About this mod
Rethinking Radiant Quest Reward.
Introduce a unique point system called Radiant Quest Point System to the Skyrim. You can balance your motivation for Radiant Quests.
- Requirements
- Permissions and credits
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Translations
- Russian
- Changelogs
However, I personally felt that the existing mods gave too many Perk points.
e.g. one Perk point for just defeating one bandit chief.
Especially if you are using vanilla plus style perk tree mods (Vokrii - Minimalistic Perks of Skyrim, Adamant - A Perk Overhaul, etc.), introducing mods that directly gain perk points will obviously result in excessive perk acquisition.
The pattern I have fallen into in the past is as follows :
- Introduce multiple mods to increase the chance of getting park points
- Need huge perk tree mods to match the number of perk points gained (e.g. mods that combine multiple perk trees)
- Players get too strong of a character as a result of being enhanced with multiple perks.
- Introduce a mod to strengthen enemies & increase their appearance to match the player's strength.
I came up with the idea of improving this vicious cycle while maintaining motivation for radiant quests.
However, my initial thought was to produce a completely different mod.
I was considering Patch to subdivide the existing park tree mod.
The idea is to expand a 2-tier park to a 5-tier park, but to limit the rate of increase in each value so as not to overpower it.
e.g. 25/50% >>> 10/20/30/40/50%
The idea was to increase the total number of parks to mitigate against players becoming too strong.
However, this is not a fundamental solution, and I also thought it would be impractical because it would take a lot of time and effort to produce the patch.
The existing mods Smart Training Tweaked SE and ESO Skyshards made me aware of this.
I finally realized that the minimum unit of Quest Reward is 1 perk point, which was the problem in the first place.
The result is the Radiant Quest Point System (RQPS).
The function of the mod is very simple.
As you complete Repeatable Radiant Quests, you accumulate Radiant Quest Points (RQP), and when you reach a certain number, you finally get 1 perk point.
You can keep your motivation for Radiant Quests.
By default, you get 1 park point for every 10 RQPs accumulated. (Can be changed in the range of 1-100 at MCM)
The RQP earned can also be set differently for each quest type. (Default is set between 1-3, but can be changed in MCM as well)
For example, dragon extermination earns 3 RQPs by default, so if you kill 3 dragons, you will earn 9 RQPs.
The remaining 1 RQP may be earned by slaying the dragon to get 3 RQPs, but the extra fraction will be lost when obtaining park points, so you may earn RQP separately through delivery quests to get 10 RQPs.
I have added the function to set the correction value in the version 1.5 update.
This is an option that increases the amount of requirements for the next RQP each time a Perk Point is earned.
For example, if this value is set to 1 and the requirement is 10 RQPs,
The requirement to earn Perk Points increases: 11 the first time, 12 the second time, 13 the third time, and so on.
Find your own best balance depending on the park tree mod and other mods you have installed.
For the technical content of this mod
The mod uses MAGIC EFFECT RECORDS to check the progress of each quest.
Since each vanilla quest has a different quest stage structure, I present MISSIVES as a simple example.
The quest stages for each MISSIVES are as follows:
- Stage 40 - Do what is necessary to complete the quest. (Obtain necessary items, defeat the target, etc.)
- Stage 100 - The quest is completed. (succeed)
- Stage 105 - The quest is failed. (throw away missives instructions, expiration date has passed, death of the npc to be guarded, etc.)
- Stage 110 - Shut down the quest.
What is being done in the magic effet record is:When the quest ends (110), I am instructing the player to give RQP to the player if the quest is completed (100), not if the quest failed (105).
The process of how many RQP points will be awarded is also done at this time.Since this process alone would result in an infinite loop, I have turned on the flag "given RQP by this quest".
I then reset that turned on flag when the player reaches quest stage 40, so that the player can get RQP no matter how many times he completes the same quest.
If you did not receive RQP when you completed your quest, it is possible that my conditions were set incorrectly. (The same applies if you failed the quest but received it.)
