100 items is a 100% self made mod, which adds over 100 lore friendly unique enchanted items, spells and scrolls of different rarity, level requirement and drop chance to the game, aswell as Alcohol from Morrowind, historically accurate skooma and addiction. It now also includes an optional vanilla friendly skill tree overhaul.
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Author notes
Don't sell this or ask for donations reuploading my work. You are allowed to republish demonetized edited versions of this, such as translations, expansions of this mod and fixes, but you need to use this as a dependency or provide a visible link to the original in your description.
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Changelogs
Version 0.95
Replaced levelled vanilla quest rewards for becoming a thane with unique items. (e.g. Axe of Whiterun)
various misc changes and fixes
Version 0.94
Fixed some Perks being spells
Added new spells
Absorbing a dragon soul now also grants a skill point
added several city-themed items, which will be available as reward for the thane quests in the next version.
Version 0.93
Split the versions in two, one without the perk tree overhaul
Added a handful of each spells, scrolls and items
Removed a few vendor lists to improve compatibility
Buffed and fixed jumping items
Version 0.91
added dependencies to fix several issues, however jumping bonus still doesn't seem to work
overhauled the vanilla skill tree
added an "admin chest" to the drunken huntsman in whiterun with all the available items for testing purposes
Fixed items overriding each other's minion limit. Minion Limit now stacks as intended.
Jump Bonus is working correctly now. More items will be added in the next version.
Added missing descriptions for Perk changes
Added gems and a small chance for unique drops to the Golden Touch Perk.
Added a second "Rune Master" perk, the first one lets you place a second rune, the second lets you place up to six.
Version 0.89
added addiction
added nostalgic Morrowind beverages
added more Brawler items
Version 0.87
Fixed Attack speed, shout cooldown and health regen mods on the remaining items
The "Extra Enchant" Perk in vanilla is now affected by the mod. Ordinator uses a different perk and is still 100% compatible.
Movement Speed from Skooma is now stackable as originally intended
Version 0.86
Several Bugfixes, added new disenchantable Effects, weapons and more.
Version 0.82
Added several new weapons and armors
Version 0.81
Small compatibility Hotfix
Version 0.9
now dependent on powerofthree's tweaks in an attempt to make the jump bonus work
commanded actor limit should now work as intended
Removed lich staff, which was giving me headaches
Added more scrolls of rehab, reduced addiction chance across the board and added 1 new item
In order for some of the effects to work as intended, sadly a handful of tweaks and fixes are needed now. I accidentally made USSEP a hard requirement. (oops)
100items is a 100% self made overhaul mod, which adds over 100 (almost 200 now) lore friendly unique enchanted items of different rarity, level requirement and drop chance to the game, which can be dropped from Monsters. I've also added iconic beverages from Morrowind, scrolls and more. This mod features many custom Magic Effects, such as Auras, Movement Speed, new Minions, unarmed Damage bonus, shield bashing spells, increasing Minion Limit, Experience gain, Telekinesis and many more. My goal is to improve skyrim's Level progression and to enable builds like necromancers, Crit melee, telekinesis, fist fighting and to add some much needed variety and more complex game mechanics to the unique items of the game, new spells, a city themed item for each one of the holds and much more.
PSA: Development is currently halted since I need to focus on other things.
Compatibility: I've tried to make the mod compatible with most other mods. There is a version of the mod without the skill tree changes, if you want to use this alongside another skill tree overhaul.
Loot Balance: The added items can only be found via Drops, and are distributed through a handful of loot tables. Some items are more rare than others. Dragons and some bosses have one guaranteed drop. Overall drop rate has been slightly reduced in 0.91. Monsters and Humans will drop my items and you can find them in containers such as chests, barrels, dressers, book shelves and more. Leveled Rewards: In vanilla, the item reward progression ends at around level 30. You will have to master Enchanting and make your own items. Not with this mod! Around half of my items don't even drop below level 30. Some have effects no enchanted item can have. I've added several items each for level 1, 15, 30, and 50 with the focus on middle and late game, with the levelling stuff being mostly movement speed boots and items which grant experience or crafting buffs. Customization: You can easily customize this for your own use, all the Items, Perks, Magic Effects, Enchantments and Spells are named "100items...Name" so they all show up at the top when opened in creation kit. You can make your own enchantments with those effects or change some numbers. If you feel like the loot is too common, you could open it in Creation Kit and change the "Leveled Item" lists.