Fallout 4

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  1. Tinuvia
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    Version 1.5.2
    adds some SS2 Chapter 3 compatible building plan variants and some bug fixes. 

    Adds new Chapter 3 tags for 3 building plans

    • Watchtower: TurretTower 1x1, Citadel 2x2
    • Prison: The Slam

    Adds chapter 3 variants for 6 building plans

    • Armory: Sierra Army Depot Interior
    • Battlefield scavengers: Front Line Scroungers Interior
    • Field Medic: Band Aid Ward Interior
    • Messhall: Bang Bang Canteen Interior
    • Recruitment center: Headhunter Interior
    • Training Yard: Leg Day Interior

    Renames 2 building plans
    To avoid confusing the new chapter 3 building classes with the building plans

    • interior "Messhall" is now called "Communal Dining"
    • interior "Field Hospital" is called "Makeshift hospital"

    Various Bug fixes


    • Replaced some meshes that were moved from SS2 to Extended to make room for chapter 3 on xbox (these would not have caused crashes, just invisible objects).
    • Fixes wrong mesh path for some decorations in the CoA buildingplan skins
    • Fixes the missing walls in the 2x2 multi-residential Townhouse Stone  (at level 3)
    • Fixes the bed in Harman Kardan (was mistakenly set as Player Bed)
    • Removes the extra sleeping bag in L1 Van House

    Hope you enjoy playing!
  2. rhnkygszz
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    can you post the locations of the ice cream recipe magazines please?
    1. Tinuvia
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      Hi! I'd forgotten where we hid them so had to look it up I've put them in spoilers in the description page, right above the Credits at the bottom. 

      Have you had any problems getting the ice cream quest and machine to work? I had someone report a bug but couldn't replicate it.
    2. rhnkygszz
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      thank you so much! I've been using the mod and it's great. can I ask, is the magazine printing press also from this mod?
    3. rhnkygszz
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      well no, the ice cream machine is working well for me. I don't remember if I got any quest at all though
    4. Tinuvia
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      The building plan which has a magazine printer that unlocks new magazines is in the core SS2 mod - one of the industrial 2x2, if that's the one you mean. We do have an interior building plan with a printing press, but it's only decorative.

      Glad the ice cream machine is working! There's a prompt to fix it when you first build the plot. It asks you if you have one of two specific skills (which you probably had since you didn't get the quest), and if you have no skills you get a mini-quest to pick up spare parts in a nearby industrial location.
  3. ArcticWolf329
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    I am having an issue where this mod causes Fo4 to load indefinitely upon attempting to load a save.  I was wondering if there are any tips for how one should set up the load order, or if something else can be done in order to avoid this happening to this current mod and with other large SS2 packs.  Thank you.
    1. Tinuvia
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      The infinite loading is usually because you have reached the script data limit. The mod Baka Scrap heap increases the limit and lets you load in to the game (I think Buffout 4 might also increase the script data limit but I’m unsure, you may have to google it). 

      You might otherwise try to disable some city plans that you aren’t using, since they usually add lots of script data in the properties for placement of items. This would invalidate any save that had the plans already in them, though.
    2. ArcticWolf329
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      Thank you, one quick question, does Baka Scrap Heap or Buffout 4 need Microsoft Visual C++ to work?  Or could I just download it onto Vortex and have it work out of the gate. 
  4. Skywise001
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    Could you pretty please tweak the End Wall Workshop so you can walk under the stairs?  Id really love to use that side part as an entry into another plot :D
    1. Tinuvia
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      Maybe! I’ll see how much tweaking it would require - it might take quite a while since we’re not working actively much on this mod now.
    2. Skywise001
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      Awesome!  Im looking into making some plots - Kinggath has a big plot making contest Marc 8th :D
    3. Tinuvia
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      Great Good luck with the plot making! 
  5. EmperorVukodlak
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    Stupid question, but why is "Couch Dreams" making a dirty mattress on the floor and not a couch.
    1. Tinuvia
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      Dreaming of a couch
    2. EmperorVukodlak
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      What does that even mean? I remember using the old version of this mod on the original sim settlements and it made a couch for a bed. Was it some other mod that added a interior residential plot that used a couch for a bed.
    3. Tinuvia
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      L1: mattress
      L2: couch
      L3: couch with decorations

