Fallout 4
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cyanide4suicide

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cyanide4suicide

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About this mod

Replaces vanilla Fat Man or Missile Launchers with Utherien's Cazador Missile Launcher weapon mod

Requirements
Permissions and credits
Changelogs
About
This mod replaces the vanilla Fat Man, gauss rifles, or Missile Launchers with Utherien's Cazador Missile Launcher weapon mod

Replaced weapons will spawn with the following modifications:
  • All replaced weapons will be named "Cazador Missile Lancher" in-game and will follow the instance naming conventions
  • Replaced weapons will spawn with a random scope/sight (Ironsights, West-Tek Scope, or Targeting Monitor)
  • Replaced weapons will spawn with a random skin
  • Replaced weapons will spawn with no Upper Rail modification
  • Replaced weapons will use the Standard Missile Type

All replaced weapons will use vanilla missiles as ammunition

This mod includes changes to super mutant leveled lists. When selecting any plugin that replaces missile launchers, super mutants that normally spawn with a missile launcher will instead spawn with a super sledge.

Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts


Installation
1. Download and install: Cazador Missile Launcher v1.0 by Utherien - https://www.nexusmods.com/fallout4/mods/45415

2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder

3. Install this mod. Select the replacers you want in the installer and click finish

4. Make sure your mod manager overwrites the original esp. You must allow your mod manager to overwrite any files for the replacer to work

5. Done


Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration

2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.


Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.



Known Issues
- None so far

Mods Used
(Required) Cazador Missile Launcher v1.0 by Utherien - https://www.nexusmods.com/fallout4/mods/45415
(Required for See Through Scopes functionality) See Through Scopes by henkspamadres - https://www.nexusmods.com/fallout4/mods/9476


Credits
All credits and thanks goes to the people involved with making the Cazador Missile Launcher weapon mod:

TheRizzler: for his tutorial. Without it you'd never see any of my mods;
WarDaddy: for advising me on animation matter and the principles of balls;
Nova: for the laser beam mesh I'm using in various projects;
henkspamadres: for the monitor screen refraction warp effect and the scopes engine and overall help to make those scopes to be cooler;
Darkfox127: for the scripting tutorials;
Seddon4494: for the scripting tutorials;
Wanaming0: for making me believe I can make scripts on my own;
Neto: for being cool dude (and the screenshots too);
Zenson: for the screenshots;
Little Light: for the screenshots

- Modern Warfare 2019 JTF2 plate carrier, combat shirt, and armor in the screenshots can be found on the Arms and Armours Discord
- MW3 Oakley gloves in the screenshots are from the MW3 Oakley Pilot Gloves mod here on the Nexus