About this mod
Extensive Solitude exterior combo overhauls, complimentary addons and many random patches.... Could be the page you wish you knew existed sooner
- Requirements
- Permissions and credits
- Changelogs
- Donations
CHANGELOG MANAGEMENT:
- Page built-in Changelog dropdown will ONLY provide change information relevant to the current build on the floor
- Predecessor update history transfers into a dedicated [MPXP] CHANGELOG TRANSMISSION QUEUE FORUM which will accumulate in old changelogs until it begins to look congested or requires more then 2 mouse wheel scrolls to reach the bottom
- Beyond that; older stuff gets transferred to a provided .txt (optional to install in FOMOD) called "[MPXP] Full Historical Changelog"
PAGE REQUIREMENTS DROPDOWN:
- I list in the requirements dropdown that this page requires only USSEP but obviously, that is untrue, depending what you choose to use
- The Description page and Load order examples (per user observed option choice) provide links to the requirements relevant to that option
- Use correct Mod Version Modules geared towards (I will keep ONLY the Description Page informing that)
- If N/A (not applicable) is stated for some Mod Versions; based on reasonable assumption, its because it likely isn't crucial
- Unofficial Skyrim Special Edition Patch
- Backported Extended ESL Support (BEES) - MUST use ONLY if: your game version predates Skyrim SE v1.6.1130
- REQUIREMENT TO The Great City of Solitude MODULES (IF STATED): Rob's Bug Fixes - TGC Solitude ESP Replacer
Its to aid in more complex Plugin stacks offering that extra insight and peace of mind where certain extra things would go in the event they are used
- [R] Means "Real Requirement"
- [E] Means "Example". Listed for reference purposes, where it would be placed, in the event the user desires it was in the setup. Not Requirement
- [P] Means "Patch Product" for that Selection Choice
FIXES AND OPTIMIZATION:
- FYX - Solitude Arch by: Yuril or Improved Solitude Arch by: RedBag
- Green Water Cubemap Fix by: wankingSkeever
- Palaces and Castles Enhanced SSE - Vanillafied Locations (PCE-VL) by: KhrysINXS
- PCE-VL" is designed for users who appreciate Palaces and Castles Enhanced (PCE) but would prefer to have specific locations in their Skyrim game that remain in a non-PCE state, allowing them to reserve these locations for other third-party overhauls or modifications.
- PCE-VL" is designed for users who appreciate Palaces and Castles Enhanced (PCE) but would prefer to have specific locations in their Skyrim game that remain in a non-PCE state, allowing them to reserve these locations for other third-party overhauls or modifications.
- MechanicalPanda's Water Lod Fix for ENB - Designed for RW2, this ini tweak fixes water Lod issues and seams that can come with different ENB presets.
EXTREMELY IMPORTANT TO UNDERSTAND
FOR DYNDOLOD USERS
GENERAL NOTE:
- These instructions are staged for DynDOLOD 3 Alpha-182+
- Any builds Pre Alpha-182 may be staged differently in which these instructions may not be geared for
- If instructions (below here) mismatch your current downloaded DynDOLOD build config files implies you need to update
- If the user decides not to use MPXP overhauls anymore, REMEMBER to revert the change back to default
GENERAL MPXP PRACTICE BEFORE ANY FIRST MPXP DYNDOLOD RUN
01) Clear all previous DynDOLOD cache located in: DynDOLOD\Edit Scripts\DynDOLOD\Cache
MOST IMPORTANT ONE OF ALL
- PROBLEM: After generating your LODs, the DBMRocks respawn to there native positions (even though MPXP disables/drops them -30K)
- SOLUTION: Provided DynDOLOD rule sheets are pre-packed per your installer choice that remedies the issue 95% of the way. The remainder is a manual job done by the user instructed below:
- 01) In Windows Explorer > click "View" tab (along toolbar somewhere) > enable "File name extensions" checkbox
- 02) Find "Edit Scripts\DynDOLOD\Rules\DynDOLOD_SSE_legacyofthedragonbornv5esm_tamriel.patch" inside your DynDOLOD.exe directory path
- 03) This is a ".patch" file so your Windows (more then likely) will not know what to open it with. In order to proceed, follow step 04 below
- 04) Right click on file > Open With > Notepad (Notepad++ recommended). If unlisted, select "choose another app" > Find it > Select it...
- 05) Some lines in the rule sheet must be commented out by placing ; before them
Line 4 (last I checked) => ;copy2esm=legacyoftheDragonborn.esm;0013DD6E,Record Header\Record Flags=0,Cell=skyrim.esm;000092BA
Line 5 (last I checked) => ;delete=legacyoftheDragonborn.esm;0013DD6E
Line 6 (last I checked) => ;copy2esm=legacyoftheDragonborn.esm;0013DD6F,Record Header\Record Flags=0,Cell=skyrim.esm;000092BA
Line 7 (last I checked) => ;delete=legacyoftheDragonborn.esm;0013DD6F
- 06) Save and exit. Done
- 07) Once DynDOLOD EXE has loaded & prompt appears, pick advanced settings > choose High, Medium or Low for rule sheets to work
- PROBLEM: DynDO copies Child Worldspace refs and places them in Tamriel. The placement per these SolitudeWorld copied Refs do not matchup to the layout of the Refs placed in the Tamriel Worldspace combined with these Solitude combo overhaul designs and also renders up close to Player
- SOLUTION: This is a manual job done by the user instructed below:
- 01) In Windows Explorer > click "View" tab (along toolbar somewhere) > enable "File name extensions" checkbox
- 02) Find "Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_childworld_SolitudeWorld.ini" inside your DynDOLOD.exe directory path
- 03) This is an ".ini" file so incase your Windows does not know what to open it with, follow step 04 below
- 04) Right click on file > Open With > Notepad (Notepad++ recommended). If unlisted, select "choose another app" > Find it > Select it...
- 05) You need to add Redbag's Solitude.esp to a section within the .ini file shown below:
Line 13 (last I checked) => ; list of plugins to disable copying of references
Line 14 (last I checked) => NoScanIfPluginExists=Open Cities Skyrim.esp,SR Exterior Cities.esp,Exterior Cities Solitude SR.esp, Alternate Skyrim.esp
ADD 'Redbag's Solitude.esp' AS SUCH:
Line 13 (last I checked) => ; list of plugins to disable copying of references
Line 14 (last I checked) => NoScanIfPluginExists=Open Cities Skyrim.esp,SR Exterior Cities.esp,Exterior Cities Solitude SR.esp, Alternate Skyrim.esp, Redbag's Solitude.esp
- 06) Save and exit. Done
WARNING *DISCLAIMER* - DYNDOLOD RESOURCES 3 FOMOD/Users of: Redbag's Solitude (RbS)
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Within the DynDOLOD Resources 3 FOMod, Avoid selecting: Visual Options > Solitude Occlusion Planes
- PROBLEM: This option will create objects in the SolitudeWorld unfavorable when combined with MPXP RbS patches. Things placed in conflicting spots
- SOLUTION: As stated above, DO NOT install the "Solitude Occlusion Planes" selection option in the DynDOLOD Resources 3
[0.0] LOD UNLOCKER
ASSETS OF SOLITUDE FOR DYNDOLOD "ThouShaltBowToMaster"
WHAT THIS PACKAGE PROMOTES:
LITTLE SAY:
- It always bothered me how far one could view Solitude in full before it began to disappear. Not everything but lots from the entire area would begin to pop in and out of view despite being out of rendering range. This is particularly an absolution in regards to all the different rock models. Using Sheson's Masterpiece of a Patching Tool "DynDOLOD" for along time and depending how its instructed to generate LODs; it has always worked brilliantly. Only area I found that had issues was Solitude. I have spent a lengthily amount of trial and tribulation as to get the end result I have always been looking for. Testing is the real time consumer here.