In that case, it would be great if you could tell me which quest you didn't get.Please go back to your pre-clear save data once, and let me know, so I can use the command showquesttargets in the console to see the id of the currently active quest.
However, if you wish to update the game mid-game, I would suggest completing the repeat quests you received prior to installation.
RQP is granted upon completion of the quest, but it is flagged as completed so that it will not be granted infinitely many times.
This process is sufficient for a one-time quest.
To accommodate repeated quests, we need to reset the flag that the quest was completed when the same quest is received again.
I am resetting this quest flag in the middle of a quest.
In other words, the only disadvantage of installing during the process is that you may not receive RQP upon completion of your quest.
When updating The Vigilant and Glenmorill patches, some variables may be strange.
If this happens, uninstall the patch once, try cleaning the saved data using Resaver (included with FallrimTools).
Currently, only the "Repeatable" Radiant Quests are Applicable.
Bounty
Forsworn
Giant
Dragon
Companions
Animal Extermination
Animal Pelt Collection
Hired Muscle
Trouble in Skyrim
Family Heirloom
Escaped Criminal
Rescue Mission
Striking the Heart
Stealing Plans
Retrieval
Totems of Hircine Purely
Dragon Seekers
Winterhold Collage
Out of Balance
Enchanting Pick-Up
Restocking Soul Gems
Filling Soul Gems
Fetch me that Book!
Shalidor's Insights
Aftershock
The following mods will only work if Cutting Room Floor is installed.
Rogue Wizard
Research Thief
Thieves Guild
The Fishing Job
The Sweep Job
The Burglary Job
The Heist Job
The Numbers Job
The Bedlam Job
Dark Brotherhood
Dawnguard
Cleansing Light
Preemptive Strike
Hunting the Monster
Ancient Technology
Rescue
A Jarl's Justice
Lost Relic
Volhakir
Culling the Beast
Deceiving the Herd
Protecting the Bloodline
Ancient Power
The Gift
New Allegiances
Rings of Blood Magic
Amulets of Night Power
Dragonborn
Heart Stones
The number of points you receive for each Quest Type can be changed at MCM.
Courier Quests
Vanilla: Out of Balance (MGR02)
Missives: Courier Letter, Potion & Weapon
Sidequest of Skyrim: Delivery & Shipment
CourierMed : Default 1 Point
Vanilla: Enchanting Pick-Up (MGR10)
Missives: Courier Letter, Potion & Weapon
Sidequest of Skyrim: Temper
Notice Board: Item Delivery
Belethor's Sister - Quest: Fetch & Delivery
CourierHigh: Default 2 Points
Missives: Courier Letter, Potion & Weapon
Gather Quests
Missives: Gather Foods, Ingredients, Soul Gems & Ore
Sidequest of Skyrim: Gather & Shopping
Vigilant: Bounty:Book
Glenmoril: Sweet Roll,
GatherMed: Default 1 Point
Vanilla: Animal Pelt Collection (CR03)
Missives: Gather Ingredients, Soul Gems & Ore
Vigilant: Bounty:Daedric Relic & Bounty:Horn
Notice Board: Gather Ingredients & Pelts, Collect Blacksmithing Materials
Glenmoril: Cooking Recipe, Nutrient,
GatherHigh: Default 2 Points
Vanilla: Restocking Soul Gems (MGR11), Heart Stones (DLC2TTR2)
Cutting Room Floor: Filling Soul Gems
Missives: Gather Ingredients, Soul Gems & Ore
Notice Board: Book Collecting
Unslaad: Memento Collection
GatherVeryHigh: Default 2 Points
Missives: Gather Ore
Kill/Hunt Quests
Vanilla: Animal Extermination (CR01,CR02), Magic Anomaly (MGR30)
Missives: Kill Animal
Notice Board: Slay the Beast
Unslaad: Rogue Rat
Glenmoril: Beast, Chicken, Child Beast, Herma Cat,
KillHumanoid: Default 2 Points
Vanilla: Bandit (BQ01), Forsworn (BQ02), Criminal (CR07), Silver Hand (CR09), Dawnguard (DLC1RV03,DLC1RV01), Citizen (DBrecurring),
Cutting Room Floor: Rouge Wizard