      The whole point of the plots is that they start simple/poor and evolve
    4. EmperorVukodlak
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      Thank you for answering my question, I had to go through and refresh about four plots because despite being level 2 they were still  mattresses. And well the point of plots IS for them to upgrade, I can't think of a good reason for one called couch not to start with a couch.
    5. Myrmarachne
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      Hi!
      There is a short story behind many of the named plots ("Armored wall?" Well, ok, not all of them). So, why Couch Dreams? Because you wander around in the wasteland with nothing, and sleep on the ground. Then you dream small dreams of what would make you happy- a simple couch would be like a mansion to you- but it is unattainable at first, with the bullet dodgeing and the eating of radiated rats and f*ck all, so what you get is a dirty mattress. And on that mattress you keep dreaming.. of that elusive couch. It is quite poetic really, the way two simple words can evoke a full story of hardship if one stops to think about it, but like most poetry some of the magic disappear when you have to spell out the meaning to someone who A: Hates poetry or B: Is incapable of understanding it. Now that I am writing this snooty post I realize there could be a third option, you could C: Think that the title works more like an advertisment for faboulous couches and suddenly I understand the frustration and regret in choosing this particular plot, for hey, that is like ordering a Big Mac and the waiter brings you a dead seagull, saying that if you return enough times you might get a Big Mac some day.
      Good reasons? I don´t know if we need one. I know Tinuvia likes them, personally I find them constraining.
      Cheers mate!
  6. idoldagot
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    How can I unlock Advanced Farm 3x3 - "Farmer's Glue"? I only have "Universal Library Coffee" in building plans. I also checked Spreadsheet and there is no requirements for "Farmer's Glue".
    1. Tinuvia
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      I can’t see the spreadsheet on the phone, but Farmer’s Glue unlocks after “Taking Point” (I think the quest is called? When you unlock Tenpines Bluff as a settlement for Preston by cleaning out Corvega). One player had problems with it unlocking due to some vanilla bug not setting that quest as finished - you should be able to find the console commands to check for this and solve it if you search for Farmer’s Glue in this thread (go to the forum version, that is searchable).
  7. amfazand
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    Hi there and happy New Year!

    First I want to say thank you for this mod, It's a must have for me! I do have a question and it just may be my load order but I'm getting this weird texture(?) issue from the polarity bar plot. Attached is a picture of the issue. Just wondering if you are anyone else has had this happen. I haven't seen this occur on any other plots from this mod.

    
    1. ZXCCURSEDBRFF
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      same, did u fix it?
    2. ZXCCURSEDBRFF
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      Author help
    3. Tinuvia
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      I haven’t seen this happen when playtesting, which usually means a mod conflict (since I generally play vanilla when testing) ie another mod makes changes to a mesh this mod uses. But it could also be an issue with changes in the core SS2 mod due to making space for Xbox players. I’ve set it on the list for us to look at, when we get the time. 
  8. paperninja
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    This mod appears to work with Fallout 4 VR, despite the most recent patch requirement.  I logged in and was able to convert one of my plots to Gravedigger, we'll see.
    1. Tinuvia
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      Great! Hope it keeps working in VR
  9. ravayen
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    Is there a way to edit pickle ricks in xedit?, i really feel like it should have more than 1 occupant being as big as it is but i cant find "imaxoccupants" anywhere in it's entries for some reason.
    Also it it spawns 2 doors instead of 1 at the back entrance for some reason.
    1. Tinuvia
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      It’s a really easy fix in xEdit and I’ve been meaning to post a screenshot but I never get around to it. It’s a setting in the weapon form of each level of the building plan. If you want to dig deeper on your own, the tutorials on the SS2 wiki page for Addon creation should help. 

      ill put it on our list of fixes/QoL stuff!
    2. ravayen
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      Thnx for the reply, yeh i gave the guide a quick read but couldn't figure out how to add it in xedit (only modify if it already exists), i'll give it another look.
  10. Krtas
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    Dumb question incoming:
    How do the wall plots work? If I wanted to e.g. run the advanced walls around the settlement, would I have to build a boatload of advanced martial plots and/or the wall style residential plots to make the perimeter?
    I haven't dabbled with the wall plots just quite yet but I sure would love to have the advanced walls as a standalone buildable to fill the gaps, for example for tight places where multi-settler residential plots are more preferable to single resident ones, without having to have a load of agility trained settlers.
    Perhaps like a small optional independent plugin?
    1. Tinuvia
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      Huh, that’s actually not an unreasonable request :) maybe if we have time during the holidays.
    2. Krtas
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      Oh wow, thank you for taking my rant into consideration, I honestly wasn't expecting that!
      If it happens I'll be happy as a flea at a dog show, but if not, no biggie :) Enjoy the upcoming holidays, may they be as happy and peaceful as can be...
    3. Skywise001
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      Ive been using your plots and run into the same problem.  My thought was to add build items to the props section that are just the basic wall like the residential has.  Because I love your walls but right now their so unique its hard to blend them into a build. 
  11. thetruth86
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    I'm having an issue with the 3x3 plots (farms and powells family residence are what I've built so far), settlers can't interact with them and just end up standing still (night and day) until I reassign them to 2x2s or smaller. The issue with the farms happens in all settlements.
    1. Tinuvia
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      They are all properly navmeshed so there shouldn’t be any difference with the 3x3 vs the 2x2. Does it happen with all 3x3s? Ie from the core SS2 also? Navmesh can be wonky, and I guess the size of the 3x3 makes it more complicated.