- Reason behind why many of the objects apart of Solitudes exterior foundation fail to Render afar even when using DynDOLOD is their BaseID's and some RefID's (Skyway) are not staged to be seen super far. They need a particular flags set and targeting LOD models. This Is achieved in the LOD Unlocker Module
- Without the use Of DynDOLOD - Okayish Improvement. Nothing I would drool over. This Unlocker is geared for LOD Generation
- With the use of DynDOLOD produced custom mod stack LODs - supreme full Solitude (Cells to be seen away)
WHAT THE DYNDOLOD RULES DO:
- DynDOLOD's prescription medication how its to Generate Its LODs pertaining to those Base Objects Contained their in. The INI's are editable for the user using Notepad++ (Recommended) but at default as I have done them; it works quite well
- All the presets of rules are the same for Low, Medium or High LODs based upon the users selection at the DynDOLOD Prompt. So you can have a low LOD game (lower quality, better performance) but it will still take into account special attention to be enforced on the outside of the Solitude area
- The LOD Unlocker Module is just as Important as the rules for DynDOLOD because of the BaseID and RefID edits done
HOW TO USE THE DYNDOLOD RULES:
- The LOD Unlocker Advocate will house the most rules relevant to Solitude's Exterior
- Other Modules for Example in [1.0] MAIN COMBO OVERHAULS [1.0] will have their own DynDOLOD Rule Templates which will house rules for objects that only come from that mod alone. All the rules from all the sheets will then add to the list of rules along with the Main LOD Unlocker into DynDOLOD's Information Bank
- The same BaseID changes implemented into the "Solitude Exterior LOD Unlocker Advocate" need to be carried forward into the remainder modules housed on page That's why I have to update the entire page so everything like veins and arteries courses the blood pumped by the LOD Unlocker. Cant have different plugins editing same records being promoted from the LOD Unlocker in their own different way. Everything has to sync and handshake
ADDITIONAL LOD GENERATION INFO: BOTTOM PAGE UNDER SECTION "MODDING REFERENCES"
FOR: DynDOLOD 3 Alpha
Load Order and Requirements in Sequence:
- DynDOLOD Resources SE 3 (Requirement for DynDOLOD)
- MPXP0.0 [SELUA-I].esp (This Plugin)
Solitude Skyway (v1.3) VER FOR: DynDOLOD 3 Alpha
This Variant Also Serves Greater Purpose Then Being Just a LOD Unlocker:
- Does everything (SELUA I) does with extras explicitly geared for Solitude Skyway
- This also acts as a resource container for the MPxP1.0 overhauls carrying many Baseforms and Models that MPxP1.0 is dependent on
Load Order and Requirements in Sequence:
- DynDOLOD Resources SE 3 (Requirement for DynDOLOD)
- Solitude Skyway SE.esp
- MPXP0.0 [SELUA-II].esp (This Plugin)
[1.0] MAIN COMBO OVERHAULS
COMPATIBILITY NOTES AND NEW FEATURES:
COMPATIBILITY NOTES (FOR SOME BIG-NAME MODS & MISCELLEANEOUS RANDOMS):
- COMPATIBLE (out-of-the-box): JK's Skyrim, Dawn of Skyrim (Director's Cut) SE and Enhanced Solitude SSE
- The ONLY Solitude City EDITED (plugin customary) VanillaID Navmesh carried in MPXP1.0 are from LotD Gate to Courtyard. Rest of inner-city is untouched
- Since MPXP 1.0 has several modules excluding TGCoS as the exterior overhaul, creative users can experiment with 3rd-party exterior combination overhauls
- COMPATIBLE (out-of-the-box): Northern Roads
- I chose to flag this as COMPATIBLE (out-of-the-box). For the amount of edits MPxP does to LANDForms would be a very petty/non-essential NR Patch
- MPxP edits ONLY 3-4 Landscape (Base Signature: LAND) records essential to be winning over Northern Roads (or whatever else mod) for Skyway entrances
- Allowing MPxP edits (for these 4 LAND FormIDs) to be winning over Northern Roads edits (for the same LAND FormIDs) would only result in a painting mismatch in Landscape style. NR has a particular style of how it paints its landscape and MPxPs are not painted same coloring as Northern Roads
- That is not considered an incompatibility but a painting inconsistancy for neighboring NR LAND painted records mating to MPxPs at Skyway entrances
- If a patch for MPxP was to ever be created repainting these 4 LAND-Forms Northern Roads style, that would be done so by the Northern Roads patch team or a third-party Landscape painter whom wishes to do so and upload externally. MPxP will not be supplying NR patches. There is enough going on here as is
- You will require Northern Roads patches for the other mods you mix in your overall Solitude exterior overhaul setup and in correct load order recipe
- If of interest, there are a few posts in the Post Section on Northern Roads subject that can be found at LINK01 and LINK02
- COMPATIBLE (support patches): JK's Blue Palace (QTY:8)
- COMPATIBLE (support patches): JK's Blue Palace Combined with Palaces and Castles Enhanced SSE (QTY:2)
- COMPATIBLE (support patches): Palaces and Castles Enhanced SSE (QTY:6)
- COMPATIBLE (support patches): RedBag's Solitude (QTY:2), perfect companion for this combo compilation
- INCOMPATIBLE Drengin's Blue Palace Terrace - JK's Blue Palace - Patch MPxP implements this patch (in its own way) in the ADDITIONS++ Section
- INCOMPATIBLE Lux Orbis - Solitude Skyway patch.esp
- MPxP's Skyway lighting palette is built from Lux Orbis style natively. Close colors and in many areas, the same as Lux Orbis Skyway patch would promote
- You do NOT want to mix Lux Orbis Skyway patch with MPxP. It's patching scheme is for Original Skyway. Not MPxP's take on it. Will cause many problems
- INCOMPATIBLE Modular Blue Palace Terrace and Solitude Patches
- Leontristain's page overhauls The Skyway (and other parts of Solitude) in such a way that makes it highly incompatible to mix with MPxP SEC1.0
- Their might be the odd thing on the page that works but its a RED FLAG page to mix. If you embark upon issues, you should more then likely know why
- INCOMPATIBLE Solitude Skyway SE - Open Cities Patch & possibly other OCS Patches from there IF they edit the Solitude Arch Windmill Tower Door Passages
THIS ENTIRE DESCRIPTION NEEDS A MAKEOVER. ITS AS OLD AS THE PAGES RELEASE. TAKE IT IN AS A GRAIN OF SALT
- New "King's Edge Cliff Ledge" (Two Total Now) that's great for fighting and screenshots or just chilling (kind of like a guard patrol snipper's rock beacon or the cliff from the flick "The Lion King" The Circle of Life Simba's birth. Fun to battle on the ledge and if one falls, its a death drop (Thankyou to the ideas and input of some creative minds)
- New guards of different imperial ranking positions are added to the Skyway and its Platform with varying schedules
- Two new archery targets and one new melee practice dummy in which guards train on at fixed schedules
- Two new Skyway domesticated dogs named Skylor (male) and Skyla (female) that wonder the stretch and add some life to the area If the dogs barking becomes annoying because it does start to get to me as well, Install Quiet Dog [No Plugin/Scripts - Just Altered Animations] and don't forget to endorse. I felt the Skyway needed some furry friends but with them comes along there nuisance barking so, if you wish, their is a way to shut them up
- One stray dog named Skyray (male) that hangs around the Solitude Eastern Guard Outpost exiting staircase
- Enhanced Solitude Arch Windmill Tower Entrance/Exit with more detailed link labelling schemes
- New Solitude Skyway Courtyard Door (both sides) with more detailed link labelling schemes (Thanks to leontristain for the door ideas)
- New Travel marker to the Central Skyway Area (where the middle platform is)
- Flameage to all Braziers but reduced the lighting to particular ones that touch troublesome meshes causing flickering
- Solitude Skyway entrance from the Solitude Exterior hand mended right in their with style for TGCoS Compatibility
- Skyway's "Jump-to-Water Safety Emergency Exit Isle" (facing South) right at the central Skyway Lounge area from the skyway into the solitude waters. I always liked jumping into the waters from high up on the Skyway so I added something for that)
- No more Storm Cloak Fighting on the Skyway Stretch (I thought it was out of place and all the random cluttered dead bodies that accumulate) Raids or general wanderers might alarm the guards from the wilderness but no more Fighting Spawns in the middle of the Skyway
- Fully Navmeshed TGCoS, Skyway and Drengin's Blue Palace Terrace mod
- New stairway access points for water way entry. Two at Estuary Fortress. Two at the TGCoS Arch Docks area. TGCoS as a whole is much more swimming friendly getting around using the Waterway. Fully Revisioned Waterway Navmeshing.
- These stairways will be very complimentary to the Extension Mod in [2.0] Personal Creations [2.0]
- Additional content unlisted
SOLITUDE EASTERN GUARD OUTPOST DESIGN OVERHAUL:
Thankyou to cheesetoast8 for giving me permission to use many of their assets
- A shadow castor catapult
- King's Edge Cliff Ledge" (one of the total two)
- Banners
- Plants & Trees
- Armor & Weapons Hut
- Cooking Pot
- Tanning Rack and Workbench
- Anvil and Smelter
- Oil Drums and much more
- Additional content unlisted
TECHNICAL INFORMATION:
- Re-navmeshed all new additions and thoroughly tested with followers as to verify finalization was implemented correctly
- Re-worked the new King's Edge Cliff Ledge mesh collisions. Might not be perfect but its a hell of a lot better for the working face of the rock
- All brazier's have flameage with newly added lighting properties.
- No flickering on any given meshes are caused directly from the Braziers except two spots extremely faint. Any other flickering that may occur is from combination of Brazier and guard torch lighting properties colliding on the same rock meshes. Flickering will occur on any given mesh when the engines maximum limit of lighting sources on any mesh within a cell are exceeded. Their isn't much I can do regarding this unless I disable Brazier flamage altogether on a large amount of them which I prefer not to do. All the braziers existed where they where from the original Skyway Mod as intended, I didn't want to alter that but I felt they deserved flame and with flame comes light, so, I did my best to use a lightweight light source keeping its focus much less directed on the troublesome rock meshes.
- New dropdown NAVM at the "Jump-to-Water Safety Emergency Exit Isle" near the Central Sector of the Skyway. A dropdown NAVM is a particular link between two lines that allows followers to jump after you
[1.1] MAIN COMBO OVERHAUL
ONLY USE ONE IN TOTAL BETWEEN [1.1] OR [1.2]
PLUGIN PLACEMENT REGARDLESS OF SELECTED VERSION:
- Place the Plugin High in Load Order Priority or after any mods that have a handle on the Solitude exterior foundation
FOR: Drengin's Blue Palace Terrace (v2.0), Solitude Skyway (v1.3) & The Great City of Solitude (v2.02)
Load Order and Requirements in Sequence:
- BluePalaceTerrace.esp
- The Great City of Solitude.esp
- The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- Solitude Skyway SE.esp
- MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- MPXP1.1 [PATCH - DBPT.SSkwy.TGCoS].esp (This Plugin)
Special Notes and/or Miscellaneous Particulars:
AVOID USE WITH:
- MPXP [3.0] OTHER MODULES ---> The Great City of Solitude Extended Edits.esp
- MPXP [3.0] OTHER MODULES ---> DBPT [PATCH - TGCoS Mountain Edits].esp
FOR: Drengin's Blue Palace Terrace (v2.0) & Solitude Skyway (v1.3)
Load Order and Requirements in Sequence:
- BluePalaceTerrace.esp
- Solitude Skyway SE.esp
- MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- Other exterior combinations
- Those exterior combination patches
- MPXP1.1 [PATCH - DBPT.SSkwy].esp (This Plugin)
Special Notes and/or Miscellaneous Particulars:
- Free agent Module ready to be used alongside whatever Solitude Exterior overhaul desired.
- I didn't alter the looks of the Solitude docks entrance area to the Arch Tower because different Solitude Exterior overhauls may touch upon that area. Safer to leave area default and let whatever overhaul you choose deal with there. Only labeling/teleporting mechanics altered door at Solitude docks entrance to Arch Tower
FOR: Solitude Skyway (v1.3) & The Great City of Solitude (v2.02)
Load Order and Requirements in Sequence:
- The Great City of Solitude.esp
- The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- Solitude Skyway SE.esp
- MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- MPXP1.1 [PATCH - SSkwy.TGCoS].esp (This Plugin)
Special Notes and/or Miscellaneous Particulars:
AVOID USE WITH:
- MPXP [3.0] OTHER MODULES ---> The Great City of Solitude Extended Edits.esp
[1.2] MAIN COMBO OVERHAUL (OCS)
ONLY USE ONE IN TOTAL BETWEEN [1.1] OR [1.2]
PLUGIN PLACEMENT REGARDLESS OF SELECTED VERSION:
- Place the Plugin High in Load Order Priority or after any mods that have a handle on the Solitude exterior foundation
AVOID ENTIRELY USING:
- Solitude Skyway SE - Open Cities Patch.esp from the "Solitude Skyway" site with Main Module Overhaul even if LOOT tells you otherwise. It is not required and will in fact cause problems. It has it's own teleport & labelling schemes for doors verses these at "Solitude Docks Exterior" To "Solitude Arch Windmill Tower". This means their will be more then one entry prompt per door and teleport mechanic per door location.
