Skyrim Special Edition

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Darenii

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Darenii

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About this mod

Arcane is a magnus spell pack designed to be balanced around vanilla spells.

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Changelogs
Arcane


Arcane is a magnus spell pack designed to be balanced around vanilla spells.

Perk integration: Ascension or
Perk integration: Ascension 2

Destruction

Spell List

Spoiler:  
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Novice

  • Arcane Mist - Deals 4 magic damage to health and twice as much to magicka per second. Damage to health is tripled against enemies without magicka.

Apprentice

  • Arcane Touch - Deals 15 magic damage to health and twice as much to magicka, in melee range. Damage to health is tripled against enemies without magicka.
  • Arcane Bolt - Deals 10 magic damage to health and twice as much to magicka. Damage to health is tripled against enemies without magicka.
  • Arcane Rune - Creates a rune that explodes when enemies approach, dealing 20 magic damage to health and twice as much to magicka. Damage to health is tripled against enemies without magicka.

Adept

  • Arcane Blast - Deals 20 magic damage to health and twice as much to magicka, in a large area. Damage to health is tripled against enemies without magicka.
  • Arcane Aura - For 60 seconds, nearby enemies take 4 magic damage to health and twice as much to magicka. Damage to health is tripled against enemies without magicka.
  • Charged Arcane Touch - Deals 30 magic damage to health and twice as much to magicka, in melee range. Damage to health is tripled against enemies without magicka.
  • Charged Arcane Mist - Deals 10 magic damage to health and twice as much to magicka per second. Damage to health is tripled against enemies without magicka.

Expert

  • Arcane Orb - Deals 30 magic damage to health and twice as much to magicka. Damage to health is tripled against enemies without magicka.
  • Arcane Grasp - Deals 45 magic damage to health and twice as much to magicka, in melee range. Damage to health is tripled against enemies without magicka.
  • Charged Arcane Rune - Creates a rune that explodes when enemies approach, dealing 40 magic damage to health and twice as much to magicka. Damage to health is tripled against enemies without magicka.
  • Arcane Wall - Creates a wall that deals 10 magic damage to health and twice as much to magicka per second. Damage to health is tripled against enemies without magicka.

Master

  • Arcane Eye - Deals 15 magic damage to health and twice as much to magicka per second, in a massive area. Damage to health is tripled against enemies without magicka.
  • Arcane Explosion - Deals 40 magic damage to health and twice as much to magicka, in a massive area around the caster. Damage to health is tripled against enemies without magicka.
  • Charged Arcane Grasp - Deals 60 magic damage to health and twice as much to magicka, in melee range. Damage to health is tripled against enemies without magicka.
  • Arcane Devastation - Deals 40 magic damage to health and twice as much to magicka, in a large area. Damage to health is tripled against enemies without magicka.
  • Arcane Radiant Mist - Deals 20 magic damage to health and twice as much to magicka per second. Damage to health is tripled against enemies without magicka.

Notes
  • Arcane Spells benefit from Ascension Perks.
  • Arcane Corruption - Arcane spells reduce magic resistance by 15% and magicka regeneration by 100% for 5 seconds.


Alteration

Spell List

Spoiler:  
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Novice

  • Arcane Draw - Pull enemies to the caster and return them after 5 seconds. Pulled enemies can not be pulled again for 10 seconds.

Apprentice

  • Arcane Pull - Pull enemies to the caster. Pulled enemies can not be pulled again for 10 seconds.

Adept

  • Arcane Warp - Pull enemies in a large area to the caster and return them after 5 seconds. Pulled enemies can not be pulled again for 10 seconds.

Expert

  • Arcane Vortex - Pull enemies in a large area around the caster to the caster. Pulled enemies can not be pulled again for 10 seconds.

Master

  • Arcane Distortion - Pull enemies in a large area around the caster to the caster and return them after 5 seconds. Pulled enemies can not be pulled again for 10 seconds.

Notes
  • Dual casting pull spells reduces the cooldown by 50%.


Conjuration

Spell List

Spoiler:  
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Apprentice

  • Conjure Arcane Atronach - Summons a Arcane Atronach for 60 seconds.

Master

  • Conjure Arcane Monarch - Summons a Arcane Monarch for 60 seconds.

Notes
  • It's blue light.


Power

Power List

Spoiler:  
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  • Arcane Body - Your attacks deal additional magic damage to health and twice as much to magicka for 10 Magicka. Damage to health is tripled against enemies without magicka.

Notes
  • Powers are lesser powers.
  • Spells that add damage to your attacks have a base damage of 10. Their damage is increased on heavy attacks and is more effective on two-handed weapons than one-handed. The spells do not stack with spells that do the same from my other mods. Only one can be active at the same time. Spells are toggleable.


How to get them

New Vedors: Mirailde in the Windperk Inn in Dawnstar and Dryore in the Bee and Barb in Riften.
They also get sold by a new Merchant found in the Winterhold The Frozen Hearth in Winterhold with the Dareni's Spells - Merchants addon.
Optional SPID file for items can be found from Warlocks.

Requirements:

Scrambled Bugs enable: Perk Entry Points: Apply Multiple Spells

Compatibility

Load before any mod that changes interiors like Lux or other lighting mods.
Arcane was created to be used together with Mysticism and Adamant, but they are not mandatory.





My Spell Mods

Arcane
Desecration
Arclight
Vulcano
Stellaris
Necrom
Natura
Bloodmoon
Abyss
Lunaris
Flames of Coldharbour
Inquisition
Plague - Poison Spells Mysticism Addon