blaster (finally)
- Added scopes for the LK-05 (by Doom)
- Added 8x scopes. Replacer version adds them too instead of replacing the Medium Scopes. See the v1.8 comments below
- Grouped the last three added scope sets into a new pack to reduce the amount of ESP's needed (if you have all the weapons)
- Redid most 2.5x scopes. Almost every 'zoom level' has its own unique model.
- Fixed a minor issue with the replacer verison of the XM73
- Reduced the brightness of the glowing elements by 50%. Improves visibility in very dark area's, without sacrificing visibility overall.
- - Added scopes for the Alien Blaster (finally)
-
Version 1.7.3
- - Fixed an incorrect ESP dependency (3dscopes-replacer-xm73addon)
-
Version 1.7.2
- - Added a scope for the XM73 (made by tumbajamba and Azrael_wtf)
- Added a scope for the UMP45 (made by DDProductions83)
- - Added a scope for the XM73 (made by tumbajamba and Azrael_wtf)
-
Version 1.7.1
- - Fixed the laser scope glowing element being off center
- Added a patch in the installer for the G67 Combat Rifle Replacer
- Added a patch in the installer for the WH-77 Assault Rifle Replacer
- - Fixed the laser scope glowing element being off center
-
Version 1.7
- - Added the Desert Eagle and WH-77 to the supported add-on weapons
Changed Files:
3dscopes-replacer-addons
3dscopes-addons
Added Files:
3dscopes-deagleaddon
3dscopes-replacer-deagleaddon
3dscopes-wh77addon
- - Added the Desert Eagle and WH-77 to the supported add-on weapons
-
Version 1.6.1
- - Accidentally packed the wrong ESP files which didn't contain the fixes for the scope offset issues.
v1.6.1 contains the proper files, v1.6 removed
Changed Files:
3dscopes.esp
3dscopes-replacer.esp
3dscopes-addons.esp
3dscopes-replacer-addons.esp
3dscopes-r91maddon.esp
3dscopes-replacer-r91maddon.esp
- - Accidentally packed the wrong ESP files which didn't contain the fixes for the scope offset issues.
-
Version 1.6
- UPDATE: v1.6
- Adds a set of 2.5x scopes to the game, some with unique models. Applies to all weapons that already have 4x scopes.
- Tried to fix some issues (that were not reproducable at my end =\).
- If you are still having issues:
+ Uninstall and DELETE the mod using NexusModManager
+ Remove any trace from this mod in the Virtual Install directory of NMM
(Settings > Change Virtual Folder to see where that folder is)
+ Download the mod and install it
Changed Files:
Virtually all ESP files
New Files:
XXXCombatSightShort.nif variants for every weapon
Removed Files:
None
- UPDATE: v1.6
-
Version 1.5.2
- - Redid the R91 addon ESP since it was still causing weird problems
- Fixed a visual issue with the R91 scope
- Fixed a keyword issue with the G3 scope. It will now receive the proper Sniper-perk bonuses
- Added a bundle for all the available addons to reduce the amount of plugins (Select the Install-all option during the installation)
Changed Files:
3dscopes-g3addon.esp
r91CombatSight_1.nif
New Files
3dscopes-addons.esp
3dscopes-replacer-addons.esp
3dscopes-r91maddon
3dscopes-replacer-r91maddon
Removes Files
3dscopes-r91addon
3dscopes-replacer-r91addon
- - Redid the R91 addon ESP since it was still causing weird problems
-
Version 1.5.1
- - Fixed an issue with Laser Rifle and R91 scopes being to low in the view
-
Version 1.5
- - Scopes are now customizable (though not IN-GAME!)
- Fixed a visual bug with the laser musket/laser rifle scopes
- Added an alternative scope for the Combat Rifle/Combat Shotgun. The alt version looks like the Assault Rifle Scope
- Added support for several standalone weapons:
.233 That Gun by Skibadaa
AK2047 by FF7CloudStrife
G3 by Z06Frank
G67 Battle Rifle by Junnari
M14 by FF7CloudStrife and Moniterman
M2216 by FF7CloudStrife and thespaceman0915
R91 by FF7CloudStrife
I DID NOT CREATE THOSE WEAPONS! Credit goes to those authors.
- - Scopes are now customizable (though not IN-GAME!)
-
Version 1.4
- - Packed the whole mod in a handy installer. All customization options can be selected through the installer.
- Added a scope for the 10mm pistol, similar to the .44 one.
- Added a scope for the Combat Shotgun
- Added a scope for the Railway Rifle.
- - Packed the whole mod in a handy installer. All customization options can be selected through the installer.
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- Donations
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Both straight donations and premium membership donations accepted
See Through Scopes

In Short
This mod aims to enhance the experience of using scoped weapons.
Instead of relying on an overlay like the vanilla scopes, this mod allows you to actually look through the scope itself.
Furthermore, the reticle is customizable, to ensure you always have the sight picture you like.
It includes 2.5x, 4x and 8x magnification scopes, in both normal and Recon variants.
This mod comes in two flavors: ADD and REPLACE.
ADD simply adds all these scopes, nothing more.
REPLACE version adds 2.5x See Through Scopes and replaces the Short Scope, Medium Scope,
Short Recon Scope and Long Recon Scope with a See Through Scope.
The names of these scopes remain unchanged.
See the Features section for more detailed information.
For a manual installation guide, see the articles section
Features
Spoiler:
Show
- Hold-Breath feature, for Combat Scopes only, or every possible sight.
- Customizable reticles at the Weapons Workbench.
- Dynamic Sway Intensity based on weapon and armor mods
- Customizable aiming sway intensity (Settings Holotape)
- Optional forced first person perspective when aiming (Settings Holotape)
- Optional blur effect when aiming (Settings Holotape)
- In-Game togglable patches (Settings Holotape)
- Possibility to customize the default reticles (See Articles section)
- Addon-support for many existing weapon mods (See Add-on section below)
- Customizable reticles at the Weapons Workbench.
- Dynamic Sway Intensity based on weapon and armor mods
- Customizable aiming sway intensity (Settings Holotape)
- Optional forced first person perspective when aiming (Settings Holotape)
- Optional blur effect when aiming (Settings Holotape)
- In-Game togglable patches (Settings Holotape)
- Possibility to customize the default reticles (See Articles section)
- Addon-support for many existing weapon mods (See Add-on section below)
The video below showcases the scopes. All scopes seen in this video are the scopes included in this mod.
Changelog:
Spoiler:
Show
UPDATE: 2.5.3
- Fixed an issue where updating the Wobble Speed using the in-game settings holotape did not update the Wobble Speed at all.
UPDATE: 2.5.2
- Fixed the Semi-Automatic Pipe Weapon scopes going black when firing in a specific rythm
- Hold Breath sounds overhaul, thanks to ClumsyNPC. Proper inhale, exhale and out of breath sounds, also for female PC's.
