About this mod

Third times the charm? Sandbag Fortifications is back in 3.0 with more things to build! Constructible military themed structures. Trenches, Dragon's Teeth, Sandbag posts, barbed wire fences and barricades, camouflage nets, barriers and more.

Permissions and credits

There are literally no constructible sandbag type fortifications in the vanilla game so I thought I'd make some.

Here's a video I made giving a quick run down of all of them.

Following video is a bit out-of-date. See New in Version 3.0 below to get the total picture.


Trenches - Short, long, fortified, and corner trenches - 5 snap-able trenches with which you can fortify your settlements. Build one or two for decent protection or go all out and make a trench system. 

Sandbag Cover - A stack of snap-able sandbags and a "pillar" for strengthening any area. Works great with the trenches as well. 

Dragon's Teeth - You might have seen these obstacles in pictures of the Siegfried Line, they're designed to stop vehicles or channel them into kill-zones. Perfect for stopping mechanized troops in Power Armor. There are 3 teeth to choose from, each is of different height and slightly different design. 

Barbed Wire Fences and Barricades - 3 fences, 3 barricades, Czech hedgehog, pointed stake - Fences and log structures wrapped with barbed wire deny the enemy of further advance and can be used to tunnel them into killzones. 

Quonset Hut - A medium sized hut made of corrugated galvanized steel. It can be made a living quarter in varies areas of the Wasteland. Thanks to Ethreon for the mesh.

Watchtower - Survey the area and watch out of enemy skirmishers from this fortified position. 

Improvised Defensive Positions - Not like you're going to have a working defense industry 200 years after a nuclear war--these two positions are combined from the sturdiest materials found laying around.

Improvised Picnic Table - Any area can turn into a hot zone, flip a picnic table over, throw some sandbags in front of it and you've got yourself a position you can hang on to.

Field Command - Camouflaged position with enough space to accommodate tables and weapon trunks to plan out your assaults. 

Defensive Pit - Dug up dirt with sandbags provides a dirt (
hehe) cheap position to hold out in.  

Tent - A sandbag fortified tent.
Light Sandbag Post - A lightly protected sandbag and wooden structure good for checkpoints.

Heavy Sandbag Post - A heavily fortified version of the light post; provides good cover in hot zones. 

Camouflaged Post - Camouflaged wooden outpost good for overlooking forest areas in which it can blend in. 

Defensive Positions - Two sandbag mounds provide moderate cover for a single man. 

Camouflage Nets - Three camouflage nets to provide cover for the Defensive Positions, turrets, and artillery howitzers. 

Barriers - Inspired by the Hesco barriers these wooden shell and dirt filled cubes are perfect for thick and high walls.
High Sandbag Wall - Good for general cover. 

New in Version 3.0

 - Quonset Hut which you can furnish all you want. Has a stone foundation for uneven ground. Vanilla doors can be snapped to it along with stairs. 

 - Dragon's Teeth obstacles.

 - Improvised Picnic Table added. 

 - Large camouflage net added designed to accommodate the M1 howitzer

 - All the trenches have been updated and now are roughly double the depth. The front will not stick out into the air on uneven ground. 

 - The inner corner trench design has been changed to have straight sides and will act less like a bottle-neck. 

 - Two new versions of the Sandbag Cover and Pillar added which are also deeper. 

 - Snap-points tweaked over all. 

 - Defensive Pit edited to be bigger and deeper so the howitzer can be placed in it. 

 - Reflectiveness of the camouflage nets disabled.


You can make all of them by going to Defense and then Guard Posts in the workshop.

Since there's no way to dynamically change the ground in-game so the trenches are above ground. 

A number of structures can be manned by settlers. There are two versions of the Light and Heavy Sandbag Posts and Camouflaged Post--one for assigned guards to and the other so things can be placed on the roofs. 

All the structures can sink into the ground.

Trenches, Sandbag Cover and Pillar, Defensive Barriers, and Barbed Wire Fences can snap at different heights so they can be used on uneven/sloped ground. 

If the defensive position camouflage net combo isn't working try placing the net first and then slide the sandbag mound in. Same goes for the howitzer. 

This mod does not require any DLCs. 


None so far.


If I get more ideas and I'm able to make them I'll release new versions.


Under no circumstances may this mod be edited and re-uploaded on Nexus or any other site. Nor will I allow any part of it to be used in another mod without my permission.

Tools Used and Credits

A big thanks goes to Ethreon for adding the collisions, giving the Quonset Hut mesh, and providing very helpful information. 

Bethesda Game Studios and the Creation Kit, BlenderGimpDDS plugin for Gimp 2.8 by Alexandre Prokoudine, NifSkopeBodyslide and Outfit Studio by Ousnius and Caliente, Bethesda Archive Extractor by jonwd7, and Material Editor by ousnius.