Skyrim Special Edition
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The Community - PlagueHush - sattyre

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sattyre

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About this mod

A large, community compilation of fixes for bugs, inconsistencies, and errors that can come to light from a modded Skyrim and its DLCs. Curated with both mod-makers and players in mind to aid the in-game experience, and serve as a base so mod authors don't need to keep finding, fixing, and working around the same old problems

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Permissions and credits
Translations
  • Turkish
  • Spanish
  • Polish
  • Mandarin
Changelogs
YOU CAN FIND VARIOUS PATCHES FOR USMP HERE

THIS IS A PORT OF THE LEGENDARY EDITION USMP.  I did not make this mod and that credit should go to PlagueHush.
Anyone wanting to make a translation is welcome to pm me and I would be happy to host it here, or you can publish on your own.

USMP is a solution for modding.  Here is a solution for the inequities of our various countries.


First off, I want to thank PlagueHush for allowing me to port this beauty to Skyrim Special Edition.  Modding Skyrim creates conflicts.  Many of these conflicts are desirable and are in fact the basis of modding Bethesda titles.  There may be times however, when other mods will overwrite USMP and you will have to decide which changes you want to use.  This is where patching and conflict resolution come into play.  You can allow other mods to overwrite USMP to get their changes or use a patch to make the two mods play nicely together.  In any event, I have tried to only include mods that are widely compatible and/or that can be overwritten easily.   Happy Modding.

Installation.   Install with your mod manager of choice.  If you are installing manually, you don't need any instructions, because you clearly know what your doing.  If you don't, you should be using a mod manager.  
If you are updating on an ongoing save, then you definitely need to get your character somewhere inside a house or inn and out of the larger worldspace.  The Critterspawn Congestion fix needs to fix the worldspace bugs and will cause issues if you are not in a contained world-space like an inn or home that doesn't have spawn points. 
Vanilla Script (Micro)Optimizations needs to be above USMP but after the USCCCP patch, otherwise it breaks the critterspawn script.

Updating and new installs are always best on a new game. 

Load order with USMP should be:
Base Game
CC Content
USSEP
USCCCP
Vanilla Script (Micro)Optimizations
USMP
Navigator - Navmesh Fixes
all other esms
esps
patches


Check out the Articles Tab.  There is a very useful article there that has a lot of relevant information on modding. Thank you  missjennabee

I humbly offer you the USMP.  The UNOFFICIAL SKYRIM MODDERS PATCH.  A collection of fixes and resources for modders.

You find the original UNOFFICIAL SKYRIM MODDERS PATCH for Skyrim Legendary Edition Here  Though there is an updated LE version in the Download section.

I will Let PlagueHush tell you in his words, what USMP is about, I have changed the references to the Unofficial Skyrim Legendary Edition Patch
to reflect the Unofficial Skyrim Special Edition Patch and corrected a few small gramatical errors, but the words are his.



Skyrim is an epic game, and modding is the epic minigame that goes along with it!  Still, it's not without its issues and once you get under the hood it doesn't take long before you notice the many inconsistencies, shortcuts, half finished changes, and plain old mistakes that Bethesda made when they were putting together this fantastic game. This is where the Unofficial Skyrim Modder's Patch comes in!

USMP is a large, community-collected compilation of fixes for the many bugs, inconsistencies, and errors that are either completely visual (placement of objects, or object models not being set up correctly) or only come to light from a modded install of Skyrim and its DLCs. Curated with both mod-makers and players in mind to aid the in-game experience, and serve as a base so that mod authors don't need to keep finding, fixing, and working around the same old problems. With all of these in a single ESP, it means it's load order friendly too so you can add more mods instead of using up your precious ESP limit just trying to fix things!

For a full list of everything that has been fixed so far, please see the 'Changes' tab above ^^.
We will be seeking out and contacting publishers of bug fixes to include their work in USMP, but if you're a mod-maker and have found a bug,
error or inconsistency that wouldn't normally be an issue for the vanilla game, but is totally an issue with your mod in mind, then let us know! Read through the FAQ section below, and then report it using the 'Bugs' tab above ^^.


This isn't the first mod to try to fix the underlying issues with Skyrim, but it IS the first to attempt to fix the issues that make modding the game such a minefield in such a comprehensive way.

This mod is in no way affiliated with, nor endorsed by, the Unofficial Skyrim Special Edition Patch team, nor should they be expected to do so. The team there work to a very specific design goal and it differs from ours, so please don't nag them about this mod or the fixes contained within it!



Q: Doesn't the Unofficial Skyrim Special Edition Patch do this already?

Well, not really, no...

You see, the USSEP team have a very specific goal for their mod. Their intention is to address bugs and issues that effect vanilla gameplay, and the fixes they apply are designed not to effect the vanilla experience in a negative way. This is an entirely understandable goal, and the work they've done to achieve this is as admirable as it is impressive.

However, this means that bugs and errors that only come to light or cause problems in a modded Skyrim install are excluded
from USSEP. For instance:

  • a bug that prevents hair being hidden when a Redguard child wears a hat isn't a problem USSEP will address, as no Redguard children wear hats in the vanilla game. But if you have a mod that makes children into followers, this could be a real annoyance
  • a bug that causes a once-unique item, the Gaulder Amulet, to display incorrectly is fixed by USSEP in a way that makes it just another Ancient Nord Amulet. Not a problem in a vanilla game, but if you have a mod that retextures all unique items it would be a problem
  • a configuration issue that prevents Astrid from wearing any items of clothing besides her standard outfit doesn't even appear in the vanillagame. But if you wanted her as a follower...

