Skyrim Special Edition

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Created by

meh321 and KernalsEgg

Uploaded by

KernalsEgg

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About this mod

A collection of engine bug fixes and patches.

Requirements
Permissions and credits
Changelogs
Fixes
  • Activate Furniture (default: enabled)
  • Activating furniture while mounted breaks the camera.
  • Actor Value Percentage (default: enabled)
  • Temporary actor value modifiers are not accounted for when calculating the percentage of an actor value.
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  • Enchantment Cost (default: enabled)
  • The value of player enchanted items and the amount of charge that player enchanted weapons drain is not saved (article). This is an alternative to the Enchantment Reload Fix.
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  • Harvested Flags (default: enabled)
  • Flora and trees are saved when they are harvested, but not when they respawn. When you save and reload, any flora and trees in the loaded area that have respawned will once again be harvested. This is an alternative to the Flora Respawn Fix.
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  • Hit Effect Race Condition (default: enabled)
  • A race condition will prevent hit effects from being applied to an actor if their mesh loads after the magic effect is first updated.
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  • Impact Effect Crash (default: enabled)
  • Loading a save game in which an impact effect has been placed that uses a now uninstalled texture set will crash the game.
  • Kill Camera (default: enabled)
  • The kill camera simulates the trajectory of an arrow when it is fired and runs the Apply Combat Hit Spell perk entry point if it will hit a non-player character.
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  • Left Hand Power Attacks (default: enabled)
  • The weapon in your right hand is used to calculate the stamina required to perform a left hand power attack.
  • Magic Effect Flags (default: enabled)
  • The flags of magic effects are not respected when scaling their duration and magnitude with their effectiveness.
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  • Mod Armor Weight Perk Entry Point (default: enabled)
  • The weight of all armor in a stack is modified by the Mod Armor Weight perk entry point, instead of just the armor you are wearing (article).
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  • Power Cooldowns (default: enabled)
  • The last power on cooldown is saved as many times as you have powers on cooldown, instead of each power on cooldown being saved.
  • Quick Shot (default: enabled)
  • The Quick Shot perk is not accounted for when calculating the power of an arrow fired by the player.
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  • Terrain Decals (default: enabled)
  • Decals cannot be applied to the terrain in cells that have been partially unloaded. Decals are used to create effects such as blood, footprints, and magic impacts.
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  • Training Menu (default: enabled)
  • The cost of a lesson displayed in the training menu is affected by any buffs or debuffs to the relevant skill.
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  • Weapon Charge (default: enabled)
  • The charge of equipped enchanted weapons can only be restored to their charge when they were last equipped or recharged.
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Patches
  • Accumulating Magnitude (default: disabled)
  • The maximum magnitude of an accumulating magnitude magic effect scales with its effectiveness, instead of the rate of accumulation.
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  • Already Caught Pickpocketing (default: disabled)
  • Pickpocket non-player characters even if they have already caught you.
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  • Attach Hit Effect Art (default: disabled)
  • Attach hit effect art to actors each time they load, instead of only when a magic effect is first applied.
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  • Black Soul Gems (default: disabled)
  • Trap only black souls in black soul gems. For a more complete overhaul, check out the following mods:
  • Cloak Hit Effects (default: disabled)
  • Each of a cloaking spells magic effects can apply hit effects, instead of only the costliest magic effect.
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  • Equip Best Ammo (default: disabled)
  • Automatically equip your best arrows or bolts when you equip a bow or crossbow, instead of your worst arrows or bolts.
  • Improve Multiple Enchantment Effects (default: enabled)
  • Your skill in enchanting improves each of an enchantments effects, instead of only the costliest effect. This affects enchantments with multiple effects such as Chaos Damage and Fiery Soul Trap.
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  • Leveled Characters (default: disabled)
  • Very hard leveled characters can be the same level as hard leveled characters, instead of having to be a higher level.
  • Lockpicking Experience (default: enabled)
  • Earn experience every time you pick a lock, instead of only the first time.
  • Paused Game Hit Effects (default: enabled)
  • Apply any number of hit effects to the player while the game is paused, instead of only one hit effect.
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  • Perk Entry Points: Apply Multiple Spells (default: disabled)
  • Apply any number of spells at once using perk entry points, instead of only one spell.
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  • Perk Entry Points: Cast Spells (default: enabled)
  • Spells applied by perk entry points are cast by the source on the target, instead of by the target on the target.
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  • Poison Resistance (default: disabled)
  • Poisons are not always resisted by the targets poison resistance.
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  • Power Attack Stamina (default: disabled)
  • Both the player and non-player characters can only perform power attacks and bashes with the required stamina.
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  • Reflect Damage (default: enabled)
  • Reflect any amount of damage, instead of only up to 100% damage.
  • Scroll Experience (default: disabled)
  • Earn experience when using scrolls. This patch should only be enabled when paired with another mod that balances scroll experience, as it is not balanced in the base game.
  • Staff Experience (default: disabled)
  • Earn experience when using staves. This patch should only be enabled when paired with another mod that balances staff experience, as it is not balanced in the base game.
  • Steep Slopes (default: disabled)
  • Both the player and non-player characters move slower on slopes than on flat surfaces. The steeper the slope, the slower you move. Requires the Movement Speed fix in Bug Fixes SSE.
  • Underfilled Soul Gems (default: disabled)
  • Trap only souls of the appropriate size in soul gems. There is an optional file to reflect this change in the notification displayed when you fail to capture a soul. For a more complete overhaul, check out the following mods:
    Spoiler:  
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Compatibility
Patches
  • Attach Hit Effect Art
  • Some magic effects try to attach the wrong hit effect art, and without this patch they are unable to. The only example of this in the base game is the flame trail that is attached to Storm Atronachs. This is fixed by the following mods from the specified version onwards:
  • Cloak Hit Effects
  • Cloaking spells may be designed with the limitation of only the costliest effect applying hit effects in mind. Only one membrane shader can generally be applied to an actor at once. With this patch a cloaking spell may instead apply multiple membrane shaders. The only example of this in the base game is the Frost Cloak spell when the caster has the Deep Freeze perk and the target is below 20% health. The target will transition between two membrane shaders when they are first hit under these conditions.
  • Perk Entry Points: Apply Multiple Spells
  • Perk overhauls may be designed with the limitation of only one spell being applied at once in mind. In the base game both the conditions and priority of a perk entry point will be used to determine which spell is applied. With this patch only the conditions of a perk entry point will be used to determine which spells are applied. Perk entry points may therefore apply spells that are not intended by the mod author. The following perk overhauls are compatible from the specified version onwards, or with the specified patch:


Settings
The settings file allows you to individually enable or disable each of the fixes and patches.

The settings file can be found in the following directory, which can be opened in any text editor:
  • Data/SKSE/Plugins/ScrambledBugs.json


Logs
The log file will report whether each of the fixes and patches have been enabled and installed. It will also report any warnings and errors that have been silently handled, such as conflicts with other mods.

The log file can be found in the following directory, which can be opened in any text editor:
  • Data/SKSE/Plugins/ScrambledBugs.log


Requirements


Credits & Source


Inspirations
Fixes

Patches


Honorable Mentions
Fixes