Fallout 3

About this mod

An update of the original unofficial patch with a unified single plugin and tons of additional community fixes.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Portuguese
  • Polish
  • Mandarin
  • Italian
  • German
  • French
Changelogs
Donations

What it does
This mod fixes in game errors and bugs in Fallout 3 + all DLCs. Cut content is reviewed/restored only if fixable and able to blend into the game perfectly. Think of this patch as it finishes coding the game since FO3 is a very unfinished game.

Bug Reports
If you post a bug in the comments thread here, please follow the sticky posts at the top. If you want to talk to me about bugs, I'm on discord. hairylegs222#7285.

Other Thoughts
Before releasing v3.0 I backported Tale Of Two Wastelands fixes from scratch and revised everything v2.3.2 of this patch in comparison and tested everything I could think of along with some testers. Went through all the reported bugs in the bugs tab. Lots of help from Roy (TTW project lead) and endless hours of work from the Tale Of Two Wastelands team. Please go there when you have a chance and thank them for all the work they did. Roy, Kazo, Callen in particular I know did endless hours of work into what we have here. I only encountered 3 random crashes into the entire testing playthrough which I couldn't reproduce. This is extremely impressive compared from when I used to play FO3 encountering crashes constantly. Please enjoy and be fortunate of everything that's put into this.

Important Note: This patch is ONLY designed for the English Fallout 3 Game Of The Year Edition. If using a non-English version, refer to translated mods listed in the translated mod tab in the top of this page.

Important Note: Do not edit or clean the main game ESM files and do not edit or clean this patch or you're asking for things to break in your game. You don't need to fix the deleted navmeshes in the DLC esms when running this patch. In FO3Edit if you load this patch, right click, apply script, and choose Apply Filter For Deleted Navmeshes. It will only show The Pitt and Brokensteel deleted navmesh records. v3.0+ overrides/fixes every deleted navmesh.

Highly Recommended Mods You Should Install

Conflicts
Unofficial Fallout 3 Patch.esm is around 59,000 records. Which means this patch touches A LOT of the coding because Fallout 3 is a very buggy game. One of the buggiest games I've ever seen. That being said, running other mods alongside this patch will massively conflict with each other. If you want other mods to run correctly alongside this patch then I highly recommend you open FO3Edit, right click on the left side, apply filter to show conflicts. Solving those conflicts are the way to go.

New Fallout 3 Game Of The Year Edition Installation Instructions 
  1. Make sure your FO3 GOTY is fully installed
  2. Click Play so it can detect your video hardware and it will automatically create ini files for you located in Documents/My Games/Fallout3
  3. Click Ok to both popup messages
  4. Go to Options and configure your settings the way you want them
  5. When you're done with your settings click Ok so it will save and exit out of that window
  6. Then click Play (starting the game once will automatically create more files for you in Documents/My Games/Fallout3)
  7. Exit the game when you get to the main menu

Updated Unofficial Fallout 3 Patch Installation Instructions
  1. Uninstall any error-fixing mods that are already included in this patch
  2. Uninstall the original Unofficial Fallout 3 Patch by Quazzy and any prior version of this mod if present
  3. DO NOT INSTALL OTHER MODS UNLESS YOU KNOW WHAT YOU'RE DOING. YOUR GAME WILL MOST LIKELY BREAK IF YOU DO WHILE RUNNING THIS PATCH. YOU HAVE BEEN WARNED. IF YOU'RE UNSURE WHAT MODS ARE OK TO INSTALL, ASK IN THE COMMENTS
  4. ArchiveInvalidation Invalidated is required for this patch to work. It can be set in mod managers for your Fallout 3 game
  5. Download Fallout Anniversary Patcher and inside its zip file, extract all files into your Fallout 3 goty folder where your Fallout3.exe is located
  6. Open Patcher.exe in your Fallout 3 goty folder, follow its instructions, and wait until it says it's finished, then exit the window
  7. Download FOSE and inside it's zip file, extract all those files to your Fallout 3 goty folder where your Fallout3.exe is located
  8. Download Command Extender and inside its zip file, put the fose folder into your Fallout 3 goty/Data folder
  9. Install a mod manager (Mod Organizer 2 Preferably)
  10. Download the Main download in the Files section for this mod and use your Mod Manager to install the FOMOD installation
  11. Before launching the game, make sure your load order in your mod manager is in the order below
  12. Make sure your load order has all check marks next to each esm file
  13. Launch the game from your mod manager using Fallout3.exe, NOT fose_loader.exe
  14. Start a new game! If you disregard this step and load a current game that never had this patch running on it, expect game breaking bugs to occur

Load Order
  • Fallout3.esm
  • Anchorage.esm
  • ThePitt.esm
  • BrokenSteel.esm
  • PointLookout.esm
  • Zeta.esm
  • Unofficial Fallout 3 Patch.esm

Uninstallation
  • Use your Mod Manager to uninstall
  • Older versions from the executable install, go to your windows uninstall applications and this patch will be in the list to uninstall

Biggest Cut Content Restorations
  • Fixed/Restored Chief Harkness, Doctor Li, and Bannon to show up for the Council meetings every Monday morning from 9am to 12pm. Commander Danvers will take Harkness' council chair if he dies or leaves Rivet City
  • 
  • Restructured/Restored all offers bartering for Charon's contract based on the player's barter skills. Each caps offer are restored. The higher your barter, the cheaper his contract will be
  • 
  • Republic of Dave overhaul dialogue restoration. Dave's kids have dialogue choices. Different candidates can actually win if the player rigs the votes. Restored dialogue triggers depending on who won or not
  • 
  • Tobar dialogue lines during the Bog hallucinations
  • 
  • Restored Mr. Burke fully into the game. There's dialogue Burke says either before, during, or after the Tenpenny Tower quest and the You Gotta Shoot 'Em in the Head quest. Burke's house was pointlessly sitting in Megaton never being used by him. Burke sat in a chair at Moriarty's all day long and never got up. He's disabled from the game for no reasons. Everything that was cut fits into the game perfectly which are the following:
  1. Burke will only disappear/be disabled from game if you charm him
  2. You're able to initiate conversations with Burke at appropriate times including before and after quests
  3. Burke is a resident of Megaton with a daily routine after the player talks to him once in the Saloon
  4. Burke's house can be unlocked with his house key
  5. Burke's house key is in his inventory
  6. Burke has a daily routine at Tenpenny Tower
  7. If Burke is currently living in Tenpenny Tower and not waiting for the player to blow up Megaton, he will be in there during the Ghoul attack from Roy
  8. Burke will confront the player if he sees the player disarm the bomb
  9. Burke will confront the player if Lucas Simms is informed the bomb is disarmed
  • 