- Q. Why Even Change Door Mechanics at That Location?
- A. Their is a bug with that auto-load-door by radius teleport mechanic at the Solitude Arch Tower Stairwell to the Solitude Docks Exterior "ONLY" while playing in an Open Cities Skyrim setup. I don't know why the mechanic does what it does during OCS gameplay, but once you and a follower teleport through the auto-load-door; the follower becomes invisible once teleported. To counter this bug; I added a door-to-door teleport (which works fine) instead of the auto-load-door by radius teleport mechanic and since I had already done that; I made more descriptive prompt labelling to go with it. Solitude Skyway SE - Open Cities Patch.esp alters the door stuff in its own fashion added up on top of this will result in more then one of everything. AVOID IT
OCS (v3.1.14+) VER FOR: Drengin's Blue Palace Terrace (v2.0), Solitude Skyway (v1.3) & The Great City of Solitude (v2.02)
Load Order and Requirements in Sequence:
- BluePalaceTerrace.esp
- The Great City of Solitude.esp
- The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- Solitude Skyway SE.esp
- MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- Open Cities Skyrim.esp
- BluePalaceTerrace-OCS-patch.esp
- MPXP1.2 [PATCH - DBPT.SSkwy.TGCoS] (OCS).esp (This Plugin)
Special Notes and/or Miscellaneous Particulars:
AVOID USE WITH:
- MPXP [3.0] OTHER MODULES ---> The Great City of Solitude Extended Edits.esp
- MPXP [3.0] OTHER MODULES ---> DBPT [PATCH - TGCoS Mountain Edits].esp
- MPXP [3.0] OTHER MODULES ---> OCS [PATCH - TGCoS].esp
OCS (v3.1.14+) VER FOR: Drengin's Blue Palace Terrace (v2.0) and Solitude Skyway (v1.3)
Load Order and Requirements in Sequence:
- BluePalaceTerrace.esp
- Solitude Skyway SE.esp
- MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- Other exterior combinations
- Open Cities Skyrim.esp
- Those exterior combination patches
- BluePalaceTerrace-OCS-patch.esp
- MPXP1.2 [PATCH - DBPT.SSkwy] (OCS).esp (This Plugin)
Special Notes and/or Miscellaneous Particulars:
- This Module is also a free agent ready to be used alongside whatever Solitude Exterior overhaul desired.
- I didn't alter the looks of the Solitude docks entrance area to the Arch Tower because different Solitude Exterior overhauls may touch upon that area. Safer to leave area default and let whatever overhaul you choose deal with there. Only labeling/teleporting mechanics altered stated top of dropdown
OCS (v3.1.14+) VER FOR: Solitude Skyway (v1.3) & The Great City of Solitude (v2.02)
Load Order and Requirements in Sequence:
- The Great City of Solitude.esp
- The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- Solitude Skyway SE.esp
- MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- Open Cities Skyrim.esp
- MPXP1.2 [PATCH - SSkwy.TGCoS] (OCS).esp (This Plugin)
Special Notes and/or Miscellaneous Particulars:
AVOID USE WITH:
- MPXP [3.0] OTHER MODULES ---> DBPT [PATCH - TGCoS Mountain Edits].esp
- MPXP [3.0] OTHER MODULES ---> OCS [PATCH - TGCoS].esp
[1.3] SUPPORT MODULES (LOTD)
ONLY USE ONE IN TOTAL
IMPERATIVE INFORMATION PERTAINING TO ALL:
- All LotD Modules must be higher in priority or after the Main Combo Overhauls so particular LotD NavMesh for follower framework wins over [1.1/1.2]
- All LotD Modules compatible with MPXP [2.0] Personal Creations --> Solitude Exterior Sovngarde Statue Set Pack --> Sets IV, V and VI
- All LotD Modules compatible with MPXP [2.0] Personal Creations --> Solitude Skyway SE Estuary Fortress Extension --> Load Extension after LotD Modules
- MODULAR PATCHXPRESS GEN
- CHECK YOURSELF RESOURCE INFORMATION - FOR DYNDOLOD USERS
WHAT THESE MODULES DO:
- My mentality is; why reinvent the wheel around one massive model. Not interchangeable or rearrangeable; eradicate it
- These are not technical Modules at all but ensure ease of adjustability for future updates, and mod conflict manageability. Ultimately, they change compatibility dynamics massively. Simple but very time consuming and tedious to construct as to make it; look as proper as possible without clipping through the city or other areas and that the LotD mechanics for some regions of the Rock Models remain intact for proper LotD mod functionality EX Dragon landing/mounting spots/a Load-To Portal on a rock, the haunted note, etc...
- Disabled LotD's two Primary Solitude Rock Models and perhaps six or so rocks/boulders and completely reconstructed the entire rock foundation supporting LotD. Comprised before of about 6/7 models is replaced by a total of 24+ large rock models that are interchangeable anytime.
- Being the Rock now is split into many entities; it is much more manageable for adjustment
- I cannot achieve the same volume the original LotD foundation offered. Structurally; from an architectural outlook, It isn't a flimsy formation hoisting up the Museum. It is very thick but could be beefier If I had more space without compromising other exterior mods. Logically speaking, its solid enough to do its job and support everything but if Skyrim had a massive earthquake, Bye-bye Museum. Not as beefy a look as I would prefer. Could be better but that's the sacrifice made for much more exterior mod compatibility potential
- These plugins are NOT dependent on The Great City of Solitude or any other exterior city altering mods. Solitude Skyway is obviously a master but use it along whatever you like. I haven't tested a whole pile of setups but just by the nature of this kind of patch; it has potential to work alongside many possibilities. If deciding to mix and match these with what's out their on Nexus exempting use of the Main Combo Overhauls; its completely experimental
FOR: Solitude Skyway SE (v1.3) & Legacy of the Dragonborn (v6+)
Load Order and Requirements in Sequence:
- LegacyoftheDragonborn.esm
- Solitude Skyway SE.esp
- MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- ONE [1.1] Main Combo Overhaul option (although not added to this plugin as embedded masterfile)
- MPXP1.3 [PATCH - SSkwy.LotD].esp (This Plugin)
Use-Case Notes:
As For A Main Combo Overhaul; You Can Either:
- (A) Pick a TGCoS Variant which has "NO" involvement with Drengin's Blue Palace Terrace
- (B) Use none of the Main Combo Overhauls having freedom of choice to use an Exterior overhaul of your choice like "Solitude Expansion" or something else. I have not conducted testing with other exterior overhauls and their required plugins to make a custom mod stack work. I cant see why it wouldn't work with the correct load order recipe but just make sure its High in Priority so the NAVM for the Dragonborn Museum keys into game registration.
OCS (v3.1.14+) VER FOR: Solitude Skyway SE (v1.3) & Legacy of the Dragonborn (v6+)
Load Order and Requirements in Sequence:
- LegacyoftheDragonborn.esm
- Solitude Skyway SE.esp
- MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- Open Cities Skyrim.esp
- OCS + LOTD6 Patch.esp
- ONE [1.2] Main Combo Overhaul option (although not added to this plugin as embedded masterfile)
- MPXP1.3 [PATCH - SSkwy.LotD] (OCS).esp (This Plugin)
Use-Case Notes:
As For A Main Combo Overhaul; You Can Either:
- (A) Pick a TGCoS (OCS) Variant which has "NO" involvement with Drengin's Blue Palace Terrace
- (B) Use none of the Main Combo Overhauls having freedom of choice to use an Exterior overhaul of your choice like "Solitude Expansion" or something else. I have not conducted testing with other exterior overhauls and their required plugins to make a custom mod stack work. I cant see why it wouldn't work with the correct load order recipe but just make sure its High in Priority so the NAVM for the Dragonborn Museum keys into game registration.
FOR: Drengin's Blue Palace Terrace (v2.0), Solitude Skyway (v1.3) & Legacy of the Dragonborn (V6+)
Load Order and Requirements in Sequence:
- LegacyoftheDragonborn.esm
- BluePalaceTerrace.esp
- Solitude Skyway SE.esp
- MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- ONE [1.1] Main Combo Overhaul option (although not added to this plugin as embedded masterfile)
- MPXP1.3 [PATCH - DBPT.SSkwy.LotD].esp (This Plugin)
Use-Case Notes:
As For A Main Combo Overhaul; You Can Either:
- (A) Pick a TGCoS Variant
- (B) Drengin's Blue Palace Terrace + Solitude Skyway Variant
Picking this option allows you to have the freedom of choice to use an Exterior overhaul of your choice like "Solitude Expansion" or something else. I have not conducted testing with other exterior overhauls and their required plugins to make a custom mod stack work. I cant see why it wouldn't work with the correct load order recipe but just make sure its High in Priority so the NAVM for the Dragonborn Museum keys into game registration.
