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About this mod
Natura is a nature based spell pack designed to be balanced around vanilla spells.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
SimonMagus616 for Mysticism & Adamant
Sahgress for helping me test.Donation Points system
This mod is opted-in to receive Donation Points
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Translations
- Russian
- Portuguese
- Mandarin
- French
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Translations available on the Nexus
Language Name Mandarin Author: Darenii-Translated by wspl1001 Natura-Chinese Translation Portuguese Author: Granhadd Natura (PTBR) French Author: Darenii - traduit par zebumper Natura (3.0.0) - FR Russian Author: NellyGoodman Natura - RU - Changelogs
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Version 3.1.1
- Water Vortex dont damage allies anymore.
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Version 3.1.0
- Aspect of the Chameleon fixed spell tome cost
- Removed Natura - Ascension Patch
- Natura's Stone, Water, Wind spells are now unaspected spells by default.
- Added patches for vanilla damage to be used if not using Ascension.
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Version 3.0.0
- --Spells
- bug bomb fixed magicka cost
- removed following spells:Aspect of the Ice Flower ,Aspect of the Fire, Aspect of the Frost, Aspect of the Lightning, Aspect of the Thunder
- Changed Aspect of the Chameleon from Adept to Expert
- Tree Bark -> 25% reduced to 15%
- Added new spell: Aspect of Fury - Your attacks incease your attack speed by 10% for 5 seconds, for 120 seconds.
- Added new spell: Root - Root enemies for 1 second in place.
- Changed Elemental Perk bonus implemention to prevent useless notifications popups
- Removed Aspect spell slot from melee buff aspect spells
- Melee buff aspect spells now all share their own spell slot
- Other aspect spells are in their own spell slot
- Cleaned some spells to remove perk dependency
- Deep Waters increased magicka & stamina reduction 100 -> 300
- --Spriggans
- Removed all spriggans from random animal leveled lists
- Removed t1-t4 spriggans
- Removed actorbased spriggan levels -> spriggans are now static
- Reverted Spriggans to vanilla
- removed spriggans from natura
- removed masks from natura
- removed enchanted spriggan masks
- --Spriggan Addon
- added spriggans spawns exclusive to addon
- added unenchanted masks to spriggans
- added new enchanted spriggan masks:
- T1-T2
- Normal: Resist Poison 25%
- Matron: Armor Rating 50
- Earth Mother: Resist Magic 10%
- Burnt: Resist Fire 25%
- Frost: Resist Frost 25%
- Shock: resist Shock 25%
- T3-T4
- Normal: Resist Poison 50%
- Matron: Armor Rating 100
- Earth Mother: Resist Magic 25%
- Burnt: Resist Fire 50%
- Frost: Resist Frost 50%
- Shock: resist Shock 50%
- T5-T6
- Normal: Resist Poison 50% + 50% Stamina regen
- Matron: Armor Rating 100 + 50% Health Regen
- Earth Mother: Resist Magic 25% + 50 Stamina
- Burnt: Resist Fire 50% + 50 Magicka
- Frost: Resist Frost 50% + 50 Magicka
- Shock: resist Shock 50% + 50 Magicka
- Handplaced shock and frost spriggans
- Shock spriggans are only be found in marsch area
- Frost spriggans can be found in certain snowy forests and at the northern coast.
- Added t1-t6 spriggans; t1 = lvl 6, t2 = lvl 14, t3 = lvl 24, t4 = lvl 36, t5 = lvl 48, t6 = lvl 60
- Changed spriggan spells to reflect more their level
- Changed spriggan perks and combat style
- Spriggans, frost spriggans, shock spriggans and burnt spriggans are caster
- Matrons are defensive enemies
- Earth Mothers are offensive melee enemies
- Removed Tree Bark from spriggans
- Changed Armor Rating for each spriggan tier
- Removed spriggan call creatures from elemental spriggans
- t5+t6 elemental spriggans got a new model
- All spriggans take 25% more damage from axes
- Added Fomod
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Version 2.0.2
- Druids dont wander anymore and will be stationary
- Changed apperiance of 1 druid
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Version 2.0.1
- Fixed vendors not selling stuff.
