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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
SalientPhantom for the ACR mod and granting permission for this upload. FX0x01 for the MK18 QCBR henkspamadres for See Through Scopes robbythekidd for Caliber - Complex ElminsterAU for FO4Edit Bethesda For Fallout 4 and relevant modding assets
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 0.2.1-beta
fixed the naming erros
Version 0.2-beta
rebalanced calibers and added 6mm ARC
What this mod does: The ACR's base caliber has been changed to 5.56x45mm NATO. The weapon's crafting menu has a new category (Ammo Type) containing the following calibers: 5.56x45mm NATO, .300 BLACKOUT, .450 Bushmaster, 6.5 Grendel, 6.8 SPC, 308 Winchester, and 7.62x51 NATO. 6mm ARC is added in version 0.2-beta.
Feel Free to leave semi-immersive Caliber recommendations in the comments.
Balancing and or other issues: If encountered let me know
Compatibility: Incompatible with any mod that overwrites the ACR's weapon record.