Fallout 3

About this mod

An update of the original unofficial patch with a unified single plugin and tons of additional community fixes.

Requirements
Permissions and credits
Translations
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Changelogs
Donations

What it does
This mod fixes errors and bugs in Fallout 3 + all DLCs. Cut content has been reviewed/restored only if fixable and able to blend into the game perfectly. The optional Goodies includes essential things I personally feel the game should have.

Bug Reports
If you want to talk to me about bugs, I'm on discord. hairylegs222#7285. If you post a bug in the comments thread here, please follow the sticky posts at the top.

Other Thoughts
Before releasing v3.0 I backported Tale Of Two Wastelands fixes from scratch and revised everything v2.3.2 of this patch in comparison and tested everything I could think of along with some testers. Went through all the reported bugs in the bugs tab. Lots of help from Roy (TTW project lead) and endless hours of work from the Tale Of Two Wastelands team. Please go there when you have a chance and thank them for all the work they did. Roy, Kazo, Callen in particular I know did endless hours of work into what we have here. I only encountered 3 random crashes into the entire testing playthrough which I couldn't reproduce. This is extremely impressive compared from when I used to play FO3 encountering crashes constantly. Please enjoy and be fortunate of everything that's put into this.

Important Note
You don't need to fix the deleted navmeshes in the DLC esms when running this patch. In FO3Edit load this patch, right click, apply script, and choose Apply Filter For Deleted Navmeshes. It will show The Pitt and Brokensteel deleted navmesh records. v3.0+ overrides/fixes every deleted navmesh.

Important Note
Do not edit or clean the main game ESM files and do not edit or clean this patch or you're asking for things to break in your game.

Conflicts
Unofficial Fallout 3 Patch.esm is around 59,000 records. Which means this patch touches A LOT of the coding because Fallout 3 is a very buggy game. One of the buggiest games I've ever seen. That being said, running other mods alongside this patch will massively conflict with each other. If you want other mods to run correctly alongside this patch then I highly recommend you open FO3Edit, right click on the left side, apply filter to show conflicts. Solving those conflicts are the way to go.

Vanilla bugs unknown how to fix
  • Sometimes the main menu music continues to play loading your savegame. Loading a new cell that has assigned music fixes it
  • NPC's weapons floating near or on their hands. Only 2 ways I could figure out what helps with this. Best way to fix this is to save then load your save. Another way is to go into console, click on the npc, type resurrect and hit enter
  • Murder reaction dialogue for girl or guy (game engine doesn't detect correctly whether player killed a man or woman)
  • Attack loop sounds from Miniguns, Gatling Lasers, Sentry Bot's, etc sometimes keep going when not firing. Best way to fix this is to save then load your save
  • Certain angles a black square appears on certain surfaces. I only have theories towards why that occurs
  • After looting helmets/masks from decapitated npcs their helmets/masks stay on their heads
  • NPC's hands sometimes appear very large. Best way to fix this is to save then load your save

New Steam Fallout 3 Game Of The Year Edition v1.7.0.4 Installation Instructions 
  1. Make sure your steam FO3 GOTY is fully installed and updated to 1.7.0.4
  2. Click Play in Steam for FO3 GOTY so it can detect your video hardware and it will automatically create ini files for you located in Documents/My Games/Fallout3
  3. Click Ok to both popup messages
  4. Go to Options and configure your settings the way you want them
  5. When you're done with your settings click Ok so it will save and exit out of that window
  6. Then click Play (starting the game once will automatically create more files for you in Documents/My Games/Fallout3)
  7. Exit the game when you get to the main menu

