You don't need this fix if you aren't using this :P
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Uhmatt for this great Vertibird mod and help in this fix.
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Unofficial Fallout 3 Patch changed many of the vertibird meshes, Uhmatt's Vertibird relies on the default meshes which caused issues with the textures.
This patch reverts to using the original FO3 vertibird meshes (this will only affect Uhmatt's Vertibird mod it does not undo the changes by UUF3P to the base game.
The fix was to extract an original FO3 mesh and put it aside for the Uhmatt's mod to use exclusively.
Special thank you to Uhmatt for the great Vertibird mod and also for help in pointing me to the likely cause I probably would not have found the solution without their advice.
Install:
- Drag and drop the esp and mesh folder into your data directory - Enable the esp and have it load AFTER "UmVertibird.esp"
The ESP requires Uhmatt's original ESP to function as this simply changes the mesh path entry to the new original mesh. It was made for use with v3.2 of Uhmatt's mod.