About this mod
City starts as a modest settlement for 6 settlers at level 0 and upgrades to accommodate up to 24 settlers.
- Requirements
- Permissions and credits
Introduction
This is from my WSFW SS2 Random Layouts made into a leveled city plan.
Requirements
I listed all Add-On packs that I used in the requirements. Some of them you can get by without, but you are really going to need the following 3 add-on packs. I used a lot of 1x1 and multi-family plots from them.
- Sim Settlements 2 - Pra's Random Addon 2
- Sim Settlements 2 - So I Made Plans Addon Pack
- Sim Settlements 2 - Tiny Living
Scrapping
Scrap the Guard Tower manually or you will get settlers levitating where it used to be. I actually removed it from the plugin, so you are forced to scrap it manually.
Build Limit
Increase the build limit to 200% by going to the workbench, select Manage (Space by default) > Configure Build Limits > Increase by 100%.
Optional Tweaks Plugin (None of the disabled references are part of precombines)
- ESL flagged ESP so it won't take up a space in your load order.
- Disables the black wire splines so you aren't walking through them since the city plan builds high.
- Disables the dead bodies, chain and hooks outside of the gate. Yes, it's called Hangman's Alley, but I assure you that the first thing settlers would do is remove dead bodies. And if not, I don't think you really want them as settlers.
- Increases the build height from 738 to 1500.
- Disables a few pieces of rubble.
- Disables the Hammer markers.
Stats
The stats listed below assume that you have all addons installed and are using Designer's Choice so that all plots will use the same building plan selected when the layouts were exported. The numbers are approximate, especially defense as I had unassigned plots and guard towers.
Level 0
(3) 1x1 Residential
(1) Int Residential
(1) Int Commercial
(1) 1x1 Agricultural
Misc:
(4) Heavy Machine Gun Turrets
(1) City Planner's Desk
(3) Water Pumps
(1) Small Generator
(1) Recruitment Beacon
Stats:
People: 6
Food: 6
Water: 6
Power: 3
Defense: 32
Beds: 6
Level 1
(3) 1x1 Residential
(2) Int Residential
(1) 1x1 Agricultural
(2) 1x1 Commercial
(1) Int Commercial
(1) Int Martial
Misc:
(4) Heavy Machine Gun Turrets
(1) City Planner's Desk
(3) Water Pumps
(1) Small Generator
(1) Recruitment Beacon
Stats:
People: 9
Food: 9
Water: 9
Power: 3
Defense: 32
Beds: 9
Level 2
(3) 1x1 Residential
(4) Int Residential
(1) 1x1 Industrial
(1) 2x2 Agricultural (Advanced Farm)
(2) 1x1 Commercial
(1) Int Commercial
(1) 1x1 Recreational
(1) 1x1 Municipal (Sanitation)
(1) Int Martial
Misc:
(6) Heavy Machine Gun Turrets
(1) City Planner's Desk
(4) Water Pumps
(1) Powered Water Pump
(1) Large Generator
(1) Recruitment Beacon
Stats:
People: 16
Food: 17
Water: 25
Power: 10
Defense: 62
Beds: 16
Level 3
(4) 1x1 Residential
(4) Int Residential
(1) 1x1 Industrial
(1) 2x2 Agricultural (Advanced Farm)
(2) 1x1 Commercial
(1) Int Commercial
(1) Int Recreational
(1) 1x1 Recreational
(1) 1x1 Municipal (Sanitation)
(2) Int Municipal (Caravan & Hospital)
(1) Int Martial
Misc:
(11) Heavy Machine Gun Turrets
(1) City Planner's Desk
(4) Water Pumps
(1) Powered Water Pump
(1) Fusion Generator
(1) Recruitment Beacon
Stats:
People: 24
Food: 27
Water: 25
Power: 100
Defense: 114
Beds: 24
My Other City Plans
Starlight Trade Hub And Theater