Missives: Bandit,Forsworn, Thief, Fugitive, Riekring,
Notice Board: Bandit
Penitus Oculatus: Unfinished Business, House Cleaning, Paperwork, Inquisition, Troubleshoot
Vigilant: Summoner, Witch, Piper,Witch Hunter, Duplicate
Unslaad: Intruder
Glenmoril: Defector, Witch, Thalmor Agent, Rogue, Musketteer, Riot, Infected Person, Beast Citizen, Chick Trader, Outlander,
Listen: Contact-Kill
OBIS: Add to Notice Board and Missives bandits
Bounty Quests Redone: Bandit, Forsworn
Outlaws and Revolutionaries: Bounty (Aurelia), Drug Rival, Exploring New Places (Elisif, Sam)
Belethor's Sister - Quest: Bandit
Bjorn - Fully Voiced Follower: Bandit
KillCreature: Default 2 Points
Vanilla: Kiil Giant (BQ03)
Missives: Giant, Ogre
Notice Board: Giant
Vigilant: Radiance in the Dead
Notice Board: Slay the Undead
Unslaad: Ice Tree, Infected, Raging Pot
Glenmoril: Mushroom, PaleMonster, Boss Beast, Seeker, Mutant
Bounty Quests Redone: Giant
KillVampire: Default 2 Points
Vanilla: Dawnguard (DLC1RH01, DLC1RH02, DLC1RH03, DLC1RH04, DLC1RH07, DLC1RV02, DLC1RV04)
Missives: Track Vampire
Vigilant: Bounty:Vampire, Radiance in the Vampire
KillDragon: Default 3 Points
Vanilla: Kill Dragon (BQ04), Dragon Seekers (CR14)
Missives: Dragon
Notice Board: Dragon
Vigilant: Radiance in the Spawn
Unslaad: Dregs of Alduin
Glenmoril: Dragon
Bounty Quests Redone: Dragon
KillRandom: Default 2 Points
Vanilla: Trouble in Skyrim (CR05), Family Heirloom (CR06) - (Bandit, Draugr, Falmer, Forsworn, Giant, Hagraven, Spriggan, Vampire, and Warlock)
Notice Board: Help the Mercenary
Retrieve/Rescue Quests
Missives: Retrieve Wilderness
Unslaad: Amaranth Flower, Briarheart Brandy
Glenmoril: Iron Daggers
Outlaws and Revolutionaries: Enchanted Item, Spoils of War,
RetrieveDungeon: Default 2 Points
Vanilla: Stealing Plans (CR10), Retrieval (CR11), Totems of Hircine (CR12), Fetch me that Book! (MGR20, MGR20B), Ancient Technology (DLC1RH05), Lost Relic (DLC1RH08), Ancient Power (DLC1RV05), Rings of Blood Magic (DLC1RV08), Amulets of Night Power(DLC1RV09), Azra's Staffs (DLC2TTR7)
Missives: Retrieve Hideout & Ruins
Sidequest of Skyrim: Dungeon
Notice Board: Retrieve Item, Armor Retrieving, Dwemer Technology
Unslaad: Ember of Atmora, Picture Book, Rare Coin
Glenmoril: Tonal Code, Epitaph,
Seeking Out Stuff:
Outlaws and Revolutionaries: Word of Power, Skill Book, Dwarven Ruins, Dragon Priest's Lair
Rescue: Default 2 Points
Vanilla: Rescue (DLC1RH06), Rescue Mission (CR08)
Sidequest of Skyrim: Rescue
Vigilant: Bounty:Chick Trader
Notice Board: Rescue a Citizen
Unslaad: Lost Kanraetc
Glenmoril: Rescue Kanra
Immersive Wenches: Captured Wenches
Other Quests
Vanilla: The Gift (DLC1RV06), New Allegiances (DLC1RV07), etc
Steal & Pickpocket: Default 1 Point
Vanilla: Thieves Guild Jobs (TGRNT, TGRGF, TGRFO, TGRBE, TGRDU, TGRHC, TGRSL)
Cutting Room Floor: Research Thief
Glenmoril: Confidential Document
Outlaws and Revolutionaries: Skooma Removal
Persuasion & Brawl: Default 1 Point
Vanilla: Brawl Hired Muscle (CR04)
Notice Board: Investigation
Outlaws and Revolutionaries: Punish The Thieves Guild (Maven, Vex, Delvin, Anuriel, Bryjolf )
Cure: Default 1 Point
Vanilla: Purity (CR13), Rising at Dawn (VC01)
Quest for exceptional RQPS
Notice Board: Dwemer Technology, Book Collecting
Excluded Quests
Vanilla: Chop Wood, Fight! Fight!, Gather Wheat, Mine Ore, Quest all Beggars Have & Quest all Drunks Have
Notice Board: Discovery
This quest is excluded it because it is just a quest to reach a destination point. (I thought it was excessive, especially when used in conjunction with Experience, where you get experience as well as points.)