Updated Unofficial Fallout 3 Patch Installation Instructions
  1. Uninstall any error-fixing mods that are already included in this patch
  2. Uninstall the original Unofficial Fallout 3 Patch by Quazzy and any prior version of this mod if present
  3. DO NOT INSTALL OTHER MODS UNLESS YOU KNOW WHAT YOU'RE DOING. YOUR GAME WILL MOST LIKELY BREAK IF YOU DO WHILE RUNNING THIS PATCH. YOU HAVE BEEN WARNED. IF YOU'RE UNSURE WHAT MODS ARE OK TO INSTALL, ASK IN THE COMMENTS
  4. ArchiveInvalidation Invalidated is required for this patch to work. It can be set in mod managers for your Fallout 3 game (you don't need to manually set it when doing this step)
  5. To manually set ArchiveInvalidation Invalidated, go to your Documents/My Games/Fallout3 folder and open your FALLOUT.INI
  6. In your FALLOUT.INI file find bInvalidateOlderFiles=0 and change the 0 to 1
  7. Exit and save changes
  8. Download Fallout Anniversary Patcher and inside its zip file, extract all files into your Fallout 3 goty folder where your Fallout3.exe is located
  9. Open Patcher.exe in your Fallout 3 goty folder, follow its instructions, and wait until it says it's finished, then exit the window
  10. Download FOSE and inside it's zip file, extract all those files to your Fallout 3 goty folder where your Fallout3.exe is located
  11. Download Command Extender and inside its zip file, put the fose folder into your Fallout 3 goty/Data folder
  12. Install a mod manager (Mod Organizer 2 Preferably)
  13. Download the Main download in the Files section for this mod and use your Mod Manager to install the FOMOD installation
  14. Before launching the game, make sure your load order in your mod manager is in the order below
  15. Make sure your load order has all check marks next to each esm file
  16. Launch the game from your mod manager using Fallout3.exe
  17. Start a new game! If you disregard this step and load a current game that never had this patch running on it, expect game breaking bugs to occur

Load Order
  • Fallout3.esm
  • Anchorage.esm
  • ThePitt.esm
  • BrokenSteel.esm
  • PointLookout.esm
  • Zeta.esm
  • Unofficial Fallout 3 Patch.esm
  • Unofficial Fallout 3 Patch - Goodies.esm (Optional)

Highly Recommended Mods You Should Install

Uninstallation
  • Use your Mod Manager to uninstall
  • Older versions from the executable install, go to your windows uninstall applications and this patch will be in the list to uninstall

Cut Content Restored and Reasons
  • Republic of Dave overhaul dialogue restoration. Dave's kids have dialogue choices. Different candidates can actually win if the player rigs the votes. Restored dialogue triggers depending on who won or not
  • Tobar dialogue lines during the Bog hallucinations. No idea why that was cut, it's funny and should be there
  • Restored the Ranger Battle Helmet's texture to green so it matches its green colored armor
  • Restored Moriarty's Strongbox key into his inventory. If you talk to Jericho in Megaton and give him money for booze, in return he'll tell you about the cabinet in which Moriarty keeps his caps, and the key that opens it. The only problem is Moriarty didn't have the key.
  • Restored when you receive the T-45d Power Armor from Sarah Lyons to receiving the Lyons Pride Power Armor instead. It didn't make sense with what Sarah said when she gave you the T-45d Power Armor and you weren't able to receive the Lyons Pride Power Armor in the game. Not only is it disappointing to receive an ordinary T-45d Power Armor set, but it also made no sense to what Sarah Lyons said to you about becoming an honorary Lyons member. You can find the T-45d Power Armor set in many places before reaching that point. Reaching that far in the quest line should reward you with a unique Power Armor set and for what you're about to face (which is the fun enclave battle).
  • Restored when you receive Recon Armor from Sarah to receiving the Composite Recon Armor instead. You weren't able to receive the Composite Recon Armor in the game. The only reason why it's in here because in the similar scenario as the previous change, reaching that far in the quest line should reward you with a unique recon set and for what you're about to face (which is the fun enclave battle). That armor set is hardly more powerful than the common one in any case.
  • Restored the area behind the Chop Shop in Underworld. An inaccessible door blocked your way to get behind there. I see no reason why you can't go back there. There's a locked safe and 2 named ferals that don't attack you.
  • Restored Megaton Brass Lantern Customer's unique dialogue. They're supposed to be friendly and the only npc that's supposed to be rude is Andy in The Brass Lantern.
  • Restored Mr. Burke fully into the game (Screens). There's dialogue Burke says either before, during, or after the Tenpenny Tower quest and the You Gotta Shoot 'Em in the Head quest. Burke's house was pointlessly sitting in Megaton never being used by him. Burke sat in a chair at Moriarty's all day long and never gets up. He's disabled from the game for no reasons. Everything that was cut fits into the game perfectly which are the following:
  1. Burke will only disappear/be disabled from game if you charm him and not blow-up megaton
  2. You're able to initiate conversations with Burke at appropriate times including before and after quests
  3. Burke is a resident of Megaton with a daily routine
  4. Burke's house can be unlocked with his house key
  5. Burke's house key is in his inventory
  6. Burke has a daily routine at Tenpenny Tower