- Added getter-functions to the controller script for better potential mod intercompabitility
- Settings for this mod are now loaded from the Global Variables when exiting the vault.
This allows for creating "override default settings" esp's, that will be applied automatically when starting a new game.
UPDATE: 2.5.1
- Fixed an issue with being unable to melee or sprint when using the Melee key for the Hold Breath feature. (Switch to 3rd person and back/aim and stop aiming to trigger)
UPDATE: 2.5.0
New Features:
- Hold Breath Feature reworked. Different method means consistently usable. Standard key is now Melee. Prompt is customizable.
Does disable melee when aiming with a scope. Option to allow/disable grenades while aiming.
No longer incompatible with "Animal Friend"/"Intimidator" perk.
- Weaponsmith Extended 2.0 patch. Updates/fixes the scopes included in that mod for which this mod has addons.
- Weapon Jiggle Remover is now a togglable patch in the See Through Scopes settings menu.
Make sure to uninstall Weapon Jiggle Remover for this to work.
- Tactical Reload Patch (for v1.1). Togglable in the See Through Scopes settings menu.
Make sure you load 3dscopes ESP !AFTER! the Tactical Reload ESP.
Fixes:
- Improved Gauss Rifle Patch is Improved. No longer required to be a separate install option.
- Fixed some helper perks used by scripts not being hidden
- Consistency pass over all Misc Objects. All scopes should now have a proper WEAPONNAME prefix in your inventory.
- Fixed the RU556 SpectreDR not benefitting from the Sniper perk
- Fixed an issue with the AS VAL/VSS Scopes (9x39 project)
- Fixed an issue where applying the Silenced Barrel to the Manwell Rifle would misalign all scopes.
Changes:
- Moved to prepacked files only, to make managing the installer easier. It should also make managing the mod easier and help reduce weird conflict issues.
UPDATE 2.4.0
- Added an optional Power Armor fix. This fixes the issues some 8x Combat Scopes have when using the X-01 Right Arm or the Tesla Right Arm. Works by modifying first person meshes of said Power Armor items.
- Included Dynamic Sway as suggest by iCake. Crouching, the Sniper Perk, Stability Armor/Weapon mods now reduce the amount of sway. Tweakable if necessary. See description for details.
- Consistency pass. Some scopes got the benefit from the Sniper Perk while they shouldn't and vice versa.
- Lever Action Combat Scopes have been redone.
- Optional Recon Ripple Effect Remover. Removes the distortion effect when using Recon Scopes.
- Added support for the Creation Club Manwell Rifle and Carbine
- Fixed the incorrect, double hold breath prompt when using a vanilla, overlay scope.
- Fixed an issue where certain sights would not have the correct sway applied to them.
UPDATE: 2.3.6
- Fixed the Deliverer scopes becoming opaque when firing too fast
- Forced patch to fix the broken 'crippled arms animation' for the Service Rifle by DeadPool to be installed always
- Added a patch to fix the broken 'crippled arms animation' for the M2 Flamethrower, as the author of that mod hasn't included this fix in his mod yet.
UPDATE: 2.3.5
- More fixes and updates to the Hold Breath Feature
- Attempt 2 at preventing it from staying after stopping with aiming
- Activating the hold breath trigger while not aiming will now delete it, allowing for users to clean it up.
- Fixed the CC Zetan Arsenal scopes not working correctly and appearing opague
- Fixed a vanilla issue: the pipe revolver with a pistol grip had broken "arms are crippled" animations. This is now fixed, which means the weapon functions normally when using STS
- Updated the add-on for the Hand Made Antimateriel Rifle by Shoeburglar. Make sure the HMAR is updated as well.
- Added an auto-detect feature to the installer for the weapon add-on patches
(Note 1: works only properly in Vortex and is still buggy: if you enable this option and then disable it again later, it remains enabled. Restart the installer to fix this)
(Note 2: In NMM, it is enabled and cannot be disabled, again, due to a "bug" in NMM)
(Note 3: If you hate this behavior in NMM, there is a non-auto detect version available for download)
UPDATE: 2.3.4
- Changed the way the mod handles the 'Hold Breath' activator. It deletes and respawns it now instead of hiding it. Should fix issues with the activator randomly disappearing during a playthrough.
- Fixed an invalid reference in the TakeCover path
- Changed the way the installer handles a patch for the Service Rifle
- Fixed the installer installing pack 6 instead of pack 5 and vice versa.
HOTFIX 2.3.3
- Fixed broken animations on the Caravan Shotgun if installed
- Fixed a rare issue where the Hold Breath Activator would disappear
- Fixed the RU556 scopes being horrible misaligned due to a copy error
- Included the 'Fix First Person to Third Person reload bug patch' by default
- Should have fixed NMM download issues
HOTFIX 2.3.2
- Fixed an issue with the FOMOD installer not properly installing an animation patch for the F4NV Service Rifle
NOTE: Expect some issues due to the size of the update
HOTFIX 2.3.1
- Fixed some issues with the FOMOD installer not properly installing meshes or ESP's
NOTE: Expect some issues due to the size of the update
UPDATE: 2.3.0
- Added Hold Breath Feature
- Added configurable sway. Sway while aiming can now be configured.
- Reworked script logic
- Recentered ALL scopes due to animation/logic changes with the hold breath feature
- Added three new reticles and a new dot:
- Reticle: DR4, Small
- Reticle: Rangefinder
- Reticle: Rangefinder Triple, Small
- Dot: Cross, Rangefinder
- Changed the thin chrevron to a small chevron
- Added ~17 new addon patches
Fixes:
- Fixed the Lk-05 2.5x scope not being centered
- Fixed the R91AR Recon Scopes not being centered
- Fixed a black reticle issue with Vektor 2.5x Combat Scope
- Fixed the workbench icon for the chevron dot
UPDATE: 2.2.3
- Fixed an issue with the replacer version of the Smaller Institute Weapons Patch
UPDATE: 2.2.2
- Fixed an issue with a debug notification appearing when it shouldn't
- Fixed the issue where entering a vertibird would break the auto-toggle perspective option.
NOTE: Requires to disable, then re-enable this feature.
UPDATE: 2.2
- Added the RobCo Recon Scope patch
UPDATE: 2.1.1
- Fixed an issue with the 4x Mosin Nagant Scope
- Fixed an issue with the Creation Club Prototype Gauss Rifle in combination with the prepacked files
- Fixed an issue with papyrus log spam*
- Fixed some issues with the Lee Enfields 8x scope, and combining scopes with the silenced barrel
* NOTE: Update the mod, then download Fallrim Tools to edit your save. In the "Scripts" and "Script Instances" section, remove any reference to "CombatScopeFixPowerArmor" and "CombatScopesForceFirstPerson". This should solve the papyrus spamming
UPDATE: 2.1.0
- Fixed an issue involving character behavior (not being able to rotate head and such)
- Fixed a misaligned scope for the R91 Assault Rifle
- Properly fixed an issue with regard to certain reticle customizations not working as intended.