Also, Vanilla Favor Quests will not be supported.
The fact that I will support vanilla favor quests means that I will support virtually all vanilla misc quests.
If I were to try to be consistent with other mods, I would need a patch for every mod that has misc quests.
This is not what I want.
However, although it may seem contradictory, Sidequests of Skyrim has a patch available.
If only Repeatable Radiant Quests were targeted, it would be easier to be consistent with other mods since the number of targeted mods would be limited.
That said, I'm still working on it, so I may upload a patch depending on your feedback.
In completing the mod, I would like to thank the following mods and their authors.
Through them I learned a lot about the structure of mods and was able to complete my first mod.
I sought a way to not edit Quest records directly, and the final ESP plugin implementation was very similar in format to AndrealphusVIII's Quests Award Perk Points. Thanks so much.
As for counting points, I have learned from dylbill's Smart Training - Tweaked SE and Arthmoor's ESO Skyshards.
I have learned from IronDusk33's Missives, Smart Training - Tweaked SE, and ESO Skyshards on how to implement MCM.
And thanks to all modders and users.
Please Endorse their great work.
For Missives by IronDusk33
RQPS - Missives Patch, Compatible with version 2.03
For Missives - Worldspace Additions by AndrealphusVIII
RQPS - Solstheim Patch, RQPS - Falskaar Patch, RQPS - Wyrmstooth Patch, RQPS - Beyond Reach, RQPS - Heartland Patch, RQPS - Midwood Isle Patch & RQPS - Missives Northpoint Patch
For Falskaar by AlexanderJVelicky
RQPS - Missives - Falskaar Patch
AlexanderJVelicky is the author of Falskaar and presides over its files. This patch is not supported by AlexanderJVelicky in any way, shape or form, and is an independent mod with its own responsibilities and faults.
For Wyrmstooth by Jonx0r
RQPS - Missives - Wyrmstooth Patch
For Beyond Reach by razorkid
RQPS - Missives - Beyond Reach
For Beyond Skyrim Bruma by The Beyond Skyrim Cyrodiil Development Team
RQPS - Missives - Heartland Patch
For Midwood Isle by DdsLedg
RQPS - Missives - Midwood Isle Patch
For Northpoint SE by ionis
RQPS - Missives Northpoint Patch
For The Gray Cowl of Nocturnal SE by mannygt
RQPS - Missives Gray Cowl Patch
For Sidequests of Skyrim by wSkeever
RQPS - Sidequest of Skyrim Patch, Compatible with version 0.7.1
For Belethor's Sister - Quest by wSkeever
RQPS - Belethor's Sister Patch
For Penitus Oculatus by wSkeever
RQPS - Penitus Oculatus Patch
For VIGILANT SE by vicn
RQPS - Vigilant Patch, Compatible with version 1.6.2
VIGILANT has its own point system.
Therefore I have made it possible to adjust how it is combined with RQPS at MCM.
