Skyrim Special Edition

File information

Last updated

Original upload

Created by

AlecsZ

Uploaded by

AlecsZ

Virus scan

Safe to use

About this mod

Reworked perks for increased maximum skill level 125 and added new powers with animations.

Requirements
Permissions and credits
Changelogs
Reworked perks for increased maximum skill level 125. Vanilla perks are enhanced for NPC. The new abilities complement the vanilla ones and improve the skill system for the warrior. For many perks the corresponding skill requirements have been increased. Mod Skyrim Skill Uncapper SE is used to increase maximum skills. I used ini from ChocolateNoodle's Little Balance Mods. It has settings for reducing skill growth by 50% and perk points are given every second level, which means that the perk points are half as much as in Vanilla. 
Introduced a system of animations for powers using the DAR mod. Ideas for new abilities I took from Dragon Age games. The animations are created by cool modder Orakin2020. I tried to embody in world of Skyrim features of gameplay and setting of abilities from Dragon Age games.
 Changed:
1. One-handed, two-handed, archery, defense and block perks branches reworked. Added combos for them and rewards for various quests (see readme or post). Presents specific system of combo effects that player receives after reaching certain conditions. This can be choosing certain perks in different skill trees or completing quests. You will receive note with list of possible combo.

2. Alchemy and smithing perk branches improved for balance with enhanced warrior perks. Also reworking the perks that increase skills of alchemy, enchant and smithing.

3. Stealth damage system and sneak perks reworked. Stealth damage multiplier reduced to 1.0 and instead implemented stealth critical hits into perks. By default, chance of crit in stealth is 20%. But with the help of perks in the sneak branch, you can raise critical damage, and then chance of crit in stealth.

4. Increase lethality - Damage types. Each weapon is presented with a damage type against light or heavy armor and clothing. To enable this you need to write in the console "Set Perk125_DT_global to 1".
There is: Cutting damage from swords; Crushing damage from maces and warhammer; Piercing damage from bows and crossbows; Shred damage from war axes and battle axes.

5. Attack speed for all skills has been redone, since the Attack Speed ​​Fix fixes it, I was able to change the usual scheme for receiving attack speed buffs. Attack speed now increases with skill as soon as you pick up the desired perk. It all works for two-handed, one-handed and archery skill, and for unarmed combat.

6. Presented is a kind of perk system unarmed combat. For play in hand to hand you need mods like Dual Wield Parrying and new unarmed animations of your choice.

One handed
20,40 Armsman I One-handed weapons deal 25% more damage. II You have learned power increases damage one-handed weapon by 50% for 3 min and cooldown 1 min. (Previous rank perk stops working)
30 Dual Flurry Dual-wielding attacks are faster depending on one-handed skill.
30,60,90 Bladesman I,II,III Flesh is vulnerable, chance of critical damage with one-handed swords against your enemies is increased by 15(20,25)%. You cann't take Hack And Slash and Bone Breaker. II Aura Energy available. III You can perform an Assault attack against enemies.
30,60,90 Bone Breaker I,II,III Mace crush armor and ignores 25(50,75)% armor rating. You cann't take Hack And Slash and Bladesman. II Aura Energy available. III You can perform an Assault attack against enemies.
30,60,90 Hack And Slash I,II,III Live enemies are bleeding(stronger,deadly), when you attacks with war axes, death is inevitable. You cann't take Bone Breaker and Bladesman. II Aura Energy available. III You can perform an Assault attack against enemies.
50 Kendo Power attacks with one-handed weapons cost 25% less stamina and do 25% bonus damage.
50 Fragility You gain ability to deal 30% additional damage to enemies with effect of cooling, weakening to cold.
50 True Pain Critical damage from one-handed swords increases by 30%, and 70% after 100 One-Handed skill.
50 Breaker Enemy loses 100 points of armor rating and 200 after 100th one-handed skill.
50 Massacre Damage to target with bleeding increases by 25% and 50%, after 100th One-Handed skill.
60 Critical Charge Power attack with one-handed weapon in sprint has chance to deal double critical damage.
60 Dual wielding dance While dual wielding standing power attack you ignore 50% of incoming damage.
80 Internal Strength One-handed damage increases in proportion to your stamina, if is more than 20%.
90 Dual Savagery Power Dual Savagery forward power attacks for 5 sec. do 25% more damage and cost 50% less stamina. Cooldown 60 sec.
100 Sting Paralyzed enemies are vulnerable, damage increased by 100%.
100 Grandmaster Your damage against small enemies increased by 20% and powerful attack while moving paralyzes everyone with 25% chance, except for enemies immune to paralysis.