Goodies (Optional in FOMOD installer)
  • Every caps transaction between an NPC and the player actually gets added to the NPC in the entire game. When before it inconsistently either only subtracted from the player or did both. Some weren't changed to make sense
  • Ice cold Nuka Cola Quantum implemented to the pristine vending machines to account for both nuka cola and nuka cola quantum
  • Quantum Chemist Perk accounts for both regular and ice cold nuka cola
  • Implemented being able to also use Ice Cold Nuka-Cola Quantum bottles to make Nuka Grenades
  • Implemented being able to also give Ice Cold Nuka-Cola Quantum bottles to Sierra Petrovita and Ronald Laren
  • Implemented being able to also give an Ice Cold Nuka-Cola Quantum bottle to Sierra Petrovita when she makes the Mississippi Quantum Pie
  • Implemented being able to also give Zip Ice Cold Nuka-Cola 
  • The player will shield eyes and stagger from the Megaton explosion only if in 3rd person camera view. 1st person these idles will not trigger
  • When Mister Burke kills Lucas Simms he gets shot in the head and his head pops. Before Simms was instantly killed from a single shot to him anywhere
  • Janice Kaplinski gets shot in the head by Colonel Autumn, instead of when she instantly dies from getting shot anywhere
  • All companions and temporary followers will draw their weapons when the player does, but only when following the player and they aren't waiting
  • DLC weapons integrated into the wasteland (Auto Axe, Axe, Double Barrel Shotgun, Heavy Incinerator, Infiltrator, Lever Action Rifle, Shovel)
  • Cut content weapons/armor in various places and on npcs
  • Adds Older Fallout music (Does not replace FO3 music)
  • Victoria Watts Stays in Rivet City (Always disliked how she travels across the entire wasteland somehow knowing you're asking random npcs about the android)
  • Static desks and garbage cans to containers
  • Brahmin Skull statics to misc items
  • Turning in extra technology to the outcasts with extra reward options
  • Microwave Emitter Object effect and critical death. When hitting enemies, it causes burning and radiation damage. Fire burning explosion combined with laser disintegration on critical death
  • Firelance critical death. Fire burning explosion combined with alien disintegration
  • Fatman, Experimental Mirv, Nuka Grenade Atomization critical on death
  • Mechanist and AntAgonizer use their own weapons
  • T-45d Power armor name changes
  • Unintrusive popup messages
  • Centaur and swamplurk radioactive spit explosions
  • Initiate Pek's armor to Recon Armor (why does a BOS initiate have combat armor?)
  • Eulogy Jones wears his hat instead of the hat placed in his pad
  • 2 Fire Ant Nectar replaces 2 ant meat in Doctor Lesko's lab in Marigold Station
  • Small ladder to Lucas Simm's Hatch in his home Screen
  • Restored an Adventures of Captain Cosmos loading screen
  • Restored a Radio King loading screen
  • Restored a Super Duper Mart loading screen
  • Restored Ant's blood color. It's slightly darker than other bugs