Game engine bugs that still occur
  • Sometimes the main menu music continues to play loading your savegame. Loading a new cell that has assigned music fixes it
  • NPC's weapons floating near or on their hands. Only 2 ways I could figure out what helps with this. Best way to fix this is to save then load your save. Another way is to go into console, click on the npc, type resurrect and hit enter
  • Murder reaction dialogue for girl or guy (game engine doesn't detect correctly whether player killed a man or woman)
  • Attack loop sounds from Miniguns, Gatling Lasers, Sentry Bot's, etc sometimes keep going when not firing. Best way to fix this is to save then load your save
  • Certain angles a black square appears on certain surfaces
  • After looting helmets/masks from decapitated npcs their helmets/masks stay on their heads
  • NPC's hands sometimes appear very large. Best way to fix this is to save then load your save

Current Version Changes (3.3.3)
  • Added all TTW FO3 weapons that contain fixes/optimizations. Thanks to AtomicTEM for removing all the crosshairs and iron sites
  • Restored missing NPC giving/taking dialogue animations in the entire game for any type of transactions with the player (please let me know if I missed any). Also they only work for NPCs that are standing
  • Fixed dialogue timings of when items are added/removed from the player in the entire game. Or at best improved. Items added/removed in between multiple dialogue lines occur after they're said. This works best for their 1st lines
  • Fixed Combat styles, Classes, Ghoul eyes, conditions, and leveled items for NPCs
  • Fixed 33 cells that were missing music types. Zeta, dummy, and unused cells don't count
  • Fixed all cells that were missing acoustic types (background noise). Zeta, dummy, and unused cells don't count
  • Fixed cell ownership issues in Megaton (UUF3P Generic handler script needed adjusting)
  • Fixed Old Olney S Wilson Cell Imagespace and Lighting Template
  • Fixed 3 Evergreen Mills slaves inside pens to have the correct dialogue responses for when freed and not freed
  • Fixed 2 Evergreen Mills slaves inside pens to escape when the gate is unlocked (the other slave doesn't escape and reveals that when talking to him)
  • Fixed Fawkes to force greet the player after retrieving the geck
  • Fixed the Enclave Officer in Raven Rock that confronts the player when leaving the starting room to flee for many dialogue lines. He was just standing there
  • Fixed the Enclave Officer in Raven Rock to force greet the player saying "I guess you'd better be on your way... Sorry for the uhh, for the interruption." after talking to the President
  • Fixed Shorty to die when he hasn't been rescued yet and completing Big Trouble In Big Town quest
  • Fixed all Talon NPCs to be able to be mezzed (Some were missing the mezzed faction)
  • Fixed Overseer's Terminal to not be unlocked before using it
  • Fixed the player saying to Fawkes "A friendly Super Mutant. Well, now I've seen everything." to not show up if the player talked to Uncle Leo already
  • Fixed the player saying to Uncle Leo "Who are you? I've never met a friendly Super Mutant before." to not show up if the player talked to Fawkes already
  • Fixed the player saying to Uncle Leo "Who are you?" to show up if the player talked to Fawkes already 
  • Fixed the dialogue prompt "Pay? What sort of pay? And what sort of work?" the player says to Moira that was missing the [Karma] brackets
  • Fixed the dialogue prompt "It's tempting, but I'll have to pass." the player says to Moira so it accounts for the correct karma amount and was missing the [Karma] brackets
  • Fixed the dialogue prompt "Doesn't sound like my style. I'm out." the player says to Moira so it accounts for the correct karma amount and was missing the [Karma] brackets
  • Fixed the dialogue line "I really don't want to die down here." Alex Dargon says to the player to only be said inside the Taft tunnels and not in the exterior wasteland
  • Fixed 3 hostile dialogue lines involving Silver attacking the player after they're said
  • Fixed Dave's kid's dialogue greetings when Dave didn't give an ok to the player yet
  • Fixed the Republic of Dave adults to not get stuck after voting
  • Fixed/Restored Mary saying "Man, I hate the graveyard shift." at the beginning of her shift at the front gate
  • Fixed/Restored 7 dialogue lines Wasteland Hunters say randomly talking about finding Yao Guai
  • Fixed/Restored the Megaton Craterside Supply Mercenary saying "I'd put that weapon away if I were you." when the player aims at him
  • Fixed/Restored Dukov saying "You're drawing on me, clown shoes? I don't think so!" when the player aims at him and causes him to be hostile
  • Fixed/Restored Dukov saying "You're drawing on me, bitch? I don't think so!" when the player aims at him and causes him to be hostile
  • Fixed/Restored the player saying "I... uh... only drink for medicinal reasons." to Mother Maya when asking if there's a bar in town
  • Fixed/Restored the player saying "I'm actually just looking for some food." to Mother Maya when asking if there's a bar in town
  • Fixed/Restored the player asking "Can you help me find something else?" to Mother Maya when asking if there's a bar in town
  • Fixed/Restored Mr. Brotch saying "Time for the G.O.A.T. Find a seat and wait for instructions." randomly before taking the test
  • Fixed/Restored the player asking the Vault 101 Security Guards "So, who's the Overseer now?" during the Trouble on the Homefront quest
  • Fixed/Restored the player saying "Whatever you say." to Bittercup after telling her her name is the dumbest name you ever heard
  • Fixed/Restored all of Doctor Barrows unique healing dialogue lines. He was using the wrong lines that the Ghoul wastelander doctors say. Also fixed all the cap amounts to match what he says in the unique lines
  • Fixed/Restored the player asking "You don't get a lot of customers, do you?" to Tulip
  • Fixed/Restored the player asking the Big Town residents "Who's that guy in the clinic?"
  • Fixed/Restored the player asking the Big Town residents "Who's in charge here?"
  • Fixed/Restored the player asking the Big Town residents "Who lives here?"
  • Fixed/Restored the player asking Red "Maybe I can help him."
  • Fixed/Restored sticky to force a conversation by saying "Hey you. Yeah you! Don't bother with the children at Little Lamplight. Let's go to Big Town instead!" to the player after he's rejected being taken to Big Town waiting in front of the Little Lamplight gate
  • Fixed/Restored Sticky's goodbye line "I'll wait over here for you. When you're done playing with the children we'll go to Big Town." when he's waiting to be escorted to Big Town
