Skyrim Special Edition

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Janquel Czasior DrMonops

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Janquel

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About this mod

A separate page to handle the more complex patching cases for combining JKs Interiors with PCE for the five main palaces

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Once upon a time, there was a mod which redid all of the major cities' castles (and a couple other things too) named Palaces and Castles Enhanced. And it was good. And lo, the players of Skyrim did enjoy it and rejoice. Time went on, and many mods came and went which added clutter and objects to the castles' interiors, and one person with too much time on his hands, Janquel, rent his clothing in anguish at their incompatibilities. Thus was born the Palaces and Castles Enhanced Patch Collection, as he sought to restore order to his load order, or at least much less noticeable chaos. And it was good. And the players of Skyrim did enjoy it and rejoice, and offer up their own patches that all may benefit.

And yea, thus did one of the pantheon of Skyrim Modding look down upon the interiors of cities and proclaim "These interiors require more interesting and unique objects! They desire banners and curtains and things of interest with which to delight the senses!" And thus he blessed the interiors one by one, with the players of Skyrim rejoicing upon every new interior which received his touch. And Janquel and others within the community raced to maintain order amongst the patches with each successive release, and harmony was maintained.

But upon reaching the first of the great castles, Dragonsreach, JK did improve upon the base, but in a manner incompatible with the beloved Palaces and Castles Enhanced. "Fear not!" spake DrMonops, "for I shall create a patch for those who wish to enjoy both!" And NexusUser7B2 also spake "And here is another option for those who want more PCE" and SetteLisette shared it on the PCE page, and there was peace amongst the community. However, upon looking unto his existing patches for both JK's Dragonsreach and Palaces and Castles Enhanced, some worked well with the combinations while others did not, and thus Janquel created the Article which explained which patches to use in what cases and how to edit existing ones. And it was....sufficient, but merely okay.

And then JK's Blue Palace came out, Janquel took one look, and said "fuck that."

Time passed, and the remainder of the major Palaces were filled, and combination patches of increasing complexity were brought forth, with the final one brought forth by Czasior. And while the Article grew, the complexity of cases continued to grow as well, with many players of Skyrim no longer being able to fully rejoice as there were many places they needed to check, and simplicity to enjoy the fruit of all the labor was no longer as readily available. Thus, Czasior suggested creating a separate page, isolating both the questions and the patches necessary to enjoy the combinations, to assist in simplifying things. And there was much rejoicing at the idea. Thus began the labor of unified patches so manual editing would no longer be necessary. But the neglected labor of the Blue Palace weighed heavy upon the shoulders of Janquel, and with the day of promise coming near, he said "fuck it" and got the suite completed.

And thus order was restored to the players of Skyrim once more, and they shall (hopefully) rejoice once more, because it (hopefully) is good.



Nah, but seriously, it was getting a bit unwieldy to track things in both PCE and JK Patch Collection pages, the actual effort needed for folks to pick and choose was going through the roof, and this was a great idea he had.

All patches will assume you have the corresponding PCE patch (assuming one exists on the main page or my PCE page - if there's others out there I missed for these things, key me in and we'll try to make it accordingly), but will assume you do NOT have the corresponding JK patch. The JK Interiors FOMOD will auto not-install anything for the given JK's <Palace or Castle>, and will give you a warning that it detected PCE in your load order so it's doing so (so if you check those boxes it's your own damn fault :P). I had a straw poll in the sticky for JK's Interiors on how best to handle this for a few days and it got a whopping zero votes, but this is the method which should most cut down on what would otherwise be redundant patches, so that's how we're moving forward.

And thus, without further ado:

JK's Dragonsreach Enhanced


Neither PCE or JK's Dragonsreach change the layout of the building significantly, but where it was the patch takes JK's layout - the extra room upstairs, the dragon skeleton toggle, the double brazier, etc. Some of the laundry downstairs and some of the items in the kitchen are carried forward from PCE, but the primary conflict was in Farengar's room. Originally this is where we saw the primary deviation, where the JK patch forwarded JK's stuff mostly and the PCE patch forwarded the PCE stuff mostly. I started from the JK patch base, but restored/rearranged things to include a bit more PCE - I hope folks will find it a happy median now. :) DrMonops made the original patch, and I've worked on an update to include more PCE with his blessing.