Current Version Changes (3.2) 
  • (Goodies) Every caps transaction between an NPC and the player actually gets added to the NPC in the entire game. When before it inconsistently either only subtracted from the player or did both. Some weren't changed to make sense
  • (Goodies) Converted into an esm file and renamed to Unofficial Fallout 3 Patch - Goodies.esm
  • (Goodies) Implemented being able to also give Zip Ice Cold Nuka-Cola
  • (Goodies) Implemented being able to also use Ice Cold Nuka-Cola Quantum bottles to make Nuka Grenades
  • (Goodies) Implemented being able to also give Ice Cold Nuka-Cola Quantum bottles to Sierra Petrovita and Ronald Laren
  • (Goodies) Implemented being able to also give an Ice Cold Nuka-Cola Quantum bottle to Sierra Petrovita when she makes the Mississippi Quantum Pie
  • (Goodies) The player will shield eyes and stagger from the Megaton explosion only if in 3rd person camera view. 1st person these idles will not trigger
  • (Goodies) When Mister Burke kills Lucas Simms he gets shot in the head and his head pops. Before Simms was instantly killed from a single shot to him anywhere
  • (Goodies) Janice Kaplinski gets shot in the head by Colonel Autumn, instead of she instantly dies from getting shot anywhere
  • (Goodies) Fixed 2 possible unique weapon cheats if the player pickpockets The Mechanist or The AntAgonizer before they hand their weapons to the player. They'll only hand the player their weapons if they have them
  • (Goodies) Removed Regulator Guard Dogs
  • Fixed/Regenerated all facial animations (dialogue lip synch files) for the important ones. Radio, robot dialogue, holotapes, etc aren't needed for this
  • Re-did voice audio files to be the original 44100HZ lossless quality
  • Packed up all loose files in a BSA except mp3s (Radio plays better and sounds better this way)
  • Cleaned up files in the BSA
  • Reverted Dogmeat back to vanilla. Player can't open his inventory, can be hired with any companion, and hire any companion while he's already hired (TTW changes removed combined with me forgetting stuff)
  • Fixed/Improved the script for all Rivet City NPCs that have scheduled routines to be in the cells on time they're supposed to be in to eat, sleep, patrol, etc
  • Fixed Bannon, Bryan Wilks, Christie Young, Cindy Cantelli, CJ Young, Diego, Henry Young, Sister, Ted Strayer, and Vera Weatherly's eat schedules to account for going to church on Sunday
  • Fixed Christie and CJ Young's following Henry schedules to account for going to church on Sunday
  • Fixed Paulie Cantelli's Flight Deck schedule to not be during Tuesday and Thursday for his Capital Preservation Society schedule
  • Fixed Sister's Weatherly Lounge schedule to be 2 hours less duration to be on time for his Flight Deck schedule
  • Fixed Ted Strayer's eat schedule to be at 8am to be in between times for sleeping and all his 10am schedules
  • Fixed Ashur's force greet when returning to him after taking care of Wernher
  • Fixed/Moved an enemy spawn that was too close to the Megaton front gate
  • Fixed Mama Dolce's Radio range to be in the center courtyard along with all its interiors
  • Fixed when handing over the Civil War Draft Poster to Hannibal Hamlin that it gets added into his inventory instead of the John Wilkes Booth Wanted Poster
  • Fixed the Zeta enemy's drone cannon to shoot every time. Automatic flag was on
  • Fixed the 1st two dialogue lines to have lip sync that Lucas Simms says to the player upon entering Megaton. Too far away no lip sync engaged
  • Fixed 3 dialogue lines that start with "Name's Lucas Simms, town sheriff. And mayor too, when the need arises." Lucas Simms says to the player to all account for the correct number of good or bad karma
  • Fixed 4 dialogue lines that start with "Name's Lucas Simms, town sheriff. And mayor too, when the need arises." Lucas Simms says to the player to have him salute (Only 1 line out of the 5 had the salute attached)
  • Fixed the dialogue line "You got a weird look about you, girl. The kind that means trouble. I give everyone a fair shake. But if you do anything remotely stupid, you're dead." Lucas Simms says to the player that was missing "Name's Lucas Simms, town sheriff. And mayor too, when the need arises." to start with like the other 4 possible lines say
  • Fixed Lucas Simms initial greet in Megaton, so he doesn't walk past the player
  • Fixed Lucas Simms to force greet the player when the player kills Burke before Burke kills him
  • Fixed Lucas Simms to force greet the player after the player disarms the Megaton bomb
  • Fixed Harden Simms to force greet the player when Mister Burke kills Lucas Simms
  • Fixed when Harden Simms force greets the player after Mister Burke kills Lucas Simms that Harden says the correct dialogue line
  • Fixed/Blocked the player being unable to interrupt Mister Burke and Lucas Simms confrontation
