Fallout 4

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Aurelianis

Uploaded by

Aurelianis

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About this mod

City starts as a modest settlement for 6 settlers at level 0 and upgrades to accommodate up to 24 settlers.

Requirements
Permissions and credits
Hangman's Alley SS2 City Plan

Introduction
This is from my WSFW SS2 Random Layouts made into a leveled city plan.

Requirements
I listed all Add-On packs that I used in the requirements. Some of them you can get by without, but you are really going to need the following 3 add-on packs. I used a lot of 1x1 and multi-family plots from them.

Scrapping
Scrap the Guard Tower manually or you will get settlers levitating where it used to be. I actually removed it from the plugin, so you are forced to scrap it manually.

Build Limit
Increase the build limit to 200% by going to the workbench, select Manage (Space by default) > Configure Build Limits > Increase by 100%.

Optional Tweaks Plugin (None of the disabled references are part of precombines)
  • ESL flagged ESP so it won't take up a space in your load order.
  • Disables the black wire splines so you aren't walking through them since the city plan builds high.
  • Disables the dead bodies, chain and hooks outside of the gate. Yes, it's called Hangman's Alley, but I assure you that the first thing settlers would do is remove dead bodies. And if not, I don't think you really want them as settlers.
  • Increases the build height from 738 to 1500.
  • Disables a few pieces of rubble.
  • Disables the Hammer markers.

Stats
The stats listed below assume that you have all addons installed and are using Designer's Choice so that all plots will use the same building plan selected when the layouts were exported. The numbers are approximate, especially defense as I had unassigned plots and guard towers.

Level 0
Spoiler:  
Show
Plots (All Level 1):
(3) 1x1 Residential
(1) Int Residential
(1) Int Commercial
(1) 1x1 Agricultural

Misc:
(4) Heavy Machine Gun Turrets
(1) City Planner's Desk
(3) Water Pumps
(1) Small Generator
(1) Recruitment Beacon

Stats:
People: 6
Food: 6
Water: 6
Power: 3
Defense: 32
Beds: 6

Level 1
Spoiler:  
Show
Plots (A mix of Level 1 & Level 2):
(3) 1x1 Residential
(2) Int Residential
(1) 1x1 Agricultural
(2) 1x1 Commercial
(1) Int Commercial
(1) Int Martial

Misc:
(4) Heavy Machine Gun Turrets
(1) City Planner's Desk
(3) Water Pumps
(1) Small Generator
(1) Recruitment Beacon

Stats:
People: 9
Food: 9
Water: 9
Power: 3
Defense: 32
Beds: 9

Level 2
Spoiler:  
Show
Plots (All Level 2 with 1 Residential at Level 3):
(3) 1x1 Residential
(4) Int Residential
(1) 1x1 Industrial
(1) 2x2 Agricultural (Advanced Farm)
(2) 1x1 Commercial
(1) Int Commercial
(1) 1x1 Recreational
(1) 1x1 Municipal (Sanitation)
(1) Int Martial

Misc:
(6) Heavy Machine Gun Turrets
(1) City Planner's Desk
(4) Water Pumps
(1) Powered Water Pump
(1) Large Generator
(1) Recruitment Beacon

Stats:
People: 16
Food: 17
Water: 25
Power: 10
Defense: 62
Beds: 16

Level 3
Spoiler:  
Show
Plots (All Level 3):
(4) 1x1 Residential
(4) Int Residential
(1) 1x1 Industrial
(1) 2x2 Agricultural (Advanced Farm)
(2) 1x1 Commercial
(1) Int Commercial
(1) Int Recreational
(1) 1x1 Recreational
(1) 1x1 Municipal (Sanitation)
(2) Int Municipal (Caravan & Hospital)
(1) Int Martial

Misc:
(11) Heavy Machine Gun Turrets
(1) City Planner's Desk
(4) Water Pumps
(1) Powered Water Pump
(1) Fusion Generator
(1) Recruitment Beacon

Stats:
People: 24
Food: 27
Water: 25
Power: 100
Defense: 114
Beds: 24


My Other City Plans
Starlight Trade Hub And Theater