JK's Blue Palace Enhanced


A monster of a patch which is probably the most involved thing I've ever made. Check the images for more details, but the primary gist of it is this:
  • Overall layout in terms of depth of building is maintained from PCE
  • Extra wings which lead to the front balcony (including the library) is maintained from JK
  • The dining area from JK behind the throne room has been repositioned to be in the same position from PCE
  • Accordingly, the location of the door from PCE to the Jarl's chamber has been repositioned, and the AI packages which had NPCs eat in the parlor from PCE have been moved to be in that dining area.
  • Both the JK and the PCE kitchens have been repositioned to be near the dining area, and are included (PCE is not a separate cell). The PCE laundry was also moved over, so that cell is no longer used'
  • The PCE steward's chamber has ALSO been moved into the main cell, in the JK's Jarl's location, to allow for the joining to the wings.
  • Since the kitchen was moved to another location, the JK kitchen/servants area has been repurposed as a small armory for the guards.
  • An additional passage for servants allowing them to get from the front of the palace to the back without having to walk through the throne room was added.
  • The bedrooms which were added from either were joined, packages are pointing to the appropriate places, etc
  • As part of a request, I was able to successfully replace the wood stairs from PCE with something that seems to better match the aesthetics.
  • And finally, because room markers were a goddamn nightmare with those, they have been disabled and replaced with a plethora of occlusion planes - in testing, draw calls seemed to peak in the 15-16k range, which is more than we'd want, but it was doing so while looking in the main hall, so it will simply have to be tolerated

JK's Palace of the Kings Enhanced


One of the lesser patches, but honestly I don't know what all else could be done with it. JK adds a second story which overlooks the main chamber. PCE completely re-sizes the main chamber, in every dimension. The two can literally not fit together (it would involve completely remaking one or the other in the spirit of the other one, a more involved thing than the Blue Palace I already described). As such, I took JK's as a base for the main palace and instead took the main motifs from PCE and set them in the new placement - the throne, the bears, some of the kitchen and study items, etc. Any changes in OTHER cells for PCE were forwarded wholesale, so the remainder of the castle added by PCE is its original grandeur.

This release has a few bug fixes since the last release.


JK's Mistveil Keep Enhanced


The first of my more involved changes, this one is a proper combination of the two. Increases the size of Wylandriah's room to fit everything added by both. Forwards the bathing area from PCE. Tweaks the main room to have PCE's depth and JK's balconies, shifts things slightly so the added rooms all connect in via the side hallway, without having extra traffic behind the throne. Lets PCE "win" for upstairs and on the Jarl's balcony. In some ways it's a minor change - it's almost effectively everything from both - but the changes necessary to allow them both to fit aren't insignificant.

JK's Understone Keep Enhanced



Patch provided by Czasior - thankfully, these two actually had a decent amount of compatibility out-of-box. The patch resolves conflicts, takes care of some clipping, but largely permits the added features from both mods to work together without issue.


Included Patches

Patches are included for the following mods:
  • 3DNPC
  • AI Overhaul
  • Animated Armory - DAR Edition
  • Additional Hearthfire Dolls
  • Amulets of Skyrim
  • Arcanum
  • Art Imports
  • Art of Magicka
  • Artifacts Revised
  • BadGremlins Collectables
  • Cheesemod
  • Cloaks
  • EasierRiders Dungeon Pack
  • Enhanced Lights and FX
  • ELFX Enhancer
  • ELFX Hardcore
  • Embers XD
  • Enhanced Solitude
  • Guards Armor Replacer
  • Holds The City Overhaul
  • Holidays
  • Immersive Citizens - AI Overhaul
  • Immersive Wenches
  • JK's Skyrim
  • Konahrik Accoutrements
  • Lanterns of Skyrim II
  • Legacy of the Dragonborn
  • Legacy of the Dragonborn Collectors and Vendors
  • Leviathan Axe
  • Morrowloot Miscellania Patch
  • Morrowloot Ultimate
  • Mystic Condenser
  • Populated Cities and Towns
  • Red Flame
  • Relationship Dialogue Overhaul
  • Second Great War
  • Skyrim Project Optimization
  • Skyrim Sewers
  • Skyrim Underground
  • Skyrims Unique Treasures
  • Snazzy Furniture and Clutter Overhaul
  • Solitude Skyway
  • Tamrielic Culture
  • Trees Addon
  • Unofficial Skyrim Special Edition Patch
  • Ursine Armor Pack
  • Weapons Armor Clothing and Clutter Fixes - Armor and Clothing Expansion
  • Zulfardin

