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kjg

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PJustinD

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About this mod

Changes Ordinator melee and unarmed perks to be more suitable for combo-based combat. Perks altered for balance and to promote combos. Modern combat mods like mco, bfco or similar mods are not a requirement. Esl flagged plugin.

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Permissions and credits
Translations
  • Portuguese
  • Mandarin
  • Korean
Changelogs
What this mod does:

  • Ordinator weapon and unarmed perks changed and balanced to focus around performing combos.
  • Power attack perks have directional requirement removed.

Requirements:

Install:
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  • Install the prerequisites: Ordinator and Scrambled Bugs
  • In the settings of Scrambled Bugs, find and enable "Perk Entry Points: Apply Multiple Spells." A user has reported issues making the change with notepad, so use another text editor like notepad+.
  • Install my mod as a new mod via ModOrganizer2 (or similar application)
  • Place my plugin below (higher priority than) Ordinator and any other mods that affect the same perks in order for this mod to take effect in your game.


  • Mod is safe to install or update mid-save.
  • Probably safe to uninstall mid-save but no guarantees.
  • No idea what will happen if you uninstall scrambled bugs mid-save.


Scope and compatibility:
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This mod changes several perk effects from:
  • OneHanded
  • TwoHanded
  • LightArmor (unarmed)
  • Block
  • Archery

Mod makes all Ordinator Perks compatible with "Perk Entry Points: Apply Multiple Spells" patch from Scrambled Bugs, which is why a few archery and block perks were affected too (taken from Retrah).

Sprint attack perks were not affected. The Perk tree is unaffected. No perks were hidden, removed or disabled. You do not need to respec perks if adding this mod or if uninstalling this mod and going back to original ordinator.

Details of the perks that were altered listed below on this page. Your game will not break if combined with other mods that change the same perks, however, my changes will only fully work if it is placed lower (higher priority) than the other plugins. Any mod that changes the perk tree will also affect my mod regardless of load order.


Details of all the reworked perks:
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Changes to basic weapon perks:
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Perk
Ordinator Default perk
My patch perk


one handed mastery
One-handed weapons do 25/50% more damage. (+critical damage)
Each normal attack with one-handed weapons increases all your next attacks on target by 15% for 5s. Stacks multiplicatively up to three/six times (two/four while dual-wielding). Sneak damage increased by 25/60%. Scales extra critical damage up to 100%.

two handed mastery
two-handed weapons do 25/50% more damage. (+critical damage)
Each normal attack with two handed weapons increases all your next attacks on target by 25% for 5s. Stacks multiplicatively up to two/four times. Sneak damage increased by 25/60%. Scales extra critical damage up to 200%.



Changes to 1H weapon-specific perks:
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Perk
Ordinator Default perk
My patch perk

Smite
Power attacks with a mace deliver a critical strike that deals six times critical damage (eight times against the undead). Targets can only be struck by Smite once every 30 seconds.
Each power attack increases critical chance by 15% (50% against undead) for 5s. Stacks up to three times. Increases critical damage by 50%, 300% against undead.

rise kinsmen
Forwards power attacks with a mace inspire nearby allies, granting them 20% extra attack damage for 15 seconds. This effect stacks.
Power attacks with a mace inspire nearby allies, granting them 10% extra attack damage for 5 seconds. This effect stacks and duration refreshes each time.

toll the bell
Sideways power attacks with a mace deplete all of your Stamina on impact, dealing 1% more damage per point of Stamina depleted and doing a critical strike.
Every third power attack with a mace on a target deplete all Stamina, dealing 1.2% more damage per Stamina point used. Each prior attack must be made within 5s of each.

meteor storm

Each standing power attack with a mace that hits a target empowers subsequent standing power attacks with a mace within 20 seconds, increasing their damage and Stamina cost by 15%. This effect stacks.
Each power attack with a mace on any target with at least one stack of Mastery empowers subsequent power attacks for 5s, increasing their damage and Stamina cost an extra 15% each time.

shieldbiter
Forwards power attacks with a war axe smash through a block, causing the target to drop their shield and take a critical strike that deals five times critical damage.
Power attacks with a war axe smash through a block, causing the target to drop their shield with extra 30% chance to deal critical damage.

wolfstooth
Sideways power attacks with a war axe grant 15% extra attack damage for 30 seconds. This effect stacks.
Power attacks with a war axe and at least two stacks of Mastery grant 8% extra attack damage for 30 seconds. This effect stacks and duration refreshes each time.

go for the throat
Standing power attacks with a war axe remove all active instances of Wolfstooth on the user, dealing 50% bonus damage and a critical strike for 250% bonus critical damage for each instance consumed.
Every fifth power attack on a target with a war axe remove all Wolfstooth instance, dealing 50% bonus damage for each Wolfstooth. Each prior power attack must be made within 5s of each.

