Adds 164 building plans to Sim Settlements 2. Scrappy, lived-in, detailed homes, farms, shops, scrap yards, toilets and bookstores. Kick off your muddy boots, take a swig of rum from a dirty cup. Bloat yourself on Pizza and Raider Burgers. Top it off with Wasteland Ice Cream, Coffee and Cinnamon Buns. Welcome back, welcome home!
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
If you'd like to use any parts of this mod in your own mods, contact me first and mostly likely I'll give permission. You are then also allowed to earn Donation Points for your mods that use our assets. Sim Settlements City plan authors may of course use the content in their city plans and don't need permission,. They can also receive Donation Points.
File credits
Alf Lannerbäck, for the martial poster illustration Elianora, for the "Armor workbench without the fire barrel" Eskanonen, for literal lettering genius in "Scrappy Signs" Ethreon, for the mindfertilizing planters from "Plant Me", colorful shacks from "Port Royal" and lovely medieval meshes from "Castle in the Sky" femshepping and retrobabe for luscious rug textures Gil Elvgren, for The Lovely Librarian NovaCoru, for enlightening tips, from Homemaker Ruined World for the magazine and newspaper illustrations from Industrial Revolution – check out his add-on Ruined Homes and Gardens Se7enraven, for shuffling cardsharpery and Mistress of Mystery’s Blade of Bastet katana in Se7enraven FO4 Modder's Resources Quaz for the comfy blankets in Covered Things Modders resources (https://www.nexusmods.com/fallout4/mods/17195) wim95, for fixing the Wild Razorgrain mesh - if you want all your Commonwealth Wild Razorgrain to be harvestable, get the original mod here
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Adds 6 SS2 chapter 3 variants of building plans - see post for details
Adds SS2 chapter 3 tags for 3 building plans - see post for details
Renames 3 building plans to avoid confusion with the new chapter 3 building classes
Replaced some meshes that were moved from SS2 to Extended to make room for chapter 3 on xbox (these would not have caused crashes, just invisible objects).
Fixes wrong mesh path for some decorations in the CoA buildingplan skins
Fixes the missing walls in the 2x2 multi-residential Townhouse Stone
Fixes the bed in Harman Kardan (was mistakenly set as Player Bed)
Removes the extra sleeping bag in L1 Van House
Version 1.5.1
fixes the Western Home stuck in infinite building
workaround for crashing due to christmas ornaments being moved from SS2 to Extended to make room for Chapter 3 on xbox.
Version 1.5.0
adds 14 new building plans, see Posts for details
adds 5 duplicate plans for the new Municipal classes; Cemetery, Hospital and Sanitation. They look the same as their Recreational/Industrial counterparts but have the benefits of the new Municipal classes. We're adding them as duplicate versions so that we won't break the balance of any existing city plans with those plots in them.
adds themed skins to the Baron's Cemetery (both 2x2 Rec and 2x2 Muni) - CoA, Raider and Vanilla Extra
fixes the multi-assignment on the Shitter (2x2 Recreational END training) and MessHall (interior END training) - thank you, M0nd0Mage and ingeraskurai, for drawing our attention to it!
fixes z-fighting of the carpet in Pumping Iron (Interior Recreational)
changes the values for the conversion/production in the Battlefield Scavenger and Armory Production to better fit in with the re-balanced SS2 values.
sets the magazine in The Shitter to only spawn on level 3
fixes some oddly placed decorations in Airship Idaho, L3 (thanks, Pra!)
Version 1.4.0
50 CoA themed skins for the base Sim Settlements building plans ([SS2] ... by kinggath)
3 new flags: Pirate, Revolvers, Tinkerer
3 new ice cream magazines to find in the world
Fixes: the disappearing-by-distance structures for the 3x3 farms
Fixes: Dying Light - changed aggro and radius Rad scorpions attack settlers
Fixes: WallGate L3 missing sign
Fixes: Town House Stone oddly coloured textures on roof beams
Fixes: Collision stairs Wall Tower
Fixes: Spotlight Citadel L1 (need to activate it - lift it and put it down - in workshop mode to get it to connect)
1 new unlockable skin for interior residential "For the Love of Books".
Changes: Bitter Bean Bookery back to being a recreational plot, both interior and 2x2 version (since the Bookstore commercial subclass is unlocked so late in SS2)
Fixes: -- Powells' Refuge and For the Love of Books are no longer available from start but only after they are unlocked -- The inhabitants of level 2 Home Sweet Home should now sleep heads on pillows and not across the beds.