  • Fixed/Restored the player asking Pronto "What have you made?" to be available after asking him if he makes a lot of his own stuff
  • Fixed/Restored the player asking Pronto "Wow... your own stuff. That's... just stupid. Why take apart good guns?" to be available after asking him if he makes a lot of his own stuff
  • Fixed/Restored the last 2 random dialogue lines Clover says to Eulogy Jones when they're randomly having a conversation
  • Fixed/Restored/Implemented the player saying to Leroy Walker "How about I buy all the Temple of the Union slaves from you?" and accounted for in the entire quest
  • Fixed/Restored the player saying to Simone Cameron "I'm an escaped slave. I was told you help runaways like me. <Lie.>" before entering the Temple of The Union
  • Fixed/Restored the player saying "Nah. I've got things to do. But thanks for the compliment." to Donovan after saving The Rangers and they returned back to their headquarters
  • Fixed/Restored the player saying "That would be great. Maybe I'll speak to Reilly about it." to Donovan after saving The Rangers and they returned back to their headquarters
  • Fixed/Restored the player saying "Well, since I saved your ass, shouldn't you be joining me?" to Donovan after saving The Rangers and they returned back to their headquarters
  • Fixed/Restored the player saying "Where can I get some more ammo around here?" to Reilly's Rangers while helping them
  • Fixed/Restored the player saying "Got anything for these injuries?" to Butcher while helping them
  • Fixed/Restored the player saying "Tell me how this all happened." to Butcher
  • Fixed/Restored the player saying "Um... no. I've still got more important things to do." to Abraham Washington when still not appecting to help him
  • Fixed/Restored the player saying to Abraham Washington "So, you really care about these relics?"
  • Fixed/Restored the player saying to Abraham Washington "Okay pops, just hand over the reward and you can get back to your history books."
  • Fixed the player saying to Button Gwinnett "I'm Thomas Jefferson and I've returned to liberate the Declaration." to require being a male character
  • Fixed/Restored the player saying to Button Gwinnett "I'm an agent of Thomas Jefferson and I've returned to liberate the Declaration." (This requires being a female character by default)
  • Fixed/Restored the player asking Knight Captain Dusk "Do you know about the Enclave?"
  • Fixed/Restored the player saying to Knight Captain Gallows "Yeah, no thanks." when asking for help
  • Fixed/Restored the player saying to Elder Lyons "I was captured by the Enclave."
  • Fixed/Restored the player saying to Elder Lyons "I escaped from Raven Rock."
  • Fixed/Restored the player saying to Elder Lyons "Fine, whatever. Let's get to it."
  • Fixed/Restored Sentinel Lyons to randomly say 4 extra dialogue lines when the player is supposed to step into the Purifier but hasn't yet
  • Fixed/Restored the player saying to Colin Moriarty "Tell me what you know! Tell me everything!" when asking him about Dad
  • Fixed/Restored the player saying to Mister Burke "Forget I mentioned it" when telling him that Simms wants the player to disarm the bomb
  • Fixed/Restored the Tenpenny Security Guard near the front gate to open the gate for the player when directly spoken to with 4 different dialogue responses
  • Fixed/Restored the player asking Dr. Li "I've never heard Dad talk about you. Why is that?"
  • Fixed/Restored the player asking Dr. Li "Why is my father so determined to work on this project again?" when asking about Project Purity
  • Fixed/Restored the player asking Dr. Li "Why wouldn't you help him when he came to you?" when asking about Project Purity
  • Fixed/Restored the player saying to Dad "Okay. I'll be back soon." when he asks the player to kill everything remaining inside the Memorial
  • Fixed/Restored the player saying to Fawkes "Yikes! I'd say whoever beat you with the ugly stick overdid it." inside Vault 87 Test Labs
  • Fixed/Restored the player asking Daniel Agincourt "Where can I find the fuse box?"
  • Fixed/Restored the player asking Daniel Agincourt "Where are the flood control pumps?"
  • Fixed/Restored the player asking Alex Dargon "Where are the flood control pumps?"
  • Fixed/Restored the player saying to President Eden "I'd like to ask you a few questions."
  • Fixed/Restored the player asking President Eden "Can we talk about how I get out of here?"
  • Fixed/Restored the player asking the Enclave Officer "Who the hell are you?" that notices when the player leaves his holding cell inside Raven Rock
  • Fixed/Restored the player saying to Initiate Pek "Mock you? I'd rather kill you."
  • Fixed/Restored the player asking Rivet City Residents "Where can I find Ted Strayer?" during the You Gotta Shoot 'Em in the Head quest
  • Fixed/Restored the player saying to James Hargrave "You're too chicken to run away." with 3 different random responses when he's provoked to run away
  • Fixed/Restored the player saying to Sierra Petrovita "Yoo-hoo! Anyone home?" when she keeps talking about Ronald
  • Fixed/Restored the player saying to Moira Brown "Hold on. I need to know more before I agree to anything."
  • Fixed/Restored the player saying to Moira Brown "Wait. How? I mean, how many people even read anymore?"
  • Fixed/Restored Moira Brown saying "Hey, now. That's my stuff. If you want something, you gotta buy it." when the player looks at something owned by her that's locked
  • Fixed/Restored Moira Brown saying "Whoa, whoa, whoa, hands off the goods." when the player looks at something owned by her that's locked
  • Fixed/Restored the player saying to the Talking Tree Harold "They're worshipping a tree? Ha ha ha!"
  • Fixed/Restored the player saying to Sapling Yew "Did you know your god wants to die?"
  • Fixed/Restored Vault 112 Robots to say "Hostilities will not be tolerated." when attacking them
  • Fixed/Restored Vault 112 Robots to say 2 dialogue lines when the player tries to use an occupied Tranquility Lounger pod
  • Fixed the message "This Tranquility Lounger is occupied." to appear when the player tries to use an occupied Tranquility Lounger pod
  • Fixed the message "You are no longer authorized to use the Tranquility Loungers." to appear when the player tries to use a Tranquility Lounger pod after completing the Tranquility Lane quest
  • Fixed/Restored the player saying to Betty "Sure did. And now you're all alone." after triggering the Vault 112 simulation failsafe
  • Fixed/Restored the player saying to Old Lady Dithers "Sure, sure. I'm working on it. Really." when talking about the Vault 112 simulation failsafe