OCS (v3.1.14+) VER FOR: Drengin's Blue Palace Terrace (v2.0), Solitude Skyway (v1.3) & Legacy of the Dragonborn (V6+)
Load Order and Requirements in Sequence:
- LegacyoftheDragonborn.esm
- BluePalaceTerrace.esp
- Solitude Skyway SE.esp
- MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- Open Cities Skyrim.esp
- BluePalaceTerrace-OCS-patch.esp
- OCS + LOTD6 Patch.esp
- ONE [1.2] Main Combo Overhaul option (although not added to this plugin as embedded masterfile)
- MPXP1.3 [PATCH - DBPT.SSkwy.LotD] (OCS).esp (This Plugin)
Use-Case Notes:
As For A Main Combo Overhaul; You Can Either:
- (A) Pick an (OCS) Variant which "MUST" involve Drengin's Blue Palace Terrace + Solitude Skyway
- (B) Use none of the Main Combo Overhauls having freedom of choice to use an Exterior overhaul of your choice like "Solitude Expansion" or something else. I have not conducted testing with other exterior overhauls and their required plugins to make a custom mod stack work. I cant see why it wouldn't work with the correct load order recipe but just make sure its High in Priority so the NAVM for the Dragonborn Museum keys into game registration
[1.4] ADDITIONS++ (JKBP+PCE)
ONLY USE ONE IN TOTAL UPON SELECTION HERE
THESE ARE NOT COMPATIBLE WITH:
- Drengin's Blue Palace Terrace
- ADDITIONS++ (JKBP)
- ADDITIONS++ (PCE)
- ADDITIONS++ (RbS)
- Redbag's Solitude design keeps away from entrance leading up to Blue Palace Courtyard
FOR: SECTION [1.1] COMBINED WITH/WITHOUT [1.3] (QTY:01 Patch)
FOR: SECTION [1.2] COMBINED WITH/WITHOUT [1.3] (QTY:01 Patch)
Special Notes and/or Miscellaneous Particulars:
- NATIVELY WORKS WITH: [1.3] LOTD SUPPORT MODULES - Make Sure JKBP+PCE Patches LOAD AFTER
- USER REMEMBER: You will need "PCE - Open Cities Patch.esp" provided from PCE page for the Open Cities Skyrim variant. That patch is redundant for Solitude but it is necessary for the other cities
MPXP1.4 [PATCH - Solitude Skyway + The Great City of Solitude + JK's Blue Palace + Palaces and Castles Enhanced]
FOR: Solitude Skyway SE (v1.3), The Great City of Solitude (v2.02), JK's Blue Palace (v2.0) & Palaces Castles Enhanced (v2.3)
Load Order and Requirements in Sequence:
- [R] JK's Blue Palace.esp
- [R] The Great City of Solitude.esp
- [R] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] Palaces Castles Enhanced.esp
- [R] JKs Blue Palace - PCE Patch.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] MPXP1.1 [PATCH - SSkwy.TGCoS].esp
- [P] MPXP1.4 [PATCH - SSkwy.TGCoS.JKBP.PCE].esp
OCS (v3.1.14+) VER FOR: Solitude Skyway SE (v1.3), The Great City of Solitude (v2.02), JK's Blue Palace (v2.0) & Palaces Castles Enhanced (v2.3)
Load Order and Requirements in Sequence:
- [R] JK's Blue Palace.esp
- [R] The Great City of Solitude.esp
- [R] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] Palaces Castles Enhanced.esp
- [R] JKs Blue Palace - PCE Patch.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] Open Cities Skyrim.esp
- [R] MPXP1.1 [PATCH - SSkwy.TGCoS] (OCS).esp
- [P] MPXP1.4 [PATCH - SSkwy.TGCoS.JKBP.PCE] (OCS).esp
[1.4] ADDITIONS++ (JKBP)
ONLY USE ONE IN TOTAL UPON SELECTION HERE
THESE ARE NOT COMPATIBLE WITH:
- ADDITIONS++ (JKBP+PCE)
- ADDITIONS++ (PCE)
- ADDITIONS++ (RbS)
- Redbag's Solitude design keeps away from entrance leading up to Blue Palace Courtyard
FOR: SECTION [1.1] COMBINED WITH/WITHOUT [1.3]
MPXP1.4 [PATCH - Drengin's Blue Palace Terrace + Solitude Skyway SE + JK's Blue Palace]
FOR: Drengin's Blue Palace Terrace (v2.0), Solitude Skyway SE (v1.3) & JK's Blue Palace (v2.0)
MUST INCLUDE: Drengin's Blue Palace Terrace
OPTIONAL: The Great City of Solitude "OR" Other Solitude Outskirts Overhauls (untested)
Load Order and Requirements in Sequence:
- [R] JK's Blue Palace.esp
- [R] BluePalaceTerrace.esp
- [R] JK's Blue Palace Terrace.esp
- [E] The Great City of Solitude.esp
- [E] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] ONE [1.1] Main Combo Overhaul option that MUST have "Drengin's Blue Palace Terrace" (although not added to this plugin as embedded masterfile)
- [P] MPXP1.4 [PATCH - DBPT.SSkwy.JKBP].esp
FOR: Drengin's Blue Palace Terrace (v2.0), Solitude Skyway SE (v1.3), Legacy of the Dragonborn (v6+) & JK's Blue Palace (v2.0)
MUST INCLUDE: Drengin's Blue Palace Terrace
OPTIONAL: The Great City of Solitude "OR" Other Solitude Outskirts Overhauls (untested)
Load Order and Requirements in Sequence:
- [R] LegacyoftheDragonborn.esm
- [R] JK's Blue Palace.esp
- [R] BluePalaceTerrace.esp
- [R] JK's Blue Palace Terrace.esp
- [E] The Great City of Solitude.esp
- [E] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] ONE [1.1] Main Combo Overhaul option that MUST have "Drengin's Blue Palace Terrace" (although not added to this plugin as embedded masterfile)
- [R] MPXP1.3 [PATCH - DBPT.SSkwy.LotD]
- [P] MPXP1.4 [PATCH - DBPT.SSkwy.LotD.JKBP].esp
FOR: Solitude Skyway SE (v1.3), The Great City of Solitude (v2..02) & JK's Blue Palace (v2.0)
MUST NOT INCLUDE: Drengin's Blue Palace Terrace
Load Order and Requirements in Sequence:
- [R] JK's Blue Palace.esp
- [R] The Great City of Solitude.esp
- [R] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] MPXP1.1 [PATCH - SSkwy.TGCoS].esp
- [P] MPXP1.4 [PATCH - SSkwy.TGCoS.JKBP].esp
MPXP1.4 [PATCH - Solitude Skyway SE + The Great City of Solitude + Legacy of the Dragonborn + JK's Blue Palace]
FOR: Solitude Skyway (v1.3), The Great City of Solitude (v2..02), Legacy of the Dragonborn (v6+) & JK's Blue Palace (v2.0)
MUST NOT INCLUDE: Drengin's Blue Palace Terrace
Load Order and Requirements in Sequence:
- [R] LegacyoftheDragonborn.esm
- [R] JK's Blue Palace.esp
- [R] The Great City of Solitude.esp
- [R] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] MPXP1.1 [PATCH - SSkwy.TGCoS].esp
- [R] MPXP1.3 [PATCH - SSkwy.LotD].esp
- [P] MPXP1.4 [PATCH - SSkwy.TGCoS.LotD.JKBP].esp
FOR: SECTION [1.2] COMBINED WITH/WITHOUT [1.3]
MPXP1.4 [PATCH - Drengin's Blue Palace Terrace + Solitude Skyway SE + JK's Blue Palace] (OCS)
OCS (v3.1.14+) VER FOR: Drengin's Blue Palace Terrace (v2.0), Solitude Skyway SE (v1.3) & JK's Blue Palace (v2.0)
MUST INCLUDE: Drengin's Blue Palace Terrace
OPTIONAL: The Great City of Solitude "OR" Other Solitude Outskirts Overhauls (untested)
Load Order and Requirements in Sequence:
- [R] JK's Blue Palace.esp
- [R] BluePalaceTerrace.esp
- [R] JK's Blue Palace Terrace.esp
- [E] The Great City of Solitude.esp
- [E] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] Open Cities Skyrim.esp
- [R] BluePalaceTerrace-OCS-patch.esp
- [R] ONE [1.2] Main Combo Overhaul option that MUST have "Drengin's Blue Palace Terrace" (although not added to this plugin as embedded masterfile)
- [P] MPXP1.4 [PATCH - DBPT.SSkwy.JKBP] (OCS).esp
OCS (v3.1.14+) VER FOR: Drengin's Blue Palace Terrace (v2.0), Solitude Skyway SE (v1.3), Legacy of the Dragonborn (v6+) & JK's Blue Palace (v2.0)
MUST INCLUDE: Drengin's Blue Palace Terrace
OPTIONAL: The Great City of Solitude "OR" Other Solitude Outskirts Overhauls (untested)
Load Order and Requirements in Sequence:
- [R] LegacyoftheDragonborn.esm
- [R] JK's Blue Palace.esp
- [R] BluePalaceTerrace.esp
- [R] JK's Blue Palace Terrace.esp
- [E] The Great City of Solitude.esp
- [E] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] Open Cities Skyrim.esp
- [R] BluePalaceTerrace-OCS-patch.esp
- [R] OCS + LOTD6 Patch.esp
- [R] ONE [1.2] Main Combo Overhaul option that MUST have "Drengin's Blue Palace Terrace" (although not added to this plugin as embedded masterfile)
- [R] MPXP1.3 [PATCH - DBPT.SSkwy.LotD] (OCS)
- [P] MPXP1.4 [PATCH - DBPT.SSkwy.LotD.JKBP] (OCS).esp
OCS (v3.1.14+) VER FOR: Solitude Skyway SE (v1.3), The Great City of Solitude (v2..02) & JK's Blue Palace (v2.0)
MUST NOT INCLUDE: Drengin's Blue Palace Terrace
Load Order and Requirements in Sequence:
- [R] JK's Blue Palace.esp
- [R] The Great City of Solitude.esp
- [R] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] Open Cities Skyrim.esp
- [R] MPXP1.2 [PATCH - SSkwy.TGCoS] (OCS).esp
- [P] MPXP1.4 [PATCH - SSkwy.TGCoS.JKBP] (OCS).esp
MPXP1.4 [PATCH - Solitude Skyway SE + The Great City of Solitude + Legacy of the Dragonborn + JK's Blue Palace] (OCS)
OCS (v3.1.14+) VER FOR: Solitude Skyway (v1.3), The Great City of Solitude (v2..02), Legacy of the Dragonborn (v6+) & JK's Blue Palace (v2.0)
MUST NOT INCLUDE: Drengin's Blue Palace Terrace
Load Order and Requirements in Sequence:
- [R] LegacyoftheDragonborn.esm
- [R] JK's Blue Palace.esp
- [R] The Great City of Solitude.esp
- [R] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] Open Cities Skyrim.esp
- [R] OCS + LOTD6 Patch.esp
- [R] MPXP1.2 [PATCH - SSkwy.TGCoS] (OCS).esp
- [R] MPXP1.3 [PATCH - SSkwy.LotD] (OCS).esp
- [P] MPXP1.4 [PATCH - SSkwy.TGCoS.LotD.JKBP] (OCS).esp
[1.4] ADDITIONS++ (PCE)
ONLY USE ONE IN TOTAL UPON SELECTION HERE
THESE ARE NOT COMPATIBLE WITH:
- ADDITIONS++ (JKBP+PCE)
- ADDITIONS++ (JKBP)
- ADDITIONS++ (RbS)
- Redbag's Solitude design keeps away from entrance leading up to Blue Palace Courtyard
Special Notes and/or Miscellaneous Particulars:
- SETUPS WITHOUT "Drengin's Blue Palace Terrace" NATIVELY WORK with: [1.3] LOTD SUPPORT MODULES - Make Sure PCE Patches LOAD AFTER
- USER REMEMBER: You will need "PCE - Open Cities Patch.esp" provided from PCE page for the Open Cities Skyrim variant. That patch is redundant for Solitude but it is necessary for the other cities
