A Replacer Patch for M2019 PKD Detective Special - That Gun by Doombased. Reordered IDs and flagged light. Standalone reload sound! A lot of scopes and some balance tweaks.
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Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
DOOMBASED for creating M2019 PKD Detective Special - That Gun and letting us all use it!
DegenerateDak for sharing assets in his West-Tek Optics Pack. henkspamadres for making See Through Scopes.
Lrrr for the handle edits to the main texture. Diakyuto for splicing the 1st person reload animation.
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Changelogs
Version 1.3.4
Fixed issue where it'd not use the quick equip animation as intended.
Version 1.3.3
Moved the Scope position adjustments from the Receiver to the individual scope meshes. This should make it compatible with mods that adjust the receiver mesh.
Version 1.3.2
Fixed issue where red light and muzzle flash wouldn't work.
Version 1.3.1
Removed Muzzle attach point that was accidently left in while testing things in an earlier stages.
Version 1.3.0
Created a new copy of the weapon entry and replaced the placed weapon with the new one. The Single Action version can still be spawned in console with the EditorID: "ThatGunSA".
((If updating, you need to reacquire the gun.))
Changed new entry from Single Action to Double Action to prevent the triggering of a non-existing (or rather unreachable) hammer.
Increased Attack Delay to 1.05 to compensate for it no longer being "Bolt Action" flagged.
Updated reload animation to not play the hammer part. Credits to Diakyuto for splicing the animation.
Slightly increased the "phew" sound when reloading.
Changed Equip Animation to use the fast equip animation as "rolling the ammo cylinder" made no sense when it's closed in.
Reverted brightness changes made on textures in version 1.2.1.
Version 1.2.3
Changed the damage bonus from the receivers to give a +30% increase per level instead of +25% starting at -15% to make it weaker than the .44 Pistol early game, but stronger late game. Before it was just strictly better.
Increased the chance to spawn with other ammo types than .44 Caliber.
Increased the chance to spawn with .223 Caliber if using the Munition Patch.
Version 1.2.2
Updated texture to improve handle and bullets. Thanks to Lrrr for the edits!
Version 1.2.1
Toned back the texture changes slightly.
STS: Updated to 1.1.0 of See Through Scopes - Night Vision, now uses espfe master.
Version 1.2.0
Redesigned the ammunition chamber glow lights.
Changed the glow to be slightly more yellowish to be closer to Fallout New Vegas version.
Reworked the texture to give the metal a bit more of a metallic feel to it, removing "leaking glowlight" and slightly tuned down the orange in the handle.
Added vanilla Short Scope. STS patch replaces it with the STS version.
If updating from a previous version make sure you scrap the Short Scope if you have it as it will come with a new FormID.
Version 1.1.0
Fixed an issue where running animation would sometimes not work in 3rd person.
Fixed an issue where putting on Glow Sight would turn the red lights yellow/greenish.
Added proper glow to the glow dots.
Changed the load screen added in the mod to be standalone rather than replacing the Pipboy load screen.
Added Munitions Patch for .223 Caliber. Comes with -15% dmg and 40AP. So AP alternative to the .45 the same way .44/5.56 are dmg vs ap.
Changes Added the esl tag to the plugin. Reordering the EditorID's was needed so a new save is recommended.
Created new Animation SubgraphRaces opening up for custom animations, which allowed me to update the reload animation to use the custom made reload sound by Doombased. So no more replacer sounds!
Balance Changes Increased base damage from 44 to 46. Caliber mods have been reduced slightly in return.
Swapped the damage for .45 and .44 and reduced the damage for 5.56 to match the new .45 and gave it Armor Piercing instead.
The caliber bonuses are now as follow: .38-35% .45 +0% .44 +20% 5.56 +0% and +40 AP (same as Automatic Weapons Armor Piercing)
To make the gun not strictly better than the .44 Pistol earlier rank receivers got slightly reduced to make it weaker early game but stronger late game. Standard -15% Hardened +15% Powerful +45% Advanced +75%
Optional Ammunitions With Munitions by codeblackcrash there is now support for .223 Caliber as well. Comes at -15% damage and +40AP. Same tier as .45 but with AP instead of damage.