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ProfMajkowski

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About this mod

Complex sanity system that dynamically reacts to in-game events.

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Mental Stability System is a relatively complex mod that introduces a Sanity mechanic into the game. Various in-game events and factors will affect the player's sanity, both positively and negatively. Once your sanity worsens beyond a certain threshold, you will start hearing voices and other auditory hallucinations. The voices will sometimes talk nonsense, but other times they will be directly talking to you or reacting to your actions and other things happening in game. The worse your sanity gets, the more intense, aggressive and frequent the voices become. That's the basic idea, anyway. But if you want to know more, keep reading this description. There's also a thorough guide talking about pretty much every feature of this mod in the Articles section. It's not necessary to read it to understand the Mental Stability System, because I'd say pretty much everything in this mod is intuitive, but it's still usefull if you want to know the details of how the system works. 

NV VERSION HERE
TTW VERSION HERE

FEATURES

  • The Voices - As mentioned above, you will start hearing voices when your sanity gets bad enough. There are basically 3 main voices that you will be hearing (with some others chiming in here and there) with almost 300 unique voice lines. And all of them are voiced by real voice actors that I hired specifically for this mod, no AI was used. 
  • Sounds - Alongside the voices, you will also sometimes be hearing various creepy sound effects. There are around 90 unqiue sound effects in total.  
  • Antipsychotics - This mod also introduces a new aid item called Antipsychotics. As the name suggests, it is there to help you manage your degrading sanity and keep the voices silent. They come with scripted LL integration and are craftable.
  • DLC included - The mod was made with all DLCs in mind, so the voices will also be reacting to events in all main DLCs. 
  • Customizable - Almost every feature can be turned on/off or at least customized in some way. All of these options can be found in the config file called "MentalStabilitySystem.ini"
  • Simple sanity indicators - There are basically 4 mental states and each of them has a perk and a actor effect (comes with a debuff to SPECIAL stats, can be turned off), so you can always easily check what your current sanity is. There will also be a corner message every time your mental state changes. 

REQUIREMENTS

INSTALLATION

Installation with a Mod Manager is highly recommended. But if you insist on installing this manually for whatever reason, the just drop everything from the archive into your Data folder. Also, it's not strictly required and everything should theoretically work fine either way, but it is highly recommended to start a new game after installing this mod.

COMPATIBILITY

I avoided touching vanilla records as much as possible in the making of this mod, but I had to edit a few scripts and aid items in order to implement some voices and sanity effects. Other than that, I also needed to place a few triggers in the worldspace and some interior cells for some of the voice lines, so some conflicts might show up in xEdit. If you find any actual incompatibilities, please let me know and I'll see what can be done about it. Thanks! 


F.A.Q.
  • What's the difference between this version and the New Vegas/TTW version? The mod functions almost the same way, but due to the lack of some NVSE functions I had to change the way some voices are implemented, which resulted in multiple vanilla records being edited. I also had to remove visual hallucinations.  
  • The mod doesn't work! Wtf? I'll gladly help you with whatever issue you might be having, but when you're reporting a bug, try to give me as much information that might be relevant as you can. 
  • I don't like (insert feature here). Will you remove it pls? Nah. Seriously though, whatever it is that you don't like, chances are it can be disabled or tweaked in the config file.
  • How do I know if the mod is working or not? You should automatically be assigned a perk based on your current sanity level, so check your perks and see if there's one of the following: 'Mentally Stable', 'Mentally Unstable', 'Deranged' or 'Insane'. 
  • Why are the icons so big? / Why do the icons look zoomed in? If the perk and/or item icons look way too big for you, that means you're probably still using vanilla UI for some reason. Please install Vanilla UI Plus or any other UI mod that supports HD textures. 

CREDITS AND THANKS



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