FOR: SECTION [1.1] COMBINED WITH/WITHOUT [1.3]
MPXP1.4 [PATCH - Drengin's Blue Palace Terrace + Solitude Skyway SE + Palaces and Castles Enhanced]
FOR: Drengin's Blue Palace Terrace (v2.0), Solitude Skyway SE (v1.3) & Palaces and Castles Enhanced (v2.3)
MUST INCLUDE: Drengin's Blue Palace Terrace
OPTIONAL: The Great City of Solitude "OR" Other Solitude Outskirts Overhauls (untested)
Load Order and Requirements in Sequence:
- [R] BluePalaceTerrace.esp
- [E] The Great City of Solitude.esp
- [E] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] Palaces Castles Enhanced.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] ONE [1.1] Main Combo Overhaul option that MUST have "Drengin's Blue Palace Terrace" (although not added to this plugin as embedded masterfile)
- [P] MPXP1.4 [PATCH - DBPT.SSkwy.PCE].esp
FOR: Drengin's Blue Palace Terrace (v2.0), Solitude Skyway SE (v1.3), Legacy of the Dragonborn (v6+) & Palaces and Castles Enhanced (v2.3)
MUST INCLUDE: Drengin's Blue Palace Terrace
OPTIONAL: The Great City of Solitude "OR" Other Solitude Outskirts Overhauls (untested)
Load Order and Requirements in Sequence:
- [R] LegacyoftheDragonborn.esm
- [R] BluePalaceTerrace.esp
- [E] The Great City of Solitude.esp
- [E] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] Palaces Castles Enhanced.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] ONE [1.1] Main Combo Overhaul option that MUST have "Drengin's Blue Palace Terrace" (although not added to this plugin as embedded masterfile)
- [R] MPXP1.3 [PATCH - DBPT.SSkwy.LotD].esp
- [P] MPXP1.4 [PATCH - DBPT.SSkwy.LotD.PCE].esp
FOR: Solitude Skyway SE (v1.3), The Great City of Solitude (v2..02) & Palaces and Castles Enhanced (v2.3)
MUST NOT INCLUDE: Drengin's Blue Palace Terrace
Load Order and Requirements in Sequence:
- [R] The Great City of Solitude.esp
- [R] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] Palaces Castles Enhanced.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] MPXP1.1 [PATCH - SSkwy.TGCoS].esp
- [P] MPXP1.4 [PATCH - SSkwy.TGCoS.PCE].esp
FOR: SECTION [1.2] COMBINED WITH/WITHOUT [1.3]
MPXP1.4 [PATCH - Drengin's Blue Palace Terrace + Solitude Skyway SE + Palaces and Castles Enhanced] (OCS)
OCS (v3.1.14+) VER FOR: Drengin's Blue Palace Terrace (v2.0), Solitude Skyway SE (v1.3) & Palaces and Castles Enhanced (v2.3)
MUST INCLUDE: Drengin's Blue Palace Terrace
OPTIONAL: The Great City of Solitude "OR" Other Solitude Outskirts Overhauls (untested)
Load Order and Requirements in Sequence:
- [R] LegacyoftheDragonborn.esm
- [R] BluePalaceTerrace.esp
- [E] The Great City of Solitude.esp
- [E] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] Palaces Castles Enhanced.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] Open Cities Skyrim.esp
- [R] BluePalaceTerrace-OCS-patch.esp
- [R] ONE [1.2] Main Combo Overhaul option that MUST have "Drengin's Blue Palace Terrace" (although not added to this plugin as embedded masterfile)
- [P] MPXP1.4 [PATCH - DBPT.SSkwy.PCE] (OCS).esp
OCS (v3.1.14+) VER FOR: Drengin's Blue Palace Terrace (v2.0), Solitude Skyway SE (v1.3), Legacy of the Dragonborn (v6+) & Palaces and Castles Enhanced (v2.3)
MUST INCLUDE: Drengin's Blue Palace Terrace
OPTIONAL: The Great City of Solitude "OR" Other Solitude Outskirts Overhauls (untested)
Load Order and Requirements in Sequence:
- [R] LegacyoftheDragonborn.esm
- [R] BluePalaceTerrace.esp
- [E] The Great City of Solitude.esp
- [E] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] Palaces Castles Enhanced.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] Open Cities Skyrim.esp
- [R] BluePalaceTerrace-OCS-patch.esp
- [R] OCS + LOTD6 Patch.esp
- [R] ONE [1.2] Main Combo Overhaul option that MUST have "Drengin's Blue Palace Terrace" (although not added to this plugin as embedded masterfile)
- [R] MPXP1.3 [PATCH - DBPT.SSkwy.LotD] (OCS).esp
- [P] MPXP1.4 [PATCH - DBPT.SSkwy.LotD.PCE] (OCS).esp
OCS (v3.1.14+) VER FOR: Solitude Skyway SE (v1.3), The Great City of Solitude (v2..02) & Palaces and Castles Enhanced (v2.3)
MUST NOT INCLUDE: Drengin's Blue Palace Terrace
Load Order and Requirements in Sequence:
- [R] The Great City of Solitude.esp
- [R] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] Palaces Castles Enhanced.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] Open Cities Skyrim.esp
- [R] MPXP1.2 [PATCH - SSkwy.TGCoS] (OCS).esp
- [P] MPXP1.4 [PATCH - SSkwy.TGCoS.PCE] (OCS).esp
[1.4] ADDITIONS++ (RbS)
ONLY USE ONE IN TOTAL UPON SELECTION HERE
THESE SHOULD BE NATIVELY COMPATIBLE WITH:
- ADDITIONS++ (JKBP+PCE)
- ADDITIONS++ (JKBP)
- ADDITIONS++ (PCE)
FOR: SECTION [1.1] COMBINED WITH/WITHOUT [1.3]
NO "OPEN CITIES VERSIONS" ATM
Special Notes and/or Miscellaneous Particulars:
- REDUNDANT: USSEP Patch for RedBag's Solitude.esp from Redbag's FOMod. Those edits are integrated into these patches
- These patches offer you the most OCS experience from within the Solitude City as I can possibly provide
- You will see TGCoS, Skyway, LoTD New Rocks (if setup for LoTD) and even the SEC [2.0] SSkwy Estuary Fortress Extension (with the use of its RbS patch)
- All seen within the SolitudeWorld for scenic purposes without the use of "Open Cities Skyrim" providing the illusion that it is Open Cities Skyrim
MPXP1.4 [PATCH - Solitude Skyway + The Great City of Solitude + Redbag's Solitude]
FOR: Solitude Skyway SE (v1.3), The Great City of Solitude (v2.02) & Redbag's Solitude (v1.5+)
OPTIONAL: Drengin's Blue Palace Terrace "WITH OR WITHOUT" JK's Blue Palace
Load Order and Requirements in Sequence:
- [E] BluePalaceTerrace.esp
- [R] Redbag's Solitude.esp
- [R] The Great City of Solitude.esp
- [R] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] ONE [1.1] Main Combo Overhaul option. Optional "Drengin's Blue Palace Terrace"
- [E] MPXP1.1 [PATCH - DBPT.SSkwy.TGCoS].esp
- [P] MPXP1.4 [PATCH - SSkwy.TGCoS.RbS].esp
FOR: Solitude Skyway SE (v1.3), The Great City of Solitude (v2.02), Legacy of the Dragonborn (v6+) & Redbag's Solitude (v1.5+)
OPTIONAL: Drengin's Blue Palace Terrace "WITH OR WITHOUT" JK's Blue Palace
Load Order and Requirements in Sequence:
- [R] LegacyoftheDragonborn.esm
- [E] BluePalaceTerrace.esp
- [R] Redbag's Solitude.esp
- [R] The Great City of Solitude.esp
- [R] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] ONE [1.1] Main Combo Overhaul option. Optional "Drengin's Blue Palace Terrace"
- [E] MPXP1.1 [PATCH - DBPT.SSkwy.TGCoS].esp
- [R] ONE [1.3] LotD Support option. Optional "Drengin's Blue Palace Terrace"
- [E] MPXP1.3 [PATCH - DBPT.SSkwy.LotD].esp
- [P] MPXP1.4 [PATCH - SSkwy.TGCoS.LotD.RbS].esp
[2.0] PERSONAL CREATIONS
Fun With Flags In Cities AIO Compilation Pack
ONLY USE ONE TOTAL
WHAT THESE MODULES DO:
- Adds Animated Flags to All Major Cities Across Tamriel
ORIGINALLY CREATED BY:
WHAT HAS BEEN ADDRESSED:
ALL MERGED TOGETHER (Accordingly to Compilation Type)
Solitude Towers Flags [1 Download Package]
Fun with Flags in Cities [12 Download Packages Total]
- Blubbos_Fun_Flags_Real_King_of_Riverwood.zip
- FunFlagBlubboFortDawnguard.zip
- FunFlagBlubboFalkreath.zip
- FunFlagBlubboFalkreath_JK.zip
- FunFlagBlubboMarkarth.zip
- FunFlagBlubboMarkarthStandard.zip
- FunFlagsBlubboRifton.zip
- FunFlagsBlubboWindhelm.zip[/font]
- FunFlagsBlubboWinterhold.zip[/font]
- FunFlagsBlubbo_Whiterun.zip
- FunFlagsBlubbo_Whiterun_JK_Skyrim.zip
- Solitude Towers Flags SSE.7z (SSE Ported)
- Removed all Oldrim Water Flow Records
- All textures and meshes BSA'd opposed to loose files which was default
- Changed the mesh and texture names and pathing schemes also removing redundant extra meshes and textures that had no use
- Cleaned up the Merged modules removing records of no use and made sure it everything was clean
- Editor ID'd everything and Corrected any debatable inconsistencies and acted on conflict resolutions
- ESLified to keep the ESP functionality of playing nice with your load order while also making it not count toward your plugin limit
- Generated Bash Tags for those of the modules that qualified
- Made Open Cities Skyrim SE Versions which never existed prior
COMPATIBILITY NOTES:
These Mods "WILL" Fully Work With:
- MPXP [1.0] MAIN COMBO OVERHAULS ---> [1.1, 1.2, 1.3 and 1.4]
- MPXP [2.0] PERSONAL CREATIONS ---> Solitude Exterior Sovngarde Statue Set Pack
- MPXP [2.0] PERSONAL CREATIONS ---> Solitude Skyway SE Estuary Fortress Extension
FOR: No Attachments
Load Order and Requirements in Sequence:
- Just Itself
FOR: Open Cities Skyrim SE (v3.1.14+)
Load Order and Requirements in Sequence:
FOR: JK's Skyrim SE (v1.6)
Load Order and Requirements in Sequence:
FOR: JK's Skyrim SE (v1.6) & Open Cities Skyrim SE (v3.1.14+)
Load Order and Requirements in Sequence:
Solitude Exterior Sovngarde Statue Set Pack
ONLY USE ONE TOTAL
IMPERATIVE INFORMATION PERTAINING TO ALL:
The Ruins Has NO Affiliation Anymore With These Sovngarde Statues in This Package However;
- If user just so happens to really enjoy The Ruins; a patch is provided disabling both the Sovngarde Statues that The Ruins Mod adds to Solitude Exterior
WHAT'S THESE MODULES DO:
- Adds two massive Sovngarde Statues to the exterior of Solitude. The idea was originally from The Ruins which has always been an all-time favorite adding lots of lore-friendly ancient and interesting structures; rubble and statues around Skyrim.