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Version 2.0
- Reduced spell damage of Stone, Water and Wind spells by 30%.
- Removed Water special resistance.
- Removed Wind special resistance.
- Water and Wind spells do physical damage like stone spells.
- Stone Spells scale of fire damage perks.
- Intense Flames: Stone spells reduce armor rating by 150 for 5 seconds against targets below 50% health.
- Water Spells scale of frost damage perks.
- Deep Freeze: Water spells damage Magicka and Stamina by 100 for 10 seconds against targets below 50% health.
- Wind Spells scale of shock damage perks.
- Desintegrate: Wind spells have a change to blow targets away against targets below 50% Health.
- Moved reflect spells from restoration to alteration.
- Rejuvenating Touch now also heals for a small amount afterwards.
- Aspect of the Viper's poison damage also damage stamina.
- Updateed Bug, Stone, Water and Wind Cloak visual effects.
- Removed All Spells, Staves and Scrolls from vanilla leveled lists.
- Added Wandering Druid Merchants.
- Wandering Druid Merchants sell Spells, Staves and Scrolls from Natura and wander from Inn to Inn.
- One Merchant can always be found found inside the Eldergleam Sanctuary.
- Druid Merchants also sell Spriggan Masks.
- Added SPID file to distribute spells to Forsworn and Hagraven factions
- Added SPID file to add natura items as loot from Forsworn and Hagraven faction
- Fixed Spriggans not taking more sun damage as intended.
- Spriggan poison now also damage stamina.
- Summoned Deers and Albino spiders do more damage.
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Version 1.49
- -- Spells
- Bug spells dont deal additional damage anymore.
- Bug spells now also damage stamina.
- Changed Wind spells sound volume.
- Fixed missing keywords on cloak spells.
- Changed/updated all gradients.
- Added new water textures.
- Changed multiple visual effects.
- New ally healing spell Rejuvenating Touch - Restores 5 Health to living targets for 5 seconds in melee range.
- -- Spriggans
- Removed Life Pulse from Spriggans.
- 1.49: Added I4 patch in main file.
- Updated some bug spells sound effects.
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Version 1.48
- -- Spells
- Bug spells dont deal additional damage anymore.
- Bug spells now also damage stamina.
- Changed Wind spells sound volume.
- Fixed missing keywords on cloak spells.
- Changed/updated all gradients.
- Added new water textures.
- Changed multiple visual effects.
- New ally healing spell Rejuvenating Touch - Restores 5 Health to living targets for 5 seconds in melee range.
- -- Spriggans
- Removed Life Pulse from Spriggans.
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Version 1.47
- Melee Buff spells like Aspect of the Fire Wyrm now deal 100% more damage with two-handed weapons. They can not be stacked anymore with similar buff spells from my other mods.
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Version 1.46
- Aspect of the Viper - Removed scaled damage.
- Aspect of the Viper - Power attacks now deal 100% more damage.
- Aspect of the Bear - Removed scaled damage.
- Aspect of the Bear - Power attacks now deal 100% more damage.
- Aspect of the Frost Wyrm - Removed scaled damage.
- Aspect of the Frost Wyrm - Power attacks now deal 100% more damage.
- Aspect of the Fire Wyrm - Removed scaled damage.
- Aspect of the Fire Wyrm - Power attacks now deal 100% more damage.
- Aspect of the Shock Wyrm - Removed scaled damage.
- Aspect of the Shock Wyrm - Power attacks now deal 100% more damage.