  • Fixed/Blocked the player being unable to interrupt Mister Burke and Roy Phillips confrontation
  • Fixed/Blocked the player being unable to interrupt Roy Phillips and Tenpenny gate intercom conversation 
  • Fixed the Mister Burke and Lucas Simms confrontation to happen anywhere in Megaton Mister Burke is except his locked house
  • Fixed Mister Burke from killing Lucas Simms from across another cell
  • Fixed/Restored Moriarty to have a short conversation with Gob about cleaning up a dead body if the player kills Mister Burke in Moriarty's Saloon or Mister Burke kills Lucas Simms in Moriarty's Saloon
  • Fixed the dialogue line "Well, that's been a long time coming. Good riddance." Moriarty says to be said after the short conversation with Gob about cleaning up a dead body and only if Lucas Simms was killed. Implemented Moriarty to also look at Lucas Simms corpse when saying the line
  • Fixed when the player kills Mister Burke or Roy Phillips during their confrontation, so they'll continue their routines
  • Fixed Mister Burke to do his routines in Megaton after the player talks to him in the Saloon
  • Fixed Mister Burke to be moved out of his locked house if he's inside it when Lucas Simms confronts him
  • Fixed Mister Burke's eat routine inside his house
  • Fixed the Megaton popup message choice "Rig the bomb to explode." to only appear if the player has the Fusion Pulse Charge
  • Fixed the popup message "Burke has been killed! You can no longer receive a reward for blowing up Megaton." to only appear at the correct times
  • Fixed in the rare instance when the player has the Fusion Pulse Charge, kills Mister Burke, rigs the bomb to explode which fails the quest, to not let the Remote Detonator appear. Mister Burke didn't arrive at Tenpenny Tower yet to prepare the detonator
  • Fixed Mister Burke to no longer unholster and holster his weapon sometimes when switching routines
  • Fixed Mister Burke to force greet the player when he's waiting on the balcony for the player to blow up Megaton
  • Fixed Mister Burke to force greet the player after Mister Burke and Tenpenny have their conversation when blowing up Megaton
  • Fixed/Reworked the blowing up Megaton scene. Player controls are disabled until after Mister Burke gives the player a reward. This works in every circumstance depending on who's dead or not and if Tenpenny Tower is being attacked or not.
  • Fixed Mister Burke to wait on the Tenpenny balcony and returns to his routines after Mister Burke and Roy Phillips confront each other, blow up Megaton, ferals are attacking, then Tenpenny Tower goes back to normal
  • Fixed Mister Burke to not run away from the ghoul mask or feral ghouls near the Tenpenny balcony door when he's on the Tenpenny balcony
  • Fixed the dialogue line "Well I'll be damned. You're from that vault! Vault 101! Ha ha! I ain't seen one of those jumpsuits in a LONG time!" Lucas Simms says to also account for the Vault 101 Utility Jumpsuit and Vault 101 Security Armor
  • Fixed the dialogue option "How would you feel about having a few Ghoul neighbors?" to Mister Burke to not show up if the ferals are attacking the Tenpenny Tower or if Tenpenny is dead
  • Fixed the dialogue option "Are you doing something about those Ghouls?" to Mister Burke to not show up if the ferals are attacking the Tenpenny Tower
  • Fixed the dialogue option "I've met them. Roy Phillips and those other Ghouls don't seem all that bad." to only show up if the player talked to Roy, Bessie, and Michael and if they're not dead
  • Fixed the dialogue option "How's that Ghoul situation coming along?" to Chief Gustavo to show up at the correct times and removed 2 choices that shouldn't be there
  • Fixed the dialogue option "I'm still working on getting rid of Roy Phillips and his pack of Ghouls." to Chief Gustavo to show up at the correct times
  • Fixed the dialogue option "I can help with your Ghoul problem. Where are they hiding out?" to Chief Gustavo to show up at the correct times
  • Fixed/Added the dialogue option "I can help with your Ghoul problem." to Chief Gustavo if the player already found where Roy's hideout is
  • Fixed the dialogue option "I'm going to find a non-violent solution to your Ghoul problem." to Chief Gustavo to show up at the correct times
  • Fixed the dialogue option "What the hell's a Ghoul anyway? Some kind of diseased human?" to have choices and not go back to the main choices
  • Fixed/Blocked the player from interrupting/pickpocketing Millicent Wellington during her conversation with her husband, killing him, and killing Susan Lancaster
  • Fixed to check whether Millicent Wellington is sitting or not before shooting her husband and Susan Lancaster
  • Fixed Millicent Wellington to not go kill Susan Lancaster if she's already dead
  • Fixed the dialogue option "I can help take care of that little Ghoul problem for you." the player says to Chief Gustavo to not show up when the player already killed all 3 Ghouls
