Fallout 3

About this mod

An update of the original unofficial patch with a unified single plugin and tons of additional community fixes.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Portuguese
  • Polish
  • Mandarin
  • Italian
  • German
  • French
Changelogs
Donations

What it does
This mod fixes in game errors and bugs in Fallout 3 + all DLCs. It's designed to also optimize FO3 with decompression for better performance. Cut content is reviewed/restored only if fixable and able to blend into the game perfectly. Think of this patch as it finishes coding the game since FO3 is a very unfinished game.

Bug Reports
If you post a bug in the comments thread here, please follow the sticky posts at the top. If you want to talk to me about bugs, I'm on discord. hairylegs222#7285.

Other Thoughts
Before releasing v3.0 I backported Tale Of Two Wastelands fixes from scratch and revised everything v2.3.2 of this patch in comparison and tested everything I could think of along with some testers. Went through all the reported bugs in the bugs tab. Lots of help from Roy (TTW project lead) and endless hours of work from the Tale Of Two Wastelands team. Please go there when you have a chance and thank them for all the work they did. Roy, Kazo, Callen in particular I know did endless hours of work into what we have here. I only encountered 3 random crashes into the entire testing playthrough which I couldn't reproduce. This is extremely impressive compared from when I used to play FO3 encountering crashes constantly. Please enjoy and be fortunate of everything that's put into this.

Important Note: Please do not edit the Fallout 3 + DLC ESM files and do not edit this patch or you're asking for things to break in your game. This is only designed for the English version of the game.

Highly Recommended Mods You Should Install

Conflicts
Unofficial Fallout 3 Patch.esm is around 53,000 records. Which means this patch touches A LOT of the coding because Fallout 3 is a very buggy game. One of the buggiest games I've ever seen. That being said, running other mods alongside this patch will massively conflict with each other. If you want other mods to run correctly alongside this patch then I highly recommend you open FO3Edit, right click on the left side, apply filter to show conflicts. Solving those conflicts are the way to go.

New English Fallout 3 v1.7.0.3 or higher Installation Instructions 
  1. Make sure your FO3 is fully installed
  2. Click Play so it can detect your video hardware and it will automatically create ini files for you located in Documents/My Games/Fallout3
  3. Click Ok to both popup messages
  4. Go to Options and configure your settings the way you want them
  5. When you're done with your settings click Ok so it will save and exit out of that window
  6. Then click Play (starting the game once will automatically create more files for you in Documents/My Games/Fallout3)
  7. Exit the game when you get to the main menu

Updated Unofficial Fallout 3 Patch Installation Instructions
  1. Uninstall any error-fixing mods that are already included in this patch
  2. Uninstall the original Unofficial Fallout 3 Patch by Quazzy and any prior version of this mod if present
  3. DO NOT INSTALL OTHER MODS UNLESS YOU KNOW WHAT YOU'RE DOING. YOUR GAME WILL MOST LIKELY BREAK IF YOU DO WHILE RUNNING THIS PATCH. YOU HAVE BEEN WARNED. IF YOU'RE UNSURE WHAT MODS ARE OK TO INSTALL, ASK IN THE COMMENTS
  4. ArchiveInvalidation Invalidated is required for this patch to work. It can be set in mod managers for your Fallout 3 game
  5. Install Unofficial Fallout 3 ESM Patcher
  6. (Optional, do step 13 if you skip this) Install FO3 WAV Converter
  7. Download Fallout Anniversary Patcher and inside its zip file, extract all files into your Fallout 3 folder where your Fallout3.exe is located
  8. Open Patcher.exe in your Fallout 3 folder, follow its instructions, and wait until it says it's finished, then exit the window
  9. Download FOSE and inside it's zip file, extract all those files to your Fallout 3 folder where your Fallout3.exe is located
  10. Download Command Extender and inside its zip file, put the fose folder into your Fallout 3/Data folder
  11. Install a mod manager (Mod Organizer 2 Preferably)
  12. Download the Main download in the Files section for this mod and use your Mod Manager to install the FOMOD installation
  13. (If you skipped step 6) Download the optional BSA OGG in the Files Section for this mod and override it in your data folder
  14. Before launching the game, make sure your load order in your mod manager is in the order below
  15. Make sure your load order has all check marks next to each esm file
  16. Launch the game from your mod manager using Fallout3.exe, NOT fose_loader.exe
  17. Start a new game! If you disregard this step and load a current game that never had this patch running on it, expect game breaking bugs to occur