Two handed
20,40 Barbarian I Two-handed weapons deal 25% more damage. Attack speed increases with two-handed skill. II You have learned power increases damage two-handed weapon by 50% for 3 min and cooldown 1 min. (Previous rank perk stops working)
30,60,90 Limbsplitter I,II,III Live enemies are bleeding(stronger,deadly), when you attacks with battle axes, death is inevitable. You cann't take Deep Wounds and Skullcrusher. II Aura Opportunity available. III You can perform an Cleave against enemies.
30,60,90 Skullcrusher I,II,III Warhammer crush armor and ignores 25(50,75)% armor rating. You don't have to have Limbsplitter, Deep Wounds. II Aura Opportunity available. III You can perform an Mighty Blow against enemies.
30,60,90 Deep Wounds I,II,III Flesh is vulnerable, chance of critical damage with two-handed swords against your enemies is increased by 15(20,25)%. You cann't take Limbsplitter, Skullcrusher. II Aura Opportunity available. III You can perform an Cleave against enemies.
50 Kendo Power attacks with two-handed weapons cost 25% less stamina and deal 25% additional damage.
50 Massacre Damage to target with bleeding increases by 35% and 70%, after 100th two-handed skill.
50 Breaker Enemy loses 150 points of armor rating and 300 after100th two-handed skill.
50 True Pain Critical damage from greatswords increases by 40%, and 80% after 100 two-handed skill.
50 Berserk You deal 33% more damage and take 33% more damage when your health is below 50%.
60 Great Critical Charge Power attack with two-handed weapon in sprint has 20% chance to deal double critical damage.
60 Sweep Sideways power attacks with two-handed weapons hit all targets in front of you.
70 Strong Kick You get power Strong Kick, during a power attack forward you deal damage with a kick to the enemy, depending on his health.
80 Internal Strength Two-handed damage increases in proportion to your stamina, if is more than 20%.
90 Snow Massacre You get power Snow Massacre, 3-Hit Power Attack Forward with Battleaxe or Warhammer for 7 sec. do 25% more damage and cost 50% less stamina. Cooldown 60 sec.
100 Sewing Paralyzed enemies are vulnerable, damage increased by 100%.
100 Warmaster Your damage against large enemies increased by 20% and powerful attack while moving paralyzes everyone with 25% chance, except for enemies immune to paralysis.