Version 1.2.0
Adds two new buildingplans: the Powells' Refuge (3x3 multi residential) and Burn House (2x2 industrial)
Adds 8 new building plans from Atom's Glory: 3 farms (2x2), 2 Recreational (2x2), 2 Commercial (2x2), 1 Rec CHA training (1x1)
Fixes some misplaced holiday decorations in the Metal shack, Knob Defense and Knob Industries.
Switched some building plans to different sub classes, since the old Conqueror classes don't have functionality in SS2 yet.
Added back a missing mesh for one of the random clutter for Van Home 2x2 residential.
Fixed a material file that was pointed to the wrong texture for one of the random blankets in the Townhouses.
Prevents the tame plot pets Mr Bumblebee, Lars and Nixon from fighting with the SS2 quest giving NPCs.
Version 1.1.2
Fixes multi-assignment for the Multi Person residentials Townhouse Metal and Townhouse Stone.
For players who didn't get access to the new building plans added in version 1.1.0, this version should make them accessible through the ASAM sensors if you have Sim Settlements 2 version 1.0.1 or later.
Version 1.1.1
Fixed the broken fetch quest from the Ice Cream and Power Armor shop (the alternative if you don't have high luck or intelligence).
The bed in level 1 Home Sweet Home (interior Residential) now correctly counts as two beds.
Corrected placement information (relative to the foundation) for the plots: Night Dribblets, Power Tower, Wall Tower, Knob Defense, Barracks, Blair Motel. You may need to refresh the plots to get the fix.
Fixed a blocking collision issue for Blair Motel (the reason for the previously boarded up front door).
Version 1.1.0
Adds 6 building plans from Bad Neighbors: Gravedigger (2x2 Industrial Organics Gathering), Fog farm (2x2 Basic farm), Chapel of Atom (interior Recreational PER training), and the three interior Slum Lord residentials, with their Raider and Child of Atom skins.
Fixes the extra assignments for the recreational training plots (thank you @Tiamazzo!)
Adds more beds to the Barracks (3x3 residential, now with L1: 3 beds, L2 and L3: 5 beds) and fixes a clipping bed.
Building Features Building plan Unlocks: Yes Building plan Themes: Yes Holiday Décor: Yes NPC Preferences: Yes Settler Job outfits and Titles: Yes Settler Navigation: Yes Construction Stages: Yes Randomized Clutter: Yes Performance Settings: Yes Furniture Store Items: 29 City Leader: 1 Flags: 12
BIG THANKS! NDCowdy, WetRats and XV-Versus for helping to test the building plans, thank you so much!
123 building plans from the SS1 version of Wasteland Venturers: For details see Article in the tabs above and spreadsheet in the Files section.
27 new building plans:
2 Western themed plans, a home and a General store
2 Eastern themed plans, Harman Kardon (2x2 residential) and Polarity Bar (3x3 Commercial)
3x3 residential for 2 settlers - Seven's Home
3x3 Brahmin farm
3 new 2x2 Advanced Defenses Wall plots (Gate, Corner, Regular)
2x2 Armored Wall Home - matching the Advanced Martial plots
3x3 recreational - Pickle Rick's Saloon
3 tiny plots, 1x1 Mobile home, 1x1 General Store and 1x1 Healing Station (with skin to remove the roof for interior use)
6 new 1x1 commercial plans - (Armor) Itty Bitty Armor, (Bar) Mini Bar, (Clinic) First Aid Kit, (Clothing) Brolly Duds, (General) Little Junk, (Weapons) Gun Nut
The Barracks and Blair Motel are 3x3 Residentials and houses 2-5 settlers depending on the level of the plot.
Night Dribblets and Power Tower are 1x1 Municipals taking care of your settlements water and power needs on a tiny space
Home Sweet Home is a couple's interior residential, houses 2 settlers at all levels.
Powells' Refuge is a 3x3 multi residential that unlocks after the SS2 quest "It came from planet X!" is completed.
Burn House is a 2x2 industrial Junk Gathering.
6 building plans from Bad Neighbors:
Gravedigger (2x2 Industrial Organics Gathering)
Fog farm (2x2 Basic farm)
Chapel of Atom (interior Recreational PER training)
3 interior Slumlord residentials, with their Raider and Child of Atom skins.
