Fallout 3

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Created by

Clint1337wood

Uploaded by

latinoheat1991

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About this mod

A standalone version of Clint1337wood's M1014- Default Combat Shotgun Replacer.

Requirements
Permissions and credits
Update (4/24/2022): Added 2 new files: one for Weapon Mod Kits support and one with a compatibility patch for said WMK support and for my other WMK-related mod RH_Ironsights with Weapon Mod Kits.

Description:

As I browsed across Nexus Mods for more shotgun variety, I came across Clint1337wood's M1014 - Default Combat Shotgun Replacer mod and decided to try it out. I loved how they looked and played, but I didn't like how they replaced the base combat shotguns, considering I play with Weapon Mod Kits. With this mod however, That shouldn't be an issue anymore. I also carried over some of the fixes from UUF3P for better compatibility.

Changes:

Tactical Shotgun:
-Placed them in the same leveled list alongside the base Combat Shotgun
-Made a new pip-boy icon for the Tactical Shotgun (The icon is the same for the other variants)
-The Tactical Shotgun and the Combat Shotgun can be repaired with each other
(The other shotguns can be repaired with either combat or tactical shotguns)

The Firestarter:
-The Firestarter now shoots out fireballs that can ignite things on impact (people, ghouls, gas leaks, a certain tree, etc.)
-The weapon no longer does the Zhu-Rong like explosion on impact (which can cause the game to lag)
-The weapon has increased spread compared to the original mod (from 0 to 0.5)
-The value of the weapon has been decreased from 880 to just 500
-The weapon is now affected by the pyromaniac perk

Winterized Tactical Shotgun:
-The weapon is no longer bound to the anchorage simulation and can be picked up after completing said simulation

Locations:

The Tactical Shotgun can be found as loot in containers or on NPCs that can normally spawn with a Combat Shotgun (Raiders, Talon Company Mercs, Regulators, Smugglers, Etc.), But I did place a couple in the wastes if you want your hands on one:

Spoiler:  
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Galaxy News Radio (Main Lobby): in a container near where some guards are standing around. Its condition can vary depending on your level.

Rivet City Market: There is one sold by Flak 'N Shrapnel's in poor condition. Can be bought or stolen.


The Firestarter:
Spoiler:  
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Marigold Station (Queen ant's hatchery): Found on a dead raider near the ant queen. Its condition can depend on your level.


Winterized Combat Shotgun:
Spoiler:  
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Outcast Outpost (VSS Facility): Inside a Sealed Container within the VSS Armory along with a little bonus.


Requirements:
Fallout 3 + All DLC
Updated Unofficial Fallout 3 Patch
M1014- Default Combat Shotgun Replacer (Everything except the plugins, you can just delete them.)

Recommended:
RH_Ironsights (Just like the original mod, this mod is compatible with ironsights.) 

I also recommend endorsing the original mod as well.

Optional:
There is now support for weapon mod kits for the shotguns. The modifications available are:

- Extended Clip
- Laser Sight
- Scope
- Silencer (Except The Firestarter, since it is already silenced)

In addition, there is a compatibility patch for the Clint-WMK mod and my other WMK-related mod, RH_Ironsights New Weapons With Weapon Mod Kits.

Conflicts:
There may be conflicts involving leveled lists, but nothing really major (I could be wrong, though). There also isn't any compatibility with Weapon Mod Kits (for now, at least).