Fallout 4

File information

Last updated

Original upload

Created by

ErsatzHaderach

Uploaded by

ersatzhaderach

Virus scan

Safe to use

Tags for this mod

About this mod

A spacious and austere Medieval European-inspired stone monastery. There is a chapterhouse with a library and almonry, a cloister, garden, dormitory, mess hall, clinic, storeroom, several workshops (including an undertaker), and a small, junky inn.

Requirements
Permissions and credits
Sunshine Tidings Abbey

The original co-op.

Recently built by a mysterious order of monks, Sunshine Tidings Abbey is a spacious and austere Medieval European-inspired stone monastery.  There is a chapter house with a library and almonry, a cloister, garden, dormitory, mess hall, clinic, storeroom, and several workshops (including an undertaker).  A small tavern with a few warm bunks outside the monastery caters to travelers seeking healing, alms, a resting place for their dead, or just some good, strong drink brewed at the abbey.  A large and flexible space, the abbey could also easily be used as a hospital, school, fort, or villa.

Preparing the Site: Store or scrap all crops, furniture, cabins, the mess hall, the warehouse/barn, and outhouses, and any trees that overlap with those structures.  If desired, keep the ground cover and unique objects such as the silos. CWSS Redux is an optional offsite requirement; the blueprint still works well without it.

Notes:  There are a few invisible guard mats in the chapterhouse to provide some sandboxing for the almoner.  Assign a settler to the chair at the desk in the entryway and gain 6 Defense.  This blueprint exceeds the normal size for this settlement, Higher Settlement Budget, or something else that increases settlement size, is highly recommended.

Conceptually, one of may favorite blueprints, the abbey has been through several iterations before I was ready to upload it.

The Hadar Chronicles

The settlements of the Hadar Chronicles are a semi-lore friendly, semi-realistic take on the Wasteland, with an eye towards locally available resources,
materials, furniture, and found objects. The aesthetic is meant to be rough-hewn (but not shoddy) with wood, stone, and recycled metal used for new construction across the settlement, some of it quite massive, ideally creating a believable Wasteland vernacular style.

If this blueprint saved you some time, inspired you, or introduced you to the quality work of the mod authors who made the required mods, please consider donating.