COMPATIBILITY NOTES:
SETS IV, V & VI ARE FULLY COMPATIBLE WITH:
- MPXP [1.0] MAIN COMBO OVERHAULS ---> [1.1, 1.2, 1.3 and 1.4]
- MPXP [2.0] PERSONAL CREATIONS ---> Solitude Skyway SE Estuary Fortress Extension
- MPXP [3.0] OTHER MODULES ---> Drengin's Blue Palace Terrace [PATCH - LotD] (Optional Patches)
RECOMMENDATIONS:
LOD UNLOCKER:
- Solitude Exterior LOD Unlocker Advocate I or II (depending if using Skyway or not)
- Is highly urged to use in pure general but not a requirement for these statues.
- LOD and DynDOLOD rules for the statues are apart of this package. Generate LODs With DynDOLOD and these statues will never fade from view.
Being Scaled Up In Size So Much, Having Enhanced Assets Is Essential. I Suggest:
- Stunning Statues of Skyrim - for the mesh (unless an alternative exists that's better)
- Skyland Sovngarde - for the beautiful re-texturing job on the statues
Solitude Skyway SE Estuary Fortress Extension
WHAT THIS PACKAGE DOES:
- An extension I have been developing that promotes Solitude Skyway access to The Great City of Solitude's Estuary Fortress on the opposite side of the waterway from the main Solitude Docks
- The original Estuary Fortress Docks are joined now to an extension which leads to a shipping/receiving port. Maintenance is conducted amongst other of stuff in my later updates, NPC's and Patrols will be added to the Solitude Port Sector plus clutter, amenities, fishing utilities. Its a major spot for lots of activity
- Nice twisty and compact approach ascending towards the Skyway where there will be a point in which you can keep going up or take another stairway down to the ground on the opposite side of the mountain cliff
- If choosing to continue your detour up; you will reach a full circle platform under the Skyway stretch which has Braziers; a great view and two large Shrubs
- Continuing up the last flight of straight stairs and their you are on the Skyway close to the Skyway Central Sector
- I hope you enjoy and I would love to hear the peoples feedback. Always bear in mind, I am working on this as its an outstanding project
WHAT IS EXPECTED IN THE UPDATES ARE:
- Clutter at the Dock Port
- Re-evaluate all the packaged BSA assets
- Everything else is finished
COMPATIBILITY NOTES:
- Their isn't any incompatibilities that I am aware of thus far. I picked an area pretty much left out of the picture from other Solitude Exterior alteration mods
ONLY USE ONE IN TOTAL FROM BELOW FOUR OPTIONS
ONLY FOR MPXP1.0 CONTENT
FOR: MPXP1.1 [PATCH - DBPT.SSkwy.TGCoS].esp "OR" MPXP1.2 [PATCH - DBPT.SSkwy.TGCoS] (OCS).esp
Load Order and Requirements in Sequence:
- [E] LegacyoftheDragonborn.esm
- [R] BluePalaceTerrace.esp
- [R] The Great City of Solitude.esp
- [R] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp
- [R] MPXP1.1 [PATCH - DBPT.SSkwy].esp "OR" MPXP1.2 [PATCH - DBPT.SSkwy] (OCS).esp (although not added to this plugin as embedded masterfile)
- [E] MPXP1.3 [PATCH - DBPT.SSkwy.LotD].esp
- [P] SSkwy Estuary Fortress Extension.esp
ONLY FOR MPXP1.0 CONTENT
MUST NOT INCLUDE: The Great City of Solitude
FOR: MPXP1.1 [PATCH - DBPT.SSkwy].esp "OR" MPXP1.2 [PATCH - DBPT.SSkwy] (OCS).esp
Load Order and Requirements in Sequence:
- [E] LegacyoftheDragonborn.esm
- [R] BluePalaceTerrace.esp
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp
- [R] MPXP1.1 [PATCH - DBPT.SSkwy].esp "OR" MPXP1.2 [PATCH - DBPT.SSkwy] (OCS).esp (although not added to this plugin as embedded masterfile)
- [E] MPXP1.3 [PATCH - DBPT.SSkwy.LotD].esp
- [P] SSkwy Estuary Fortress Extension.esp
ONLY FOR MPXP1.0 CONTENT
MUST NOT INCLUDE: Drengin's Blue Palace Terrace
FOR: MPXP1.1 [PATCH - SSkwy.TGCoS].esp "OR" MPXP1.2 [PATCH - SSkwy.TGCoS] (OCS).esp
Load Order and Requirements in Sequence:
- [E] LegacyoftheDragonborn.esm
- [R] The Great City of Solitude.esp
- [R] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp
- [R] MPXP1.1 [PATCH - SSkwy.TGCoS].esp "OR" MPXP1.2 [PATCH - SSkwy.TGCoS] (OCS).esp (although not added to this plugin as embedded masterfile)
- [E] MPXP1.3 [PATCH - SSkwy.LotD].esp
- [P] SSkwy Estuary Fortress Extension.esp
NOT FOR: MPXP1.0 CONTENT
FOR: Solitude Skyway (v1.3)
IMPERATIVE INFORMATION PERTAINING TO THIS VERSION:
NOT DESIGNED FOR:
- MPXP [1.0] MAIN COMBO OVERHAULS ---> [1.1, 1.2, 1.3 and 1.4]
- BluePalaceTerrace.esp
- LegacyoftheDragonborn.esm
- Modular Blue Palace Terrace and Solitude Patches
- The Great City of Solitude.esp
Load Order and Requirements in Sequence:
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp
- [P] SSkwy Estuary Fortress Extension.esp
Solitude Skyway SE Estuary Fortress Extension Patches
SSkwy Estuary Fortress Extension [PATCH - Redbag's Solitude]
MUST INCLUDE: ONE Main [1.1] SSkwy/TGCoS Combo. ONE [1.4] RbS Patch
OPTIONAL: Drengin's Blue Palace Terrace and Legacy of the Dragonborn
Load Order and Requirements in Sequence:
- [E] LegacyoftheDragonborn.esm
- [E] BluePalaceTerrace.esp
- [R] Redbag's Solitude.esp
- [R] The Great City of Solitude.esp
- [R] The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- [R] Solitude Skyway SE.esp
- [R] MPXP0.0 [SELUA-II].esp (MPXP [0.0] LOD UNLOCKER)
- [R] ONE [1.1] Main Combo Overhaul option. Optional "Drengin's Blue Palace Terrace"
- [E] MPXP1.1 [PATCH - DBPT.SSkwy.TGCoS].esp
- [E] ONE [1.3] LotD Support option. Optional "Drengin's Blue Palace Terrace"
- [E] MPXP1.3 [PATCH - DBPT.SSkwy.LotD].esp
- [R] ONE [1.4] ADDITIONS++ RbS Support option
- [E] MPXP1.4 [PATCH - SSkwy.TGCoS.LotD.RbS].esp
- [R] SSkwy Estuary Fortress Extension.esp [2.0] Section (above)
- [P] SSkwy Estuary Fortress Extension [PATCH - RbS].esp
MUST INCLUDE: RESERVED
OPTIONAL: RESERVED
MULTIPLE SELECTION OPTION PATCHES:
Drengin's Blue Palace Terrace [PATCH - Legacy of the Dragonborn] (QTY: 03)
FOR: Drengin's Blue Palace Terrace (v2.0), Legacy of the Dragonborn (v6+) & Open Cities Skyrim SE (v3.1.14+)
ONLY USE ONE IN TOTAL
IMPERATIVE INFORMATION PERTAINING TO ALL:
NOT DESIGNED FOR:
- MPXP [1.0] MAIN COMBO OVERHAULS ---> [1.1, 1.2 , 1.3 and 1.4]
- Solitude Skyway SE.esp
- Modular Blue Palace Terrace and Solitude Patches
- These will not work with the above mentions and never will.