- Added a couple of animation patches
- Added an option to remove (most) of the lens reflection when aiming
- Added an addon for the Lee Enfield by asXas
HOTFIX: 2.0.2
- Fixed the non-dlc Main ESP's. No longer requires both DLC's
- Fixed the Far Harbor ESP's. No longer requires Nuka World
- Update the Reticle Customization to work with mods using "not-properly-constructed" material swaps.
- Updated some scope models a little bit to have a clearer view (Combat Rifle/Machine Gun)
UPDATE: 2.0.1
- Fixed an issue where using the Hunting Scope Recon Combat Scope (8x) would result in the player being unable to fire for the remainder of the session
- Fixed an issue where certain armor pieces would clip when aiming with certain 8x scopes
- Fixed an issue where the prepacked archive files were incorrectly named
- Fixed an issue with the Service Rifle scope reticles not being customizable
- Fixed some typos in the installer
- Slightly adjusted the Hunting Rifle scopes to make the sway more centered
UPDATE: 2.0
Complete redo of the mod. Techinical side of how scopes work has been changed.
Allows more scope shapes.
This initial version will probably contain some small errors.
A general outline of the changes in this update:
- More consistent crafting recipes/perk requirements
- All weapons now have 2.5x, 4x and 8x (Recon) Scopes
- Replacer version now replaces the short scope (4x) and medium scope (8x)
- Reticle textures have been redone
- Framework merged by default into the main ESP
- Dropped some addons that were no longer available on NexusMods
- Added a patch for Smaller Institute Weapons
- Added some additional addon patches
- Changed the holotape-giver-quest, should now work fine :D
- Fixed an issue where updating the Wobble Speed using the in-game settings holotape did not update the Wobble Speed at all.
UPDATE: 2.5.2
- Fixed the Semi-Automatic Pipe Weapon scopes going black when firing in a specific rythm
- Hold Breath sounds overhaul, thanks to ClumsyNPC. Proper inhale, exhale and out of breath sounds, also for female PC's.
- Added getter-functions to the controller script for better potential mod intercompabitility
- Settings for this mod are now loaded from the Global Variables when exiting the vault.
This allows for creating "override default settings" esp's, that will be applied automatically when starting a new game.
UPDATE: 2.5.1
- Fixed an issue with being unable to melee or sprint when using the Melee key for the Hold Breath feature. (Switch to 3rd person and back/aim and stop aiming to trigger)
UPDATE: 2.5.0
New Features:
- Hold Breath Feature reworked. Different method means consistently usable. Standard key is now Melee. Prompt is customizable.
Does disable melee when aiming with a scope. Option to allow/disable grenades while aiming.
No longer incompatible with "Animal Friend"/"Intimidator" perk.
- Weaponsmith Extended 2.0 patch. Updates/fixes the scopes included in that mod for which this mod has addons.
- Weapon Jiggle Remover is now a togglable patch in the See Through Scopes settings menu.
Make sure to uninstall Weapon Jiggle Remover for this to work.
- Tactical Reload Patch (for v1.1). Togglable in the See Through Scopes settings menu.
Make sure you load 3dscopes ESP !AFTER! the Tactical Reload ESP.
Fixes:
- Improved Gauss Rifle Patch is Improved. No longer required to be a separate install option.
- Fixed some helper perks used by scripts not being hidden
- Consistency pass over all Misc Objects. All scopes should now have a proper WEAPONNAME prefix in your inventory.
- Fixed the RU556 SpectreDR not benefitting from the Sniper perk
- Fixed an issue with the AS VAL/VSS Scopes (9x39 project)
- Fixed an issue where applying the Silenced Barrel to the Manwell Rifle would misalign all scopes.
Changes:
- Moved to prepacked files only, to make managing the installer easier. It should also make managing the mod easier and help reduce weird conflict issues.
UPDATE 2.4.0
- Added an optional Power Armor fix. This fixes the issues some 8x Combat Scopes have when using the X-01 Right Arm or the Tesla Right Arm. Works by modifying first person meshes of said Power Armor items.
- Included Dynamic Sway as suggest by iCake. Crouching, the Sniper Perk, Stability Armor/Weapon mods now reduce the amount of sway. Tweakable if necessary. See description for details.
- Consistency pass. Some scopes got the benefit from the Sniper Perk while they shouldn't and vice versa.
- Lever Action Combat Scopes have been redone.
- Optional Recon Ripple Effect Remover. Removes the distortion effect when using Recon Scopes.
- Added support for the Creation Club Manwell Rifle and Carbine
- Fixed the incorrect, double hold breath prompt when using a vanilla, overlay scope.
- Fixed an issue where certain sights would not have the correct sway applied to them.
UPDATE: 2.3.6
- Fixed the Deliverer scopes becoming opaque when firing too fast
- Forced patch to fix the broken 'crippled arms animation' for the Service Rifle by DeadPool to be installed always
- Added a patch to fix the broken 'crippled arms animation' for the M2 Flamethrower, as the author of that mod hasn't included this fix in his mod yet.
UPDATE: 2.3.5
- More fixes and updates to the Hold Breath Feature
- Attempt 2 at preventing it from staying after stopping with aiming
- Activating the hold breath trigger while not aiming will now delete it, allowing for users to clean it up.
- Fixed the CC Zetan Arsenal scopes not working correctly and appearing opague
- Fixed a vanilla issue: the pipe revolver with a pistol grip had broken "arms are crippled" animations. This is now fixed, which means the weapon functions normally when using STS
- Updated the add-on for the Hand Made Antimateriel Rifle by Shoeburglar. Make sure the HMAR is updated as well.
- Added an auto-detect feature to the installer for the weapon add-on patches
(Note 1: works only properly in Vortex and is still buggy: if you enable this option and then disable it again later, it remains enabled. Restart the installer to fix this)
(Note 2: In NMM, it is enabled and cannot be disabled, again, due to a "bug" in NMM)
(Note 3: If you hate this behavior in NMM, there is a non-auto detect version available for download)
UPDATE: 2.3.4
- Changed the way the mod handles the 'Hold Breath' activator. It deletes and respawns it now instead of hiding it. Should fix issues with the activator randomly disappearing during a playthrough.
- Fixed an invalid reference in the TakeCover path
- Changed the way the installer handles a patch for the Service Rifle
- Fixed the installer installing pack 6 instead of pack 5 and vice versa.
