Fallout 4
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About this mod

Fatigue - ECR removes the the static aim behavior when using guns. Your character stats influence your gun handling and will improve it, the more you invest in it. The weight of your gun, now slowly drains your Action Points, while aiming and handling the recoil. The lower your Action Points fall, the wobble of your weapon will increase.

Requirements
Permissions and credits
Changelogs
Fatigue
Enhanced Combat Realism


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What is Fatigue - Enhanced Combat Realism
If you dislike the static feeling when pointing your gun at an enemy, this mod is for you!
Fatigue - ECR removes the the static aim behavior when using guns. Your character stats influence your gun handling and will improve it, the more you invest in it. The weight of your gun, now slowly drains your Action Points, while aiming and handling the recoil. The lower your Action Points fall, the wobble of your weapon will increase.



Stats influence gameplay
Strength
Reduces the wobble effect, when your Action Points gets less.

Agility
Reduces the amount, which is drained from your Action Points.
(Agility also increases the amount of Action Points.)

Both stats won't have any impact, when your Action Points are fully depleted. Manage your Action Points with care!



Settings
This mod also features a Mod Configuration Menu and allows you tweak this mod to your liking!
Don't like the recoil handling feature? Turn it off!
Do you only want a slight wobble, so that weapons don't feel static anymore? Tweak the wobble settings to make it perfect for you!

You can also tweak the recoil settings seperate for Laser/Plasma and Flamer.

Feel free to give feedback and what settings you would like to see added or changed!



Power Armor
This mod also works with Power Armor and also has a seperate settings tab with modifiers for the wobble effect and AP drain, while wearing Power Armor.



Aim Wobble


Nearly full AP - very light wobble




Almost out of AP - increased wobble



Recoil

Shooting a weapon causes recoil and will affect Action points. The more you shoot, the less steady your weapon will get.




Installation
Fatigue - ECR requires
See Through Scopes and Mod Configuration Menu
See Through Scopes introduces a great hkx file, which also has support for the weapon jiggle fix and tactical reload. To make this mod compatible with all of those mods, it requires See Through Scopes but it does not modify it and the load order does not matter.





Check out my other mods:


Cooking Overhaul
Cooking Overhaul allows you to disable the heal , buff or radiation effects
from food.There is also an separate version, which is a complete
overhaul of many existing food items. Weight and caps value have been
re-balanced. And new recipes!


Better Power Armor - Redux
Your Power Armor will now fully absorb the damage of ballistic and laser weapon types.
Each armor part will work individually and absorb the damage of the body part it covers.
When one power armor part breaks, only this body part that was covered will take damage.
Keep your power armor in a good state and it will protect you.


Dynamic Helmet
Auto equip/unequip helmet when combat starts/end. Quick toggle of the
equipped helmet and/or other facial equipment with a key, which can be
set with MCM.

Configurable Artillery
Configurable Artillery allows you to control several settings of the artillery. In
addition to that, it features an optimised script for faster shooting
artillery. The rate of fire, spread, range and more can be easily
adjusted with MCM.

Third Person First Person Aiming
Allows you to switch from third to first person while aiming and switches you back, when you release the aim button.
Requires F4SE

Better Locational Damage
Most realistic damage overhaul you'll find on the whole nexus. Promised.
Features: Scripted headshots, scripted dismemberment, bleedings, stagger ,stab 
your enemies from behind, Shotgun knockback and more! Balanced melee and
range combat. Settings holotape and MCM available to tweak features to your 
liking or completely disable them!

Give me that bottle
Ever wondered that you drink a beer for example and the bottle is magically
gone? With the new survival mode you could use the bottle to 
get some water! But how to get this bottle!? Give Me That Bottle fixes 
that and gives a bottle in return! This mod adds new water bottles and 
cooking recipes to turn your dirty water into purified water

Better Explosives (Previous version of this and no longer be updated, but still valid)
Better Explosives overhauls explosives in Fallout 4.
The aim of this mod is to make explosives deadly, more fun and make them differ from each other.

Better Explosives Redux 
Better Explosives Redux overhauls explosives in Fallout 4.
The aim of this mod is to make explosives deadly, more fun and make them
differ from each other. This version, is the newest version of the
Better Explosives series, but requires DLCs. If you don't have all DLCs,
please visit the non-redux version.

Game Configuration Menu
GCM allows you easily set many game settings without the need of additional ESPs or console commands. It's awesome.

Survival Configuration Menu
Features a brand new eat and drink system, which relies on weight of the item
instead of the caps value and allows you to control it. In addition to
that, you can tweak many aspects of the survival added features. Like
tweaking disease chance, disabling Adrenaline. Choose how long you can
maximally sleep on the different bet types. And more.

Complex Vendors
Known from Skyrim and other games, many vendors are restricted. You can't
sell everything to anyone. This also prevents the player from piling up
currency. This mod applies several restrictions to several NPCs. For
example, a doctor can only buy and sell chem related items. But there
are still some stores, where you can dump everything.

And more