These unaddressed bugs are why USMP was created.

Q: So what bugs will you include?

We are seeking to includes fixes for inconsistencies, errors, oversights and downright laziness in esm data and meshes included with the vanilla game and DLCs. This could be everything from keyword assignments for weapons, to the placement of floating rocks; miss-assigned races on armor, to UV mapping on meshes.

Inconsistencies and errors will mainly be identified by looking at the other data available in the vanilla files (i.e. a dagger-related keyword on every dagger in game, except one; or a UV map that is quite obviously wrong when you look at the shape of the mesh it's applied to).

We will accept script fixes, but these need to have already seen thorough testing and positive feedback (i.e. through being released as an independent fix mod on the Nexus) before we include them. This is simply due to the limited time available to correct code, bug check, and thoroughly test all eventualities.

Q: What issues won't you include?

We won't be tackling things that are entirely subjective. For instance, we won't be rebalancing all weapon damage to make the game more challenging, and we won't be adjusting lighting throughout all dungeons to make it darker. We won't be providing visual overhauls for NPCs, or improved textures for weapons. All of these are things which are entirely to the taste of the player, and everyone's taste is different. The purpose of USMP is to provide a solid and consistent platform for modding, so that everyone can mod to their own personal tastes.

Lastly, we won't address most issues already covered by the Unofficial Skyrim Special Edition Patch. We firmly believe that the basis of a solid modded game is a solid vanilla game, and the team over there already do an amazing job of this.  However, in a very few cases, their solution is entirely workable for vanilla install of Skyrim, but doesn't work well for a modded install (the handling in USSEP of the Gaulder's Amulet being a prime example of this, where this was intended to be a unique item, but USSEP's fix makes it just another Ancient Nord Amulet). In these extreme examples there may be a need to provide an alternate, more complete solution that better supports a modded game.

Q: Will you be reporting USMP bugs to USSEP?

In a word... no. The types of bugs that USMP seeks to fix are generally of the type rejected by the USSEP team for inclusion, so there would be little reason to use our resource AND spam the USSEP bug tracker with them. If one of the bugfixes in USMP is duplicated in USSEP however, we will remove it from USMP as it will no longer be required (provided the USSEP fix supports the modded install as well as the vanilla game).




Since all relevant changes have been carried forward from the Unofficial Skyrim Special Edition Patch, that mod is required by this one, and Skyrim will not start without it.

Both USSEP and USMP se require the Special edition of Skyrim:

  • TESV: Skyrim Special Edition
  • Official Skyrim patch
  • Official Dawnguard DLC
  • Official Hearthfire DLC
  • Official Dragonborn DLC


Many of the fixes included in USMP are not addressed anywhere else, so they will be highly compatible with almost all mods. Additionally, all
relevant changes from USSEP have been carried forward into this package, so there will be no conflicts there either.

Since we have marked the USMP .ESP file with a "fake" ESM flag it should be automatically sorted at the top of your load order, allowing all your other mods to load after it.Therefore, the worst case that will occur is that you miss some of the USMP fixes in your game because another of your mods has reverted back to the vanilla data. This is a "hard conflict".

If you find this is the case, please politely draw the mod author's attention to USMP as the team here are unlikely to be able to provide patches without their permission, and it would be more appropriate for them to carry forward the fixes from this mod than for us to provide patches for them.

The only other mods that are likely to have "soft conflicts" with USMP are those that attempt to fix the same issues. As a guide, the mods (or indicated parts of mods) in the Credits section have been incorporated into USMP and will change the same things. It won't cause any problems, it's just not necessary to have two or more mods that fix the same issue (which is the entire purpose of releasing USMP!)



Fixes currently included have been provided by:


Special Thanks to DarthVitrial for his constant contributions.

Translations graciously provided by:




The Unofficial Skyrim Modder's Patch (USMP) is intended to help you. The whole purpose of collecting these bugfixes together is to keep everyone
up-to-date, and the impact on load orders to an absolute minimum.  Bugfixes have been provided to USMP on the understanding that they're a gift to the community and can therefore freely be used by all. If you are creating a mod that changes the same records, or edits the same meshes, you are absolutely encouraged to duplicate the settings or included files from USMP into your mod - it's here to make your modding process easier!

Permissions for redistribution, conversion, or releasing 'updated' versions of USMP are not permitted - but only so that we can keep all of these fixes in one place.

Uploading USMP as a whole to other sites is not permitted - but only because having a single central source means that everyone can stay up-to-date easier. If you have friends who don't use the Nexus, you should still feel free to send them a copy!




Recommended mods  Navigator - Navmesh Fixes by tarlazo
      Vanilla Script (Micro)Optimizations by Subhuman0100

Other mods by sattyre:

Unofficial Skyrim Modder's Patch - USMP SE

The Real Dark Brotherhood SE
The Provincial Rube Armor
Slave Rags
Custom Armors for NPCs
sattyre's patch and esp replacer collection
Unofficial Skyrim Modders Patch - USMP Patch Emporium
Various Mystic Condensor Patches
Tharash Dol - Orc Stronghold and Player Home

Paarthurnax Choices plus3
Hi-Resgar - High Hrothgar in HD
RDO - Infinite Gold for Merchants Patch
Merging NPC Overhauls made easy.
A Novice Guide to Modding

TM Thalmor Overhaul SSE
Another Whiterun Patch SE

College Students SE
Whiterun house foundations