  • Fixed/Restored the player saying to Janet Rockwell "It's your basement, lady. You tell me." when she discovers someone else's undies
  • Fixed/Restored the player saying to Timmy Neusbaum "I've got a game you can play. It's called Hide and Go Fuck Yourself."
  • Fixed/Restored the player saying to the main Pitt NPCs "Tell me about The Pitt."
  • Fixed/Restored the player asking Midea "So, what's the catch?" when talking about collecting steel ingots
  • Fixed/Restored Raiders saying to Werhner "Go! Get him! Get the traitor!" when starting to attack him near a tower in the Wasteland
  • Fixed/Restored Sandra saying "Now, stay still while mommy takes a few readings. Don't worry, dear, you're perfectly safe!" while she randomly takes notes in front of her crib
  • Fixed/Restored the player asking Catherine "So, what's the catch?" when talking about helping finding her daughter
  • Fixed/Restored the dialogue line "That's enough. McGraw's in charge, so we follow his orders, no matter how much we don't like it." at the end of the conversation the player hears while going down the Anchorage elevator for the 1st time
  • Fixed/Restored the player saying to Protector McGraw "First let's talk about what I get out of this." before entering the simulation
  • Fixed/Restored the player saying to Protector McGraw "Maybe I should just be going." before entering the simulation
  • Restored cut words "Please! Don't shoot!" into one of Stiggs greeting lines
  • Restored cut words "What is that?? What the hell is going on?" into one of Paladin Tristan's greeting lines after seeing Prime destroyed
  • Fixed/Restored extra dialogue lines involved with the conversation between 2 NPCs in front of Megaton about the water beggar dying due to drinking Aqua Cura
  • Fixed/Restored the player saying to Obadiah Blackhall "What are you talking about?" when he mentions death is involved
  • Fixed/Restored a luck dialogue choice "I think it would be good for the Republic, Mister President." towards Dave when trying to obtain Dave's special key
  • Fixed/Restored the player saying to Jack Smith "The families around here seem very close." with 2 cut topics attached to it when the player learns suspicious relations
  • Fixed the dialogue line "All robots! Activate! Destroy Desmond!" the Brain says to trigger when the player betrays the Brain, sides with Desmond, and activates the 1st locked door in the Brain's Underground Lab
  • Fixed the Klaxon alarm glow to not be on too early before the Brain's robots attack the player and Desmond when the 1st locked door is activated in the Brain's Underground Lab
  • Fixed the Who Dares Wins quest objective "(Optional) Clear the security breach in the Presidential Metro." to be cleared in every way including killing the Ghouls regardless if the robots are friendly or not, and whether the player helped kill the Ghouls or not while the robots are friendly
  • Fixed the Presidential Metro Sentinel Unit to recognize the Ghoul breach is over so it can fix the main power for the subway using the fuse
  • Restored Presidential Metro dialogue lines to trigger throughout the Presidential Metro when near the loud speakers
  • Fixed the Who Dares Wins scripts to account for if the player's companions/followers have killed the robots and/or Ghouls
  • Fixed the Arefu resident scripts to account for if the player's companions/followers killed them
  • Fixed the The Family's resident scripts to account for if the player's companions/followers killed them
  • Fixed Arefu and The Family to not be hostile towards the player if the player shoots one of their corpses and wasn't killed by the player
  • Fixed/Improved the Lincoln Memorial border for if Walker's trust is gained. The Slavers won't confusingly attack the player when following Silas as instructed. The stairs will be the trespass warning that engages unique trespass dialogue. Beyond the stairs will initiate combat being enemies towards the player, including the entire square perimeter around the Memorial
  • Fixed the Memorial Slavers to not set off their own tripwire traps
  • Fixed the dialogue line "Sure. Silas will tell them you're allowed up there." Leroy Walker says to the player so it shows up when gaining his trust if the player already sells him a lincoln artifact in the 1st conversation
  • Fixed Silas to change his routine immediately when gaining Walker's trust. He was standing there gaurding Walker still
  • Fixed all the Temple NPCs to prepare for their journey to the Memorial immediately after Hannibal says they will
  • Fixed the random Megaton Refugees that attack the player after blowing up Megaton to only be males since no female attack lines exist
  • Fixed Amata that wasn't turning in her G.O.A.T exam when the player turned it in before her
  • Fixed 2 stools in Vault 101 to be unable to sit on them. They're too close to the wall causing the player to go through the wall and go out of bounds
  • Fixed the dialogue greeting line "That fight was impressive. One more to go." conditions Midea says to the player
  • Fixed Midea to have an added dialogue line "What do you need? Make it fast." from after winning in the arena up until the player has a chosen path in the Free Labor quest. Her greeting was blank.
  • Fixed the Vault 87 fire alarm model's lights to turn on when freeing Fawkes. Only their fake lights were on
  • Fixed Lucy West and Lucas Simms to be moved to their original positions if they're stuck up where Stockholm is above the Megaton gate entrance (Script will work any time they're up there)
  • Fixed Super Mutant Overlord's talking lip movements, swimming animation, and any other animations that were missing
  • Fixed Karl from The Family to sell items only in his store and not Bloodpacks from first aid kits
  • Removed mine's impact data sets which fixes being able to place mines silently when the player is hidden. Unfortunately the silent option to impacts made no difference in game and still alerted NPCs near by
  • Fixed all LOD models in the entire game that were missing the "Visible When Distant" flag (Thanks Zilav for the XEdit script)
  • Fixed a typo in an Underworld load screen
  • Fixed Butcher to not give the Ranger Compound Terminal Password note to the player. It specifically says Reilly herself gave it to the player in the note
  • Fixed Forty to stay distracted when talking to Eulogy and not have a time limit on the player to go back to Squirrel
  • Fixed Crimson and Clover to not initiate broken dialogue conversations with Eulogy outside his pad. They'll only initiate conversations with him inside his pad
  • Fixed 4 dialogue lines Eulogy says when doing his rounds outside mentioning "ladies" to only be said when Clover and Crimson are following him
