Skyrim Special Edition
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About this mod

Fix bug where water defaults to green cave cubemap after exiting interior location that has water in it.

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  • In the open world, the game is suppose to render an accurate cubemap for the water based on the sky and lod objects.
  • However, when you enter and exit an interior location that has water in it, the game might revert to using a default cubamap for water, which is set to "". This causes the water in the open world be green.
  • This mod fixes that by clearing 1 game setting: "sDefaultCubeMap", which causes the game to use the sky and lod objects instead.
  • ESL.
  • Changes incorporated into v0.6 of Simplicity of Sea.
    • This fix is still needed if you use other water mod.
  • (this doesn't fix green reflections for specular objects. We haven't figured that one out yet)

  • Whenever. Doesn't matter

Recommended Mods
  • Water mod shown in video, which incorporates this fix.