HOTFIX 2.3.3
- Fixed broken animations on the Caravan Shotgun if installed
- Fixed a rare issue where the Hold Breath Activator would disappear
- Fixed the RU556 scopes being horrible misaligned due to a copy error
- Included the 'Fix First Person to Third Person reload bug patch' by default
- Should have fixed NMM download issues
HOTFIX 2.3.2
- Fixed an issue with the FOMOD installer not properly installing an animation patch for the F4NV Service Rifle
NOTE: Expect some issues due to the size of the update
HOTFIX 2.3.1
- Fixed some issues with the FOMOD installer not properly installing meshes or ESP's
NOTE: Expect some issues due to the size of the update
UPDATE: 2.3.0
- Added Hold Breath Feature
- Added configurable sway. Sway while aiming can now be configured.
- Reworked script logic
- Recentered ALL scopes due to animation/logic changes with the hold breath feature
- Added three new reticles and a new dot:
- Reticle: DR4, Small
- Reticle: Rangefinder
- Reticle: Rangefinder Triple, Small
- Dot: Cross, Rangefinder
- Changed the thin chrevron to a small chevron
- Added ~17 new addon patches
Fixes:
- Fixed the Lk-05 2.5x scope not being centered
- Fixed the R91AR Recon Scopes not being centered
- Fixed a black reticle issue with Vektor 2.5x Combat Scope
- Fixed the workbench icon for the chevron dot
UPDATE: 2.2.3
- Fixed an issue with the replacer version of the Smaller Institute Weapons Patch
UPDATE: 2.2.2
- Fixed an issue with a debug notification appearing when it shouldn't
- Fixed the issue where entering a vertibird would break the auto-toggle perspective option.
NOTE: Requires to disable, then re-enable this feature.
UPDATE: 2.2
- Added the RobCo Recon Scope patch
UPDATE: 2.1.1
- Fixed an issue with the 4x Mosin Nagant Scope
- Fixed an issue with the Creation Club Prototype Gauss Rifle in combination with the prepacked files
- Fixed an issue with papyrus log spam*
- Fixed some issues with the Lee Enfields 8x scope, and combining scopes with the silenced barrel
* NOTE: Update the mod, then download Fallrim Tools to edit your save. In the "Scripts" and "Script Instances" section, remove any reference to "CombatScopeFixPowerArmor" and "CombatScopesForceFirstPerson". This should solve the papyrus spamming
UPDATE: 2.1.0
- Fixed an issue involving character behavior (not being able to rotate head and such)
- Fixed a misaligned scope for the R91 Assault Rifle
- Properly fixed an issue with regard to certain reticle customizations not working as intended.
- Added a couple of animation patches
- Added an option to remove (most) of the lens reflection when aiming
- Added an addon for the Lee Enfield by asXas
HOTFIX: 2.0.2
- Fixed the non-dlc Main ESP's. No longer requires both DLC's
- Fixed the Far Harbor ESP's. No longer requires Nuka World
- Update the Reticle Customization to work with mods using "not-properly-constructed" material swaps.
- Updated some scope models a little bit to have a clearer view (Combat Rifle/Machine Gun)
UPDATE: 2.0.1
- Fixed an issue where using the Hunting Scope Recon Combat Scope (8x) would result in the player being unable to fire for the remainder of the session
- Fixed an issue where certain armor pieces would clip when aiming with certain 8x scopes
- Fixed an issue where the prepacked archive files were incorrectly named
- Fixed an issue with the Service Rifle scope reticles not being customizable
- Fixed some typos in the installer
- Slightly adjusted the Hunting Rifle scopes to make the sway more centered
UPDATE: 2.0
Complete redo of the mod. Techinical side of how scopes work has been changed.
Allows more scope shapes.
This initial version will probably contain some small errors.
A general outline of the changes in this update:
- More consistent crafting recipes/perk requirements
- All weapons now have 2.5x, 4x and 8x (Recon) Scopes
- Replacer version now replaces the short scope (4x) and medium scope (8x)
- Reticle textures have been redone
- Framework merged by default into the main ESP
- Dropped some addons that were no longer available on NexusMods
- Added a patch for Smaller Institute Weapons
- Added some additional addon patches
- Changed the holotape-giver-quest, should now work fine :D
Description
Spoiler:
This mod aims to bring see through style scopes like you are used to from games like Call of Duty to Fallout.
This means that the there is no fade or scope overlay when using these scopes. The mod calls these Combat Scopes.
The scopes are available for most vanilla weapons. You can pick from 2.5x, 4x or 8x zoom.
Recon Scope variants are also available, with the same zoom options.
The 4x and 8x scope variants are affected by the sniper perk, the 2.5x scopes are NOT.
All the reticles for these scopes can be customized in-game.
The scopes should spawn on NPC's as well, and can be crafted on the weapons workbench.
The mod comes in two versions, ADD or REPLACE. The add version just adds the scopes to the game, and that's it.
The replacer version REPLACES the Short and Medium scopes with 4x and 8x Combat Scopes respectively.
Furthermore, the Short Recon Scope is replaced with a 4x Recon Combat Scope, and the Long Recon Scope is replaced with an 8x Recon Combat Scope.
The 2.5x Combat Scope do not replace any existing scope, they just get added to the workbench.
The mod also comes with a settings holotape. You should get it automatically.
If you somehow lost the tape, or did not receive it, no worries: you can craft it at a Chemistry Station under the aid section.
See the "In-game Settings" sections to see what you can configure.
Since version 2.4.0, Dynamic Sway was introduced. The following factors contribute to reducing the amount of sway:
Crouching - 30% reduction
Sniper Perk - 15% reduction
Sharpshooter's Grip - 10% reduction
Markman's Stock - 15% reduction
Stabilized Armor - 10% per piece
All bonuses are additive. So if you have the Sniper Perk, a Sharpshooter Stock and you are crouching, then sway is reduced by 15% + 15% + 30% = 60%
NOTE: These exact values can be tweaked by the user. See the "In-Game Options" section for details.
Show
This mod aims to bring see through style scopes like you are used to from games like Call of Duty to Fallout.
This means that the there is no fade or scope overlay when using these scopes. The mod calls these Combat Scopes.
The scopes are available for most vanilla weapons. You can pick from 2.5x, 4x or 8x zoom.
Recon Scope variants are also available, with the same zoom options.
The 4x and 8x scope variants are affected by the sniper perk, the 2.5x scopes are NOT.
All the reticles for these scopes can be customized in-game.
The scopes should spawn on NPC's as well, and can be crafted on the weapons workbench.
The mod comes in two versions, ADD or REPLACE. The add version just adds the scopes to the game, and that's it.
The replacer version REPLACES the Short and Medium scopes with 4x and 8x Combat Scopes respectively.
Furthermore, the Short Recon Scope is replaced with a 4x Recon Combat Scope, and the Long Recon Scope is replaced with an 8x Recon Combat Scope.
The 2.5x Combat Scope do not replace any existing scope, they just get added to the workbench.
