About this mod
Reworked both of Hircine's artifacts to make them playable and more useful.
- Requirements
- Permissions and credits
- Changelogs
- Donations
(This mod is ESL Flag, no need to take precious ESP slot)
Savior's Hide
• Main changes
Item value increased
Slightly reduced armor value
Enchantment Changes
Reduce all damage from animal enemies by <30>%, increase damage to animal enemies by <2> times, increase magic resistance by <20>%, have a <20%> chance to be immune to physical attacks, gain <5> points of <Beasthunt> by killing animals, increase health and stamina by <40> points for every <20> points of <Beasthunt>, when your <Beasthunt> points are above <60>, all animals within <10> yards with a level lower than or equal to yours will be feared for <10> seconds. Currently have <xl> points of Beasthunt, up to <100> points of Beasthunt.


(Kill animals to gain power, scare animals away)
• New Skills
(New skills are used similarly to race powers, or are passive effects.)
When you equip Savior's Hide, 3 skills are automatically added to you.

• Hunting Blessing: Consumes <20> Beasthunt ,Blesses the hunt, increasing Stamina by <100>, regenerating <10> Stamina per second, increasing critical strike chance by <30%>, and increasing movement speed by <30%> for <80> seconds. Cooldown <100> seconds.

• Hunting Mark: Consumes <30> Beasthunt ,Fires a gloomy ball of light that marks a target, revealing its weaknesses. Attacks on it have a 100% chance of critical hits, ignore <50%> defense, and increase the imbalance it receives for <30> seconds. Killing the marked target will gain <20> BeastHunt. Cooldown <80> seconds.

• Hunter Style : Consumes <40> Beasthunt ,summon Hircine's Blessing, unlocking the hunter's Style, strengthening the attacks of each weapon, dagger <bleeding wounds>, one-handed sword <enhanced critical strikes>, one-handed axe <destroy armor>, one-handed mace <cause stagger>, two-handed sword <ignore resistance>, two-handed axe <strong knockback>, two-handed mace <strong stun>, bow <quick draw>, crossbow <piercing shot>, lasts <120> seconds. Cooldown <200> seconds.
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Ring of Hircine
• Main changes
Item value increased
Additional Werewolf Transformation Mechanic Changes
Enchantment Changes
Unarmed damage increased by <40> points, unarmed attacks ignore the target's <50%> armor value, equipping this ring can be transformed into a werewolf infinitely, all magic and physical damage taken by non-beast blood is reduced by <15%>, and increased to <40%> with beast blood. Killing a human will gain <5> points of <Beastliness>, and for every <10> points of <Beastliness>, unarmed damage increased by <10> points, when you reach <60> points of <Beastliness>, movement speed increased by <50%>, and the stamina consumption of heavy attacks reduced by <50%>, currently has <x> points of Beastliness, up to <100> points of Beastliness.
Wolf of Hircine:Consumes <50> Beastliness ,to invoke the power of Hircine's Ring, transforming you into a werewolf.


(Kill humans, gain strength, additional werewolf transformation)
Wrewolf New Shout:
Moonlight Vengeance:Let out an angry roar, then enter a brief state of time slowdown and not be afraid of being stagger. During this period, you can reflect 100% of the physical damage you receive and restore <30> health points per second for <30> seconds.

• New Skills
(New skills are used similarly to race powers, or are passive effects.)
When you equip Ring of Hircine, 3 skills are automatically added to you.


• Beast Illusory Claw: Consumes <20> Beastliness ,Summons a Illusory of werewolf claws that increase critical chance by <50%>, critical damage by <50%>, and are more likely to stagger for <60> seconds. <Useable only when unarmed. > Cooldown <70> seconds.
(Added a dar file level to drop in your favorite MCO BFCO unarmed weapon animations.)

• Monster Vitality: Consumes <40> Beastliness ,Magicka is no longer available and does not regenerate naturally, takes <30>% less damage, regenerates <100%> more stamina, regenerates <20> stamina per second while sprinting, and every <3> seconds of sprinting, increases one-handed and two-handed damage by <20%>, increases unarmed damage by <10> for <60> seconds, and staggers targets within <15> yards for <50> damage. Spell absorbs, reduces magic resistance by <50%> for <70> seconds. Cooldown <120> seconds.

• Brutal Monster : Consumes <40> Beastliness ,Increases health regeneration by <100>% and regenerates <15> health per second, increases damage by <2> times, becomes immune to Staggers, and cannot die for <60> seconds, then loses <100> health, stamina, and mana, and regeneration is reduced by <50%> for <60> seconds. Cooldown <200> seconds.
(The cooldown effect of all skills is universal. If the cooldown effect of a skill has not ended, all skills cannot be used.)
• Installation & Uninstallation:
Installation: Use a mod manager to install.
Uninstallation: Use a mod manager to uninstall.
• Compatibility
Incompatible with mods that modify Savior's Hide,Ring of Hircine records.
Compatible with other artifact overhaul mods, as long as this mod is loaded after them.
Mid-Game Installation: Can be installed mid-game. Mid-game safety update