About this mod

100 items is a 100% self made mod, which adds over 100 lore friendly unique enchanted items, spells and scrolls of different rarity, level requirement and drop chance to the game, aswell as Alcohol from Morrowind, historically accurate skooma and addiction. It now also includes an optional vanilla friendly skill tree overhaul.

Requirements
Permissions and credits
Changelogs
In order for some of the effects to work as intended, sadly a handful of tweaks and fixes are needed now. I accidentally made USSEP a hard requirement. (oops)

100items is a 100% self made overhaul mod, which adds over 100 (almost 200 now) lore friendly unique enchanted items of different rarity, level requirement and drop chance to the game, which can be dropped from Monsters. I've also added iconic beverages from Morrowind, scrolls and more. This mod features many custom Magic Effects, such as Auras, Movement Speed, new Minions, unarmed Damage bonus, shield bashing spells, increasing Minion Limit, Experience gain, Telekinesis and many more. My goal is to improve skyrim's Level progression and to enable builds like necromancers, Crit melee, telekinesis, fist fighting and to add some much needed variety and more complex game mechanics to the unique items of the game, new spells, a city themed item for each one of the holds and much more.

PSA:
Development is currently halted since I need to focus on other things.

Compatibility: I've tried to make the mod compatible with most other mods. There is a version of the mod without the skill tree changes, if you want to use this alongside another skill tree overhaul.

Loot Balance:
The added items can only be found via Drops, and are distributed through a handful of loot tables. Some items are more rare than others. Dragons and some bosses have one guaranteed drop. Overall drop rate has been slightly reduced in 0.91. Monsters and Humans will drop my items and you can find them in containers such as chests, barrels, dressers, book shelves and more.

Leveled Rewards:

In vanilla, the item reward progression ends at around level 30. You will have to master Enchanting and make your own items. Not with this mod!
Around half of my items don't even drop below level 30. Some have effects no enchanted item can have. I've added several items each for level 1, 15, 30, and 50 with the focus on middle and late game, with the levelling stuff being mostly movement speed boots and items which grant experience or crafting buffs.

Customization:

You can easily customize this for your own use, all the Items, Perks, Magic Effects, Enchantments and Spells are named "100items...Name" so they all show up at the top when opened in creation kit. You can make your own enchantments with those effects or change some numbers.
If you feel like the loot is too common, you could open it in Creation Kit and change the "Leveled Item" lists.

Enjoy!