Skyrim Special Edition

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Darenii

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Darenii

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About this mod

Natura is a nature based spell pack designed to be balanced around vanilla spells.

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Changelogs
Natura


Natura is a nature based spell pack designed to be balanced around vanilla spells.

Perk integration: Ascension or
Perk integration: Ascension 2
Spriggan Addon: Natura - Spriggans

Destruction

Spell List

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Novice

  • Stone Spray - Deals 8 Bleeding damage per second. Bleeding targets take extra damage over time.
  • Water Spray - Deals 8 Water damage per second and can not regenerate magicka and stamina for a short time.
  • Wind Current - Deals 8 Wind damage per second and has a chance to stagger enemies.

Apprentice

  • Stone Throw - Deals 20 Bleeding damage. Bleeding targets take extra damage over time.
  • Stone Rune - Creates a rune that explodes when enemies approach, dealing 40 Bleeding damage. Bleeding targets take extra damage over time.
  • Stone Touch - Deals 30 Bleeding damage to enemies in melee range. Bleeding targets take extra damage over time.
  • Water Bolt - Deals 20 Water damage and can not regenerate magicka and stamina for a short time.
  • Water Rune - Creates a rune that explodes when enemies approach, dealing 40 Water damage and can not regenerate magicka and stamina for a short time.
  • Water Touch - Deals 30 Water damage and can not regenerate magicka and stamina for a short time to enemies in melee range.
  • Wind Gust - Deals 20 Wind damage and has a chance to stagger enemies.
  • Wind Rune - Creates a rune that explodes when enemies approach, dealing 40 Wind damage and has a chance to stagger.
  • Wind Touch - Deals 30 Wind damage and has a chance to stagger enemies in melee range.

Adept

  • Stone Shattering - Deals 40 Bleeding damage in a large area. Bleeding targets take extra damage over time.
  • Stone Cloak - For 60 seconds, nearby enemies take 8 Bleeding damage per second. Bleeding targets take extra damage over time.
  • Stone Hand - Deals 60 Bleeding damage to enemies in melee range. Bleeding targets take extra damage over time.
  • Greater Stone Spray - Deals 20 Bleeding damage per second. Bleeding targets take extra damage over time.
  • Water Ball - Deals 40 Water damage and and can not regenerate magicka and stamina for a short time, in a large area.
  • Water Wave - Deals 40 Water damage and can not regenerate magicka and stamina for a short time, in a large area.
  • Water Cloak - For 60 seconds, nearby enemies take 8 Water damage, per second and can not regenerate magicka and stamina for a short time.
  • Water Hand - Deals 60 Water damage and can not regenerate magicka and stamina for a short time to enemies in melee range.
  • Greater Water Spray - Deals 60 Water damage per second and can not regenerate magicka and stamina for a short time to enemies in melee range.
  • Wind Swirl - Deals 40 Wind damage and has a chance to stagger enemies, in a large area.
  • Wind Blade - Deals 40 Wind damage and has a chance to stagger enemies, in a large area.
  • Wind Cloak - For 40 seconds, nearby enemies take 8 Wind damage and has a chance to stagger enemies, per second.
  • Wind Push - Deals 60 Wind damage and has a chance to stagger enemies in melee range.
  • Greater Wind Current - Deals 20 Wind damage per second and has a chance to stagger enemies.

Expert

  • Stone Fall - Deals 60 Bleeding damage. Bleeding targets take extra damage over time.
  • Greater Stone Rune - Creates a rune that explodes when enemies approach, dealing 80 Bleeding damage. Bleeding targets take extra damage over time.
  • Stone Grasp - Deals 90 Bleeding damage to enemies in melee range. Bleeding targets take extra damage over time.
  • Wall of Stones - Creates a wall that deals 20 Bleeding damage per second. Bleeding targets take extra damage over time.
  • Greater Water Rune - Creates a rune that explodes when enemies approach, dealing 80 Water damage and can not regenerate magicka and stamina for a short time.
  • Water Grasp - Deals 90 Water damage and can not regenerate magicka and stamina for a short time to enemies in melee range.
  • Wall of Water - Creates a wall that deals 20 Water damage and can not regenerate magicka and stamina for a short time
  • Greater Wind Rune - Creates a rune that explodes when enemies approach, dealing 80 Wind damage and has a chance to stagger.
  • Wind Grasp - Deals 90 Wind damage and has a chance to stagger enemies in melee range.
  • Wall of Wind - Creates a wall that deals 20 Wind damage and has a chance to stagger enemies.

