Fallout 4
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Exoclyps

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Exoclyps

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About this mod

Fixes the Slow Time effect for various mod if using Immersive Animation Framework.

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Immersive Animation Framework (IAF) - Slow Time

To prevent the "Slow Time" effect from starting before you've visually consumed the chem, IAF modifies the vanilla Slow Time effect script to do nothing and then uses a quest to apply the effect to the player. The problem here is that this only works for the vanilla chems using Slow Time. Any mod added chem that uses Slow Time will just not work.

What I did was that I made a custom script that mimics this effect and then applied it to various mod added chems. This requires direct patching, but does fix the issue.

To see currently supported mods, check the requirements tab.

Credits
GloriousWarrior et al for creating Immersive Animation Framework.