8 building plans and 50 skins from Atom's Glory:
Atom's Armory (2x2 commercial armor shop)
Brain Fungus Farm (2x2 Basic farm)
Crab Hunter (2x2 Basic farm)
Glowing Fungus Farm (2x2 Basic farm)
Le Deluge (2x2 commercial bar)
Macklin's Church (2x2 recreational)
The Baron's Cemetery (2x2 recreational)
The Bonehunter (1x1 recreational CHA training)
and 50 CoA themed skins for the base Sim Settlements building plans ( most of the [SS2] ... by kinggath)
Building plan Unlocks: Not all building plans are available from start. Some you unlock through vanilla quests or by clearing locations (20 so far) and some can be found by settlers sent out on salvage trips (6 plans). For details, see the spreadsheet in the Files section. This feature can be overridden in the City Manager Holotape.
Holiday Décor: Added at level 3 for all building plans. Depending on the time of year, settlers will decorate with seasonal themes. Included are an additional 26 Halloween and 25 Christmas themed decorations.
Settler outfits and titles: Adds settler uniforms and job titles to all work plots. If you had given a settler an outfit before they were assigned to the plot, the new outfit usually ends up in their inventory. NPC preferences for: The Quincy 5, Companions, Vanilla L4 Merchants and Settlers of the Commonwealth (not required) all have a selection of favorite homes and jobs that they will choose from when they start building up plans.
Ice cream spoilers: The [WV] Ice Cream and Power Armor, a 2x2 Power Armor store, has a mini-quest to repair the ice cream machine so that you can make ice cream. Three recipes are unlocked from the start, the other eight are hidden in the world. How to unlock power armor stores
Spoiler:
Show
unlocked either by completing the Atom Cats' quest or having 10 L1 commercial plots.
Ice cream magazine locations - generally in diners, cafés or kitchens
Spoiler:
Show
Ice Cream Digest Issue 13 - Revere Beach Station, on a counter Ice Cream Digest Issue 10 - Gibson Point Pier, in the diner Ice Cream Digest Issue 8 - In WV building plan: Diner, 2x2 residential at L3 Ice Cream Digest Issue 6 - near Chestnut Hillock Reservoir, in the diner Ice Cream Digest Issue 20 - Drumlin Diner, in the kitchen part Ice Cream Digest Issue 22 - near Diamond City, in Anna's Café Ice Cream Digest Issue 15 - In WV building plan: Bitter Bean Books, 2x2 recreational at L3 Ice Cream Digest Issue 4 - General Atomics Galleria, in Pinelli's Bakery
Ice cream effects
Spoiler:
Show
Ice Cream Digest Issue 13 - Bloodleaf flavor - +25% Damage and +25% Critical Chance for 8 minutes. Ice Cream Digest Issue 10 - Chocolate flavor - +100 Rad Resist for 3 minutes Ice Cream Digest Issue 8 - Green Melon flavor - +15 Damage Resist for 1 hour. Ice Cream Digest Issue 6 - Lemon flavor - Triples the jump height for 12 hours. Ice Cream Digest Issue 20 - Molten Lava flavor - +4 LUCK for 1 hour. Ice Cream Digest Issue 22 - Mutfruit flavor - +25 Carry Weight for 1 hour. Ice Cream Digest Issue 15 - Nuka Quantum flavor - +1 Agility for 1 hour. Ice Cream Digest Issue 4 - Tarberry flavor - +30 Energy Resist for 1 hour.
Gourd flavor - Removes 50 points of Radiation. Nuka Cola flavor - +1 Strength for 1 hour. Vanilla flavor - no effect
Credits Kinggath for Sim Settlements! Bethesda, the stealers of life, for Fallout4 Alf Lannerbäck, for the martial poster illustration Elianora, for the Armor workbench without the fire barrel Eskanonen, for literal lettering genius Scrappy Signs Ethreon, for the mindfertilizing planters in Plant Me, colorful shacks in Port Royal and medieval Castle in the Sky femshepping and retrobabe for luscious rug textures Gil Elvgren, for all the lovely ladies NovaCoru, for enlightening tips, from Homemaker Pra, for all the scripting help Ruined World for the magazine and newspaper illustrations from Industrial Revolution – check out his add-on Ruined Homes and Gardens Se7enraven, for shuffling cardsharpery and Mistress of Mystery’s Blade of Bastet katana from Se7enraven FO4 Modder's Resources wim95, for fixing the Wild Razorgrain mesh - if you want all your Commonwealth Wild Razorgrain to be harvestable, get the original mod here