Skyrim Special Edition

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Last updated

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Created by

meh321 and KernalsEgg

Uploaded by

KernalsEgg

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About this mod

A collection of engine bug fixes and patches made possible by the .NET Script Framework.

Requirements
Permissions and credits
Changelogs
Summary
Fixes
  • Active Effect Conditions (default: enabled)
  • Floating-point error will eventually begin to prevent conditions of active effects from being updated. The longer the effect has been active for, the more frequently this happens. You can read more about it in this article.
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  • Harvested Flags (default: enabled)
  • Flora and trees are saved when they are harvested, but not when they respawn. This means that flora and trees which have been harvested before will be harvested again when you save and load your game, if they are in a loaded cell at the time.
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  • Mod Armor Weight Perk Entry Point (default: enabled)
  • Instead of modifying the weight of just the armor you are wearing, the weight of the entire stack of that armor is modified. If you are familiar with The Steed Stone or the Conditioning and Unhindered perks then you will have encountered this before. You can read more about it in this article.
  • Terrain Decals (default: enabled)
  • Decals such as those used for blood, footprints, and magic impacts cannot be applied to terrain in cells that have been partially unloaded.
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  • Training Menu Text (default: enabled)
  • The cost of the lesson displayed in the training menu will be higher or lower than you actually end up paying if the relevant skill is buffed or debuffed at the time.
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Patches
  • Apply Spell Perk Entry Points (default: disabled)
  • Rather than only being able to apply a single spell at once using perk entry points, any number of spells can be applied.
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  • Equip Best Ammo (default: disabled)
  • Automatically equip your best arrows or bolts when you equip a bow or crossbow instead of your worst arrows or bolts.
  • Lockpicking Experience (default: enabled)
  • Earn experience every time you pick a lock instead of only the first time.
  • Multiple Enchantment Effects (default: enabled)
  • Your skill in Enchanting improves each of an enchantments effects, instead of only the costliest effect. This affects enchantments with multiple effects such as Chaos Damage and Fiery Soul Trap.
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  • Underfilled Soul Gems (default: disabled)
  • Trap only souls of the appropriate size in soul gems. See the optional downloads section if you want to change the "No soul gem large enough." notification to reflect this.
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Enchantment Cost Fix
The value of player enchanted items and the amount of charge that player enchanted weapons drain is not saved. You can read more about it in this article.
Spoiler:  
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This is only available as a separate download because it is a SKSE64 plugin and not a .NET Script Framework plugin, which is necessary because it relies on SKSE64 co-saves.


Compatibility
Fixes
  • Active Effect Conditions
  • This is an alternative to the fix provided in Bug Fixes SSE. Instead of using a single global timer to update the conditions of active effects, individual local timers are used that are then reset when the elapsed time of the active effect is. Both mods can be installed together, but either the activeEffectConditions setting in ScrambledBugs.json or the FixAbilityConditionBug.Enabled setting in BugFixesSSE.config.txt must be disabled.

Patches
  • Apply Spell Perk Entry Points
  • Existing perk overhauls may be designed with the limitation of only being able to apply a single spell at once in mind. The mod authors behind the perk overhauls you are using will be able to tell you whether this setting can be enabled.


Settings
Each of the fixes and patches can be enabled or disabled individually using the Data\NetScriptFramework\Plugins\ScrambledBugs.json settings file, which can be opened and edited in any text editor such as Notepad++.


Requirements
.NET Script Framework


Source
The source code is available here.


Credits
Fixes
  • Mod Armor Weight Perk Entry Point
  • Based on The Steed Stone bug fix available in Cobb Bug Fixes for Skyrim LE.
  • Training Menu Text
  • Based on the Trainer Cost UI bug fix available in Cobb Bug Fixes for Skyrim LE.

Patches


Thanks