Skyrim Special Edition
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Darenii

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About this mod

Subclasses of Skyrim 2 is a Class mod using Custom Skills Framework.

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Subclasses of Skyrim 2


Subclasses of Skyrim 2 is a Class mod using Custom Skills Framework. It is the successor of my other mod Subclasses of Skyrim.

Requirements


Destiny

You will get a new power called Destiny. Using Destiny opens the class perk tree.
You will get Destiny skill points after reaching level 1,level 5, level 10, level 15, level 20, level 25 and level 30 for a total of 7 skill points.
Use those skill points to build your Destiny path. There are over 35 different possibilities.

Class Perks

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Tier 0

  • Destiny: Increases Health, Stamina and Magicka regeneration by 5%


Tier 1

  • Focus: Your Magicka Regeneration is increased by 25%.
  • Constitution: Your Health Regeneration is increased by 25%.
  • Endurance: Your Stamina Regeneration is increased by 25%.

Tier 2

  • Mage: Your spells and enchantments cost 10% less Magicka.
  • Warrior: You deal 10% more weapon damage.
  • Thief: You move 10% faster.


Tier 3

  • Fortification: Your Health, Magicka and Stamina are increased by 25.
  • Magicka Surge: Your Magicka Regeneration is increased by 100% when your Magicka falls below 50%.
  • Magic Shell: Your magic resistance is increased by 15%.
  • Iron Skin: Every 10 seconds, taking damage increases your Armor Rating by 150 for 6 seconds.
  • Battle Spirit: Power attacks increase your attack damage by 20% for 6 seconds.
  • Adrenaline: Your Stamina Regeneration is increased by 100% when your Stamina falls below 50%.
  • Swiftness: Every 10 seconds, taking damage increases your movement speed by 20% for 6 seconds.


Tier 4

  • Agent: Enemy attacks against you slows them by 25% for 5 seconds.
  • Sorcerer: You take 15% less damage while casting spells.
  • Spellsword: Your move 15% faster while casting spells.
  • Knight: You take 15% less damage while power attacking, drawing a bow, or blocking.
  • Acrobat: Your attacks are 15% faster.
  • Scout: Your power attacks cost 15% less Stamina.
  • Spellblade: Attacks with weapons have a chance to interupt casting enemies.


Tier 5

  • Leadership: Nearby allies move 25% faster during combat.
  • Hard Skin: Your Armor Rating is increased by 100.
  • Healing Presence: You heal yourself and nearby allies for 25 Health every 10 seconds.
  • Absorbtion: You have a 15% chance to absorb the Magicka from incoming spells.
  • Conjuring Presence: Nearby summoned or reanimated allies have 100 increased Health, Armor Rating and reflect 100% physical damage.
  • Corrosive Weapon: Power attacks reduces enemies magic resistance by 15% and Armor Rating by 75 for 10 seconds.
  • Leeching Spikes: You absorb 15 Health over 3 seconds from enemies attacking you once every 10 seconds for each enemy. While below 25% Health, absorbed Health is doubled.
  • Deflection: While blocking, attacks against you reduce their attack speed by 25% for 6 seconds.
  • Overwhelming Presence: Close enemies have 100 reduced Armor Rating.
  • Smash: Power attacks deal 25% more damage.
  • Trickster: You have a small chance to evade enemy weapon attacks.
  • Swift Shadow: You move 20% faster while sneaking.
  • Viper's Blade: Power attacks reduces enemies poison resistance by 50% for 10 seconds.
  • Evasion: You have a small chance to evade spells.
  • Silent Blade: Your attacks deal 25 damage to Magicka.


Tier 6

  • Bard: Nearby allies deal 25% more physical damage and have 25% magic resistance during combat.
  • Shaman: You deal 25% more damage against impaired enemies.
  • Templar: Every 90 seconds, falling below 25% Health, you are immune to any damage for 6 seconds and heal yourself afterwards for 100 Health.
  • Archmage: Your Spells are 25% stronger or last 50% longer.
  • Summoner: You can summon or reanimate one additional minion.
  • Battlemage: Power attacks cast the non concentration targeted spell in your left hand for 50% of its cost.
  • Blood Knight: While above 50% Health you deal 25% more weapon damage and while below 50% Health, you take 25% less magic damage.
  • General: Your weapon damage and Armor Rating is increased by 25%.
  • Monk: Your attacks deal 50 bleeding damage over 5 seconds.
  • Berserker: You take 25% less damage during power attacking and power attacks increase your attack speed by 20% for 6 seconds.
  • Saboteur: Your attacks have a chance to stagger enemies. You deal 25% more damage against staggered enemies.
  • Assassin: Every 10 seconds, your next attack deals 100% more damage.
  • Rogue: Your attacks deal 50 poison damage over 10 seconds.
  • Stalker: Your attacks slows enemies by 50% for 3 seconds.
  • Nightblade: Against enemies that are out of Magicka, your attacks deal 25% more damage and have a chance to dispel magic.


Path Map

Spoiler:  
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Notes
  • You get 1 Destiny Perk point on level 1, level 5, 10, 15, 20, 25 and 30 for a total of 7 points.
  • You get a new power called Destiny to open the path of your destination.
  • The Destiny power comes with an option for resetting the Destiny skill tree. Resetting the perks will cost 2500 gold for each perk you have skilled.
  • Battlemage requires a spell in your offhand.
  • Perks with "attacks" also work for unarmed if both hands are.


Compatibility

Incompatible with Subclasses of Skyrim, use either not both.

My Spell Mods

Arcane
Desecration
Arclight
Vulcano
Stellaris
Necrom
Natura
Bloodmoon
Abyss
Lunaris
Flames of Coldharbour
Inquisition
Plague - Poison Spells Mysticism Addon