Crosscut
Unblocked regular attacks with a sword increase the damage of your power attacks against the target by 25/50% for 4 seconds.

Unblocked regular attacks with a sword increase the damage of your power attacks against the target by 20/40% for 2 seconds.

falling sword
Forwards power attacks with a sword cause targets to bleed for 20 seconds. When a bleeding target falls below 25% Health, your attacks against that target are critical strikes that deals ten times critical damage.
Power attacks with a sword cause targets to bleed for 5 seconds. When a bleeding target falls below 15% Health, your attacks against that target are critical strikes that deals ten times critical damage.

windswept
Sideways power attacks with a sword fling targets backwards up to 6 feet, dealing up to 40% more damage based on distance traveled.
Every fourth power attack with a sword on a target pushes them backwards up to 6 feet, dealing up to 80% more damage. Each prior power attack must be made within 5s of each.

into the dust

Repeated standing power attacks with a sword against a target do escalating damage if no more than 3 seconds pass between each. This effect stacks up to three times, each doing 15% more damage. Reaching four stacks knocks the target off their feet.
Power attacks with a sword on a target will do escalating damage if no more than 4 seconds pass between each. This effect stacks three times, each increasing damage by an extra 15%.

twin fang
Forwards power attacks with a dagger impale the target, dealing double Bite Marks damage, whether or not the attack is blocked.
Power attacks with a dagger impale the target, dealing double Bite Marks damage, whether or not the attack is blocked.

swaying cobra
Sideways power attacks with a dagger inflict distracting wounds, draining 100 points of Magicka and Stamina and halting regeneration for 5 seconds.
Power attacks with a dagger and at least one stack of Mastery inflict distracting wounds, draining 80 points of Magicka and Stamina.

death adder
Standing power attacks with a dagger ignore armor.
Power attacks with a dagger and at least two stacks of Mastery ignore 70% of target armor.

coiling python

Hitting a target with a forwards, sideways and backwards power attack with a dagger within 30 seconds paralyzes the target for 20 seconds. Your attacks against the paralyzed target are critical strikes that deal nine times critical damage.
The fourth power attack with a dagger on the same target paralyzes the target for 4s, if less than 5s pass between each prior power attack.


Changes to 2H weapon-specific perks:
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Perk
Ordinator Default perk
My patch perk

avalanche
Forwards power attacks with a warhammer daze a target for 8 seconds, causing it to stagger when struck by any unblocked attack.
All attacks with a warhammer and at least one stack of Mastery on the target have 30% extra chance for critical strike and 30% increased critical damage.

the pendulum
Sideways power attacks with a warhammer hit all targets in front of you. When this hits a target twice within 10 seconds, the second hit knocks the target to the ground, dealing 50% more damage and a critical strike that does double critical damage.
Power attacks with a warhammer hit all targets in front of you. When this hits a target twice within 4 seconds, the second hit knocks target down.

grandslam
Whenever a standing power attack with a warhammer inflicts a critical strike, it deals 3% more critical damage per point of Stamina.
Whenever a power attack with a warhammer inflicts a critical strike, it deals 1.5% more critical damage per point of Stamina.

Maul
Power attacks with a greatsword destabilize a target, increasing the damage of your regular attacks against the target by 25/50% for 5 seconds.
Power attacks with a greatsword destabilize a target, further increasing the damage of your regular attacks against the target by 40/80% for 3 seconds.

breach the wall

Forwards power attacks with a greatsword that would leave the target above 60% Health deal enough additional damage to make up the difference.
After performing at least two greatsword power attacks on a target within 5s, all attacks afterwards ignore 90% of armor for 5s.

subjugate
Sideways power attacks with a greatsword hit all targets in front of you, lowering attack speed to 50% for 10 seconds. This effect has a 20 second cooldown per target.
Power attacks with a greatsword hit all targets in front of you, lowering attack speed to 50% for 5 seconds. This effect has a 10 second cooldown per target.

humiliate

Standing power attacks with a greatsword fatigue a target, draining 150 points of Magicka and Stamina and halting regeneration for 5 seconds.