Master

  • Stone Crack - Deals up to 100 Bleeding damage in a large area around the caster. Bleeding targets take extra damage over time. Nearby targets take extra damage.
  • Stone Fist - Deals 120 Bleeding damage to enemies in melee range. Bleeding targets take extra damage over time.
  • Stone Burst - Deals 80 Bleeding damage in a large area. Bleeding targets take extra damage over time.
  • Stone Hail - Deals 40 Bleeding damage per second. Bleeding targets take extra damage over time.
  • Water Vortex - Deals 40 Water damage and can not regenerate magicka and stamina for a short time, in a large area around the caster.
  • Water Palm - Deals 120 Water damage and regenerate magicka and stamina half as fast for a short time to enemies in melee range.
  • Water Surge - Deals 80 Water damage and and can not regenerate magicka and stamina for a short time, in a large area.
  • Water Geyser - Deals 40 Water damage per second and can not regenerate magicka and stamina for a short time.
  • Wind Gale - Deals up to 100 Wind damage and has a chance to stagger enemies, in a large area around the caster. Nearby targets take extra damage.
  • Wind Blow - Deals 120 Wind damage and has a chance to stagger enemies in melee range.
  • Wind Storm - Deals 80 Wind damage and has a chance to stagger enemies, in a large area.
  • Wind Turbulence - Deals 40 Wind damage per second and has a chance to stagger enemies.

Notes
  • Ascension: Stone Shred: Stone spells reduce armor rating by 150 for 5 seconds.
  • Ascension: Deep Waters: Water spells damage Magicka and Stamina by 300 for 10 seconds.
  • Ascension: Wind Force: Wind spells have a change to blow targets away.
  • Incoming damage of stone, water or wind spells is reduced by armor rating with a maximum of 75% with 500 armor rating. For NPC's requires SPID.

Restoration

Spell List

Spoiler:  
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Novice

  • Healing Spring - Restores 10 Health. Restore 2 health for 5 seconds.
  • Life Pulse - Restores 5 Health every 5 seconds for 120 seconds.   
  • Bug Spray - Deals 8 Poison damage per second to Health and Stamina.
  • Rejuvenating Touch - Restores 5 Health to living targets for 5 seconds in melee range and for a small amount afterwards.

Apprentice

  • Spring of Life - Restores 20 Health. Restore 4 health for 5 seconds.
  • Oak Heart - Invoke an Oak Heart for 120 seconds. When health falls below 30%, reduce incoming physical damage by 50% and restore 60 health after 5 seconds. Effect can only occur every 10 seconds.
  • Vitalisation - Restores 10 Health to living targets for 5 seconds in a large area. Heals again for a small amount afterwards.
  • Bug Missile - Deals 3 Poison damage per second to Health and Stamina for 10 seconds.
  • Bug Touch - Deals 4.5 Poison damage per second to Health and Stamina for 10 seconds to enemies in melee range.
  • Bug Rune - Creates a rune that explodes when enemies approach, dealing 6 Poison damage per second to Health and Stamina for 10 seconds.

Adept

  • Fountain of Life - Restores 30 Health. Restore 6 health for 5 seconds.
  • Bloom - Restores 2 Health for 15 seconds. After every third restores 100% more Health.
  • Bug Swarm - Deals 6 Poison damage per second to Health and Stamina for 10 seconds in a large area.
  • Bug Cloak - For 60 seconds, nearby enemies take 8 Poison damage per second to Health and Stamina.
  • Deadly Bug Spray - Deals 20 Poison damage per second to Health and Stamina.
  • Bug Bite - Deals 9 Poison damage per second to Health and Stamina per second for 10 seconds to enemies in melee range.
  • Endurance - Stamina regeneration is increased by 50% for 60 seconds.
  • Vigor - Stamina is increased by 50 for 60 seconds.

