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desuzakido

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desuzakido

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About this mod

My personal city plan lots.

I will be uploading more later on.

Requirements
Permissions and credits
Sanctuary Fort (1.1)

7 Industrial Plots (4 Rare Material Plots and 1 of each Building, Mechanical and Organic Plots)
6 Martial Plots
5 Commercial Plots (1 Clinic, 1 Power Armor Store, 1 Gun Store, 1 Armor Store and 1 Bar)
4 Fish Farms
4 Mutfruit Farms
2 Basic Power Plots
2 Basic Water Plots
2 Advanced Power Plots
2 Advanced Water Plots
1 Caravaneer
1 Communication Plot
1 Hospital
1 Sanitation
1 Power Relay

Plots used:
(SS2) Water Pumping System by Ethreon
(SS2) Industrial Water Works by Ruinedworld
(SS2) Sensory Lab by uituit
(SS2) Public Library by Ohnno
(SS2) Generator Station by Kinggath
(SS2) Nuclear Plant by Mimaef and Ohnno
(SS2) Coalplant by Kinggath and Ohnno
(SS2) Caravaneer by Kinggath
(SS2) Shack Post by Ohnno
(SS2) Tosser Training by uituit
(SS2) Scrapheap Skyrise by Ohnno
(SS2) Mutfruit Mudfarm by Kinggath
(SS2) Building Materials Shed by Kinggath
(SS2) Scrapheap by Kinggath
(SS2) Organics Hoarder by Kinggath
(SS2) Hazmat Recycling by Kinggath
(SS2) Power Relay
(SS2) Communication
(SS2) Hospital
(SS2) Nightingale Sanitation
(SS2) PA Service Center
(SS2) Dead End Weapons
(SS2) Securistop

(JP) Old World Diner

(JT2) Fish Farm by Uituit

(OH) Lower Water Station by Ohnno

(TL) Cat Towers by Freddrick

(SH) Park House by Eldarth

(WV) Caretaker's Tower by Tinuvia
(WV) Gaslight Concoctions by Tinuvia
(WV) Moai Turrets by Tinuvia

(VFX) 4 Story Building 

Red Rocket Follower Base:

Meant to be a place where you dump your followers.
Requires 2 Settlers to run the shops, the rest can run the agriculture plots.
Caretaker tower in front of the garage is meant to be a player bed.
No Industrial, Martial or Municipal Plots.

(WV) Caretaker's Tower by Tinuvia
(WV) Babylon Roof Garden - no Ground by Tinuvia
(WV) Gaslight Concoction by Tinuvia
https://www.nexusmods.com/fallout4/mods/48060

(SH) Park House by Eldarth
(SH) Prime Meats by Eldarth
https://www.nexusmods.com/fallout4/mods/50172

(TL) Tiny House by Freddrick
(TL) Grognak's General Goods
https://www.nexusmods.com/fallout4/mods/49424

(VFX) Manhattan Project Hotel
https://www.nexusmods.com/fallout4/mods/47848

Abernathy Fort (1.1 Update):

Big City, needs at least 6 to start (2 Settlers on Agriculture Plot and 4 on the Industry Plots)

4 Advanced Farms
4 Basic Farms
1 of Each Industry Plots (Total of 4)
2 Basic Water Plots
2 Advanced Power Plots
1 Power Transfer Plot
1 Caravaneer Plot
1 Communication Plot
6 Commercial Plots (1 General Store, 1 Clinic, 1 Guns Store, 1 Armor Store and 2 Bars)
4 Martial Plots

Power and Water Municipal Plots in base but not required to man due to vanilla water pump and fusion generator on site.

(SS2) Communication's Shack
(SS2) Caravaneer

(AAH) Rabbit Container
https://www.nexusmods.com/fallout4/mods/47848?tab=files

(JP) Old World Diner
(JP) Danger High Voltage
https://www.nexusmods.com/fallout4/mods/48618

(SH) Park House by Eldarth
https://www.nexusmods.com/fallout4/mods/50172

(TL) Junk, Machine, Organic and Rare Materials Industry plots
(TL) Cat Tower Plots
(TL) Tiny House
https://www.nexusmods.com/fallout4/mods/49424

(WV) Night Dribblets
(WV) Townhouse Metal Multi by Tinuvia
(WV) Caretaker's Tower
(WV) Gaslight Concoctions
(WV) Little House
(WV) Radioshack
(WV) Warchild's
(WV) Atom's Armory
https://www.nexusmods.com/fallout4/mods/48060


(VFX) Portable Plutonium
(VFX) Manhattan Project
(VFX) Beehives
https://www.nexusmods.com/fallout4/mods/47848

Tenpines Fort
Needs at least 6 to start (4 Industrial and 2 Agricultural)
1 Caravaneer, 1 Clinic, 1 Food Bar can be handled later for a total of 9 settlers.
Water and Power taken care off by vanilla FO4 placables.