Archery
20,40 Archer I Bows and crossbow do 25% more damage. Attack speed increases with archery skill. II You have learned power increases damage bows and crossbow by 50% for 3 min and cooldown 1 min. (Previous rank perk stops working)
30 Eagle Eye You deal 15% more damage at range. Pressing Block while aiming will zoom in your view.
30,60 Critical Shot I,II Headshot is death. Bow deals 50(100)% more critical damage. You cann't take Stinging arrows and Through shot. II Aura Knee Shot available.
30,60 Through shot I,II Arrows ignore 15(30)% enemy armor. You cann't take Stinging arrows and Critical Shot. II Aura Knee Shot available.
30,60 Stinging arrows I,II Enemies are bleeding(stronger), death is inevitable. You cann't take Through shot and Critical Shot. II Aura Knee Shot available.
50,75 Accuracy I,II Zooming in with a bow slows time by 25(50)% and 10(20)% critical hit chance.
50 Powerful shot Arrows stagger all but the largest opponents 33% of the time.
70 Sieve - Bleeding targets are vulnerable, gain 25% bonus damage. Available power Sieve - Your shots inflict fatal damage on enemies within 30 sec., bleeding becomes stronger and faster. Cooldown 1 min.
75 Punching shot Shooting powerful bows and crossbows has chance to pierce heavy armor.
75 Piercing shot Shooting light bows is deadly to enemies in light armor.
75 Hunter's Discipline Animals and creatures take 25% more damage and rational use of arrows saves your ammunition by 33%.
75 Ranger Able to move faster with a drawn bow.
80 Deadly shot - Available power Deadly shot - Your shot deals damage 30% of max. enemy health. Cooldown 2 min.
80 Internal Strength Archery damage increases in proportion to your stamina, if is more than 20%.
90 Siege You can use your skills to momentarily boost your аttack speed by 50%, at the expense of 25% movement speed.
100 Sharp Eye Paralyzed enemies are vulnerable, damage increased by 100%. You need take Punching Shot or Piercing shot.
100 Bullseye Your damage against dragons increased by 25%. 15% chance to paralyze enemies for a few seconds.

Block
20,50 Fencer I Blocking is 20% more effective. II Blocking is 40% more effective for 3 min. cooldown 1 min. (Previous rank perk stops working)
30 Quick Reflexes Time slows down if you are blocking during an enemy's power attack.
30,50 Kick Boxing I You can enable kickboxing mode and unarmed damage increases based on your block skill. II - Your unarmed damage is increased by 0.6% for each unit of the Block skill.
30 Deadly Bash Bashing does six times more damage.
30,50 Power Bash I Able to do a power bash. You can perform an Shield Bash against enemies. II - Power attack bash do 50% more damage.
50 Elemental Protection I Blocking with a shield reduces incoming fire, frost, and shock damage by 50%.
50 Deflect Arrows Arrows deal 50% less damage when blocked with a shield. And those who hit the shield do no damage.
75 Elemental Aegis You get Aura Elemental Aegis - elemental resistance by 25% when you equip shield. 30% magica is retained.
75 Boxing Rack Crit chance in unarmed combat is increased by 10%, and critical damage is increased by 66%.
75 Disarming Bash Chance to disarm when power bashing and Stun enemy (-20% damage for 5 sec.)
80 Internal Strength Bash damage increases in proportion to your stamina, if is more than 20%.
90 Barrier You can activate aura Barrier. Which protects you from physical attacks and magic.
90 Block Runner Able to move faster with a shield raised. And even faster when stamina is more than 50%.
100 Shield Charge Sprinting with a shield raised knocks down most targets and 33% chance ignore of 75% damage from enemy attacks.

Smithing
20,50 Smith I,II You have learned the smithing skill improvement spell to upgrade weapons in all forges by 0.5(0.75, 1)% for each Smithing skill.
30 Steel Smithing You can craft steel armor and weapons in all forges and upgrade them 20% better.
30,50 Dwarven Smithing I You can craft Dwarven armor and weapons in all forges and upgrade them 20% better. II - You get an improved set of Dwarven armor and weapons.
30,50 Elven Smithing I You can craft elven armor and weapons in all forges and upgrade them 20% better. II - Your Elven and Falmer bows is 30% stronger.
50 Advanced heavy Armors You can craft orc armor and weapons, and upgraded heavy equipment in all forges and upgrade them 20% better.
50 Advanced light Armors You can craft light equipment in all forges and upgrade them 20% better.
70 Arcane Blacksmith You can improve magical weapons and armor.
70,90 Glass Smithing I You can craft glass armor and weapons in all forges and upgrade them 20% better. II - Your Glass weapons is 30% stronger against enemies under the influence of illusion effects.
70,90 Ebony Smithing I You can craft ebony armor and weapons in all forges and upgrade them 20% better. II - Enchantments on your Ebony or Stalhrim weapons do 50% more damage.
90,100 Daedric Smithing I You can craft Daedric armor and weapons at all forges and upgrade them 20% better. II - Your Daedric weapons is 30% stronger for 10 seconds, cooldown 30.
90,100 Dragon Armor I You can create dragon armor and weapons from dragon bones and improve them 20% better. II - Your Dragon weapon is 30% stronger against dragon for 10 sec., cooldown 30.