  • Fixed the dialogue option "How would you feel about having a few Ghoul neighbors?" the player says to the Tenpenny residents to only appear after asking Tenpenny about it and if Tenpenny hasn't said it's ok for the ghouls to move in yet
  • Fixed the dialogue option "What are you shooting at out there?" the player says to Tenpenny only if Tenpenny has his sniper rifle unholstered
  • Fixed the dialogue option "There are some Ghouls who want to live here. What do you think about that?" the player says to Tenpenny to appear when the player knows about the Ghoul's plan, ghouls aren't allowed to move in yet, Tenpenny hasn't been asked the following question yet, and to not be said only once
  • Fixed the dialogue option "What if the residents are okay with Ghoul neighbors?" the player says to Tenpenny to set the stage objective "Help the Ghouls get into Tenpenny Tower." to appear if the player hasn't yet
  • Fixed the dialogue response "How did you get past the guard? What do you want?" Tenpenny says to the player to not be said when the player has the objective "Report to Mister Burke in Tenpenny Tower." and to be said only once
  • Fixed/Restored the dialogue response "You've become a bit of a bore, haven't you? Go away!" Tenpenny says to the player
  • Fixed the Tenpenny Suite Guard to not go unlock the door if it's already unlocked
  • Fixed Tenpenny Tower quest to reset back to normal every time after all the Tenpenny residents are killed (Bodies would sometimes be endlessly rag dolling causing the OnDeath scripts to not count their deaths yet)
  • Fixed Roy Phillips to go into the Tenpenny lobby after handing the player the Ghoul mask
  • Fixed the dialogue greeting "You there. Hold it. Who the hell are you?" Roy Phillips says to the player to be the 1st conversation he has with the player when Roy is in the Warrington metro
  • Fixed the dialogue greeting "Ho chum! What's the word?" Roy Phillips says to the player to account for certain choices the player chose that he liked
  • Fixed the dialogue greeting "You're brave to keep bothering me. Or stupid." Roy Phillips says to the player to account for certain choices the player chose that he didn't like
  • Fixed the dialogue greeting "What do you want?" Roy Phillips says to the player to account for certain choices the player chose that he's neutral about
  • Fixed the dialogue option "Well, maybe I should talk to Tenpenny. There may be a peaceful solution." the player says to Roy Phillips to only show if Tenpenny is alive
  • Fixed the dialogue option "Let me try talking to Tenpenny. Maybe he wouldn't mind you living there." the player says to Roy Phillips to only show if Tenpenny is alive
  • Fixed the dialogue response "After Tenpenny died, I assumed full command. And since I hate Ghouls, I guess the answer to that question is pretty damn clear." Chief Gustavo says to the player to not be said if Tenpenny already said it's ok for the ghouls to move in
  • Fixed the dialogue option "I've met them. Roy Phillips and those other Ghouls don't seem all that bad." the player says to Chief Gustavo to only appear if the player talked to all 3 ghouls, hasn't killed any of them yet, and the ghouls still aren't allowed to move in yet
  • Fixed the dialogue option "How's that Ghoul situation coming along?" the player says to Chief Gustavo to only appear if the player hasn't completed "Kill Roy Phillips and his followers." yet, doesn't know the ghouls plan yet, hasn't accepted Gustavo's offer yet, and also fixed its choices
  • Fixed the dialogue option "I'm still working on getting rid of Roy Phillips and his pack of Ghouls." to Chief Gustavo to only appear if the player knows about the ghoul's plan, accepted Gustavo's job offer, and hasn't completed Killing Roy Phillips and his followers
  • Fixed the dialogue option "I can help with your Ghoul problem. Where are they hiding out?" to Chief Gustavo to only appear if the player hasn't talked to Roy or Michael yet, hasn't accepted Gustavo's job offer yet, and knows about the ghoul's plan
  • Fixed/Added the dialogue option "I can help with your Ghoul problem." to Chief Gustavo to only appear if the player has talked to Roy or Michael, hasn't accepted Gustavo's job offer yet, and knows about the ghoul's plan
  • Fixed the dialogue option "I'm going to find a non-violent solution to your Ghoul problem." to Chief Gustavo to show in his main options and only appear if the player hasn't killed Roy or his followers, ghouls still aren't allowed to move in yet, player knows about the ghoul's plan, accepted Gustavo's job offer, hasn't talked to Roy or Michael yet
  • Fixed the dialogue response "They've holed up in the nearby metro tunnels. They're living with packs of Feral Ghouls. They've barred the main entrance. Go through the train yard." Chief Gustavo says to the player to mark the Warrington Trainyard map marker on the player's pipboy map if the player hasn't discovered it yet