(SS2) Caravaneer

(SH) Prime Meats
(SH) Park House
https://www.nexusmods.com/fallout4/mods/50172

(TL) Building, Mechanical, Organic and Rare Industrial Plots
(TL) Tiny House
https://www.nexusmods.com/fallout4/mods/49424

(WV) Caretaker's Tower
(WV) Gaslight Concoctions
(WV) Babylon Roof Garden
https://www.nexusmods.com/fallout4/mods/48060

Outpost Zimonja Fort

Needs at least 6 Settlers to start (4 Industry Plots and 2 Agriculture Plots)
1 Communication Plot, 1 Caravaneer Plot and 1 Clinic Plot are probably what you'd want to get next.
The 4 Martial Plots, 1 Power Plot and 1 Water Plot are optional.
Plot is meant to farm Happiness and Settlers

(SS2) Caravaneer

(SH) Park House
https://www.nexusmods.com/fallout4/mods/50172

(TL) Building, Mechanical, Organic and Rare Industries
(TL) Bathtub Mutfruit
(TL) Deathclaw Nest
(TL) Tiny House
https://www.nexusmods.com/fallout4/mods/49424

(WV) First Aid
(WV) Power Tower
(WV) Night Dribblets
https://www.nexusmods.com/fallout4/mods/48060

(VFX) Portable Communication
https://www.nexusmods.com/fallout4/mods/47848

Sunshine Tidings Co-op Fort

Meant to be a Food Farm for my Survival Run
Ran by 15 Settlers
Power and Water needs taken care of with Non Plot units
Has plenty of Heavy Machine Guns for Defense

SS2 Mutfruit Plantation x4
SS2 Caravaneer
SS2 Power Relay

(AAH) Rabbit, Chicken and Molerat Farms (3 Plots)
https://www.nexusmods.com/fallout4/mods/47848

(SH) Park House
https://www.nexusmods.com/fallout4/mods/50172

(TL) Tiny House
(TL) Industry Plots (Mechanical, Organic, Rare and Building)
https://www.nexusmods.com/fallout4/mods/49424

(WV) Gaslight Concoctions (Clinic Plot)
https://www.nexusmods.com/fallout4/mods/48060

Finch's Fort

Can fit 20 Settlers but you really just need around 10-15
2 Advanced Agriculture Plots (Can fit 10 Settlers)
2 Brahmin Plots
1 Communication Plot (inside the Finch Home)
1 Caravaneer
1 Power Relay
1 Clinic

(SS2) Comm's Room
(SS2) Caravaneer
(SS2) Power Relay
(SS2) Runner's High

(SH) Park House

(TL) Industrial Plots (Rare, Organic, Building and Machine)

(WV) Caretaker's Tower
(WV) Little House
(WV) Gaslight Concoctions
(VFX) Temple Garden

Taffington Boathouse Fort

(SS2) Comms Interior
(SS2) Medicine Man Interior
(SS2) Caravan Interior
(SS2) Power Relay Room Interior

(PRA) Nuclear Reactor Room Interior
https://www.nexusmods.com/fallout4/mods/48042

(JP) East Wasteland Tea Interior
https://www.nexusmods.com/fallout4/mods/48618

(JT2) Fish Farm
https://www.nexusmods.com/fallout4/mods/48271/

(WV) Home Sweet Home Interior
(WV) Nuclear Nellie
(WV) End Mess Hall
https://www.nexusmods.com/fallout4/mods/48060

(VT) Mirelurk Experiment (SS2 Superstructures)
https://www.nexusmods.com/fallout4/mods/47848

(VTT) Power Gym (Vault Tec Tools)
https://www.nexusmods.com/fallout4/mods/48700

(TL) Tiny House
(TL) Industry Plots (Mechanical, Organic, Rare and Building)
https://www.nexusmods.com/fallout4/mods/49424

Starlight Drive Mall

Needs 1 Settler for the Caravaneer and 2 Settlers for the Agricultural Plots
The rest (6 Commercial Plots and 1 Communication Plot) are optional, settlement is meant to be a shopping center.

(SS2) Caravaneer
(SS2) Communication

(JP) Old World Diner

(PRA) Pirate Bar

(SH) Park House

(WV) Little House
(WV) Winking Molerate
(WV) Gaslight Concoctions
(WV) Radical Armaments
(WV) Gunho Weapons
(WV) Caretaker's Tower

(VFX) Manhattan Project

Oberland Station

(SS2) Caravaneer
(SS2) Communication
(SS2) Bookstore
(SS2) Clinic

(SIMP) 2 Bonks
https://www.nexusmods.com/fallout4/mods/50552

(msBE) Dual Bunk
https://www.nexusmods.com/fallout4/mods/50362

(WV) Little House
(WV) Caretaker's Tower
(WV) END Mess Hall

(VFX) Building, Material, Organic and Rare

Egret Tours Marina

(SS2) Nightingale Hospital Interior
(SS2) Comms Interior
(SS2) Water Pumping System
(SS2) Power Relay Interior
(SS2) Caravaneer

(PRA) Fusion Reactor Interior

(JP) All Mixed Up

(JT2) Fish Farm

(SIMP) 2 Bonks Interior

(SH) Park House

(WV) Captain Crash Clinic Interior
(WV) Headhunter Interior
(WV) Nuclear Nellie Interior
(WV) Pit Stop Goods Interior

(VFX) Building, Organic, Mechanical and Rare Industrial Plots

Jamaica Plains

(SS2) Communications Interior
(SS2) Caravan Interior
(SS2) Nightingale Hospital Interior

(AAH) Molerat and Radroach Farm Interior

(SIMP) 2 Bonks Interior

(JP) High Volt Danger Power Relay
(JP) Old World Diner

(VFX) Plutonium Power

(WV) PER Chapel of Atom Interior
(WV) Winking Molerat

Somerville Place

I'm lazy now. I'm not putting all the plots I've used anymore, its the same stuff I've been using.

Can fit 20+ settlers
Meant to singlehandedly secure the power relay requirement for Commonwealth Rising Quest

Murkwater Construction Site (Water Plant)

I'm lazy now. I'm not putting all the plots I've used anymore, its the same stuff I've been using.

Meant to singlehandedly secure the water needs for HQ

Can fit 20+ settlers
5 Basic Water
5 Advanced Water
3 Hi Tech Water
6 Perception Recreation Plots
1 Caravaneer
1 Communications
1 Hospital
1 Advanced Power Plant
1 Power Relay
2 Basic Agriculture Plots