Alchemy
20,50 Alchemist I,II You have learned the alchemy skill improvement spell to create potions and poisons are 0.5(0.75, 1)% stronger for each alchemy skill.
30,50 Green Thumb I,II You have 33(50)% chance harvest two(three) ingredients from plants.
30 Physician Potions you mix that restore Health, Magicka or Stamina are 25% more powerful.
30 Poisoner Poisons you mix are 25% more effective.
40 Pathogenesis - You understand diseases, create oils against animals and humanoids.
50 Experimenter Eating an ingredient reveals first three effects.
50 Benefactor Potions you mix with beneficial effects have an additional 25% greater magnitude.
60 Strength formula - Strength potions will increase your carry weight much more and last longer.
60 Ascetic - Allows you to create Oil that damage mechanisms and undead.
60 Special herbs - After preparing poisons, you add secret herbs that enhance them.
70 Concentrated Poison Your poisons are 50% more deadly and applied to weapons last for twice as many hits.
75 Slow metabolism Your metabolism is slowed down, which doubles the duration of the positive effects of potions.
75 Snakeblood During the experiments, you were able to change your blood, now it gives you 50% resistance to all poisons and diseases, as well as 15% resistance. cold.
80 Neutralization - Oils are more effective at destroying your enemies.
90 Draco Serpentry - You have learned the anatomy and esoteric features of dragons. Allows you to create Draconius Oil.
90 Scorpio You always keep your weapon poisoned.
90 Purity All negative effects are removed from created potions, and all positive effects are removed from created poisons.
100 Synthesizer You create twice as many potions and poisons.

Light armor 
20,40 Legionary I,II Increase armor rating for Light armor by 25(50)%  when Health is below 80(70)%. (Previous rank perk stops working)
30,50 Empty Hand I Your unarmed damage increases depending on your body's degree of freedom. II - Your unarmed damage increases depending on the degree of freedom of your body, stronger.
40 Custom Fit Armor increases by 30% when wearing all light armor: head, chest, hands, feet. You cann't take Matching Set.
40 Matching Set Additional 35% Armor bonus if wearing a matched set of Light Armor. You cann't take Custom Fit.
50 Caution Armed means protected. 10% fire resistance and 50 units armor rating when equipped light helmet.
50 Unhindered Light Armor weighs nothing and doesn't slow you down when worn.
75 Wind Walker Stamina recovers 50% faster when wearing all light armor: head, chest, hands, feet.
75 Kata The Kata shadow boxing technique increases your movement speed by 5% and attack speed by 25% in unarmed combat.
75 Wanderer Movement speed is 10% faster when your stamina is over 50%.
90 Second Wind In light armor your movements do not interfere and buff stamina.
100 Dexterous fighter 25% chance to completely avoid melee damage while wearing full set of light armor: helmet, cuirass, gloves, boots.

Heavy armor
20,40 Juggernaut I,II Increases armor rating for Heavy armor by 25(50)%  when Health is below 80(70)%. (Previous rank perk stops working)
30,50 Fists Of Steel I,II When unarmed, heavy gloves deal additional(increased bonus) damage equal to their armor class.
40 Matching Set Additional 40% Armor bonus if wearing a matched set of Heavy Armor. You cann't take Well Fitted.
40 Well Fitted Armor increases by 35% when wearing all of heavy armor: head, chest, hands, feet. You cann't take Matching Set.
40 Tower of Strength 50% less stagger when wearing only Heavy Armor.
50 Conditioning Heavy Armor weighs nothing and doesn't slow you down when worn.
70 Full Contact Power attacks are 25% stronger and require 30% less stamina in unarmed combat.
80 Bodyguard Armor increase by 150 units when wearing all heavy armor: head, chest, hands, feet and stamina more than 50%. Instead, movement speed is reduced by 5%.
80 Reflect Blows Power to reflect melee damage back to the enemy for 5 sec. while wearing all Heavy Armor: head, chest, hands, feet. Cooldown 2 min.
90 Strong health Additional health and half damage from falling if wearing all Heavy Armor: head, chest, hands, feet.
100 Jagger 25% chance ignore damage from enemy while wearing all Heavy Armor: head, chest, hands, feet.

