Fallout 4

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mith077

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mith077

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About this mod

Integrates DOOMBASED Weapons Merged's last additions to Weaponsmith Extended 2.

Includes 8 new guns and 11 mods for existing guns. Fanmade switchable ammo types for unique guns are also included.
Optional patch for VIS-G + RaiderOverhaul + SuperMutantRedux + Synth Overhaul is available too.

Requirements
Permissions and credits
Changelogs
== What's included ==
Additional Weapons from DOOMMerged:
  • CBJ_MS sub machine gun
  • Chiappa Triple Threat shotgun
  • Ithaca Model 37 shotgun
  • FN FAL battle rifle
  • VSV semi auto rifle
  • Stag Slayer unique gun
  • Nailgun unique gun
  • Pasta FAL unique gun

Additional Mods from DOOMMerged:
LK-05 mods:
  • Medium Barrel
  • Hardened Barrel
  • Medium Hardened Barrel
  • Glow Sights
MAC-11 mods:
  • Rapid Automatic Receiver
  • Calibrated Receiver
  • Hardened Receiver
  • Powerful Receiver
  • Calibrated Powerful Receiver
  • Advanced Receiver
  • No Stock

Switchable Ammo Types for Unique Guns:
Stag Slayer:
  • (Existing 12 Gauge Buckshot + Slug + Explosive Slug)
  • 12 Gauge Shotgun Shell, Stag Detonator: Renamed from Explosive Buckshot, with higher requirements.
Nailgun (equivalent to Railway Rifle's ammo types):
  • (Existing ordinal Nail)
  • Nail, Sharpened: 500% limb damage.
  • Nail, Hardened: 40% armor penetration.
  • Nail, Serrated: 25 points bleed damage.
Pasta FAL (Fun made ammo?):
  • (Existing .308 Pasta)
  • .308 Carbonara: Bloatfly will spawn when target dies.
  • .308 all'Arrabbiata: Makes weak target frenzy.
  • .308 Bolognese: Lures predators. (Predator Grenade's effect)
  • .308 Vongole: Scent of the Sea. (Vim Captains Blend's effect)
M2019 PKD (w/rechanber to .44 Magnum with Gauss Module; makes it a railgun!, hommage to H3VR):
  • (Existing .44 Magnum Round)
  • .44 DSM Cartridge, Tracer: Gauss projectile with better critical.
  • .44 DSM Cartridge, Swarm: Gauss shotgun projectile with better damage.
  • .44 DSM Cartridge, Slugger: Gauss projectile that can stagger or even  knock down target.
  • .44 DSM Cartridge, Turbo-Penetrator: Gauss projectile that ignores 100% armor, penetrates obstacles and walls.
  • .44 DSM Cartridge, Fragmenting: Tesla projectile that does an EMP explode.
  • .44 DSM Cartridge, Prox Mine: Tesla projectile as EMP mine.

Optional patch for VIS-G + RaiderOverhaul + SuperMutantRedux + Synth Overhaul:
  • All items are tagged for VIS-G. Instance naming rules compatibility are also included.
  • Leveled items edits. They use weapons from WSE2 + DOOM.
  • Crude Blowback, Pipe Shotgun plus pipe weapons: 1.5x damage when used by raiders. You want to do that too? Join Nuka raiders!
  • Chopper and BloodSportsBat from RaiderOverhaul: Correctly implement effects that they say in description.
  • Raider Power Armors from RaiderOverhaul: Edits are made to match AWKCR's style.

== Installation ==
  • Install Weaponsmith Extended 2 and its requirements. If you are lazy, you can try 'WSE2 Asset Builder' script to build WSE2 asset files. Just extract it and click 'build_asset_WSE2.cmd', then instructions will show up. CreationKit still needs to be installed though.
  • Install DOOMBASED Weapons Merged(Weapon Pack). Pick v1.3.
  • Adjust plugins load order. 'DOOMMerged.esp' must be loaded after 'Weaponsmith Extended 2.esp'.
  • Install 'Weaponsmith Extended2_DOOM' from this mod's download page.
  • (Optionally)To install 'Weaponsmith Extended 2_DOOM_RO_SMR_CAST' patch, you need to install Raider Overhaul WIP, Super Mutant Redux, Synth Overhaul - C.A.S.T all. VIS-G patches are not required because same kind of edits are included.
  • (Optionally)JSRS Sound Mod patch is available. If you want, install both JSRS Sound Mod for Fallout 4 and WSE2's patch then install 'JSRS_Weaponsmith Extended 2_DOOM' from this mod's download page.