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File credits
Credit to the original team who worked on: https://www.nexusmods.com/newvegas/mods/64888
With credits to: Roy Batty, LuthienAnarion, jazzisparis, nukem, carxt, hlp and shadeMe
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Changelogs
Version 0.12
Enhance: Add Escape, Left Windows and Right Click to exit flycam mode
Mod BugFix: Smooth render window flycam now works as intended
Version 0.11
Fix crash when passing a string argument longer than 54 characters to a function, e.g. set a to GetUIFloat ...
Version 0.10a
Fix log window position being saved incorrectly when minimised or hidden.
Version 0.10
Only print cell loading information every 128 refs to speed up loading
Add text input/display for time of day slider
Add option to only place object palette objects if the object palette window is open
Fix reference batch action button being incorrectly grayed out occasionally
Fix bug where disabling orthogonal mode broke a camera shader
Version 0.9
Add optional render window "TIme of Day" slider to main window toolbar.
Version 0.8
Fix vanilla bug where flycam speed was tied to framerate
Add walk/run speed multipliers for flycam
Fix Fast Exit not saving render window position
Add option to show script compiler warning popups
Add 'Launch Game' to toolbar
Add options to not uncap render/preview window framerates
Fix vanilla crash for "Unable to find variable warning"
Version 0.7
Add option to scale flycam rotation with mouse movement speed (significant improvement in usability)
Add option to swap C and Y render window keys
Add option to show Load Files prompt on startup
Version 0.6
Smoothen Render Window Flycam
Add option to play a sound at the end of loading files
Remember log window size/position
Version 0.5
Significant UI Speed Improvements in Cell Render and Object View (thanks Nukem)
Fix plugin bug where hotkeys were not working in the Preview Object window (thanks for the bug report Roy)
Remove messages "Processing topic %08X" and "Processing topic %s" from the bottom status bar to improve loading (if bRemoveStatusBarLoadingText=1 in INI)
Version 0.4
Allow placement of navmesh vertices above other triangles (useful in multi-level buildings)
Fixed keys not working after using batch reference window
Added INI option to make 'Preferences' window Always on Top
Added INI option to make the Navmesh Toolbar Always on Top
Added INI option to keep the Search & Replace dialog open after replacing an item
Version 0.3
Fix vanilla crash while searching with multiple large mods active.
Stop the Preview Object window taking focus when hovered over.
Version 0.2
Fix vanilla crash when opening conversations menu with no mic connected (thanks Roy)
Removes the LAND (%s, %s) messages on the bottom status bar while loading esm/esps
Add ini option to remove the other loading messages (decreases loading time around 2s per vanilla esm)
Version 0.1
Initial port of GECK Extender NV V0.10
GECK Extender FO3 Project to extend GECK functionality and bugfixes
This mod is separate from the NV extender, and is maintained by lStewieAl.
Usage: Install the plugin and run GECK with fose_loader.exe -editor or run the GeckPatcher from the optional files to patch the Geck to automatically load FOSE.
Installation: Install with an appropriate mod manager or manually move the FOSE folder in to your Data folder. Disable the Geck Powerup.
Compatibility: Compatible with all FOSE script extender plugins. Not compatible with the GECK PowerUp
Features:
Increased frame rate in editor and preview windows
Stop 'Preview Object' window taking focus on hover
Console log with limited interactivity (double click formid's to open them) with menu to control behavior
Re-enables 1256 Warning, Error, and General messages
Enable ESM as active file with ONAM preservation, no need to change your mod to an esp
ESP masters are preserved and added when making/editing plugins
512x512 Landscape texture/normal generation. enable via ini setting
Scriptlet window sizes increased to prevent scriptlets being accidentally truncated
Monospace font in script editor (consolas), enable via ini setting
Re-enables script compilation errors
Script size limit doubled
Decreased esm loading time by suppressing printing to the bottom status bar.
Spell Checker enable/disable menu option
Help links point to community wiki
Fast Exit
Allow placement of navmesh vertices above other triangles
UI speed improvements
Smoother render window flycam
Time of Day Slider
Option to only place object palette objects if the object palette window is open
Bug Fixes
Fix crash when searching with multiple mods enabled
Fix crash when opening conversations with no mic connected
Optional fix for Windows 8/10 not displaying conditions correctly, enable via ini setting
User handle memory leak fix, no need to close opened windows from the open windows dialog
Fix crash when using passing strings longer than 54 characters to a function
Fix bug where disabling orthogonal mode broke a camera shader
Fix reference batch action button being incorrectly grayed out occasionally
Bug Reports: Do NOT contact the original developers for plugin bugs, please place any bug reports here. Please mark the bug as [Vanilla] if it happens without the plugin, and [Plugin] if it ONLY happens with the plugin.
Ported with permission from RoyBatterian
Original Plugin Credits: Many thanks and kudos to purplepidgeon and hlp for the GECK PowerUP which inspired me to create this. Many thanks to shademe for CSET extender which also inspired me to create this. Many more thanks to nukem, hlp, jazzisparis, luthien anarion, and carxt for helping me learn C++, encouragement, and providing endless help and code to make this project a reality. Thanks to hlp for the active ESM, and ESP as master patches which are used with permission.