Fallout 4

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Created by

alegendv1

Uploaded by

yoyoma3010

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About this mod

A fully customizable FNV Weapon Requirements system. Ala Fallout New Vegas, all weapons have a strength requirement to be used properly. Requires RobCo Patcher (and thus F4SE) to function correctly. Requires Mod Configuration Menu to be able to customize features. Optionally, See Through Scopes can be used to introduce weapon wobble.

Requirements
Permissions and credits
Changelogs
Details:
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Ala Fallout New Vegas, all weapons have a strength requirement to be used properly.

Ranged weapons gain a customizable hipfire accuracy debuff based on how far your strength is below the weapon requirement.

Melee weapons gain a customizable chance to deal less damage (customizable) based on how far your strength is below the weapon requirement.

If you are wearing Power Armor, none of these debuffs activate. Another reason to wear Power Armor.

If See Through Scopes is installed:
Ranged weapons (without scopes) gain customizable weapon wobble based on how far your strength is below the weapon requirement.

Sneaking/crouching provides a customizable improvement to weapon wobble.

This feature can be completely disabled through MCM, if you want See Through Scopes but no aim wobble for non-scoped weapons.

Optionally, if you don't want any of See Through Scope's features, but want aim wobble, install See Through Scopes - Add-on version, and also download the optional file on this mod page (blank 3dscopes.esp, esl-flagged)

If you don't meet the Strength requirement, you'll have a perk that displays what the Strength requirement is.


Strength Requirement Customization - Via RobCo Patcher
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RobCo Patcher Customization:
There are 2 distribution files: one for vanilla base game and DLC weapons, and a custom one that distributes to all weapons besides the base game and DLC weapons. 

By default, all mod added weapons follow this STR requirement:
8 STR - Heavy 
6 STR - 2H Melee, Ballistic Rifles
4 STR - Pistols
3 STR - 1H Melee, Plasma
2 STR - Unarmed, Laser

In the Custom ini, I've created a format so you can easily remove and add the STR requirement you want to a particular weapon. You'll need the esp name and Form ID of weapon to do so. Instructions are in the ini file.


Limitations:
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1. Keywords are distributed to the weapon record. This means that weapons that can change from rifle to pistol (a pipe pistol and pipe rifle) have the same Strength requirement. When RobCo Patcher is updated to include adding properties to OMODs, this mod will be updated to be able to differentiate between pistol and rifles that way.

2. When you equip a melee weapon, sometimes the display of damage in pipboy will change. This is due to the nature of the perk entry. To determine the normal value you would do with a melee weapon, simply unequip it and view the display damage.


Requirements:
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Hard Requirements:

RobCo Patcher (and thus F4SE)
Mod Configuration Menu

Soft Requirements:

See Through Scopes


Incompatibilities:
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 Fatigue - Enhanced Combat Realism - only if you use this mod's See Through Scopes Aim Wobble. If you disable this in MCM, the mod is compatible


Credit:
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Thanks to Zzyxzz for RobCo Patcher, and also Fatigue - Enhanced Combat Realism scripts which helped me learn how to manipulate See Through Scopes wobble without actually making it a hard requirement. I did not use their scripts in this mod, but I did decompile and look at their script to learn.

Thanks to Registrator2000 for the Mod Configuration Menu

Thanks to F4SE Team for F4SE

Thanks to Bethesda for Fallout 4