Expert

  • Life Renewal - Restores 40 Health. Restore 8 health for 5 seconds.
  • Revitalizing Growth - Restores 10 Health for 10 seconds and when the effect expires restores additional Health equal to the total healing.
  • Bug Infestation - Deals 9 Poison damage per second to Health and Stamina for 10 seconds in a large area.
  • Wall of Bugs - Creates a wall that deals 20 Poison damage per second to Health and Stamina.
  • Bug Grasp - Deals 13.5 Poison damage per second to Health and Stamina for 10 seconds to enemies in melee range.
  • Greater Bug Rune - Creates a rune that explodes when enemies approach, dealing 12 damage per second to Health and Stamina for 10 seconds.

Master

  • Life Invigoration - Restores 50 Health. Restore 10 health for 5 seconds.
  • Earth Shield - Restores 25 Health when struck for 120 seconds. Effect can only occur every 3 seconds.
  • Bug Release - Deals up to 15 Poison damage per second to Health and Stamina for 10 seconds in a large area around the caster. Nearby targets take extra damage.
  • Bug Sting - Deals 18 Poison damage per second to Health and Stamina for 10 seconds to enemies in melee range.
  • Bug Plague - Deals 40 Poison damage per second to Health and Stamina.
  • Bug Invasion - Deals 8 Poison damage per second to Health and Stamina for 10 seconds in a large area.
  • Rejuvenate - Stamina regeneration is increased by 100% for 60 seconds.
  • Strength - Stamina is increased by 100 for 60 seconds.

Notes
  • Dual casting Life Pulse or Earth Shield has no effect on its magnitude.
  • Endurance, Vigor, Rejuvenate and Strength are Attunement spells. Only one can be active at the same time as well as those from Mysticism.

Alteration

Spell List

Spoiler:  
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Novice

  • Root - Root enemies for 2 second in place.

Apprentice

  • Tree Bark - Reduce physical damage taken by 10%  for 120 seconds.

Adept

  • Thorns - Reflect 50% damage for 60 seconds.
  • Vines - Root enemies for 4 second in place in a large area.

Expert

  • Ancient Tree Bark - Reduce physical damage taken by 20%  for 120 seconds.

Master

  • Spikes - Reflect 100% damage for 60 seconds.
  • Entanglement - Root enemies for 6 second in place in a large area around the caster.

Notes
  • Its a tree.

Illusion

Spell List

Spoiler:  
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Novice

  • Elusive - 10% chance to avoid taking damage for 120 seconds.

Apprentice

  • Swift Chase - Nearby allies move 10% faster for 60 seconds.
  • Savagery - Nearby allies deal 10% more physical damage for 60 seconds.

Adept

  • Avoidance - 20% chance to avoid taking damage for 120 seconds.

Expert

  • Wild Hunt - Nearby allies move 20% faster for 60 seconds.
  • Ferality - Nearby allies deal 20% more physical damage for 60 seconds.

Master

  • Nightshade - 30% chance to avoid taking damage for 120 seconds.
  • Wildness - Nearby allies attack 20% faster for 60 seconds.

Notes
  • Spells with higher effects don't not stack.

Conjuration

Spell List

Spoiler:  
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Novice

  • Call Deer - Summons a Deer for 60 seconds.
  • Call Frostbite Spider - Summons a Frostbite Spider for 60 seconds.
  • Call Mudcrab - Summons a Mudcrab for 60 seconds.
  • Call Wolf - Summons a Wolf for 60 seconds.
  • Call Nature Spirit - Summons a Nature Spirit for 60 seconds.

Apprentice

  • Call Dire Wolf - Summons a Dire Wolf for 60 seconds.
  • Call Albino Spider - Summons an Albino Spider for 60 seconds.
  • Call Spriggan - Summons a Spriggan for 60 seconds.
  • Call Water Atronach - Summons a Water Atronach for 60 seconds.