The mod also comes with a settings holotape. You should get it automatically.
If you somehow lost the tape, or did not receive it, no worries: you can craft it at a Chemistry Station under the aid section.
See the "In-game Settings" sections to see what you can configure.
Since version 2.4.0, Dynamic Sway was introduced. The following factors contribute to reducing the amount of sway:
Crouching - 30% reduction
Sniper Perk - 15% reduction
Sharpshooter's Grip - 10% reduction
Markman's Stock - 15% reduction
Stabilized Armor - 10% per piece
All bonuses are additive. So if you have the Sniper Perk, a Sharpshooter Stock and you are crouching, then sway is reduced by 15% + 15% + 30% = 60%
NOTE: These exact values can be tweaked by the user. See the "In-Game Options" section for details.
In-Game Settings
Spoiler:
The See Through Scopes Settings holotape allows you to customize how the mod behaves.
Below is the list of settings available in the holotape menu:
Auto-Toggle Perspective
Blur Effect
Hold Breath
Hold Breath Key
Wobble Effect
Wobble Speed
Patches
Custom Settings
Load Custom Settings
Loads the customized settings.
Reset to Default
Resets the settings to default
Show
The See Through Scopes Settings holotape allows you to customize how the mod behaves.
Below is the list of settings available in the holotape menu:
Auto-Toggle Perspective
Spoiler:
This setting controls what perspective the game is forced to use when aiming.
There are three settings:
Off - the settings is disabled. No perspective changes are enforced when aiming
Combat Scopes only - If you start aiming with a Combat Scope while you are in 3rd Person, the game switches to 1st person.
As soon as you stop aiming, the perspective is restored to 3rd Person. (Only if you previously were in 3rd Person
Always - Same as above, but no matter what sight you are using.
Show
This setting controls what perspective the game is forced to use when aiming.
There are three settings:
Off - the settings is disabled. No perspective changes are enforced when aiming
Combat Scopes only - If you start aiming with a Combat Scope while you are in 3rd Person, the game switches to 1st person.
As soon as you stop aiming, the perspective is restored to 3rd Person. (Only if you previously were in 3rd Person
Always - Same as above, but no matter what sight you are using.
Blur Effect
Spoiler:
Allows to apply a blur effect when aiming, but is disabled by default. The strength of the effect can be customized.
The blur effect applies to the same scopes for which the Hold Breath feature is enabled.
The GIF below shows the different settings:
Show
Allows to apply a blur effect when aiming, but is disabled by default. The strength of the effect can be customized.
The blur effect applies to the same scopes for which the Hold Breath feature is enabled.
The GIF below shows the different settings:

Hold Breath
Spoiler:
Controls which scopes can be steadied. The Blur Effect and Wobble Effect/Speed settings use this same setting to determine if their effect should be applied.
This costs AP. The amount of AP consumed is affected by the Sniper Perk.
This also influences the "wobble" behavior when aiming. Vanilla sights tend to move around a little bit, not being in the center of your screen all the time.
If the Hold Breath feature is applied to a sight, this behavior is changed. The sight should always be properly centered, and the entire screen moves around slightly.
The distance and speed of this movement is controlled with the Wobble Effect and Wobble Speed settings.
The Wobble Effect can be disabled, meaning no wobble is applied at all, not even Vanilla Wobble.
This allows to have your aim perfectly steady and centralized.
There are four options:
Disabled - The Hold Breath feature is disabled.
Combat Scopes 4x and up - Allows Combat Scopes that magnify 4x or more to be stabilized while aiming.
All Combat Scopes - All Combat Scopes can be stabilized.
All Sights - The Hold Breath feature is applied to every sight in the game.
Show
Controls which scopes can be steadied. The Blur Effect and Wobble Effect/Speed settings use this same setting to determine if their effect should be applied.
This costs AP. The amount of AP consumed is affected by the Sniper Perk.
This also influences the "wobble" behavior when aiming. Vanilla sights tend to move around a little bit, not being in the center of your screen all the time.
If the Hold Breath feature is applied to a sight, this behavior is changed. The sight should always be properly centered, and the entire screen moves around slightly.
The distance and speed of this movement is controlled with the Wobble Effect and Wobble Speed settings.
The Wobble Effect can be disabled, meaning no wobble is applied at all, not even Vanilla Wobble.
This allows to have your aim perfectly steady and centralized.
There are four options:
Disabled - The Hold Breath feature is disabled.
Combat Scopes 4x and up - Allows Combat Scopes that magnify 4x or more to be stabilized while aiming.
All Combat Scopes - All Combat Scopes can be stabilized.
All Sights - The Hold Breath feature is applied to every sight in the game.
Hold Breath Key
Spoiler:
Sets which key you need to PRESS (not hold!) to toggle holding your breath and stabilizing your aim.
Defaults to the Melee key. Can be set to the Activate key as well, but is not recommended:
Earlier versions of this mod used a janky activator set up to achieve a hold breath prompt.
Basically, an invisible button was moved in front of the player, which triggered the prompt.
This does mean that any button/activator behind this invisible button was no longer usable while aiming.
This interferes with the "Intimidator"/"Animal Friend" perks.
Furthermore, the invisible button can be pushed through geometry, making it unusable.
Using this settings is not recommended.
The Melee key setting works better, but has a slight problem: you can't melee while you are aiming.
Furthermore, holding the key down still throws a grenade by default.
This can be disabled, but that means you can no longer throw grenades while aiming.
There are five options:
[USE] key (legacy) - Use key triggers hold breath. Shows a prompt that can not be disabled. Not recommended (see above)
[MELEE] key (with prompt) - Melee key triggers hold breath. Shows a prompt in the top left corner of the screen. Still allows to throw grenades.
[MELeE] key ([prevent grenades) - Same as above, but disabled throwing grenades/mines when aiming.
[MELEE] key (without prompt) - Same as first option, but does not show the prompt. Still allows to throw grenades.
[MELEE] key (no prompt, prevent grenades) Melee key triggers hold breath. No prompt, disables throwing grenades/mines when aiming.
Show
Sets which key you need to PRESS (not hold!) to toggle holding your breath and stabilizing your aim.
Defaults to the Melee key. Can be set to the Activate key as well, but is not recommended:
Earlier versions of this mod used a janky activator set up to achieve a hold breath prompt.
Basically, an invisible button was moved in front of the player, which triggered the prompt.
This does mean that any button/activator behind this invisible button was no longer usable while aiming.
This interferes with the "Intimidator"/"Animal Friend" perks.
Furthermore, the invisible button can be pushed through geometry, making it unusable.
Using this settings is not recommended.
The Melee key setting works better, but has a slight problem: you can't melee while you are aiming.
Furthermore, holding the key down still throws a grenade by default.
This can be disabled, but that means you can no longer throw grenades while aiming.
