Fallout 4

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Foxel

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greenFoxel

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About this mod

SS2 Addon : Far Harbor Expansion by Foxel

Add-on pack for Sim Settlements 2 that focuses on Far Harbor content.
Plots : 14 plots with skins.
Also adds 4 new pets and 4 new flags.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
Donations
For text version, please scroll to the bottom of the page.























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Text version :
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SS2 Addon : Far Harbor Expansion by Foxel

After Rags & Riches, here's a new add-on pack for Sim Settlements 2 that focuses on Far Harbor content.

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Plots :
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Residential plots :
- 2X2 : Cabin 01, Cabin 02, Far Harbor Appartements (2 settlers)
Agricultural plots :
- 1x1 : Mirelurk Vat, Chicken Coop, Rabbit Hutch , Hydroponics
Commercial plot :
- 2x2 : Fisherman shop (custom shop)
Recreational plot :
- 1x1 : Chapel
- Interior : Interior Chapel
Martial :
- 1x1 : Harbor Barricade (Locked)
- 2x2 : Crow's Nest
Industrial :
- Int : Tannery Room
Municipal :
- 1x1 : Wind Turbin (Locked)


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New custom flags (Workshop & SS2)
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Four new custom flags for the main factions of the Island. You can use them as the main flag of a settlement or craft them with the workshop.

- Far Harbor
- Acadia
- The Children of Atom
- Trappers

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Pets :
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New pets from the Island that you can buy from the Pet Store. (Sim Settlements 2)

- Rad Rabbits : 50
- Rad Chicken : 50
- Mirelurks : 300
- Far Harbor Wolves : 250

Note : the price can evolve depending on SS2 economy and your own charisma / perks.

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What's next ?
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- Finishing the last skins for Acadia and the Children of Atom.
- New Plots unlocked by progressing into the Children of Atom arc of the Far Harbor story.
- Unlockable bridge from Far Harbor to Longfelow’s Cabin with a quest.
- Creating Far Harbor houses in the ruins of Bar Harbor (using SS2 World Repopulation System)

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Check also
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- Rags & Riches : Video - https://www.nexusmods.com/fallout4/mods/58189
- From Sanctuary to Concord - Plots module : https://www.nexusmods.com/fallout4/mods/62210
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FAQ
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- Q : Why can't I see XXX plot ?
- R : Some plots belong to plot types and classes that are unlocked by progressing through the normal Sim Settlements 2 gameplay. If you want to know how to unlock them : SS2 Wiki help page, Tech tree . The Far Harbor Appartements needs the "Multi-bed" technology unlocked, the Mirelurk Vat needs the "Advanced Farms" and the Church needs the "Relaxation" class and the Recreation Plots unlocked by the story . (Of course, you can use the SS2 cheat holotape provided by Sim Settlements 2 if you don't want to have to wait to unlock them)

- Q : Why are my chicken or rabbits from the agricultural plots escaping from their cages ?
- R : Sadly, that's a Fallout 4 vanilla bug. Each time you don't look directly at a settler / creature, he can basically "teleport". You can however bring back the rabbit and chicken into their boxes by refreshing the plot. (If you know a workaround / solution to avoid the creatures escaping their cage, please send me a message :) )

- Q : I can't see the flags on the City Planner Desk

- R :
Wait a bit. Sometimes SS2 takes time to load all of its dependancies. Use the holotape to reload them.

- Q :Another settlement needs your help. I'll mark it on your map

- R : That's not even a question, Preston.

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Credits :
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- Soundtrack for the trailer by Kevin McLeod : https://www.youtube.com/watch?v=hH8RWckBTqk used by Creative Commons 3.0
- cVc for the cloth-like texture used on the flags
- Kinggath and his team for the SS2 mods and the WorkshopFramework Tools
- Pra, msalaba and other members of the community for help
- Typodermic Fonts (https://typodermicfonts.com/) for the font (Bream Catcher) used by the Mod logo.
- FFTFAN's Foundations from SS2 Superstructures  used in the trailer to showcase the plots.
- Vee, Chanterelle, Tate1066 and fftfan for testing my mod.
- Soundtrack for the trailer by Kevin McLeod : https://www.youtube.com/watch?v=hH8RWckBTqk used by Creative Commons 3.0