Fallout 4

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Tarkh

Uploaded by

tarkh23

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About this mod

After the Minutemen Reborn and the CPD were established there was a need to have a place where those who misbehaved were sent to atone for their crimes! At least those who had the potential to be redeemed!

Those were the times when the new Commonwealth Correctional Facility was created!

Requirements
Permissions and credits



Read, please!

I made this settlement with specific plot types so make sure you have Designers Choice ON along with the Addon packs I have used! (You can find the list and links at the end)
Increase your Build limit at the workbench by 800%! (go to the workbench »hit space» Configure build limits)


Overview

After the Minutemen Reborn and the CPD were established there was a need to have a place where those who misbehaved were sent to atone for their crimes! At least those who had the potential to be redeemed!

Those were the times when the new Commonwealth Correctional Facility was created!

The location was chosen due to the fertile grounds and water abundance.
The prisoners could this way atone for their time serving, by producing
food to help the commonwealth!

Infrastructures were created and the Commonwealth Correctional Facility was officially inaugurated!

What the Minutemen and the CPD didn't know was there was a 3rd faction pulling the strings from the shadows and using it as their playground and testing area!



The Player Home
Located in the back it has all you will need to spend your time there if you wish!

It supports up to - 36 Settlers
7 Agricultural (1 is a triple occupant), 4 Municipal, 4 Commercial, 2 Martial
5 Recreational and training (AGI, END)
1 Industrial
12 Residential + beds




ISSUES - Please Read!

You will have to manually scrap the beds from the main building with place anywhere
(press the insert key while in building mode to activate the extra scraping option)


Defense and Junk Storage

Junk Storage has a defense requirement - however, any city plans not set to
Full Involvement setting will still upgrade.  Large city plans with a
lot of objects require a heap of junk storage. 
This plan does not cover the junk storage defense requirements (I didn't want to spam lots of martial plots).
I suggest you turn OFF the "Junk Storage Requires Defense" setting in SS2
options when you start and upgrade the plan, and then turn it back ON
(if you want). 
This setting only affects junk storage placed at that time, turning it back will not change those junk storage containers
placed when it was OFF. 

Unpowered plots and power grid

When the city upgrades there's a chance the script load will cause some
plots to not register the radial power nearby.  If you do encounter a
a plot that is unpowered, usually it just requires you to enter workshop
mode, pick up, and [TAB] release a nearby power pole and the plot should
be powered.


Optional Files

If you can't wait through the city growth process I have included an
optional file with level  3 as a separate layout you can build
through the workbench layout menu.


ADD-ON's Used (They are required or else you will end with some out of place items from other plots)
I have designed the settlement with the specific plots chosen so please use the addons I mention under
You may need to refresh the 1x1 Residential plots as sometimes they hang and don’t spawn the plot items!

Sim Settlements 2 - Ruined Homes and Gardens 2.0
Wasteland Venturers Sim Settlements 2 Addon Pack
SimHomestead 2 - A SimSettlements 2 addon
Sim Settlements 2 - Apocalyptic Additions Addon Pack
SS2 Addon - Bare Essentials



Hope you all enjoy the City plan or the Layout,
Have a great playthrough