  • Fixed 3 random greeting lines Forty says to the player to be goodbyes and not open up dialogue options. There's none left
  • Fixed/Restored a bandit ambush at a bridge in Point Lookout. The bridge has "Help Us" painted on the top. It will trigger the NPCs to show up when the player walks through it. Moved 2 of the NPCs so they don't instantly appear in front of the player, but instead they're hiding in the water on both sides. The sniper will appear on the top. Ammo and cinder blocks enabled always on the top
  • Fixed/Restored 13 random encounter Enclave NPCs in the Wasteland (Enabled when they show up in the Wasteland during the Waters Of Life quest)
  • Fixed/Restored 2 random encounter Talon NPCs in the Wasteland
  • Fixed/Restored 2 Raider NPCs in the Evergreen Mills exterior
  • Fixed/Restored 2 dogs and 1 Raider NPC that trigger before the player reaches the Pitt main gate involving slaves trying to escape
  • Fixed/Restored 2 metro robots to appear inside the Adams AFB Metro Exit
  • Fixed/Restored 4 spray jets and 1 mist that blows out of pipes inside the Memorial Sub-Basement
  • Fixed/Removed linked Xmarkers to many NPCs that did nothing
  • Fixed the Contract Killer perk to not drop ears for essential unconscious NPCs
  • Fixed the Lawbringer perk to not drop ears for essential unconscious NPCs
  • Fixed the dialogue line "So, Crowley is dead, eh?" Tenpenny says to the player to take priority over most of his other greetings. The Ghouls are attacking greetings still take priority overall
  • Fixed the dialogue line "I presume you are still honoring our previous arrangement? I enjoy being alive, at least for the moment." Tenpenny says to the player to not be said when Crowley is dead
  • Fixed the dialogue line "I'm mighty appreciative of your straightening things out. Perhaps next time I go on safari I'll take you along." Tenpenny says to the player once to take priority over the line "Hello, hello!" that Tenpenny says once a day to the player
  • Fixed the dialogue line "Before we go, there's one last thing." Wernher says to the player before leaving to the Pitt with companions to be said only once
  • Fixed the dialogue line "Good! Good... now, come speak with me. We have matters to discuss..." The Brain says to the player to be heard after Desmond has been killed inside the Underground Lab. Brain was too far away from the player to hear it
  • Fixed/Improved all enslaves to be moved to the Paradise Falls slave pen when they're not in the same cell as the player (Beth poorly tried to do this)
  • Fixed/Improved all non-quest enslaves to be disabled when they're not in the same cell as the player (Beth poorly tried to do this)
  • Fixed Grouse to force greet with the correct response to whether the enslave died on the way there or not
  • Fixed the dialogue prompt "Can someone in the Citadel train me to wear Power Armor?" the player says to random Citadel NPCs to not appear anymore when the player already has permission from Elder Lyons
  • Fixed any related power armor training topics from showing up if the player already has the Power Armor Training perk
  • Fixed/Adjusted Dukov, Cherry, and Fantasia's behavior when outside to ignore enemies nearby and combat they're not involved in
  • Fixed Mabel Henderson's robot to not stay hostile after switching the robot back to normal on the terminal inside her house
  • Fixed the Space Suit to be able to breathe underwater when it's equipped
  • Fixed Harkness to be reset by Zimmer after he says the line "A3-21, initialize factory reset, authorization code: Beta, 5, 3, Alpha." and then Harkness says "What?". He'll fall to the ground, go unconscious, then get back up and follow Zimmer
  • Fixed the Harkness and Zimmer confrontation distances when the dialogue triggers. Zimmer was talking to Harkness at the bottom of the stairwell lol
  • Fixed the Harkness and Zimmer confrontation to not continue if either of them dies so they'll immediately change to another routine
  • Fixed/Disabled the player from interrupting the Harkness and Zimmer confrontation, including pickpocketing
  • Fixed Harkness to always have his weapon when shooting Zimmer. Safety script in case he has no weapon or ammo
  • Fixed/Improved the objective "Visit Rivet City to learn more about the android from the Commonwealth." to have a target inside Rivet City. The target will only display if the player has either discovered the Rivet City map marker, or the Marker is visible on the map, but not fast travel enabled yet. Target won't be visible when inside Rivet City
  • Fixed/Restored the prompt "I'm still looking, don't worry. I'll find him." the player says to Zimmer
  • Fixed/Restored the prompt "I took a little peek at the files in your computer. Tell me about the android." the player says to Pinkerton. Fixed it to be "Say Once", have custom dialogue choices, fixed the emotion types, adjusted all the conditions, and will complete the objective "Find out what Pinkerton at Rivet City knows about the android."
  • Fixed Pinkerton's Private Computer to be "Very Hard" locked difficulty in accordance with the restored dialogue line
  • Fixed Lucas Simms to only trigger his dialogue to Burke when near him. Not across the room or very far away in Megaton
  • Fixed the vault control panel's lever to go up and down correctly when it activates opening/closing vault doors. Before it teleported the lever each time (Thanks to Asesinamen)
  • Fixed the vault control panels on each side of the vault door to be in sync with each other (Thanks to Asesinamen)
  • Fixed/Restored the vault door alarm lights when the door is on (Only some vaults have the alarm)
  • Fixed/Removed the ability to obtain the Well Rested bonus for 5 beds that aren't player owned (Thanks to Kazopert TTW)
  • Fixed a utility door in the National Archives so you can't make it continually spam the same message (Thanks to Kazopert TTW)
  • Fixed being able to wait in Eulogy's Pad (Thanks to Kazopert TTW)
  • Fixed Three Dog's PSA's so it doesn't just play the Ghoul and Raider PSA (Thanks to Kazopert TTW)
  • Fixed Three Dog's one-time intro when you fix the radio dish so it now plays correctly, also fixed a broken link so his last line plays properly (Thanks to Kazopert TTW)
  • Fixed it so you can't trap yourself inside the concrete barriers near Jefferson Memorial (Thanks to Kazopert TTW)
  • Fixed NPC karma dialogue lines to only be said to the player and no other NPCs (Thanks to Kazopert TTW)
  • Fixed a gap near the warhead crash (Thanks to Roy TTW)
  • Ported/Included Laser Pistol 3rd Person Latch animation fix thanks to anonx1987 and AtomicTEM for porting it