  • Fixed the dialogue options for "What the hell's a Ghoul anyway? Some kind of diseased human?" the player says to Chief Gustavo
  • Fixed the dialogue greeting "Ah yes. Mister Burke is expecting you. He is waiting for you on the balcony." the Tenpenny guard says to the player to not appear anymore when he's unlocking the door and when the door is unlocked
  • Fixed the dialogue greeting "Mister Tenpenny isn't taking callers." the Tenpenny guard says to the player to not appear anymore when he's unlocking the door and when the door is unlocked
  • Fixed the dialogue options for "Are you afraid of the Ghouls trying to get into Tenpenny?" the player says to Lydia Montenegro
  • Fixed the dialogue options for "Are you worried about those Ghouls?" the player says to Anthony Ling
  • Fixed the dialogue options for "You know anything about those Ghouls trying to get in here?" the player says to Shakes
  • Fixed the dialogue options for "What do you think of the whole situation with the Ghouls?" the player says to Irving Cheng
  • Fixed the dialogue options for "You know anything about these Ghouls?" the player says to Tiffany Cheng
  • Fixed the dialogue options for "Those Ghouls sure have people worked up, don't they?" the player says to Susan Lancaster
  • Fixed the dialogue options for "I bet you know a thing or two about those Ghouls..." the player says to Herbert Dashwood
  • Fixed the dialogue options for "Are you doing something about those Ghouls?" the player says to Mister Burke and not show if the ferals are attacking when he's on the Tenpenny balcony
  • Fixed the dialogue options for "Those Ghouls have you stressed out, too?" the player says to Margaret Primrose
  • Fixed the dialogue options for "I don't suppose you know much about those Ghouls?" the player says to Michael Hawthorne
  • Fixed the dialogue options for "Do you know anything useful about those Ghouls?" the player says to Edgar Wellington
  • Fixed the dialogue options for "Hear anything interesting about the Ghouls?" the player says to Millicent Wellington
  • Fixed the dialogue options for "Know much about those Ghouls?" the player says to Doctor Banfield
  • Fixed the dialogue response "Don't have any data in my files about that." from Shakes to not have any dialogue options and take the player back to the robot's main dialogue options. The robot doesn't have any dialogue in those options
  • Fixed the dialogue response "Don't you worry about any such thing, sir. Care to wet your whistle?" from Shakes to not have any dialogue options and take the player back to the robot's main dialogue options. The robot doesn't have any dialogue in those options. Also made a female version of this line cutting out "sir"
  • Fixed the dialogue greeting "Well, it'll take a little elbow grease but then this place will be a true home!" Bessie Lynn says to the player to be a goodbye. This prevents dialogue options that shouldn't appear yet
  • Fixed the dialogue greeting "Bastards. Could have done it the easy way and just let us live here with them. Oh well. Guess we better get started with the cleanup." Michael Masters says to the player to be a goodbye. This prevents dialogue options that shouldn't appear yet
  • Fixed the dialogue option "I'm here to see Roy Phillips." the player says to Michael Masters to only be available when Michael is in the Warrington Tunnels and if Roy isn't dead
  • Fixed when Mister Burke says to Roy Phillips "There's a detonator on the balcony." and changed it to "The detonator is right over there." They cut out the conversation being somewhere else, but they didn't change that line
  • Fixed Susan Lancaster, Millicent Wellington, Lydia Montenegro, and Anthony Ling to not be disabled while they're in the wasteland for certain reasons when the Ghouls kill the Tenpenny residents, and the corpses appear in the basement
  • Fixed Susan Lancaster, Millicent Wellington, Lydia Montenegro, and Anthony Ling to not be moved to the Tenpenny feral attack cells when they're in the wasteland for certain reasons
  • Fixed Susan Lancaster, Millicent Wellington, Lydia Montenegro, and Anthony Ling to exit through the front gate after leaving Tenpenny Tower for certain reasons
  • Fixed Roy Phillips to go back into Tenpenny Tower after talking to Mister Burke when all the Tenpenny Residents have been killed. He would just stand there for that scenario
  • Fixed Roy Phillips to not get moved to the Tenpenny Balcony when it isn't during 2 objectives from the Power of The Atom quest. "Report to Mister Burke in Tenpenny Tower." and "Activate the detonator at Tenpenny Tower."
  • Fixed Mister Burke and Roy Phillips conversation to only occur during 2 objectives from the Power of The Atom quest. "Report to Mister Burke in Tenpenny Tower." and "Activate the detonator at Tenpenny Tower."