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Version 1.45
- -- Fixes
- Aspect of Ferocity ui description
- -- Spriggans
- reduced spriggans spawns of vanilla spriggans
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Version 1.44
- -- Fixes
- reduced hand light radius
- Illusion hit effect visuals
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Version 1.43
- -- Buffs
- Water spells: half stamina/magicka regeneration -> can not regenerate stamina/magicka
- --Nerfs
- removed Respite from Bloom
- -- Fixes
- Bloom Spell Tome fixed wrong cost
- Mask of the Nature fixed description
- -- New
- Added Staves
- Added Bug Release imod
- Added Illusion area imod
- -- Adamant Patch
- -- Spriggans
- removed spriggan animal alligance from summoned spriggans
- Juvenile Spriggan healing reduced by 33%
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Version 1.42
- -- Buffs
- Healing Spring cast time 1s -> 0.5s
- Spring of Life cast time 1s -> 0.5s
- -- Nerfs
- Life Pulse reduced xp
- Life Pulse increased base cost by 25%
- Oak Heart dramatically reduced xp
- Oak Heart increased base cost by 85%
- Aspect of Phoenix duration 300s -> 120s
- -- fixes
- removed Bug Spray Scroll
- Spriggan bug hit effect removed bee sound (they were to annoying)
- -- Adamant Patch
- Some bug scrolls were ignoring absorb.
- Changed implementation of "Regeneration" spell type support for natura regen type spells.
- Natura Illusion spells are now classified as Courage spells.
- Aspect spells and scrolls are now classified as Protection spells.
- -- Spriggans
- All Spriggans are now in 4 Tiers: Juvenile, Mature, Normal and Ancient.
- Removed Electrocuted Spriggans from vanilla spriggans spawn pool.
- Frostbitten Spriggans have a chance to apear in cold forest regions. (unchanged)
- Electrocuted Spriggans can spawn in march and canyon regions.
- Burnt Spriggans are in Solstheim (vanilla) and at a few locations in Tamriel.
- Normal Spriggans have an increased chance to appear as Predators in Forests.
- After sapping the Eldergleam, 2 additional Spriggans will spawn.
- Drop rate from Masks are changed. Before it was 6% for an enchanted drop.
- Now: Juvenille -> 4%, Mature -> 6%, Normal -> 8%, Ancient -> 12%.
- Spriggans spells and combat ai are changed.
- Added Tree Bark to all Spriggans with 10% magic weakness.
- Removed Spriggan downstate heal.
- Added Oak Heart and Life Pulse to vanilla Spriggans.
- Elemental Spriggans have more ranged spells.
- Ancient Spriggans have a special spell.
- (Burnt = Phoenix, Electro = Thunder, Frost = Ice Flower, Earth Mother = Ferocity, Matron = Crab, Normal = Nature)
- Matron Spriggans take less physical damage then other Spriggans.
- Earth Mother Spriggans deal more damage then other Spriggans.
- Spriggans are more dangerous on each Tier.
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Version 1.41
- -- Buffs
- Life Pulse 60 seconds -> 120 seconds
- Oak Heart 60 seconds -> 120 seconds
- Oak Heart 40 Heal -> 60 Heal
- Earth Shield 60 seconds -> 120 seconds
- Earth Shield 15 Heal -> 25 Heal
- Mask Drop Rate 20% -> 30%
- Enchanted Drop Rate -> 16.67% -> 20%
- = enchanted drop chance 3% -> 6%
- Aspect of the Phoenix 180 seconds cd -> 120 seconds cd
- Aspect of the Phoenix Heal 50/5sec -> 250 with extra over 5seconds
- Aspect of the Rain 250 Magicka -> 500 Magicka
- Melee damage Aspect spells damage now scales additional by 1% per alteration level
- -- Nerfs
- Life Pulse 7.5 Heal -> 5 Heal
- -- fixes
- Mask of the Deer fixed description
- Changed normal and shock Spriggan spawns
- Attunement spells are now propertly in restoration lists
- Aspect of the Shock Wyrm damage is now a touch spell
- Stamina Rate Attunement spells now increase stamina rate instead of base stamina rate
- Nature spirit sound effects changed
- -- Adamant Patch
- Life Pulse, Oak Heart, Earth Shield are now "Regeneration spells"
- Life Pulse 60 seconds -> 120 seconds
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Version 1.40
- Updated wind cloak visual
- Added touch and rune spells for stone, water, wind and bugs
- Added water and wind atronach
- Rebalanced destruction magnitudes as they were inconsistent
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Version 1.30
- Fixed darkening of Stone Crack again.
