Fallout 3

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Created by

Hairylegs222

Uploaded by

hairylegs222

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About this mod

Essential things I personally feel the game should have, and why weren't many things like that in the first place. Grey area fixes, non fixes, integrations, and implementations.

Requirements
Permissions and credits
Changelogs
Donations
Goodies


What it does
Essential things I personally feel the game should have, and why weren't many things like that in the first place. Grey area fixes, non fixes, integrations, and implementations. While working on the Updated Unofficial Fallout 3 Patch I came across all these things.

Conflicts
Running other mods alongside this mod will most likely conflict with each other. If you want other mods to run correctly alongside this mod, then I highly recommend you open FO3Edit, right click on the left side, apply filter to show conflicts. Solving those conflicts are the way to go.

Requirements

Load Order
  • Fallout3.esm
  • Anchorage.esm
  • ThePitt.esm
  • BrokenSteel.esm
  • PointLookout.esm
  • Zeta.esm
  • Unofficial Fallout 3 Patch.esm
  • Goodies.esm

Changes List

Cut content weapons/armor in various places and on NPCs (Spoiler location and detail guides in the downloads)
Brokensteel and Point Lookout DLC weapons integrated into the wasteland (Axe, Double Barrel Shotgun, Heavy Incinerator, Lever Action Rifle, Shovel)

Unintrusive popup messages




The player will shield eyes and stagger from the Megaton explosion only if in 3rd person camera view. 1st person these idles won't trigger



If Mister Burke kills Lucas Simms, he gets shot in the head and his head pops. Before Simms was instantly killed from a single shot to him anywhere


Hired companions and temporary followers will draw their weapons when the player does, and when aren't waiting


Turning in extra technology to Protector Casdin with extra reward options


Firelance critical death. Fire burning explosion combined with alien disintegration


Fatman
, Experimental Mirv, Nuka-Grenade, and Microwave Emitter Atomization critical effects restored
Microwave Emitter burning and radiation damage upon hitting enemies


Discharge Hammer
electrocution explosion effect


Lightning gun causes electrical damage, electric muzzle flash, and its critical death combines an electrocution explosion with the laser disintegration


Player will wake up from the Sacred Bog Hallucination in Point Lookout in an altered restored location


Mechanist
and AntAgonizer use their own weapons


Centaur and Swamplurk creatures spit radioactive toxic gore explosions


Eulogy Jones wears his hat instead of the hat placed in his pad


Small ladder to Lucas Simms' Hatch in his home


4 stools in the Tenpenny Tower at the bar near Shakes are changed to be able to sit on them


Unique/Cut radiation suits have their own altered colors