Power attacks with a greatsword and at least two stacks of Mastery fatigue a target, draining 1000 points of Magicka and Stamina and halting regeneration for 5 seconds.

Rive
Power attacks with a battle axe ignore 25/50% armor.
Power attacks with a battle axe and at least one stack of Mastery ignore 20/40% armor.

execute
Forwards power attacks with a battle axe execute targets below 30% Health, delivering a critical strike that deals twenty times critical damage.
Power attacks with a battle axe and at least two stacks of Mastery execute targets below 30% Health, delivering a critical strike that deals twenty times critical damage.

decimate
Sideways power attacks with a battle axe hit all targets in front of you. This deals 20% more damage for each enemy within 8 feet.
Power attacks with a battle axe hit all targets in front of you. This deals 10% more damage for each enemy within 3 feet.

bisect
Standing power attacks with a battleaxe deal bonus damage equal to 15% of a target's current Health.
Every second power attack with a battleaxe on a target deal bonus damage equal to 15% of target's current Health (max 300). Each prior power attack must be within 5s each.


Changes to dual wield perks:
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Perk
Ordinator default perk
Patch perk

Man O'War
While dual wielding in combat, build up a battle rage with each attack, gaining 1% extra attack damage and 1% bonus attack speed for 20 seconds. This effect stacks.
While dual wielding in combat, build up a battle rage with each attack, gaining 5% extra attack damage and 5% bonus attack speed for 2 seconds. This effect stacks and duration refresh each time.



Changes to unarmed perks (light armor category):
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Perk
Ordinator default perk
Patch perk

Sweeping wind
Unarmed power attacks do 25% more damage. Additionally, if your movement speed is increased, they do 2% damage per 1% movement speed. Requires two free hands.
Each unarmed attack increases all your next power attacks on that target by 20% for 3s, stacking up to 5 times. Additionally, if your movement speed is increased, power attacks do 2% more damage per 1% movement speed. Requires two free hands.

Rushing tide
Unarmed attacks grant 10% increased Stamina regeneration and 5% movement speed for 8 seconds. This effect stacks. Requires two free hands.
Unarmed attacks grant 20% increased Stamina regeneration and 10% movement speed for 4 seconds. This effect stacks and duration refreshes each time. Requires two free hands.

Breaking waves
Unarmed attacks have 15% chance of a critical strike that deals critical damage equal to 40% of your current Stamina. If you are affected by Wardancer, every hit is a critical strike. Requires two free hands.
Unarmed attacks after the fifth combo hit on a target add 60% chance of a critical strike, 100% if you are affected by Wardancer. Critical hits deal extra damage equal to 50% (100% with wardancer) of current Stamina.

Note that the combo timer for unarmed is 3s between each hit, per target. Normal or power attack both count.



  • After a power attack combo-finisher effect triggers (eg. "go for the throat") on a target, the target receives a short cooldown before finisher effects can activate again for them.
  • All altered perks have npc-only effects added to affected perks, just in case you have another mod that distributes ordinator perks onto npc. NPC with any of the altered perks will get either: the same new effect, a npc-only version of original ordinator effect, or a simple boost like in complicated situations (eg. "coiling python").


Current bugs that are actually features if I'm too lazy to fix them:
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  • combo effects of the weapon perks (eg. "mastery") only works for the player. NPC with this perk get a npc-specific version of ordinator default effect. In more complicated cases (eg. coiling python) npc get a simple damage boost in their power attacks.
  • some of the high level perks require effects from their prerequisite perks to work properly. keep this in mind when you console your perks in.



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I'm open to feedback and suggestions, let me know in comments.


to do:
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-add in alternate/optional effects to increase power attack damage the less mastery stacks you have, maybe at the cost of more stamina or only for 2h. this is to help open up to different style of animation set