Fallout 4

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About this mod

The SimSettlements 2 version of my addon

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Pra's Random Addon:
Sim Settlements 2 edition

Requres SimSettlements 2

Building Plans:
Homes: 10
Shops: 6
Recreational: 2
Martial: 3
Municipial: 1

Other Conent:
Flags: 5
Power Poles: 6
Furnitures: 21
Foundations: 9
City Planner's Desks: 2


Changes from the SimSettlements 1 version:

  • The Radiation Cleaner is now municipial.
  • The Museums of Oddities (interior and exterior) are now commercial, and sell souvenirs right from Level 1.
  • The industrial food factory tech tree is not included. I decided to completely overhaul it for SimSettlements 2. It will return eventually.
  • Neither is the E-Waste Burner included, since Industrial Revolution tech trees didn't make it to SimSettlements 2. It might return as a standalone plot eventually.



cAr Frame (Single-person 2x2)
Two old rusty cars turned into an A-Frame-like house. Comes with several building skins, too.

Swing Set Shack (Single-person 2x2)
A shack built from an old swingset, some tree branches, and plywood.

Bunker Elevator (Single-person 2x2)
An elevator which used to lead to an underground bunker, repurposed as a
home. Basically a hill with a room in it. Comes with some building skins
to change the hill's texture.

Subway Home (Single-person interior)
A subway-themed interior plot, built from objects which might have come from an old subway station.

Baba Yaga (Single-person 2x2)
Requires Automatron and Far Harbor
A wooden hut on mechanical chicken legs. Has wooden supports on L1, but
can stand on it's own feet from L2 onwards. Might be a bit hard on the
graphics card...

Rocket (Single-person 2x2)
Requires Contraptions Workshop and Nuka World
Build a rocket from pipes and building debris, what could possibly go wrong?
Rather tall, the ladder from L2 onwards can be climbed, but is a bit tricky.
Press left or right when you are on top. Comes with building skins to
change the rocket's color.

Crate Hotel (Multi-person 3x3)
Small apartments built from shipping crates. Has space for 2/4/6 settlers. Comes with various skins to change the color of the crates.

Plywood Shack (Single-person 1x1)
A small shack built from boards and plywood. Comes without a floor, so either use a foundation plot or put it onto something flat. Also, I strongly recommend scrapping the power pole, since it clips through the roof and the cabinet at L3 otherwise.

Metal Shack (Single-person 1x1)
Another small shack, built out of metal pieces. Also without any floor, place onto a flat surface or a foundation.

Bunk Buddies (Multi-Person interior)
Space for two settlers to share a bunk bed. Number of bed is two across all levels.





Radiation Cleaner (Other 2x2)
Provides radiation immunity in a large area. Should also produce acid and nuclear material at L2 and L3. Has penalties to Water and Happiness, which decrease as the building upgrades. Basically a plot version of this.





The Crafteria (Default Relaxation 2x2)

A community workshop with various workbenches. They are all linked to the
main workshop, and, by L3, it gains all vanilla workbenches and some
special ones.

Wasteland Gym (Default Relaxation 2x2)
Requires Vault-Tec Workshop and Far Harbor
A place for your settlers to stay fit. Gains more and more custom
exercise machines as it upgrades, and allows you to build them after it
reached Level 3.
Note: this does not train settler attributes.





Pirate Bar (Bar 2x2)

Requires Far Harbor, Nuka-World and Automatron
A bar for pirates, both naval and digital. Sells booze, pirate
paraphernalia, and holotapes. Gains a holotape copy terminal at L3. Also
has arcade "machines".

Vend-O-Matic (Custom 2x2, Interior)
Exists in 3 versions, one exterior and two interior. Instead of making the settler a vendor, it uses vending machines.
The exterior version has 4 machines at Level 1, 7 at Level 2, and 10 at Level 3.

The machines can be used by looking into the window where the product is displayed, and activating it. You
might need to crouch to reach the lower slots. They do not work if the
plot is unpowered.

There are usually 10 items in each slot, which is restocked daily. Some items are available in lesser quantity, and
some machines (the medicine machine) are restocked every 3 days instead.
Once sold out, the slot will close and show a "Sold Out" sign.

Some products require DLCs, and will show the "Sold Out" sign permanently if the DLC is missing.

Comes with a skin to change the color of the cloth on the roof.

The interior versions each start with 3 at Level 1, have 4 at Level 2, and 5 at Level 3.

Museum of Oddities (Custom 2x2, Interior)
Requires Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop, Nuka-World
Displays and sells strange, weird, or odd items. Legitimacy not guaranteed...
Exhibits are buildable from SimSettlements2 -> Decorations
Has a 2x2 exterior and interior version.





Minefield (Advanced martial 1x1)

1x1 guardpost which spawns a minefield in front of it in a larger area. Has skins to change the type of the mines.

Be careful, the mines might trigger if you are in the area while they are placed.

Warning: animals, like Guard Dogs, will trigger the mines. I was not able to
find a way to prevent this. Keep your pets away from the mines.

Mech (Advanced martial 2x2)
2x2 mech to guard your settlement.
At Level 1, pretty much just a guard plot. At Level 2, it gains a bubble turret and two spotlights. At Level 3, it has two turrets and one spotlight.

Comes with various skins.

Papers, Please! (Advanced martial Interior)
Interior guard post which is supposed to be a passport control. Comes with a guard dog, gains a bubble turret at Level 2, and a second one at Level 3.





Flags
  • 2 Red Rocket flags
  • 3 Atom Cats flags (2 donated by Wanamingo)

Power Poles
  • 3 new power poles for exterior plots: two lanterns and a traffic light. The traffic light is rather large, and might clip into some buildings. Not recommended with 1x1 plots. It will also cycle through lights when powered.
  • 3 new power "poles" for interior plots: they are mostly intended to provide support to the ASAM so it doesn't float, in case you don't want to put a wall behind the plot. But they can still have wires connected to them.


Furniture Store Items
  • Tire Seat: A seat made of tires.
  • 2 Tire Planters, differing only in the color of the shrub
  • Log Bench: Literally just a log, but 3 Settlers can sit there.
  • Leaf Pile Bed: Literally just a pile of leaves and a pillow. But you can sleep on it!
  • 2 Ladder Shelves: Two step ladders, with planks put on the steps to make shelves.
  • 2 Makeshift Cots: basically just the military cot frame, refurbised with some wood
  • Ladder Desk: Similar to the shelves, but more desk-like.
  • 3 Subway beds. As a double bed or separate (but snappable) left and right pieces.
  • 3 chairs made from train wheels.
  • 2 tables made from doors.
  • 1 table made from a manhole.
  • Mister Handy Lamp: a ceiling lamp made from Mr. Handy parts


Other
  • City Planner's Terminal: Can do most things a City Planner's Desk can do, and control connected workshop objects, but can't have a settler assigned to it.
  • Huge Leader Desk: Just a different flavor of the City Planner's Desk. Can have a city leader assigned to it. Has the additional feature of an integrated town meeting gavel, in the form of the phone.


Foundations

Floating Foundations, by Ethreon.
Warehouse Floors.
Various terraformers.

Most foundations exist in all 3 sizes.



Special Thanks
KernalsEgg for making me understand NIF animations/power states
MunkySpunk for his help with the Preserved Teddy Bear oddity
Whisper for help with custom weapons
Sebbo for the wonderful treadmill animation!
Wanamingo for the Red/Black and Red/White/Black Atom Cats flags
Ethreon for the Floating Foundations
And, of course, kinggath for SimSettlements