- Changed Bug Spells hand effect
- Added new Illusion spells
- Added new heal other spell
- changed elemental destruction spells perk system that got accidently reverted by the last update
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Version 1.23
- uploaded previously wrong file
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Version 1.22
- fixed phoenix rebirth
- updated healing visuals and added missing healing effect
- updated other green visuals
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Version 1.21
- hotfix for stone crack darkening
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Version 1.20
- Added elemental destruction spells: Stone, Water and Wind
- Updated bug spell visuals
- changed condition system on aspect spells as they were not working properly in werewolf form. Melee damaging aspect spells are still excluded from working on werewolfs.
- fixed (hopefully all this time) bug scrolls delivery type
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Version 1.02
- fixed scrolls delivery type
- renamed frost and shock spriggan to Frostbitten Spriggan and Electrocuted Spriggan
- both new spriggans now appear at lvl 8, 18 and 28
- fixed direct hit aspect spells
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Version 1.01
- removed obsolete edits
removed secondary enchantment effects (forgot to remove)
increased drop chance of spriggan masks
- removed obsolete edits
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Natura
Natura is a nature based spell pack designed to be balanced around vanilla spells.
Perk integration: Ascension
Spriggan Addon: Natura - Spriggans
Destruction
Spell List
Spoiler:
Show
Novice
Apprentice
Adept
Expert
Master
- Stone Spray - Deals 8 Bleeding damage. Bleeding targets take extra damage over time.
- Water Spray - Deals 8 Water damage and can not regenerate magicka and stamina for a short time.
- Wind Current - Deals 8 Wind damage and has a chance to stagger enemies.
Apprentice
- Stone Throw - Deals 20 Bleeding damage. Bleeding targets take extra damage over time.
- Stone Rune - Creates a rune that explodes when enemies approach, dealing 40 Bleeding damage. Bleeding targets take extra damage over time.
- Stone Touch - Deals 30 Bleeding damage to enemies in melee range. Bleeding targets take extra damage over time.
- Water Bolt - Deals 20 Water damage and can not regenerate magicka and stamina for a short time.
- Water Rune - Creates a rune that explodes when enemies approach, dealing 40 Water damage and can not regenerate magicka and stamina for a short time.
- Water Touch - Deals 30 Water damage and can not regenerate magicka and stamina for a short time to enemies in melee range.
- Wind Gust - Deals 20 Wind damage and has a chance to stagger enemies.
- Wind Rune - Creates a rune that explodes when enemies approach, dealing 40 Wind damage and has a chance to stagger.
- Wind Touch - Deals 30 Wind damage and has a chance to stagger enemies in melee range.
Adept
- Stone Shattering - Deals 40 Bleeding damage in a large area. Bleeding targets take extra damage over time.
- Stone Cloak - For 60 seconds, nearby enemies take 8 Bleeding damage per second. Bleeding targets take extra damage over time.
- Stone Hand - Deals 60 Bleeding damage to enemies in melee range. Bleeding targets take extra damage over time.
- Water Ball - Deals 40 Water damage and and can not regenerate magicka and stamina for a short time, in a large area.
- Water Cloak - For 60 seconds, nearby enemies take 8 Water damage, per second and can not regenerate magicka and stamina for a short time.
- Water Hand - Deals 60 Water damage and can not regenerate magicka and stamina for a short time to enemies in melee range.
- Wind Swirl - Deals 40 Wind damage and has a chance to stagger enemies, in a large area.
- Wind Cloak - For 40 seconds, nearby enemies take 8 Wind damage and has a chance to stagger enemies, per second.
- Wind Push - Deals 60 Wind damage and has a chance to stagger enemies in melee range.