Previous Version Changes (3.3.2)
  • Uncompressed the BSA (possibly helps prevent microstutters with lower end PCs and decreased loading times)
  • Removed all TTW weapons that added crosshairs and iron sights
  • Added older version TTW weapons that don't add anything but fixes
  • Fixed all double space misspellings in the entire game (Thanks Zilav for the XEdit script)
  • Removed TTW added EMP damage to Power Armor. FO3 developers only intended robots to get extra damage from it
  • Reverted the loading screens back to vanilla so they're not only for specific locations after leaving Vault 101 (From TTW)
  • Fixed the player home's imagespace themes to stay. Before it reverted back to default when changing cells
  • Fixed Pronto's vendor chest upgrade to add the stimpacks that it originally had before the upgrade (Developers forgot to add it back in)
  • Fixed 2 speech check failure lines with MacCready
  • Fixed the dialogue line "Moriarty pisses in his still -- crazy bastard thinks it's hilarious. Besides, you'll get your throat cut in that pit. You're much better off here." Andy Stahl says to the player to require him being in The Brass Lantern
  • Fixed Silver to only force a dialogue greeting to the player when either the player hasn't talked to Moriarty yet, or the player has and Moriarty asked for a favor. Talking to Moriarty but not asking for a favor will result in no forced greeting and no available topics to appear. No topics exist for Silver in that scenario
  • Fixed the dialogue greeting "Yeah? What is it?" Silver says to the player to trigger when the side quest with her isn't active
  • Fixed 3 dialogue options the player says to Silver after Moriarty asks for a favor, to require Moriarty asking the player for a favor
  • Fixed the dialogue prompt "You don't still offer your... services, do you?" the player says to Silver to require the favor being resolved
  • Fixed the dialogue prompt "What will you do now?" the player says to Silver to require the favor being resolved
  • Fixed being able to fast travel freely from the The Temple Of The Union after the player tells Hannibal Hamlin to promise to not reveal their location
  • Fixed a gate and a door to be unlocked inside the Farragut West Station at the start of The Temple Of The Union journey to the Memorial. They blocked the NPCs path to get there
  • Fixed 2 slavers that are killed on purpose when Walker begins traveling to the Temple to be accounted for. Depending on where the player goes, they could easily not get counted as dead in scripting which easily broke the quest
  • Fixed the quest Head Of State objective "Kill all the slavers near the Lincoln Memorial." target conditions
  • Fixed the quest Head Of State objective "Join Leroy Walker in attacking the Temple of the Union." target conditions
  • Fixed Hannibal to not warn/attack the player when in the Temple for no reason. His guard package behavior didn't have the "no warn/attack" behavior flag on
  • Fixed Hannibal to switch to his guard package behavior after speaking to the player once and the player didn't promise yet
  • Fixed Hannibal to switch to his guard defend package behavior when the slavers are going to attack. Incorrect conditions
  • Fixed Silas to be part of the Paradise Falls Slaver Faction like the rest of the Memorial slavers
  • Fixed/Added missing scripting for when Walker and his other slavers go back to Paradise Falls. Including PF hostile scripting and adding to the guard count deaths
  • Fixed The Temple Of The Union to go hostile towards the player if the player picklocks the front gate before telling Hannibal Hamlin to promise to not reveal their location and doesn't have the key yet
  • Fixed The Temple Of The Union to go hostile towards the player if the player enters The Temple Of The Union then escapes before telling Hannibal Hamlin to promise to not reveal their location
  • Fixed the dialogue prompt "Not around here, but there is a group of them up north near Old Olney." the player says to Leroy Walker to appear if the player stepped foot inside the Temple Of The Union, hasn't betrayed the Temple yet, and the Temple isn't on their journey yet
  • Fixed the dialogue prompt "I'm looking for runaway slaves." the player says to Simone to only appear after agreeing to help Walker find Hannibal. Not if the player talked to Walker once. Also fixed so it sets the player as an enemy towards the Temple, not just starting combat with Simone only
  • Fixed the dialogue prompt "Actually, I already know he's up north, near Old Olney." the player says to Leroy Walker to appear if the player entered the Temple, talked to Hannibal, and the Temple hasn't begun their journey yet
  • Fixed the dialogue prompt "Maybe. How much is it worth to find these slaves for you?" the player says to Leroy Walker to appear if the player hasn't agreed to find Hannibal yet. Not if Hannibal has asked the player to help or not
  • Fixed the dialogue prompt "That's a really stupid idea." choices the player says to Hannibal
  • Fixed the dialogue greeting "So the Super Mutants are dead? This is wonderful news!" Hannibal says to the player to always trigger when he asked the player to go to the Memorial and returning back knowing the super mutants are dead
  • Fixed the dialogue line "Yeah, I killed them all after telling you not to." Walker says to the player to be a goodbye
  • Fixed the dialogue line "That's close enough. What the hell are you doing wandering around here?" Silas says to the player to set the player knowing the super mutants are dead. Obviously talking to the slavers the player knows they're dead and makes sense with the prompts towards Hannibal when returning the news
  • Fixed the dialogue line "The slaves know their place now, thanks to you." Walker says to the player to not be a goodbye that blocked topics showing up to sell Lincoln artifacts to him
  • Fixed the dialogue line "You have been good to your word. You are welcome at the Temple of the Union anytime." Hannibal says to the player to be a goodbye
  • Fixed the dialogue line "Stay sharp. The Wasteland is dangerous." Simone Cameron says to the player to trigger while traveling to the Memorial (incorrect condition)
  • Fixed 6 dialogue lines involving Hannibal being informed of what's going on at the Memorial. Including prompts only appearing once telling him the super mutants are dead, soldiers are there, slavers are there, or slavers are dead. New developments can be chosen, but repeating the same news in different ways won't appear since he already knows
  • Fixed/Added a new dialogue line to say to Hannibal to account for when the player killed all the Slavers before agreeing to help Hannibal. No choice existed for that circumstance
  • Fixed all the Temple Of The Union NPC greetings when they're near the memorial, and they'll only say those lines when all 8 slavers aren't dead yet