1. Vigilant's point conversion system on/off.
2. Adjustment of the number of requirement points (Default: 3, MOD: 1-100).
3. Currentry Vigilant's Points Value.
Also read the Sticky Post!
For Unslaad SE by vicn
RQPS - Unslaad Patch, Compatible with version 2.6.3
For GLENMORIL SE by vicn
RQPS - GLENMORIL Patch, Compatible with version 0.95.30
Glenmoril has its own point system.
Therefore I have made it possible to adjust how it is combined with RQPS at MCM.
1. Glenmoril's point conversion system on/off.
2. Adjustment of the number of requirement points (Default: 3, MOD: 1-100).
3. Currentry Glenmoril's Points Value.
Also read the Sticky Post!
For The Notice Board SE by mannygt
RQPS - Notice Board Patch
For Listen - Dark Brotherhood Radiant Quests
RQPS - Listen Patch, Compatible with version 1.0.1.
For Immersive Wenches SE by lordkoz
RQPS - Immersive Wenches Patch
For OBIS SE - NoticeBoard - Addon by Indigoblade
RQPS - OBIS NoticeBoard Addon Patch
OBIS SE - NoticeBoard - Addon.esp with ESL flag is included. The original ESP should be hidden or deleted. (It is not compatible with the regular ESP because the form ID is different.)
For OBIS SE - Missives - Addon by mokeine
RQPS - OBIS Missives Addon Patch
For OBIS SE - Missives - Headhunter - Addon by mokeine
RQPS - OBIS Missives HeadHunter Addon Patch
For Seeking Out Stuff - Immersive AddItemMenu Quests by wSkeever
RQPS - SeekingOutStuff Patch
For Bounty Quests Redone by digitalApple
RQPS - Bounty Quests Redone Patch (for Bounty Quests Redone - ESP-FE)
For Outlaws and Revolutionaries by Thuggysmurf SamCruel and Formado721
RQPS - Outlaws and Revolutionaries Patch
For Bjorn - Fully Voiced Follower by danghidini
RQPS - Bjorn Follower Patch
The following information is from a time when most users were using HDDs; SSDs have not experienced problems even when the total number of ESLs exceeded 3,000.
I don't think there is any advantage to bother using the merged version at this time.
Nothing could be infinite.
There is a limit to the number of ESLs that can be installed; theoretically, 4096 can be installed. In practice, however, it has been reported that defects occur in approximately 1,200 ESLs.
https://www.reddit.com/r/skyrimmods/comments/u1h9jv/ive_reached_2800_mods_never_do_that/
Note for those who want to merge on your own.[Spoiler]Use zEdit for merging, but be aware that Form IDs may be lost in the merging process unless the ESL flag is removed and set to ESP using SSEEdit prior to merging.
Also, if the number of new records in the ESP after the merge exceeds 2048, the ESL flag will no longer be attached. It is not possible to combine all the RQPS patches into one ESL, so it is recommended to separate them into two or three patches.
The merge ESP I prepared
Please be sure to download and endorse the original mod as well, as it contains nothing but the ESP file.
RQPS - Missives + Solstheim Merged 1.5.1 ESL-flagged
Missives - Solstheim.esp, RQPS - Missives Patch and RQPS - Missives Solstheim Patch.esp merged.
A total of 3 ESPs were merged.
Require: Missives - Worldspace Additions
RQPS - Worldspace Additions Merged 1.5.1 ESL-flagged
Missives - Falskaar Patch.esp, RQPS - Missives Falskaar Patch.esp,
Missives - Wyrmstooth.esp, RQPS - Missives Wyrmstooth Patch.esp,
Missives - Beyond Reach.esp, RQPS - Missives Beyond Reach Patch.esp,
Missives - Heartland.esp, RQPS - Missives Bruma Patch.esp,
Missives - Midwood Isle.esp and RQPS - Missives Midwood Isle Patch.esp
A total of 10 ESPs were merged.
Require: Missives - Worldspace Additions
Individual merge files are also available for those who do not have all five World Space mods.