Expert
- Stone Fall - Deals 60 Bleeding damage. Bleeding targets take extra damage over time.
- Greater Stone Rune - Creates a rune that explodes when enemies approach, dealing 80 Bleeding damage. Bleeding targets take extra damage over time.
- Stone Grasp - Deals 90 Bleeding damage to enemies in melee range. Bleeding targets take extra damage over time.
- Water Wave - Deals 60 Water damage and can not regenerate magicka and stamina for a short time, in a large area.
- Greater Water Rune - Creates a rune that explodes when enemies approach, dealing 80 Water damage and can not regenerate magicka and stamina for a short time.
- Water Grasp - Deals 90 Water damage and can not regenerate magicka and stamina for a short time to enemies in melee range.
- Wind Blade - Deals 60 Wind damage and has a chance to stagger enemies, in a large area.
- Greater Wind Rune - Creates a rune that explodes when enemies approach, dealing 80 Wind damage and has a chance to stagger.
- Wind Grasp - Deals 90 Wind damage and has a chance to stagger enemies in melee range.
Master
- Stone Crack - Deals 80 Bleeding damage in a large area around the caster. Bleeding targets take extra damage over time.
- Stone Fist - Deals 120 Bleeding damage to enemies in melee range. Bleeding targets take extra damage over time.
- Water Vortex - Deals 40 Water damage and can not regenerate magicka and stamina for a short time, in a large area around the caster.
- Water Palm - Deals 120 Water damage and regenerate magicka and stamina half as fast for a short time to enemies in melee range.
- Wind Gale - Deals 80 Wind damage and has a chance to stagger enemies, in a large area around the caster.
- Wind Blow - Deals 120 Wind damage and has a chance to stagger enemies in melee range.
Notes
- Stone Shred: Stone spells reduce armor rating by 150 for 5 seconds.
- Deep Waters: Water spells damage Magicka and Stamina by 300 for 10 seconds.
- Wind Force: Wind spells have a change to blow targets away.
- Incoming damage of stone, water or wind spells is reduced by armor rating with a maximum of 75% with 500 armor rating. For NPC's requires SPID.
Restoration
Spell List
Spoiler:
Show
Novice
Apprentice
Adept
Expert
Master
- Healing Spring - Restores 10 Health. Restore 2 health for 5 seconds.
- Life Pulse - Restores 5 Health every 5 seconds for 120 seconds.
- Bug Spray - Deals 8 Poison damage per second to Health and Stamina.
- Rejuvenating Touch - Restores 5 Health to living targets for 5 seconds in melee range and for a small amount afterwards.
Apprentice
- Spring of Life - Restores 20 Health. Restore 4 health for 5 seconds.
- Oak Heart - Invoke an Oak Heart for 120 seconds. When health falls below 30%, reduce incoming physical damage by 50% and restore 60 health after 5 seconds. Effect can only occur every 10 seconds.
- Vitalisation - Restores 10 Health to living targets for 5 seconds in a large area. Heals again for a small amount afterwards.
- Bug Missile - Deals 3 Poison damage per second to Health and Stamina for 10 seconds.
- Bug Touch - Deals 4.5 Poison damage per second to Health and Stamina for 10 seconds to enemies in melee range.
- Bug Rune - Creates a rune that explodes when enemies approach, dealing 6 Poison damage per second to Health and Stamina for 10 seconds.
Adept
- Fountain of Life - Restores 30 Health. Restore 6 health for 5 seconds.
- Bloom - Restores 2 Health for 15 seconds. After every third restores 100% more Health.
- Bug Swarm - Deals 6 Poison damage per second to Health and Stamina for 10 seconds in a large area.
- Bug Cloak - For 60 seconds, nearby enemies take 8 Poison damage per second to Health and Stamina.
- Bug Bite - Deals 9 Poison damage per second to Health and Stamina per second for 10 seconds to enemies in melee range.
- Endurance - Stamina regeneration is increased by 50% for 60 seconds.