Load Order
  • Fallout3.esm
  • Anchorage.esm
  • ThePitt.esm
  • BrokenSteel.esm
  • PointLookout.esm
  • Zeta.esm
  • Unofficial Fallout 3 Patch.esm

Uninstallation
  • Use your Mod Manager to uninstall
  • Older versions from the executable install, go to your windows uninstall applications and this patch will be in the list to uninstall

Biggest Cut Content Restorations
  • Fixed/Restored Chief Harkness, Doctor Li, and Bannon to show up for the Council meetings every Monday morning from 9am to 12pm. Commander Danvers will take Harkness' council chair if he dies or leaves Rivet City
  • 
  • Restructured/Restored all offers bartering for Charon's contract based on the player's barter skills. Each caps offer are restored. The higher your barter, the cheaper his contract will be
  • 
  • Republic of Dave overhaul dialogue restoration. Dave's kids have dialogue choices. Different candidates can actually win if the player rigs the votes. Restored dialogue triggers depending on who won or not
  • 
  • Tobar dialogue lines during the Bog hallucinations
  • 
  • Restored Mr. Burke fully into the game. There's dialogue Burke says either before, during, or after the Tenpenny Tower quest and the You Gotta Shoot 'Em in the Head quest. Burke's house was pointlessly sitting in Megaton never being used by him. Burke sat in a chair at Moriarty's all day long and never got up. He's disabled from the game for no reasons. Everything that was cut fits into the game perfectly which are the following:
  1. Burke will only disappear/be disabled from game if you charm him
  2. You're able to initiate conversations with Burke at appropriate times including before and after quests
  3. Burke is a resident of Megaton with a daily routine after the player talks to him once in the Saloon
  4. Burke's house can be unlocked with his house key
  5. Burke's house key is in his inventory
  6. Burke has a daily routine at Tenpenny Tower
  7. If Burke is currently living in Tenpenny Tower and not waiting for the player to blow up Megaton, he will be in there during the Ghoul attack from Roy
  8. Burke will confront the player if he sees the player disarm the bomb
  9. Burke will confront the player if Lucas Simms is informed the bomb is disarmed
  • 

Game engine bugs that still occur
  • Sometimes the main menu music continues to play loading your savegame. Loading a new cell that has assigned music fixes it
  • NPC's weapons floating near or on their hands. Only 2 ways I could figure out what helps with this. Best way to fix this is to save then load your save. Another way is to go into console, click on the npc, type resurrect and hit enter
  • Murder reaction dialogue for girl or guy (game engine doesn't detect correctly whether player killed a man or woman)
  • Attack loop sounds from Miniguns, Gatling Lasers, Sentry Bot's, etc sometimes keep going when not firing. Best way to fix this is to save then load your save
  • Certain angles a black square appears on certain surfaces
  • After looting helmets/masks from decapitated npcs their helmets/masks stay on their heads
  • NPC's hands sometimes appear very large. Best way to fix this is to save then load your save
  • Armor effects double for your followers when doing the "Let's trade equipment" towards the same armor they have equipped. Fast traveling also doubles their armor effects. Entering different cells will remove the added bugged effects until they're back to normal

Current Version Changes (3.3.5)
  • Fixed the Anchorage Chinese soldiers to not attack each other (Bad edit my bad)
  • Fixed all incorrect, inconsistent, missing, and double door opening/closing sounds
  • Fixed Faydra's dialogue greetings when winning each fight in the arena (this was my bad when I manually ordered all the dialogue by hand)
  • Fixed/Improved Vault 112 Robobrain's force greet when it gives the player a vault suit
  • Fixed Sticky to go wait for the player outside of the Little Lamplight gate after he says "So, when you're done with those little kids, we can go to Big Town together! I'll wait outside for you." No scripting at all existed for this line
  • Fixed Sticky's dialogue line "I'll wait over here for you. When you're done playing with the children we'll go to Big Town." to have audio (I accidentally named this restored line wrong)
  • Fixed the Rockwell couple in Tranquility Lane to confront each other and initiate conversations when the player fools them into believing something awful or weird they did. Also adjusted their AI behavior and conditions involved with being across different cells
  • Fixed Janet to immediately force greet the player after saying "What's this... Women's clothing? Down here?"