  • Fixed all the Temple Of The Union NPC greetings when the slavers are near the Temple, and they'll only say those lines when all 8 slavers aren't dead yet (Only 6 show up but the counter in the coding is still 8)
  • Fixed all the Temple Of The Union NPC greetings when the player talks to Hannibal once, and before promising to him, to not be goodbyes to unlock a dialogue topic
  • Restored/Fixed the dialogue prompt "Hannibal wants me to promise to keep this place safe. Why should I do that?" the player asks to all Temple Of The Union NPCs after talking to Hannibal once and before promising to Hannibal
  • Restored/Fixed the dialogue prompt "What's the story with Hannibal?" the player asks to all Temple Of The Union NPCs after promising to Hannibal
  • Disabled/Fixed the player being unable to mezz captives. Player can't talk those NPCs and mezzing NPCs requires initiating dialogue
  • Prevented the cut content birthday NPCs from not having a chance of appearing in their underwear
  • Fixed the dialogue line "Well, I'll be damned... That little so-and-so... why didn't I think of that when I was sixteen?" Mr. Brotch says to himself when seeing Wally's GOAT test to trigger before or after the player turns in his/her test
  • Fixed all the Big Town residents to do cheer animations for all their dialogue lines when the player returns Red/Shorty and after the invading super mutants die
  • Fixed Kimba and Bittercup to lay mines when the player teaches them how to lay mines. They just stood there doing nothing. Weapon drawn flag on their AI behavior was preventing them to do it
  • Fixed all the Big Town residents except Flash to place their mines in the exact spots. Their dedicated spots weren't assigned
  • Fixed Flash, Kimba, and Shorty to follow Red like the others when learning how to sneak, lay a mine, or see the robots get repaired. Missing packages
  • Fixed Timebomb to sneak when the player teaches Big Town residents. No scripting existed for it in his script
  • Fixed the dialogue line "Thanks for helping us. I just hope we can survive another attack. Probably won't." Big Town residents say to require talking to the player already to not interfere with their first dialogue lines
  • Fixed the dialogue line "Wow. I can't believe that you were able to help Timebomb. And here I was sure that you were ready to just let him die. I guess I had you wrong." Red says to the player to require angering her beforehand
  • Fixed all the beds in the PF Slaver Barracks. Including ownership fixes and assigning Ymir/Jotun their routine bed locations
  • Fixed Bleak's Greeting dialogue if the player killed the PF NPC guards beforehand. She said the incorrect generic line "What do you need?"
  • Fixed Cutter to be included in the PF hostile scripting. She'll be hostile no matter what if the player attacks PF NPCs, or attacking her triggers all the PF NPCs to go hostile
  • Fixed Cutter's leveled item weapon to not be a raider style, NPC one
  • Fixed 8 PF residents that should be in the ParadiseFallsSlaverFaction
  • Fixed Jotun to have the ParadiseFallsSlaverScript assigned like all the other PF residents. This properly makes all the PF residents hostile if the player attacks him. Also adds to the kill count of how many guards have been killed
  • Fixed Jotun to not warn/attack the player when near Ymir in the Slaver Barracks
  • Fixed Clover, Crimson, and the Child Slaver that was missing the PF hostile scripting if the player attacks them
  • Fixed all the PF residents to not go hostile if the player attacks them if they're already dead and the player didn't kill them
  • Fixed Butch to not call for Officer Kendall if he's dead. In the scenario when the player refuses to help Butch save her mom from Radroaches, then Butch calls for Officer Kendall
  • Fixed Lucas Simms not attacking the player when messing with him in the first conversation
  • Fixed the dialogue prompt "You know what? Forget I said anything." choices to have the correct response from the topic "Out there in the Wastes, man. You must be bored to tears in this town." with Jericho
  • Fixed being able to tell Mister Burke yourself that you disarmed the bomb if he didn't see you do it if he was in a Megaton interior, and the player hasn't told Lucas Simms yet "I've disarmed the bomb, Burke. That thing will never explode now."
  • Fixed Burke to force a confrontation if he hasn't yet and the player told Lucas Simms the bomb is disarmed ending the quest (Opportunity to tell Burke yourself that the bomb is disarmed is lost since when the quest ends, the quest dialogue involved is gone)
  • Fixed Mister Burke to confront the player when the bomb is disarmed, he's in the Megaton WorldSpace (not in an interior), and the player hasn't told Lucas Simms yet
  • Fixed Burke's Hitmen to only appear in random encounters if Burke actually knows the bomb is disarmed and he threatened the player, or the player made him mad
  • Fixed most of Burke's random Hello/Greeting dialogue to account for the new changes
  • Fixed/Adjusted Burkes AI behavior for some of his packages (able to say Hello dialogue, ignoring combat he's not involved in, etc
  • Fixed the dialogue line "Enclave strength is at 100%. They're getting reinforcements from somewhere, but we still haven't determined the location of their headquarters." to appear when they arrive in the Wasteland
  • Fixed the dialogue line "Enclave troops have fortified the purifier complex. With those vertibirds, they're able to transport personnel at a remarkable rate." to not appear too early. There was no condition for them appearing in the Wasteland yet
  • Fixed the dialogue line "Oh my... It's brilliant! Even I'm astounded by my genius! No, it's more than that. By OUR genius!" Moira says that was missing some words in the subtitles
  • Fixed the dialogue line "It's named after Allistair Tenpenny, who runs this building. Got a bunch of rich guys that pay him to live in it." for one of the voice types that said "He's got" in the audio file
  • Fixed the dialogue line "They're savage! They're brutal! They're here to keep this worker in his place -- the undefeated Bear Brothers!" to cut out "his" since there's no female line
  • Fixed the dialogue line "Let's find out if the newcomer can hold his own against real fighters! Release! Fight!" to cut out "his own" since there's no female line
  • Fixed the dialogue topic "Oh, great. Let me guess, more psychotic little girls..." the player says to Protector McGraw to appear only if the player completes the Tranquility Lane quest. Not stage 70 of Picking Up The Trail quest
  • Fixed the player being unable to open up dialogue choices to Father Birch when the player is supposed to drink the sap to start the ceremony
  • Fixed/Reverted back to vanilla 3 dialogue lines with The Brain that cut the topic choices out involving The Brain rewarding the player with death