- Vigor - Stamina is increased by 50 for 60 seconds.
Expert
- Life Renewal - Restores 40 Health. Restore 8 health for 5 seconds.
- Revitalizing Growth - Restores 10 Health for 10 seconds and when the effect expires restores additional Health equal to the total healing.
- Bug Bomb - Deals 9 Poison damage per second to Health and Stamina for 10 seconds in a large area.
- Bug Grasp - Deals 13.5 Poison damage per second to Health and Stamina for 10 seconds to enemies in melee range.
- Greater Bug Rune - Creates a rune that explodes when enemies approach, dealing 12 damage per second to Health and Stamina for 10 seconds.
Master
- Life Invigoration - Restores 50 Health. Restore 10 health for 5 seconds.
- Earth Shield - Restores 25 Health when struck for 120 seconds. Effect can only occur every 3 seconds.
- Bug Release - Deals 12 Poison damage per second to Health and Stamina for 10 seconds in a large area around the caster.
- Bug Sting - Deals 18 Poison damage per second to Health and Stamina for 10 seconds to enemies in melee range.
- Rejuvenate - Stamina regeneration is increased by 100% for 60 seconds.
- Strength - Stamina is increased by 100 for 60 seconds.
Notes
- Dual casting Life Pulse or Earth Shield has no effect on its magnitude.
- Endurance, Vigor, Rejuvenate and Strength are Attunement spells. Only one can be active at the same time as well as those from Mysticism.
Alteration
Spell List
Spoiler:
Show
Apprentice
Adept
Expert
Master
- Aspect of the Viper - Your attacks deal additional poison damage for 120 seconds.
- Aspect of the Fire Wyrm - Your attacks deal additional fire damage for 120 seconds.
- Aspect of the Frost Wyrm - Your attacks deal additional frost damage to health and stamina for 120 seconds.
- Aspect of the Shock Wyrm - Your attacks deal additional shock damage for 120 seconds.
- Aspect of the Bear - Your attacks deal additional bleeding damage for 120 seconds.
- Tree Bark - Reduce incoming physical damage and increase magic damage taken by 15% for 120 seconds.
Adept
- Aspect of the Rain - Every 60 seconds, you restore 500 magicka over 10 seconds when your magicka drops below 25% for 120 seconds. Increases magicka regeneration by 25% during rain.
- Aspect of the Deer - Movement speed is increased by 50% outside of combat for 120 seconds.
- Aspect of the Ferocity - After taking damage, increase physical damage by 10% for 10 seconds, for 120 seconds.
- Aspect of Fury - Your attacks incease your attack speed by 10% for 5 seconds, for 120 seconds.
- Thorns - Reflect 50% damage for 60 seconds.
- Root - Root enemies for 1 second in place.
Expert
- Aspect of the Chameleon - Invisibility while standing still and not attacking or casting for 120 seconds. Effect is inactive for 10 seconds after leaving invisibility.
- Aspect of the Crab - Chance on hit to get 250 Armor Rating for 6 seconds for 120 seconds.
Master
- Aspect of the Phoenix - Every 120 seconds, you heal yourself and ignite nearby enemies when your health drops below 25% for 120 seconds.
- Aspect of the Basilisk - Enemies that stand in front of you have a chance to be petrified for 3 seconds, for 120 seconds. Enemies can not be petrified for 10 seconds after they are.
- Spikes - Reflect 100% damage for 60 seconds.
Notes
- Only one aspect spell can be active at the same time, excluding melee damage spells.
- Spells that add damage to your melee attacks have a base damage of 10. Their damage is increased on heavy attacks and is more effective on two-handed weapons than one-handed. The spells do not stack with spells that do the same from my other mods.
- Aspect spell sub-effects that do not relate to change are affected by the corresponding magic school.
Illusion
Spell List
Spoiler:
Show
Novice
Apprentice
Adept
Expert
Master
- Wildness - Nearby allies deal 15% more physical damage for 120 seconds.