Previous Version Changes (3.3.4) 
  • Decompressed all NPC records in UUF3P esm (Should be less CPU intensive + should help reduce loading times + possibly help reduce stutters in game)
  • Adjusted UUF3P esm to the Unofficial Fallout 3 ESM Patcher (This massively reduced its size and record count. The only NavMesh remaining are the Rivet City fixed routes)
  • Decompressed/Converted all UUF3P dialogue audio files from ogg to wav (should help with stutters loading dialogue)
  • Fixed 2 models that were missing their LODs
  • Reverted dead NPCs to not be persistent quest items. Only their placed references need to be persistent
  • Renamed/Removed all TTW EditorID names and blended the names into vanilla (coding cosmetics)
  • Renamed/Removed all UF3P EditorID names and blended the names into vanilla (coding cosmetics)
  • Disabled all those Calvert Mansion planks that sometimes float (they'll be disabled until I figure out why that happens. No one will miss them anyways :D)
  • Fixed a turret to account for the player having the Robotics Experts perk inside of the Rivet City Armory
  • Fixed/Restored all barter transaction NPC dialogue giving animations
  • Fixed/Restored a bunch of dialogue giving/taking animations with Moira during The Wasteland Survival quest 
  • Fixed the player asking Doctor Lesko "What do you know about Bryan Wilks?" to require talking to Bryan Wilks. Not if the player found his father
  • Fixed the player asking Doctor Lesko "What should I do about Bryan Wilks?" to require talking to Bryan Wilks. Not if the player found his father
  • Fixed the player asking Doctor Lesko "Can't you take responsibility for his father's death?" to require if the player found his father
  • Fixed the player saying to Doctor Lesko "Hey! You're that egghe... I mean scientist the kid was talking about." to only show up when Bryan mentions Doctor Lesko and mentions him being referred to as an egghead
  • Fixed/Improved Those! Quest script shortening the block towards the ants being frenzied when the player sends out the pulse through Lesko's terminal (Scripting cosmetics)
  • Fixed Scavengers saying to the player "I’m headed to Big Town. There’s good money to be made there. They ordered a ton of supplies, and now that it’s safe, I’m heading up there!" and other similar greetings only when they aren't in Big Town
  • Fixed/Improved Calvert Mansion's lighting template
  • Fixed/Improved Blackhall Manor's lighting template
  • Fixed/Improved La Maison Beauregard Lobby's lighting template and imagespace
  • Fixed a toolbox in Lydia Montenegro's shop that was missing ownership
  • Fixed 2 wardrobe closets in Anthony Ling's shop that were missing ownership
  • Fixed Burke's detonator to get disabled if he's killed before getting to Tenpenny Tower while having the quest objective "Report to Mister Burke in Tenpenny Tower." displayed
  • Fixed/Switched positions with 2 bathroom gender signs in the L.O.B. Enterprises East Wing
  • Fixed a Citadel smoke trail that was appearing even if you didn't blow up the Citadel yet (Thanks to Kazopert TTW)

(3.3.3)
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(3.3.2)
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(3.3.1)
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(3.3)
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(3.2) 
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(3.1.9.1)
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(3.1.8)
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(3.1.7)
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(3.1.6)
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(3.0)
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(2.3.2)
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(2.2)
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(2.1)
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(2.0)
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(1.9.3)
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(1.8)
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(1.7)

(1.6.1)
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(1.5)
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(1.4)
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(1.3)
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(1.2)
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(1.1)
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(1.0)
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Permissions and Team
Ask us first through PM please. Making patches to be compatible with other mods is fine, no need to ask permission first.

hairylegs222 - Merging/Fixes bugs/Backporting/Description Page/fomod installer
BenWah - Founder
prisoner416 - Finds bugs
Tale Of Two Wastelands

Programs Used
GECK Extender
FO3Edit
FOMOD Creation Tool
BSA Browser
BSAopt