There are five options:
[USE] key (legacy) - Use key triggers hold breath. Shows a prompt that can not be disabled. Not recommended (see above)
[MELEE] key (with prompt) - Melee key triggers hold breath. Shows a prompt in the top left corner of the screen. Still allows to throw grenades.
[MELeE] key ([prevent grenades) - Same as above, but disabled throwing grenades/mines when aiming.
[MELEE] key (without prompt) - Same as first option, but does not show the prompt. Still allows to throw grenades.
[MELEE] key (no prompt, prevent grenades) Melee key triggers hold breath. No prompt, disables throwing grenades/mines when aiming.
Wobble Effect
Spoiler:
Controls the amount of wobble that is applied to your aim when you are aiming with a sight that has the Hold Breath feature enabled.
This setting overrides vanilla aiming wobble behavior. Now, the sight is always perfectly centered, and the entire screen moves around.
This setting can disabled, meaning your aim is perfectly centered and steady.
If this setting is disabled, the hold breath prompt is hidden and can not be used, since it is not required.
The settings range 25% - 200%, or can be disabled.
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Controls the amount of wobble that is applied to your aim when you are aiming with a sight that has the Hold Breath feature enabled.
This setting overrides vanilla aiming wobble behavior. Now, the sight is always perfectly centered, and the entire screen moves around.
This setting can disabled, meaning your aim is perfectly centered and steady.
If this setting is disabled, the hold breath prompt is hidden and can not be used, since it is not required.
The settings range 25% - 200%, or can be disabled.
Wobble Speed
Spoiler:
Controls the speed of the Wobble Effect animation.
The setting ranges from 10% - 200%.
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Controls the speed of the Wobble Effect animation.
The setting ranges from 10% - 200%.
Patches
Spoiler:
Version 2.5.0 introduced "Dynamic Patches". This allows to toggle patches while in-game.
For this to work, the 3dscopes ESP needs to be loaded AFTER the mod you try to patch.
There are currently two patches:
Weapon Jiggle Remover - Removes weapon jiggle after firing. Subtle, but some people find this annoying
Tactical Reload v1.1 - Patch for Tactical Reload, v1.1. ONLY APPLY IF TACTICAL RELOAD IS INSTALLED
Show
Version 2.5.0 introduced "Dynamic Patches". This allows to toggle patches while in-game.
For this to work, the 3dscopes ESP needs to be loaded AFTER the mod you try to patch.
There are currently two patches:
Weapon Jiggle Remover - Removes weapon jiggle after firing. Subtle, but some people find this annoying
Tactical Reload v1.1 - Patch for Tactical Reload, v1.1. ONLY APPLY IF TACTICAL RELOAD IS INSTALLED
Custom Settings
Spoiler:
Shows information about how to customize your settings with more precision. It comes down to this process:
Using the console, you can customize the some settings even more. The general flow is as follows:
- Pick one of the settings you would like to tweak:
SeeThroughScopesBlurStrength - Blur Strength - Example Values: 0 (0%), 1.0 (100%) 4.0 (400%)
SeeThroughScopesWobbleStrength - Wobble Strength - Example Values: 0 (0%) 0.3 (50% of default) 0.6 (Default) 1.2 (200% of default)
SeeThroughScopesWobbleSpeed - Wobble Speed - Example Values: 0 (0%) 0.5 (50%) 1.0 (100%)
SeeThroughScopesCrouchSwayReduction - Crouch Sway Reduction - Example Values: 0 (0%) 0.3 (Default, 30%), 0.6 (60%)
SeeThroughScopesSniperSwayReduction - Sniper Perk Sway Reduction - Example Values: 0 (0%) 0.15 (Default, 15%) 0.3 (30%)
SeeThroughScopesGripPistolSwayReduction - Sharpshooter Grip Reduction - Example Values: 0 (0%) 0.10 (Default, 10%) 0.3 (30%)
SeeThroughScopesArmorSwayReduction - Stabilized Armor Reduction *- Example Values: 0 (0%) 0.05 (Default, 10%) 0.15 (30%)
SeeThroughScopesGripRifleSwayReduction - Sharpshooter Stock Reduction - Example Values: 0 (0%) 0.10 (Default, 10%) 0.3 (30%)
*Due to how this is implemented, each single armor piece counts as two. To achieve reduction of 10% per piece, set this value to 0.05
Now, enter the following into the console:
For example, if I want to set the Crouch Sway Reduction to 55%, I would enter:
Repeat this process for every setting you want to customize
!!!IMPORTANT!!! You're not done yet!
Open the See Through Scopes Settings Holotape, and pick the option "Load Custom Settings"
This will update the mod to use the values you just entered.
If you want to reset all these settings to their default, pick the option below it, "Reset to Default"
Show
Shows information about how to customize your settings with more precision. It comes down to this process:
Using the console, you can customize the some settings even more. The general flow is as follows:
- Pick one of the settings you would like to tweak:
SeeThroughScopesBlurStrength - Blur Strength - Example Values: 0 (0%), 1.0 (100%) 4.0 (400%)
SeeThroughScopesWobbleStrength - Wobble Strength - Example Values: 0 (0%) 0.3 (50% of default) 0.6 (Default) 1.2 (200% of default)
SeeThroughScopesWobbleSpeed - Wobble Speed - Example Values: 0 (0%) 0.5 (50%) 1.0 (100%)
SeeThroughScopesCrouchSwayReduction - Crouch Sway Reduction - Example Values: 0 (0%) 0.3 (Default, 30%), 0.6 (60%)
SeeThroughScopesSniperSwayReduction - Sniper Perk Sway Reduction - Example Values: 0 (0%) 0.15 (Default, 15%) 0.3 (30%)
SeeThroughScopesGripPistolSwayReduction - Sharpshooter Grip Reduction - Example Values: 0 (0%) 0.10 (Default, 10%) 0.3 (30%)
SeeThroughScopesArmorSwayReduction - Stabilized Armor Reduction *- Example Values: 0 (0%) 0.05 (Default, 10%) 0.15 (30%)
SeeThroughScopesGripRifleSwayReduction - Sharpshooter Stock Reduction - Example Values: 0 (0%) 0.10 (Default, 10%) 0.3 (30%)
*Due to how this is implemented, each single armor piece counts as two. To achieve reduction of 10% per piece, set this value to 0.05
Now, enter the following into the console:
set [VARIABLENAME] to [VALUE]
For example, if I want to set the Crouch Sway Reduction to 55%, I would enter:
set SeeThroughScopesCrouchSwayReduction to 0.55
Repeat this process for every setting you want to customize
!!!IMPORTANT!!! You're not done yet!
Open the See Through Scopes Settings Holotape, and pick the option "Load Custom Settings"
This will update the mod to use the values you just entered.
If you want to reset all these settings to their default, pick the option below it, "Reset to Default"
Load Custom Settings
Loads the customized settings.