- Elusive - 10% chance to avoid taking damage for 120 seconds.
Apprentice
- Swift Chase - Nearby allies move 25% faster for 60 seconds.
- Hunter - Deal 10% more damage against influenced or impaired enemies for 120 seconds.
Adept
- Savagery - Nearby allies deal 25% more physical damage for 60 seconds.
- Avoidance - 25% chance to avoid taking damage for 120 seconds.
Expert
- Wild Hunt - Nearby allies move 50% faster for 30 seconds.
- Predator - Deal 25% more damage against influenced or impaired enemies for 120 seconds.
Master
- Ferality - Nearby allies deal 50% more physical damage for 30 seconds.
- Nightshade - Reduces incoming damage and healing by 90% for 60 seconds. After a hit, the reduced damage lasts for 3 seconds and then is inactive for 10 seconds.
Notes
- Spells with higher effects don't not stack.
Conjuration
Spell List
Spoiler:
Show
Novice
Apprentice
Adept
Expert
Master
- Call Deer - Summons a Deer for 60 seconds.
- Call Frostbite Spider - Summons a Frostbite Spider for 60 seconds.
- Call Mudcrab - Summons a Mudcrab for 60 seconds.
- Call Wolf - Summons a Wolf for 60 seconds.
- Call Nature Spirit - Summons a Nature Spirit for 60 seconds.
Apprentice
- Call Dire Wolf - Summons a Dire Wolf for 60 seconds.
- Call Albino Spider - Summons an Albino Spider for 60 seconds.
- Call Spriggan - Summons a Spriggan for 60 seconds.
- Call Water Atronach - Summons a Water Atronach for 60 seconds.
Adept
- Call Chaurus - Summons a Chaurus for 60 seconds.
- Call Sabre Cat - Summons a Sabre Cat for 60 seconds.
- Call Spriggan Matron - Summons a Spriggan Matron for 60 seconds.
- Call Stone Atronach - Summons a Stone Atronach for 60 seconds.
Expert
- Call Bear - Summons a Bear for 60 seconds.
- Call Chaurus Reaper - Summons a Chaurus Reaper for 60 seconds.
- Call Burnt Spriggan - Summons a Burnt Spriggan for 60 seconds.
- Call Frostbitten Spriggan - Summons a Frost Spriggan for 60 seconds.
- Call Electrocuted Spriggan - Summons a Shock Spriggan for 60 seconds.
- Call Wind Atronach - Summons a Wind Atronach for 60 seconds.
Master
- Call Chaurus Hunter - Summons a Chaurus Hunter for 60 seconds.
- Call Vale Deer - Summons a Vale Deer for 60 seconds.
- Call Vale Sabre Cat - Summons a Vale Sabre Cat for 60 seconds.
- Call Spriggan Earth Mother - Summons a Spriggan Earth Mother for 60 seconds.
- Call Stone Monarch - Summons a Stone Monarch for 60 seconds.
- Call Water Monarch - Summons a Water Monarch for 60 seconds.
- Call Wind Monarch - Summons a Wind Monarch for 60 seconds.
Notes
- Some summons like Mudcrab or Deer are more for RP purpoes, but they will attack your enemies like any other summon.
How to get them
Natura adds unique merchants to Sykrim. Those merchants can be found in the inns of Solitude, Falkreath, Markarth, Winterhold, Morthal and one can be found in the Eldergleam Sancturay.
These merchants sell Spell Tomes, Staffs, Scrolls and Spriggan Masks.
Optional SPID files for distribution of Natura items to Forsworn and Witches.
Soft Requirements:
Scrambled Bugs enable: Perk Entry Points: Apply Multiple Spells
Compatibility
Natura was created to be used together with Mysticism and Adamant, but they are not mandatory.
Scrambled Bugs is recommended with Perk Entry Points: Apply Multiple Spells enabled.
SPID file is included to enable some spells to also work on NPCs, it does not distribute the spells to NPCs.
Plugin is ESPFE.
Thank you DoctorNostalgia!
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