Details of patches, links to individual mods:

Spoiler:  
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Installation
Use a mod manager/organizer to install, or drop the loose files into your Skyrim data folder. Patches should have their appropriate masters set, and should be loaded after any mods which they are patching. Some of the fixes in question are on persistent objects, and may require a new save.

Compatibility
I don't believe this should introduce any incompatibilities beyond anything which may be present between base mods. All moved objects should have been moved to locations which are non-overlapping. Let me know if you hit anything.

Credits
Bethesda for Skyrim Special Edition and the Creation Kit
ElminsterAU for SSEEdit
JKrojmal for all the JK's Interiors: JK's Dragonsreach, JK's Blue Palace, JK's Palace of the Kings, JK's Mistveil Keepand JK's Understone Keep
SetteLisette for Palaces and Castles Enhanced
DrMonops for the Dragonsreach - PCE patch
Czasior for the Understone Keep - PCE Patch
Special thanks to Mopop and 12nebur27for alpha testing the Blue Palace patch and giving me their feedback :D

kelretu for Additional Hearthfire Dolls
mnikjom and SpiderAkiraC for AI Overhaul
UNI00SL for Amulets of Skyrim
NickaNak for Animated Armoury - DAR version
Kosorsomesaykosm and noptasis for Arcanum - A New Age of Magic
kryptoptyr for Armor and Clothing Extension
SentorPat for Skyrim Artwork Imports
HeirOfTheSeptims for Artifacts - Revised
Dar0ne_45 for Art of Magicka
BadGremlin for BadGremlin's Collection
aviform, EpicCrab, DoubtSuspended, PhysicsFish, and Daniel Hodge for Cheesemod for EVERYONE
Nazenn for Cloaks of Skyrim
EasierRider for EasierRider's Dungeon Pack
mindflux for Embers XD
anamorfus for Enhanced Lights and FX
WiZKiD for ELFX Fixes and Lanterns of Skyrim II
kojak747 for Enhanced Solitude
Ababmer for Extravagant Interiors - Solitude and TitansBane for the patch
NordwarUA and DanielUA for Guards Armor Replacer
Galadil for Holds The City Overhaul
isoku for Holidays
Shurah for Immersive Citizens - AI Overhaul
lordkoz for Immersive Wenches
Kris Takahashi for Interesting NPCs
JKrojmal for JK's Skyrim
edhelsereg for Konahrik's Accoutrements
icecreamassassin and the LOTD team for Legacy of the Dragonborn
wankingSkeever for Legacy of the Dragonborn Collectors and Vendors
FunkyGandalfCat for Leviathan Axe - Dwemer Artifacts SE
evenshadefalling for Morrowloot Miscellania
ChocolateNoodle for Morrowloot Ultimate
Dave0523 for Mystic Condenser
The Nizorro for Palaces and Castles Enhanced - Bears of the North Quickfix and JPSteel2 for Bears of the North
the Sands of Time team for Populated Cities and Towns and Populated Skyrim HELL Edition
Adolon for Red Flame
cloudedtruth for Relationship Dialogue Overhaul
Reath for Second Great War
prister5 for Skyrim Project Optimization
clintmich and icecreamassassin for Skyrims Unique Treasures
gutmaw for Snazzy Furniture and Clutter Overhaul
viltuska for Skyrim Sewers
Urtho for Solitude Skyway
AncientKane for Skyrim Underground
watcherzero for Tamrielic Culture
winedave for Trees addon
Arthmoor and the Unofficial Patch Team for Unofficial Skyrim Special Edition Project
DeserterX for Ursine Armor Pack
Slime Sire for Zulfardin