Missives - Falskaar Patch.esp, RQPS - Missives Falskaar Patch.esp
RQPS - Wyrmstooth Merged 1.5.1 ESL-flagged
Missives - Wyrmstooth.esp, RQPS - Missives Wyrmstooth Patch.esp
RQPS - Beyond Reach Merged 1.5.1 ESL-flagged
Missives - Beyond Reach.esp, RQPS - Missives Beyond Reach Patch.esp
RQPS - Bruma Merged 1.5.1 ESL-flagged
Missives - Heartland.esp, RQPS - Missives Bruma Patch.esp
RQPS - Midwood Isle Merged 1.5.1 ESL-flagged
Missives - Midwood Isle.esp, RQPS - Missives Midwood Isle Patch.esp
RQPS - Sidequest of Skyrim Merged 1.5 ESL-flagged
Sidequests of Skyrim.esp, RQPS - Sidequests Of Skyrim Patch.esp, Sidequests of Skyrim Dialog Exclusion SPID Patch.esp
A total of 3 ESPs were merged.
Require; Sidequests of Skyrim 0.7.1
Dialog Exclusion SPID Patch does not need to be downloaded separately.
RQPS - Vicn's MOD Patch Merged 1.5.1 ESL-flagged
RQPS - Glenmoril Patch.esp, RQPS - Unslaad Patch.esp, RQPS - Vigilant Patch.esp
A total of 3 ESPs were merged.
Require: Unslaad SE, GLENMORIL SE, VIGILANT SE
RQPS - Listen Merged 1.5 ESL-flagged
Listen.esp, RQPS - Listen Patch.esp
A total of 2 ESPs were merged.
Reqire: Listen - Dark Brotherhood Radiant Quests
I have not edited any of the vanilla records so 99% of them do not conflict with other mods.
It is of course compatible with mods like Headhunter - Bounties Redone, Favor Jobs Overhaul
Notes: Headhunter - Bounties Redone by itself does not require a patch, but when used with OBIS, Missies, and Notice Board, a patch is required.
However, the RQPS is deprecated if the following mods are installed, as they will make the RQPS meaningless.
There is no competition, and points are earned in both, which breaks the balance of the game.
Perk Points and More Gold for Bounty Quests, Missives Perk Points, Bounty Hunter etc.
Favor Quests Separated's option Favor Quests Separated - Bounty Quests is compatible without a patch. (Confirmed in 1.5.1)
Customizable Companions Questline Progression Requirements is compatible without a patch. (Confirmed in 1.5.1)
Enhanced Skyrim Factions - The Companions Guild (LE) is compatible without a patch. (Confirmed in 1.5.1)
Bounty Quests Redone - NG : Incompatible
The process of giving RQP upon completion of the quest itself is possible, but it is the same point for all enemies.
It is not my preference to have the same number of points earned whether the bounty target is a dragon or a wolf.
If you have no particular preference, try installing the regular Bounty Quests Redone.
I would recommend the Vanilla Plus Style mod, which does not have too large park trees, but it should be able to balance any park tree environment depending on the MCM settings.
Vokrii - Minimalistic Perks of Skyrim, Adamant - A Perk Overhaul
If you want a massive park tree mod, I recommend Master of One - A Double-Edged Perk Overhaul by tjhm4.
It introduces a system of trade-offs that makes it less overpowered than other massive perk tree mods.
tjhm4 recommends setting it up so that you get 2 perk points per level.
When used with my RQPS, it would be very balanced if the perk points per level remain vanilla 1 and the rest is gained by RQPS.
The following mods that seem to be relatively easy to balance when used together among the mods that provide park points are :
ESO Skyshards, Smart Training - Tweaked SE
Skyshards Offer Skills - Boss Containers Grant EXP
I would recommend Quests Award Perk Points if you want to get perks for side quests or main quests, other than Radiant Quests. I think it is less likely to be overpowered since it is focused only on specific quests.
Special Perks from Questing, which give you special powers and passive skills, are also recommended.
See My Sticky Post.