Reset to Default
Resets the settings to default
Installation
Spoiler:
Easiest way is to use Nexus Mod Manager or Vortex.
During the installation process, pick whether you want the ADD or REPLACE version of the mod, which DLC's you have, and if you want to install add-ons
ONLY INSTALL ADDON-PATCHES FOR WEAPONS YOU ACTUALLY HAVE!
For a manual installation guide, see the articles section
Show
Easiest way is to use Nexus Mod Manager or Vortex.
During the installation process, pick whether you want the ADD or REPLACE version of the mod, which DLC's you have, and if you want to install add-ons
ONLY INSTALL ADDON-PATCHES FOR WEAPONS YOU ACTUALLY HAVE!
For a manual installation guide, see the articles section
Updating from version 1.21 or lower
Spoiler:
It is recommended to do the following:
- Disable all the See Through Scopes related ESP's, load your game.
- If enabled, disabled the blur and forced first person effects.
- Save your game.
- Exit the game
- Update the mod
- Re-enable all the See Through Scopes related ESP's
This will cause all your scopes to disappear from your weapons.
It is possible to just update the mod without going through the hassle of disabling the mod first, though this might cause issues.
NOTE: It is most likely that all the scopes on add-on weapons will disappear, due to those ESP's being completely redone
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It is recommended to do the following:
- Disable all the See Through Scopes related ESP's, load your game.
- If enabled, disabled the blur and forced first person effects.
- Save your game.
- Exit the game
- Update the mod
- Re-enable all the See Through Scopes related ESP's
This will cause all your scopes to disappear from your weapons.
It is possible to just update the mod without going through the hassle of disabling the mod first, though this might cause issues.
NOTE: It is most likely that all the scopes on add-on weapons will disappear, due to those ESP's being completely redone
FAQ
Spoiler:
Can I easily switch between ADD and REPLACE flavors?
Yes, but you will loose all non-vanilla scopes (those named Combat Scopes). Some weapons might glitch out because of this.
This can be fixed by going to a Weapons Workbench and trying to "rebuild" your weapon by adding other weapon mods.
Does the Sniper perk affect scopes?
Yes it does! Scopes with a magnification of 4x and up receive the bonuses from the Sniper Perk.
Furthermore, the AP cost for holding your breath is also decreased by 50% if you have that perk level.
Does crouching reduce the wobble? Do armor/weapon mods with the "Stabilize" property reduce the amount of sway while aiming?
Yes and yes! Default is 10% per armor/weapon piece, 15% for the Sniper perk, and 30% for crouching.
These bonuses are being added up, and then subtracted from the sway intensity.
Show
Can I easily switch between ADD and REPLACE flavors?
Yes, but you will loose all non-vanilla scopes (those named Combat Scopes). Some weapons might glitch out because of this.
This can be fixed by going to a Weapons Workbench and trying to "rebuild" your weapon by adding other weapon mods.
Does the Sniper perk affect scopes?
Yes it does! Scopes with a magnification of 4x and up receive the bonuses from the Sniper Perk.
Furthermore, the AP cost for holding your breath is also decreased by 50% if you have that perk level.
Does crouching reduce the wobble? Do armor/weapon mods with the "Stabilize" property reduce the amount of sway while aiming?
Yes and yes! Default is 10% per armor/weapon piece, 15% for the Sniper perk, and 30% for crouching.
These bonuses are being added up, and then subtracted from the sway intensity.
Known Issues
Spoiler:
PROBLEM: My scopes appear upside down, or very zoomed in:
PROBLEM: Changing the FOV has weird effects on the (8x) scopes:
FIX: Make sure your 3rd and 1st person FOV is set to the same value. This can be done using the console like so: "fov 90 90"
PROBLEM: The reticle craft option shows a lock! I can't craft it!:
FIX: Yes you can craft it. Just ignore the lock and try to craft it. It just works TM. The lock is a "visual bug"
PROBLEM: Duplicate scopes are showing up in the crafting menu, are not mounted properly and are off-center
FIX: This is most likely caused by installing an add-on patch for a weapon you have not installed.
Disable this addon and the duplicate scopes should go away
PROBLEM: The Hunting Rifle 8x Scope is unusable when in my X-01 Power Armor (at least have the right arm equipped)
FIX: There is an option in the installer to patch this issue.
PROBLEM: Combat Scopes affect the fire rate of the Hunting Rifle/.44
FIX: No fix. This has to do with how the scopes works. The 'negative' effect is losing just 1 point in your fire rate, which should be acceptable.
PROBLEM: I do not have my 'See Through Scopes Settings' holotape
FIX: Go to the Chemistry Station and look under the Misc tab. You should be able to craft it there. If it isn't there, then the ESP is simply not active.
PROBLEM: Changing the player scale makes the reticles become off-center
FIX: Dont change your player scale :P As far as I am currently aware of, there is nothing much that can be done.
Other than manually tweaking all the offsets. It's a vanilla problem. For instance, set the player scale to 0.1 and try using any vanilla sight. It will be off center as well.
Show
PROBLEM: My scopes appear upside down, or very zoomed in:
PROBLEM: Changing the FOV has weird effects on the (8x) scopes:
FIX: Make sure your 3rd and 1st person FOV is set to the same value. This can be done using the console like so: "fov 90 90"
PROBLEM: The reticle craft option shows a lock! I can't craft it!:
FIX: Yes you can craft it. Just ignore the lock and try to craft it. It just works TM. The lock is a "visual bug"
PROBLEM: Duplicate scopes are showing up in the crafting menu, are not mounted properly and are off-center
FIX: This is most likely caused by installing an add-on patch for a weapon you have not installed.
Disable this addon and the duplicate scopes should go away
PROBLEM: The Hunting Rifle 8x Scope is unusable when in my X-01 Power Armor (at least have the right arm equipped)
FIX: There is an option in the installer to patch this issue.
PROBLEM: Combat Scopes affect the fire rate of the Hunting Rifle/.44
FIX: No fix. This has to do with how the scopes works. The 'negative' effect is losing just 1 point in your fire rate, which should be acceptable.
PROBLEM: I do not have my 'See Through Scopes Settings' holotape
FIX: Go to the Chemistry Station and look under the Misc tab. You should be able to craft it there. If it isn't there, then the ESP is simply not active.
PROBLEM: Changing the player scale makes the reticles become off-center
FIX: Dont change your player scale :P As far as I am currently aware of, there is nothing much that can be done.
Other than manually tweaking all the offsets. It's a vanilla problem. For instance, set the player scale to 0.1 and try using any vanilla sight. It will be off center as well.