  • Fixed The Brain's robots that wouldn't attack involving 4 dialogue lines
  • Fixed/Reverted the Almost Perfect perk script back to vanilla. TTW changes didn't work as intended
  • Fixed/Reverted the No Weakness perk script back to vanilla. TTW changes didn't work as intended
  • Fixed/Removed unnecessary Megaton cell ownership changes (Pointless when they have cell ownership already)
  • Fixed other misc Megaton ownership stuff
  • Fixed/Removed yellow fog in the space walk Zeta cell (My bad)
  • Fixed Intense Training, it was checking Perception twice instead of Intelligence (Thanks to Roy TTW)
  • Fixed all companion's armor/weapons to have 0 weight (Thanks to Roy TTW)
  • Fixed Pitt Trog NPC leveled lists (Thanks to Roy TTW)
  • Fixed Anna Holt to be friendly to the Enclave in Raven Rock so they don't kill her (Thanks to Kazopert TTW)
  • Fixed/Restored a speech challenge for Wally Mack in the Vault sequence (Thanks to Kazopert TTW)
  • Fixed random encounters to use GameMode blocks instead of OnLoad so they work reliably (Thanks to Kazopert TTW)
  • Fixed a Molerat that wasn't in the Animal Friend faction (Thanks to Kazopert TTW)
  • Fixed a bad condition in one of Jacob Humboldt's greetings (Thanks to Kazopert TTW)
  • Fixed several dialogue topics for the Temple of the Union NPC's so they aren't Say Once a Day when they have no other topics to use (Thanks to Kazopert TTW)
  • Fixed Hannibal Hamlin so his "What is that stone head?" topic is said appropriately (Thanks to Kazopert TTW)
  • Fixed the message box given when Crowley has died so it actually uses the correct quest name (Thanks to Kazopert TTW)
  • Restored an unused package for the Mister Handy in Georgetown (Thanks to Kazopert TTW)
  • Fixed the Enclave soldiers that appear at Project Purity so they get disabled properly (Thanks to Kazopert TTW)
  • Fixed/Removed extra outfits from the random encounter Wasteland Doctors (Thanks to Kazopert TTW)
  • Fixed/Restored a dialogue line "The President will see you now. Please proceed." the President's sentry bot guards say to the player after killing the 2 enclave soldiers (Thanks to Kazopert TTW)
  • Fixed Mister Lopez to say the correct greeting dialogue line when he's currently on the observation deck of Rivet City (Thanks to Kazopert TTW)
  • Fixed items in the New Urban Apparel Tenpenny to the correct faction (Thanks to Kazopert TTW)
  • Fixed the Citadel guards to stay in their current positions instead of wandering (Thanks to Kazopert TTW)
  • Fixed Bessie Lynn to be added to the vendor faction when moving into Tenpenny rather than always being part of it (Thanks to Kazopert TTW)
  • Fixed mismatched wall textures in Mama Dolces (Thanks to Kazopert TTW)
  • Fixed the Zeta teleporter so it loads correctly when called upon (Thanks to Kazopert TTW)
  • Fixed the Xenotech Expert perk that was using the wrong condition function (Thanks to VV19)
  • Fixed Captives Rescued stat to update. TTW cut part of the script out (Thanks to VV19)
  • Fixed Anchorage weather image spaces for sunrise, day, sunset, night (Thanks to Panzermann)
  • Fixed 3 Terminals with subtitle mispellings (Thanks to Panzermann)
  • Fixed the 10mm Silenced Pistol Fire 2D sound that wasn't marked as 2D (Thanks to Panzermann)
  • Fixed the 10mm Silenced Pistol Fire 3D sound that was the same volume as its 2D counterpart (Thanks to Panzermann)
  • Fixed many dialogue subtitles (Thanks to Panzermann)
  • Fixed 15 note mispellings (Thanks to Panzermann)
  • Restored a Brokensteel Terminal Remote Access Research Terminal note (Thanks to Panzermann)
  • Restored a love letter note from Bittercup that's added through 3 different dialogue choices with her (Thanks to Panzermann)
  • Restored a Dispatch to Scribe Yearling note that's added from Scribe Yearling involving 5 different dialogue choices (Thanks to Panzermann)
  • Restored a Contract With Ahzrukhal note from Ahzrukhal that's added when the player says to him "Sure. Greta is nothing to me. I'll do it." (Thanks to Panzermann)
  • Restored a Nuka 4 Zip! note from Zip when asking him "You said you were looking for Nuka-Cola?" (Thanks to Panzermann)
  • Restored a Note From Walter that's added when saying to him "Sounds good to me. I'll bring you the parts I find." (Thanks to Panzermann)
  • Restored a Mirelurk Spawning Pod note picture from Moira Brown when accepting to do the side quest saying to her "All right, I'll try." (Thanks to Panzermann)
  • Restored a Minefield Playground note picture from Moira Brown when accepting to do the side quest saying to her "I suppose, for the sake of proper research, I can go back into Minefield." (Thanks to Panzermann)
  • Restored a Minefield Playground note picture from Moira Brown when accepting to do the side quest saying to her "I'll head into Minefield. Wish me luck." (Thanks to Panzermann)
  • Restored a Arlington Library Photo note from Moira Brown when accepting to do the side quest saying to her "Okay, I'll check out my local library." (Thanks to Panzermann)
  • Restored a Megaton Atomic Bomb note picture from Mister Burke when accepting to rig the Megaton bomb saying to him 5 different dialogue choices (Thanks to Panzermann)
  • Restored a Notice From Winthrop note when saying to him "Sure, Winthrop. I think I can help you out." (Thanks to Panzermann)
(3.3.1)
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(3.3)
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(3.2) 
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(3.1.9.1)
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(3.1.8)
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(3.1.7)
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(3.1.6)
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(3.0)
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(2.3.2)
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(2.2)
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(2.1)
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(2.0)
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(1.9.3)
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(1.8)
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(1.7)

(1.6.1)
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(1.5)
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(1.4)
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(1.3)
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(1.2)
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(1.1)
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(1.0)
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Permissions and Team
Ask us first through PM please. Making patches to be compatible with other mods is fine, no need to ask permission first.

hairylegs222 - Merging/Fixes bugs/Backporting/Description Page/fomod installer
BenWah - Founder
prisoner416 - Finds bugs
Tale Of Two Wastelands

Programs Used
GECK Extender
FO3Edit
FOMOD Creation Tool
BSA Browser
BSAopt