WARNING - REQUIRED STEP BEFORE GENERATING LODS (LotD)
MAKE 100% SURE TO FOLLOW THE STEPWORK PROVIDED TOP OF PAGE
- MODULAR PATCHXPRESS GEN
- CHECK YOURSELF RESOURCE INFORMATION - FOR DYNDOLOD USERS
- Drengin's Blue Palace Terrace [PATCH - Legacy of the Dragonborn (VER.01)]
- Drengin's Blue Palace Terrace [PATCH - Legacy of the Dragonborn (VER.01)] (OCS)
- Up until myself taking it on; "Drengin's Blue Palace Terrace" and "LotD" could not co-exist in an Open Cities Skyrim Setup together. After creating the pages Main Combo Overhauls; I knew that they may not be for everyone. Be that as it may; I thought it was best to make a few different versions for all takes on how one overhauls their Solitude in hopes their is not one instance where one of these varying patches doesn't cut the cake and do its duty.
- A more simplistic Solitude but love Open Cities Skyrim, Legacy of the Dragonborn and Drengin's Blue Palace Terrace together without Skyway Involvement.
- They should work alongside other exterior overhauls and inner city overhauls so long as your Mod Setup has the correct recipe and order
This Version Reinvents DBM Mountain Model Formations Described in: MPXP [1.3] SUPPORT MODULES (LotD)
Load Order and Requirements in Sequence:
- LegacyoftheDragonborn.esm
- BluePalaceTerrace.esp
- MPXP0.0 [SELUA-I].esp (MPXP [0.0] LOD UNLOCKER)
- DBPT [PATCH - LotD (VER.01)].esp (This Plugin)
This Version Reinvents DBM Mountain Model Formations Described in: MPXP [1.3] SUPPORT MODULES (LotD)
Load Order and Requirements in Sequence:
- LegacyoftheDragonborn.esm
- BluePalaceTerrace.esp
- MPXP0.0 [SELUA-I].esp (MPXP [0.0] LOD UNLOCKER)
- Open Cities Skyrim.esp
- BluePalaceTerrace-OCS-patch.esp
- OCS + LOTD6 Patch.esp
- DBPT [PATCH - LotD (VER.01)] (OCS).esp (This Plugin)
- Leontristain has this patch covered on their site Modular Blue Palace Terrace and Solitude Patches
- Download Package Name - BluePalaceTerrace-LegacyOfTheDragonborn-Patch
- Module Name - BluePalaceTerrace-LegacyOfTheDragonborn-Patch.esp
This Version Uses Original DBM Mountain Model Formations With A Few Tweaks
Load Order and Requirements in Sequence:
- LegacyoftheDragonborn.esm
- BluePalaceTerrace.esp
- MPXP0.0 [SELUA-I].esp (MPXP [0.0] LOD UNLOCKER)
- Open Cities Skyrim.esp
- BluePalaceTerrace-OCS-patch.esp
- OCS + LOTD6 Patch.esp
- DBPT [PATCH - LotD (VER.02)] (OCS).esp (This Plugin)
Harborside Solitude Bridge Home Patches (QTY: 02)
FOR: Harborside - Solitude Bridge Home (v2.0), Solitude Skyway SE (v1.3) & The Great City of Solitude (v2.02)
ONLY USE ONE TOTAL
COMPATIBILITY NOTES:
- Although you are only allowed to use the TGCoS/SSkwy variant of these two patches with the SEC 1.0 on page; for the sake of simplicity, I will just say this in regards to both these patches. Neither of these are compatible with:
- SEC1.4 - Redbag's Solitude Additions++ Patches
- SEC3.0 - Redbag's Solitude [PATCH - The Great City of Solitude]
WHAT THESE PATCHES DO:
Harborside Solitude Bridge Home [PATCH - Solitude Skyway SE + The Great City of Solitude]
FOR: MPXP1.0 CONTENT
FOR: Harborside - Solitude Bridge Home (v1.1), Solitude Skyway SE (v1.3), The Great City of Solitude (v2.02) & ONE [1.1/1.2] Main Combo Overhaul promoting TGCoS/Skyway Compatibility
Load Order and Requirements in Sequence:
- KvHarborside.esp
- The Great City of Solitude.esp
- The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- Solitude Skyway SE.esp
- MPXP0.0 [SELUA-II].esp
- ONE [1.1/1.2] Main Combo Overhaul promoting TGCoS/Skyway Compatibility
- KvHarborside [PATCH - SSkwy.TGCoS].esp (This Plugin)
NOT FOR: MPXP1.0 CONTENT
FOR: Harborside - Solitude Bridge Home (v1.1) & The Great City of Solitude (v2.02)
Load Order and Requirements in Sequence:
- KvHarborside.esp
- The Great City of Solitude.esp
- The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- USE ONE. NOT BOTH: "The Great City of Solitude Extended Edits.esp" or "OCS [PATCH - TGCoS].esp" (both are MPxP 3.0 section options)
- The product patch below was built against the Extended Edits plugin NAVM. The OCS one above too shares the same
- The product patch below was built against the Extended Edits plugin NAVM. The OCS one above too shares the same
- KvHarborside [PATCH - TGCoS].esp (This Plugin)
[3.0] OTHER MODULES
SINGLE SELECTION OPTION PATCHES:
Drengin's Blue Palace Terrace [PATCH - Solitude Expansion]
FOR: Drengin's Blue Palace Terrace (v2.0) & Solitude Expansion (v2.66)
WHAT'S THIS PATCH DO:
As of Drengin's Terrace v2.0:
- DBPT disables [REFR:00023698] (places SolitudeRockArch03 [STAT:00058832] in favor for a replacer rock/different FormID
- Solitude Expansion re-enables this rock if its plugin loads higher in priority then Solitude Expansion.esp
- This plugin just ensures Drengin's last handling of REFR:00023698 wins
SPECIAL NOTES:
- This patch is only necessary to use if, for some reason, you NEED SE to load after DBPT
- Otherwise, you do not need this
- BluePalaceTerrace.esp
- Solitude Expansion.esp
- DBPT [PATCH - Solitude Expansion].esp (This Plugin)
Drengin's Blue Palace Terrace [PATCH - The Great City of Solitude Mountain Edits]
FOR: Drengin's Blue Palace Terrace (v2.0) & The Great City of Solitude (v2.02)
WHAT'S THIS PATCH DO:
- Adjusted the Mountain entities provided by The Great City of Solitude to handshake and work well in combination with Drengin's Blue Palace Terrace.
- BluePalaceTerrace.esp
- The Great City of Solitude.esp
- DBPT [PATCH - TGCoS Mountain Edits].esp (This Plugin)
Special Notes and/or Miscellaneous Particulars:
AVOID USE WITH:
- MPXP [1.0] Main Combo Overhauls ---> [1.1, 1.2, 1.3 and 1.4]
Dark Forests of Skyrim SE [PATCH - The Great City of Solitude]
FOR: Dark Forests of Skyrim SE (v2.0+) & The Great City of Solitude (v2.02)
WHAT'S THIS PATCH DO:
- Removed countless clipping trees growing through walls and in the wrong places not suited for combination with TGCoS
Load Order and Requirements in Sequence:
- Dark_Forests_FULL.esp
- The Great City of Solitude.esp
- DFoS [PATCH - TGCoS].esp (This Plugin)
Enhanced Landscapes [PATCH - Forgotten Dungeons SSE]
FOR: Enhanced Landscapes (vN/A) & Forgotten Dungeons SSE
WHAT'S THIS PATCH DO:
- Fixes Clipping, Inappropriate placed objects that don't work well with combination of both Mods
- Work in Progress as their may be spots that need follow up upon. I have included in the patch all my finds. I am sure their is more at hand that need to be addressed as the mod itself is actively updated and it is very spread-out in the Tamriel world space
Load Order and Requirements in Sequence:
- Forgotten DungeonsSSE.esm
- Enhanced Landscapes.esp
- Enhanced Landscapes [PATCH - Forgotten Dungeons SSE].esp (This Plugin)
Enhanced Landscapes [PATCH - Solitude Expansion]
FOR: Enhanced Landscapes (vN/A) & Solitude Expansion (v2.66)
WHAT'S THIS PATCH DO:
- Fixes Clipping, Inappropriate placed objects that don't work well with combination of both Mods
- Enhanced Landscapes touches on so many areas in the world space of Tamriel.
- The patch work here for Solitude Expansion is very near if not completed only until (and/if) the author does an update.
Load Order and Requirements in Sequence:
- Enhanced Landscapes.esp
- Solitude Expansion.esp
- Enhanced Landscapes [PATCH - Solitude Expansion].esp (This Plugin)
Enhanced Landscapes [PATCH - Solitude Skyway SE]
FOR: Enhanced Landscapes (vN/A) & Solitude Skyway SE (v1.3)
WHAT'S THIS PATCH DO:
- Fixes Clipping, Inappropriate placed objects that don't work well with combination of both Mods
Load Order and Requirements in Sequence:
- Enhanced Landscapes.esp
- Solitude Skyway SE.esp
- Enhanced Landscapes [PATCH - SSkwy].esp (This Plugin)
Special Notes and/or Miscellaneous Particulars:
- This patch is encouraged to use over Urtho's variant on Solitude Skyway SE page for MPXP 1.0 Overhauls
- It has a additional edits that Urtho's does not provide geared for MPXP [1.0] and are necessary for it
- However, it is totally fine to use without MPXP 1.0 also
Enhanced Landscapes [PATCH - The Great City of Solitude]
FOR: Enhanced Landscapes (vN/A) & The Great City of Solitude (v2.02)
WHAT'S THIS PATCH DO:
- Fixes Clipping, Inappropriate placed objects that don't work well with combination of both Mods
- Enhanced Landscapes touches on so many areas in the world space of Tamriel.
- The patch work here for The Great City of Solitude is very near if not completed only until (and/if) the author does an update.