Add-ons
Spoiler:
This mod comes with add-on patches for the following weapons:
[PACK 1]
AK-2047 by ff7cloudstrife
G67 by Junnari
M14 by ff7cloudstrife
M2216 by ff7cloudstrife
R91M by ff7cloudstrife
[PACK 2]
Crossbow by TrickyVein
AS Vektor by doobot
HK UMP 45 by DDProductions
LK-05 Carbine by DOOM
USP.45 by Wretched89
XM73 Gauss Rifle by tumbajamba
[PACK 3]
M9 by ff7cloudstrife
Spetnaz Rifle by Undyne77
Bozar by MikeMoore
Cryo Phaser by Nanchocheez
DKS-501 by LtCommander
DefenseGun by YonaTaku
[PACK 4]
Wattz Laser Gun by DeadPool2099
Ruger AC-556 by TactaGhoul
SVU by FX0x01
Service Rifle by DeadPool2099
Bullpup Bozar by DeadPool2099
R91 Assault Rifle by C1ph3rr
Lee Enfield by asXas
[PATCH PACK]
Mosin Nagant by FX0x01
SVT 40 by asXas
Handmade AMR by Shoeburglar
[CREATION CLUB]
Prototype Gauss Rifle
Anti-Materiel Rifle
Classic 10mm (Tunnel Snakes)
CR-74L
Zetan Arsenal
Manwell Rifle
[PACK 5]
Anti Materiel Rifle (F4NV) by Toasty Fresh
Prototype Gauss Rifle by MrRadioactive
RU556 by FX0x01
Service Rifle by WastelandMelody
Holorifle by Shoeburglar
LAER by The Rizzler
9x39 Project by FX0x01
[PACK 6]
AUG by NovaFinch
SV-98 by NovaFinch
M1A by FX0x01
HK G3 Family by TheBigLidowski
FN FAL SA58 by Wanamingo
Mk41 Gyrojet by The Rizzler
Hunting Revolver by The Rizzler
The packs indicate how the installer allows for merged ESPs to be installed.
Mods that already include Combat Scopes by themselfs:
.233 Pistol by Skibadaa
Alien Assault Rifle by henkspamadres
Desert Eagle by stabcops
Gatling Rifle by henkspamadres
IF-54 by Skibadaa
Jaguar MSX 200 LMG by DOOMBASED
Modular Kalash Assault Rifle by DOOMBASED
Pipe Shotgun by Elgoes
SCAR-LK by Doom
WH-77 by Skibadaa
Show
This mod comes with add-on patches for the following weapons:
[PACK 1]
AK-2047 by ff7cloudstrife
G67 by Junnari
M14 by ff7cloudstrife
M2216 by ff7cloudstrife
R91M by ff7cloudstrife
[PACK 2]
Crossbow by TrickyVein
AS Vektor by doobot
HK UMP 45 by DDProductions
LK-05 Carbine by DOOM
USP.45 by Wretched89
XM73 Gauss Rifle by tumbajamba
[PACK 3]
M9 by ff7cloudstrife
Spetnaz Rifle by Undyne77
Bozar by MikeMoore
Cryo Phaser by Nanchocheez
DKS-501 by LtCommander
DefenseGun by YonaTaku
[PACK 4]
Wattz Laser Gun by DeadPool2099
Ruger AC-556 by TactaGhoul
SVU by FX0x01
Service Rifle by DeadPool2099
Bullpup Bozar by DeadPool2099
R91 Assault Rifle by C1ph3rr
Lee Enfield by asXas
[PATCH PACK]
Mosin Nagant by FX0x01
SVT 40 by asXas
Handmade AMR by Shoeburglar
[CREATION CLUB]
Prototype Gauss Rifle
Anti-Materiel Rifle
Classic 10mm (Tunnel Snakes)
CR-74L
Zetan Arsenal
Manwell Rifle
[PACK 5]
Anti Materiel Rifle (F4NV) by Toasty Fresh
Prototype Gauss Rifle by MrRadioactive
RU556 by FX0x01
Service Rifle by WastelandMelody
Holorifle by Shoeburglar
LAER by The Rizzler
9x39 Project by FX0x01
[PACK 6]
AUG by NovaFinch
SV-98 by NovaFinch
M1A by FX0x01
HK G3 Family by TheBigLidowski
FN FAL SA58 by Wanamingo
Mk41 Gyrojet by The Rizzler
Hunting Revolver by The Rizzler
The packs indicate how the installer allows for merged ESPs to be installed.
Mods that already include Combat Scopes by themselfs:
.233 Pistol by Skibadaa
Alien Assault Rifle by henkspamadres
Desert Eagle by stabcops
Gatling Rifle by henkspamadres
IF-54 by Skibadaa
Jaguar MSX 200 LMG by DOOMBASED
Modular Kalash Assault Rifle by DOOMBASED
Pipe Shotgun by Elgoes
SCAR-LK by Doom
WH-77 by Skibadaa
How-To Tutorial
Spoiler:
I recently wrote a short 'tutorial' on how to create a patch for a weapon.
It can be found in the articles section, or by clicking here
Show
I recently wrote a short 'tutorial' on how to create a patch for a weapon.
It can be found in the articles section, or by clicking here
Credits
First of all: all people who made suggestions to improve this mod. To many to name them all here in the credits.
Without them, you would still be looking through a pipe, and not have the awesome .44 scope on your hunting rifle.
Second, a special thanks to Fliegenaffe for donating a premium membership.
Third, a thanks to the creators of the various tools:
- the NifSkope Team
- the FO4Edit Team
Credit to JesterDoobie and his RATZ mod for allowing me to figure out how to allow for user input while aiming
Credit to Arindel and the Auto Hide Crosshair mod for an easy way to hide the crosshair when aiming
Credit to and aerisarn and the Weapon Jiggle Remover mod for inspiring me to fix the Hold Breath feature using behavior files
Credit to iCake for suggestion the Dynamic Sway system, which adjust the amount of sway based on crouching and other factors.
Credit to ClumsyNPC for incorporating the proper vanilla Hold Breath sounds in a patch and sending the edited files over
v1.18 High Quality reticles made by mancika
89f33dc4db52a13c 3235cec9907584d5
e60601e21d1042c2 85666e934ff6f2db
f947d433264fdd90 64452a28ccbf33bb
12050cb2f23c601c 252c5404303b3e0e
6bbd2c70cabeedbb 4664b21c9917a5a6
99786ce92960fb65 ec27cdd360a1e377
766ebf545d137fdd abb9dedf2efabbdb
dd621a879c49d6b7 2ead9f9d6c7baa78
494b74ca61fb3ed8 12c23c146d8cc124
Some models, most likely for add-on weapons, are edited models of said add-on mod. Thus, some 'custom' scope models are not my own.
I merely made some very small edits so you would be able to see through them. Therefore, I take NO credit for these models.
If I am using one of your custom models and do not see your name listed below to acknowledge it is yours, please let me know.
Also, if you don't want me to use your model, please let me know as well.
Other Mods I Made: