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shazbot9ee3

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shazbot9ee3

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About this mod

Spectacle Four is a simple, single-level, story-driven SS2 city plan that chronicles the reemergence of Vault-Tec; led by a shadowy figure driven by possibility, fueled by experimentation, full of promises and empowered via “partnership” with a tiny settlement on Spectacle Island.

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Lore:
Vault-Tec is back; led by a shadowy figure driven by possibility, fueled by experimentation, full of promises and empowered via “partnership” with a tiny settlement on Spectacle Island.

"An interview with [redacted], original member of the Four" – Vault-Tec archive scrap: 
No, no it didn’t start that way.  Long before we settled the island, long before hope, we were just a group of bygone scavvers and wastelanders banded together, determined to survive – heck, we had grown to more than a dozen.  Together, we were strong. Together, we prospered.  And, finally, we became targets.  

When the attack came, it was overwhelming.  Six of us escaped into the treacherous waters that night and made our way to the island. Of course, back then, the island had its own dangers and by the following morning we were four – mirelurks, rads, raiders, all exacted a toll. 

It took some time for us to get back on our feet but, get back on our feet, we did.  Assuming our size, as much as our prosperity, made us the juicy, irresistible target we had become, we reverted to old ways and decided to remain a small group, secluded.  With all the island's resources at our disposal and a string of successful night raids into Boston, it wasn’t long before we had a very comfortable little settlement for four, wanting for nothing.

That’s the genesis, the beginning… our seclusion, our success, that opened the door.  The rest is, as they say, history.”

"Surface Now Initiative finds ideal location!" – Vault-Tec archive footage:






[Video placeholder - VT Investor Pitch / tour of restricted area - coming soon]

Technical Overview and Description:
Spectacle Four is a compact city plan that occupies a small portion of the northern shoreline and, when fully built, should be under the
vanilla build limit.  It provides:

  • Jobs and housing for 14 settlers plus a mayor
  • Lots of story driven built-in power, water, defense, and junk storage 

The mod includes two plans: a level 1 start and a level 3 start –the central/core 2x2 residential starts at level 3 with both plans.  Also, please note that due to the nature of the design, both plans really need the SS2 Starting Plots setting enabled.


Hard Requirements:


Soft Requirements + Highly Recommended:


Important Notes and Known Issues:

  • The plan does not include a martial training plot, so you’ll need to bring/create your own ‘enforcer’ for the advanced martial plot
  • The island has a vanilla sleeping bag on the south-side, under a tent that is not accounted for by the plan.
  • The plan duplicates the power panel in the wrecked ship and one or more power connectors near it.  I could not identify the root cause.  You can either disable the duplicate (the one prefaced with ff) via the console, or just ignore it. 
  • The most reliable (and tested) plan installation location is on the hill just south of the Vaults’ ultimate location – reference mod images.
  • All four of the 1x1 residential plots need to be refreshed after installation of the plan is complete, and likely after each subsequent upgrade.
  • The plan does not meet the Number of Homes requirement for Commercial plots.  I personally prefer either ‘off’ or ‘population’ for my playthroughs.
  • There are two assignable markers (guard and a bar) in the restricted area that were used for filming but are not expected to
    be used.

Anticipated/Recommended SS2 Settings:

  • City Building/Bypass Locks: ON
  • City Building/Cinematic Mode: OFF (it might be OK if left ON)
  • City Building/Designer’s Choice: ON
  • City Building/Starting Plot Levels: ON
  • Immersion/Commercial requirement: Off or population

Main Features:

  • Built-In Utilities providing 200 power and 60 water – the power comes from the electrical connectors attached to the wall in the utility room on the second deck (i.e., the restricted area), 60 water comes from the tanks in the same room.
  • Turrets providing 72 vanilla defense - plenty to cover initial settlement startup UNLESS you have the Junk Storage requires defense option enabled and could be expensive if you have non-Plot maintenance costs enabled.
  • Junk Storage for 32k worth of resources – the containers are in the 02-level maintenance room.

Plot Distribution:

Agricultural – 3 interior plots (2 Basic, 1 Advanced)
  • [WV] Happy Meadow Farm ~ Wasteland Venturers ~ 01 Level, Maintenance Room ~ Interior, Basic Farm
  • [WV] Happy Forest Farm ~ Wasteland Venturers ~ 01 Level, Maintenance Room ~ Interior, Basic Farm
  • [VTT] Vault Hydroponics ~ Vault-Tec Tools ~ 02 Level, Weather Deck ~ Interior, Advanced Farm

Commercial -- 2 interior plots

Industrial – 3 1x1 plots (basic materials gathering)
  • [VFX] Compact Industrial - Building Materials ~ SS2 Superstructures ~ Third Deck / Boat Deck ~ 1x1 building materials gathering
  • [VFX] Compact Industrial - Organic ~ SS2 Superstructures ~ Third Deck / Boat Deck ~ 1x1 organic materials gathering
  • [VFX] Compact Industrial - Machine Parts ~ SS2 Superstructures ~ Third Deck / Boat Deck ~ 1x1 machine parts gathering

Martial – 3 interior plots (2 Basic, 1 Advanced)
  • [VTT] Vault Holding Cell ~Vault-Tec Tools ~ 01Level, Maintenance Room ~ Interior, basic defense
  • [VTT] Gear Door ~ Vault-Tec Tools ~ Main Deck entrance ~ Interior/Special, advanced defense
  • [JT2] Armory ~ Junk Town 2~ Second Deck / Lower Deck (restricted area) ~ Interior, basic defense

Municipal – 3 interior plots
  • [VTT] Expandable Restroom ~ Vault-Tec Tools ~ Main Deck ~ Interior, sanitation
  • [IC] Scav Team Dispatcher ~ SS2 Superstructures ~ 01 Level, Maintenance Room ~ Interior, caravan services
  • [SS2] Interior Revenue Service ~ SS2 ~ Second Deck / Lower Deck (restricted area) ~ Interior, tax collection

Recreational – 5 interior plots
  • [VTT] Power Gym ~ Vault-Tec Tools ~ Main Deck ~ Interior, endurance training
  • [JT2] Laundry ~ Junk Town 2 ~ Second Deck / Employee Lounge ~ Interior, relaxation
  • [JT2] Lounge ~ Junk Town 2 ~ Second Deck / Employee Lounge ~ Interior, relaxation
  • [JT2] Kitchen ~ Junk Town 2 ~ Second Deck / Employee Lounge ~ Interior, relaxation
  • [WV] Beans & Books ~ Wasteland Venturers ~ Second Deck / Employee Lounge ~ Interior, relaxation

Residential – 6 plots (1 2x2, 4 1x1, 1 Interior)
  • [SS2] Skyline Apartments ~ SS2 ~ Main Deck ~2x2, 4-person
  • [VTT] Vault Lounger ~ Vault-Tec Tools ~ Main Deck / Overseers Office~ Interior, single
  • [msBE] Single Bunk Bed – Right ~ Bare Essentials ~ 01 Level, Maintenance Room ~ 1x1, 2-person
  • [msBE] Single Bunk Bed – Left ~ Bare Essentials ~ 01 Level, Maintenance Room ~ 1x1, 2-person
  • [msBE] Single Bunk Bed – Right ~ Bare Essentials ~ Second Deck / Bunk Room ~ 1x1, 2-person
  • [msBE] Single Bunk Bed – Left ~ Bare Essentials ~ Second Deck / Bunk Room ~ 1x1, 2-person


Developers Notes:

This project started as a harmless poke at Fallout 4 NPC pathing with the hope that I could tease out a giggle or two with a simple video that cost me a dozen or so hours of labor. Well, months later with hundreds of hours dumped into design, testing, filming, editing, trashing it all, restarting, getting stuck, putting it away and picking it back up again, I realized it would take at least another few months to achieve any level of polish (scripts, voice acting, reshoots and editing…) and was about ready to trash the whole thing for the final time when it occurred to me that, with a few simple modifications, a sharable City Plan could be extracted from the project.  And, so, here we are.

I believe the City Plan itself is in good shape, for an initial release anyway, whereas all the lore material is, at best, a rough draft.  My current plan is to release two more videos, in rough draft form, that provide a bit more backstory and framework for future development.  After that, I’ll add polish if there’s interest and as time allows.