Adept

  • Call Chaurus - Summons a Chaurus for 60 seconds.
  • Call Sabre Cat - Summons a Sabre Cat for 60 seconds.
  • Call Spriggan Matron - Summons a Spriggan Matron for 60 seconds.
  • Call Stone Atronach - Summons a Stone Atronach for 60 seconds.

Expert

  • Call Bear - Summons a Bear for 60 seconds.
  • Call Chaurus Reaper - Summons a Chaurus Reaper for 60 seconds.
  • Call Burnt Spriggan - Summons a Burnt Spriggan for 60 seconds.
  • Call Frostbitten Spriggan - Summons a Frost Spriggan for 60 seconds.
  • Call Electrocuted Spriggan - Summons a Shock Spriggan for 60 seconds.
  • Call Wind Atronach - Summons a Wind Atronach for 60 seconds.

Master

  • Call Chaurus Hunter - Summons a Chaurus Hunter for 60 seconds.
  • Call Vale Deer - Summons a Vale Deer for 60 seconds.
  • Call Vale Sabre Cat - Summons a Vale Sabre Cat for 60 seconds.
  • Call Spriggan Earth Mother - Summons a Spriggan Earth Mother for 60 seconds.
  • Call Stone Monarch - Summons a Stone Monarch for 60 seconds.
  • Call Water Monarch - Summons a Water Monarch for 60 seconds.
  • Call Wind Monarch - Summons a Wind Monarch for 60 seconds.

Notes
  • Meow.


Power

Power List

Spoiler:  
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  • Aspect of the Viper - Your attacks deal 10 additional poison damage over 10 seconds for 10 Magicka.
  • Aspect of the Fire Wyrm - Your attacks deal 10 additional Fire damage for 10 Magicka.
  • Aspect of the Frost Wyrm - Your attacks deal 10 additional Frost damage for 10 Magicka.
  • Aspect of the Shock Wyrm - Your attacks deal 10 additional Shock damage for 10 Magicka.
  • Aspect of the Bear - Your attacks deal 10 additional Bleeding damage for 10 Magicka.
  • Aspect of the Rain -  Your Magicka Regeneration is increased by 300% for 10 seconds. Cost 50 Stamina and can only be used once every 60 seconds.
  • Aspect of the Deer - You move 20% faster for 10 seconds. Cost 50 Magicka.
  • Aspect of the Ferocity - You deal 25% more damage with weapons for 10 seconds. Cost 50 Magicka.
  • Aspect of Fury - Your attacks are 20% faster for 10 seconds. Cost 50 Magicka.
  • Aspect of the Crab - Your Armor Rating is increased by 150 for 10 seconds. Cost 50 Magicka.
  • Aspect of the Phoenix - Restore 500 Health and ignite nearby enemies. Can be used every 300 seconds.
  • Aspect of the Basilisk - Enemies infront of you are petrified for 3 seconds. Enemies can not be petrified for 10 seconds after they are. Cost 100 Magicka.

Notes
  • Powers are lesser powers.
  • Spells that add damage to your attacks have a base damage of 10. Their damage is increased on heavy attacks and is more effective on two-handed weapons than one-handed. The spells do not stack with spells that do the same from my other mods. Only one can be active at the same time. Spells are toggleable.


How to get them

Natura adds unique merchants to Sykrim. Those merchants can be found in the inns of Solitude, Falkreath, Markarth, Winterhold, Morthal and one can be found in the Eldergleam Sancturay.
These merchants sell Spell Tomes, Staffs, Scrolls.
Optional SPID files for distribution of Natura items to Forsworn.
Optional CID file for distribution to Forsworn treasure chests.

Requirements:

Scrambled Bugs enable: Perk Entry Points: Apply Multiple Spells
Comprehensive Attack Speed Patch - SKSE
Container Item Distributor

Compatibility

Natura was created to be used together with Mysticism and Adamant, but they are not mandatory.
SPID file is included to enable some spells to also work on NPCs, it does not distribute the spells to NPCs.
Plugin is ESPFE.





My Spell Mods

Arcane
Desecration
Arclight
Vulcano
Stellaris
Necrom
Natura
Bloodmoon
Abyss
Lunaris
Flames of Coldharbour
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Plague - Poison Spells Mysticism Addon