Sneak
20,40 Spy I You are 20% harder to detect when sneaking. II You are 40% harder to detect when sneaking for 3 min. cooldown 1 min. (Previous rank perk stops working)
30,50 Stealth Skill I Noise from armor is reduced 20%. You won't trigger pressure plates and sprinting while sneaking executes a silent forward roll. II - Noise from armor is reduced 40%. During silent roll forward, you temporarily immune to attacks and spells.
30 Backstab Sneak attacks with one-handed and two-handed weapons have chance deal 300% critical damage.
40 Deadly Aim Sneak attacks with bow have chance deal 200% critical damage.
50 Assassin's Blade Sneak attacks with daggers have chance to deal 1000% critical damage.
70 Silence Walking and running does not affect detection and your spells all school of destruction, invisibility, paralysis are silent.
75 Sharp teeth Stealth attacks have 50% chance to critically hit.
90 Jutsu Attacks do twice as much damage when the enemy has not yet found you.
100 Sneak sting Stealthy attacks against paralyzed enemy deal 100% more damage.
100 Shadow Warrior Your skill to disappear as ninja confuses enemies. They keep looking for you. (disappear once every 10 s.)

Compatibility:
Mod uses the Attack Speed ​​Fix. Also Ragdoll Paralysis Redux SE - This corrects the paralysis in the game and adds a "doll" effect to the paralyzed target.

Skyrim Alchemy Fixed - compatible. To switch the perk Benefactor, you need to register in the console "Set Perk125AlchFix to 1"

Ordinator - incompatible, because it changes the same perk branches.
(Perks 125 is not compatible with other mods that changes perks branches.)

Path of Sorcery SE and Mysticism - a Magic Overhaul are compatible. Patches in optional section.
Food Duration Fix - compatible, patch for add new food in recipe of oil
Animal Tweaks and Combat Evolved - compatible.

Installation: (Can be install manually or by mod managers NMM, Mod Organizer)
1. Download and install Skyrim Skill Uncapper SE.
2. Download and install Dynamic Animation Replacer.
3. Download the main archives from Main Files section and install.

My mods:
Combat Sneak
Fix race powers and effects SE
Food Duration Fix
Endurance II
Perks 125 skill LVL
Armor Traders 2
Credit

  Dan Ruta for the opportunity to voice characters in the mod by the amazing program SKVA Synth - xVASynth
  Felisky - for Dynamic Animation Replacer
  Orakin2020 - for your animations mods. Especially for Main-Hand Dual Power Attack Forward, Dual Wield Attack Power Forward, Witcher-Style Power Attack Animation V2.
  Thanks igotnousername - for the Ragdoll Paralysis Redux SE and renketsu0 - for the Attack Speed ​​Fix for Skyrim SE.
  Kassent - for Skyrim Skill Uncapper. Thanks for the opportunity to change base of Skyrim leveling.
  Enai Siaion - thanks for his super mods Ordinator - Perks of Skyrim, Vokrii - Minimalistic Perks of Skyrim, Apocalypse - Magic of Skyrim, Summermyst - Enchantments of Skyrim, Smilodon - Combat of Skyrim. With these mods, the gameplay becomes very interesting and fun.
  ChocolateNoodle - for a batch of mods from his ChocolateNoodle's Little Balance Mods