Load Order and Requirements in Sequence:
- Enhanced Landscapes.esp
- The Great City of Solitude.esp
- Enhanced Landscapes [PATCH - TGCoS].esp (This Plugin)
Open Cities Skyrim SE [PATCH - JK's Blue Palace]
FOR: Open Cities Skyrim SE (v3.1.14+) & JK's Blue Palace (v2.0)
Load Order and Requirements in Sequence:
- JK's Blue Palace.esp
- Open Cities Skyrim.esp
- OCS [PATCH - JKBP].esp (This Plugin)
Special Notes and/or Miscellaneous Particulars:
AVOID USE WITH:
- MPXP [1.0] MAIN COMBO OVERHAULS ---> [1.1, 1.2, 1.3 and 1.4]
Open Cities Skyrim SE [PATCH - The Great City of Solitude]
FOR: Open Cities Skyrim SE (v3.1.14+) & The Great City of Solitude (v2.02)
Load Order and Requirements in Sequence:
- The Great City of Solitude.esp
- The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- Open Cities Skyrim.esp
- OCS [PATCH - TGCoS].esp (This Plugin)
Special Notes and/or Miscellaneous Particulars:
AVOID USE WITH:
- MPXP [1.0] MAIN COMBO OVERHAULS ---> [1.1, 1.2, 1.3 and 1.4]
- MPXP [3.0] OTHER MODULES ---> The Great City of Solitude Extended Edits.esp
- Optional Files - Solitude Skyway SE - Open Cities Patch.esp
Redbag's Solitude [PATCH - The Great City of Solitude]
FOR: Redbag's Solitude (v1.5+) & The Great City of Solitude (v2.02)
Load Order and Requirements in Sequence:
- Redbag's Solitude.esp
- The Great City of Solitude.esp
- RedBag's Solitude [PATCH - TGCoS].esp (This Plugin)
Special Notes and/or Miscellaneous Particulars:
AVOID USE WITH:
- MPXP [1.0] MAIN COMBO OVERHAULS ---> [1.1, 1.2, 1.3 and 1.4]
- USSEP Patch for RedBag's Solitude.esp from Redbag's FOMod. Those edits are integrated into this patch
The Great City of Solitude [PATCH - Skyrim Belongs to the Nords]
FOR: The Great City of Solitude (v2.02) and Skyrim Belongs to the Nords - A Population Mod (v1.1)
WHAT'S THIS PATCH DO:
- Re-positions "Red Wave ship" clutter added by SBtN to where TGCoS re-positions the Red Wave ship
- Added NAVCUTs to the moved objects on the TGCoS re-positioned ship for all the Objects (which never had any prior)
Load Order and Requirements in Sequence:
- SBtN.esp
- The Great City of Solitude.esp
- The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- TGCoS [PATCH - SBtN].esp (This Plugin)
The Great City of Solitude Extended Edits
FOR: The Great City of Solitude (v2.02)
WHAT'S THIS PATCH DO:
- Removes many subtleties that just I preferred not being associated to the TGCoS mod layout including; Many small shrubs, bushes and the odd tree and/or rock are removed from its own mod and/or also removed from being created by the Skyrim.esm, Update.esm and the USSEP.
- Many Navmesh improvements/cleanup and triangle consolidation for follower framework.
- A carriage horse whose hooves were sunk into a dirt pile at the TGCoS main Solitude Entrance
- A few Collision Primitive corrections and re-positioning under TGCoS added architectural structures
- More subtleties to list out but so minor to mention
Load Order and Requirements in Sequence:
A patch that has no ties affiliated to any other mods except itself; The Primary game master files and the USSEP.
- The Great City of Solitude.esp
- The Great City of Solitude.esp (Replacer by: Rob's Bug Fixes)
- The Great City of Solitude Extended Edits.esp (This Plugin)
Special Notes and/or Miscellaneous Particulars:
AVOID USE WITH:
- MPXP [1.0] MAIN COMBO OVERHAULS ---> [1.1, 1.2, 1.3 and 1.4]
- USSEP - The Great City of Solitude Patch.esp from "The Great City of Solitude SSE" Page
- DarkLadyLexy's Legacy of the Dragonborn: Skyrim SE Mod Guide SSELODGEN AND DYNDOLOD Section
- The Northern Experience - Skyrim Modding Guide SSELODGEN AND DYNDOLOD Section
- Sheson's DynDOLOD Support Forum
- Reading the contained DynDOLOD HTML documentation provided with the DynDOLOD download package is the best way to go
Patch Pages and Useful Resources:
Patch Pages and Other Things:
- elwaps' Guides and Enhanced Landscapes Patches
- elwaps' Guides and Unique Region Names Patches
- elwaps' Patches and Fixes
- elwaps' Random Patches
- JJensen6823 User files
- kryptopyr's Patch Hub
- Lost of T'Skyrim
- Modular Blue Palace Terrace and Solitude Patches
- Open Cities Skyrim xEdit Converter and Patcher
- QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium
- Random Open Cities Patches
- Raptor's Khajiit Speak Patch Collection
- Universal Patch Installer - A Modular Patch Tool
- Useless Patches Collection - Because Who Cares About Conflict Resolution and Consistency
- WiZkiD Patches Compendium
Random Videos:
- These Video's cater to Modular PatchXPress and are created and given to me by folk whom don't mind their recordings and/or captures on my page for presentation purposes. Nothing you see could ever have been achieved without the creation of the mods my page is geared towards. Great Authors. Great Work.
- The Solitude you see; you can achieve, but if you ask me about this texture or that outfit; just this or that from certain video's that derive from another individuals mod stack that has nothing to do with what this page promotes, I most likely will not know.
ALL THANKYOU I AM CAPABLE TO GIVE
- If I missed anyone MA who believes I am using a resource of yours > Please; DM me and we will investigate what happened from there.
- As serious as I respect permissions and credits; this was an extensive endeavor as can be seen. I am good but far from great thus I would be very shocked if I bullseye this on the first shot. Credit is deserved where credit is due; please let me know. Thankyou :-)
Creators of the Products My Page Is Geared Towards:
- BlubboDE of Fun with Flags in Cities for your great creation and permissions to work on behalf for your product
- Cheesetoast8 of -DEPRECATED- Blue Palace Terrace - Legacy of the Dragonborn patches for permission to use many assets for the skyway project
- Drengin of Drengin's Blue Palace Terrace for your support, tips, suggestions and feedback
- Kiriavark of Harborside - Solitude Bridge Home for permission to expand the outside of your home mod while executing the making of a compatibility patch
- Leontristain of Modular Blue Palace Terrace and Solitude Patches Kudos for your modding help, tips and technical advices and for allowing me to use some of your edits
- Patriotic of Solitude Towers Flags for your great creation and permissions to work on behalf for your product
- SoldierOfWar of The Great City of Solitude SSE for your support; great creation and permissions to work on behalf for your product
- Urtho of Solitude Skyway for your support; great creation and permissions to work on behalf for your product
Tools and Utilities:
- CptMcSplody of LOOT - Load Order Optimisation Tool for; taking an interest in my page, helping me with many technical elements of my modules and your dedication towards LOOT
- ElminsterAU of SSEEdit4 and kudos to the crew for all their help xEdit on Discord
- G_k of Cathedral Assets Optimizer and kudos to the crew for all their help (Mator's) Modding Tools on Discord
- Jonwd7 of NifSkope and kudos to the crew for all their help NifMania on Discord
- LOOT - Load Order Optimisation Tool and kudos to the crew for all their help LOOT on Discord
- Mod Organizer 2 IMHO; best mod manager hands down and kudos to the crew for all their help Mod Organizer 2 on Discord
- NifSkope and kudos to the crew for all their help NifMania on Discord
- sheson of Dynamic Distant Objects LOD - DynDOLOD
- Wenderer for FOMOD Creation Tool
Mod Assets Used:
- mathy79 of Medieval Candlehorns and Sconces for assets use permission
- NexusScoomaDrop of CG4 Trees and Bushes for assets use permission and RiJoBa for porting CG4 Trees and Bushes SE to Skyrim Special Edition
- Qwafee of Some Braziers for assets use permission
- raiserfx of Major Cities Mesh Overhaul for asset use permission of SolitudeMetal textures for the CWWallRailSpikes
- wSkeever and Mur4s4me of Water in Wash Basins - Mesh-only Replacer
Modding Resources and Asset Packs:
- Blary of Moth in Cage Resource
- BrettM of FPI Experiment Pack
- Elianora of Elianora's Extra Resources
- Elinen of Hoddminir Plants and Trees for assets use
- Ga-Knomboe Boy of GKB Green Trees
- Hanaisse of The TESA Skyrim Resource Kit Project
- InsanitySorrow of Insanity's Folded Blankets
- Jokerine of Jokerine's Misc Resources
- Kaizit and Tamira of Ducks and Swans Resource V 1_1
- Kelretu of Kelretu's Modders Resources (WIP)
- Liam Watson of Liam's Clutter Resource
- LOLICEPT of Lolicept Resources
- LorSakyamuni for Lor Modders' Resources
- Oaristys of Modder's Resource Pack and Modder's Resource Pack - The Witcher Extension
- Runspect of Resources For Modders
- SrRamrod of SrRamrods Stained Glass Lanterns Art
- Stroti and Tamira of Strotis Craftsman Tools, Stroti Lighthouse, Strotis Outdoor Toilet Resource and Strotis Rustic Furniture Resource 1_2
- Tamira of New Plants 1_3
- Tentain of Tiki Torch - Modders Resource Pack
Nexus Users:
- NexusUser7B2 for allowing upload of their video contents and creating additional or updated recordings as Modular PatchXPress product changes at their convenience and timing that suites
- PasjaSkyrim for giving me the idea to create an Estuary Fortress Extension
- Skull52200 for helping me get down to the root causes of the DynDOLOD Alpha Builds error messages breaking LOD Generation Operations
- VesperXeni for bringing to my awareness that Vortex can't handle Improper Structured Archive Packages. I will be Making "Fall Out Mods" AKA "FOMod's" Instead for installation purposes.
Reference Notes for Myself:
NOTES FOR FOLLOWING UPDATE
[1.0] MAIN COMBO OVERHAULS [1.0]
- RESERVE
[2.0] PERSONAL CREATIONS [2.0]
- RESERVE
[3.0] OTHER MODULES [3.0]
- RESERVE
MY OTHER STUFF:
KHRYSINXS USER FILES