  • Fixed Mister Burke and Roy Phillips conversation to only occur while the ferals are attacking Tenpenny Tower. The player could have it trigger when Tenpenny Tower has been repaired. The dialogue lines make sense with the attack going on
  • Fixed Mister Burke's dialogue response "If you can do a better job than Chief Gustavo, perhaps you can go enlighten him. I have important matters to attend to. If you'll excuse me?" to the player to only trigger if Gustavo is alive
  • Fixed Mister Burke's dialogue response "Ahem. I advise you to speak more civilly. Perhaps you can go enlighten Chief Gustavo. I have pressing "evil minion" things to do." to the player to only trigger if Gustavo is alive
  • Fixed missing choices in the dialogue greeting line "I'm afraid she's going to be out for a while. She's not well at all." Dr. Barrows says to the player
  • Fixed the dialogue choice "Reilly's Rangers?" to Dr. Barrows to only show if the player doesn't know who Reilly is and was missing a dialogue choice
  • Fixed a missing choice in the dialogue line "I'd say she tangled with some Super Mutants and lost. It's a miracle she isn't dead." Dr. Barrows says to the player
  • Fixed missing choices in the dialogue line "That kind of talk is uncalled for. I was, am and always will be a doctor of medicine." Dr. Barrows says to the player
  • Fixed a missing choice in the dialogue line "She was just brought in by a few others. They found her bleeding to death at the entrance to the city here." Dr. Barrows says to the player
  • Fixed a missing choice in the dialogue line "Well, I wouldn't recommend it. She's in some sort of coma. It's dangerous to force someone out of one." Dr. Barrows says to the player
  • Fixed the dialogue choice "Do you mind if I try and revive her?" to Dr. Barrows to be a goodbye
  • Fixed the dialogue choice prompt "No time for chatter. I'm here to get you guys out." to Butcher to only show if the player accepted Reilly's proposal
  • Fixed/Added the dialogue choice prompt "No time for chatter. Let's get out of here." to Butcher to only show if the player hasn't accepted Reilly's proposal
  • Fixed the dialogue choice "Reilly? Who's that? Never heard of her." to Butcher to only show if the player doesn't know who Reilly is
  • Fixed the dialogue choice "I don't know any Reilly, but I do know we need to get the hell off this roof." to Butcher to only show if the player doesn't know who Reilly is
  • Fixed the dialogue choice "I don't know a Reilly, and I'm out of here." to Butcher to only show if the player doesn't know who Reilly is
  • Fixed the dialogue choice "Yeah, she's fine. They patched her up and she's resting in Underworld." to Butcher to only show if the player knows who Reilly is
  • Fixed the dialogue choice "Okay, fine. Yes, she's alive. She's safe in Underworld. Satisfied?" to Butcher to only show if the player knows who Reilly is
  • Fixed the dialogue choice "Look, let's get out of here and I promise I'll take you to her." to Butcher to only show if the player knows who Reilly is
  • Fixed the dialogue goodbye line "Get that fission battery then double time it back here!" Butcher says to the player to trigger only if the player doesn't have any fission batteries
  • Fixed the dialogue greeting line "Well, I suppose thanks are in order... and a little something extra for your trouble." Butcher says to the player, so he'll only give the player the Ranger Compound Terminal Password if the player didn't get it from Reilly
  • Fixed the dialogue greeting line "Again, I'm not sure how to thank you." Butcher says to the player, so he'll give the player the Ranger Compound Terminal Password and only if the player didn't get it from Reilly
  • Fixed the dialogue greeting line "Yeah? What is it? Ready to help?" Reilly says to the player to trigger only if she proposed the offer, the player hasn't accepted it yet, and also fixed its choices
  • Fixed the dialogue greeting line "Yeah? What do you want?" Reilly says to the player to trigger only if she hasn't proposed the offer yet, the player hasn't accepted it yet, and also fixed its choices
  • Fixed/Added another dialogue greeting line "Yeah? What do you want?" Reilly says to the player to trigger only if the player chose the option "Sorry, sounds like suicide. Be my guest."
  • Fixed the dialogue hello line "Sigh. This is a long way from the Statesman Hotel. Why are you still here?" Reilly says to the player to trigger only if the player accepted her proposal and Reilly is still in the Underworld ChopShop
  • Fixed the dialogue hello line "Why are you just standing around here? My men might be dying!" Reilly says to the player to trigger only if the player accepted her proposal and Reilly is still in the Underworld ChopShop
  • Fixed the dialogue hello line "Please, don't hang around here... just get out to the Statesman Hotel and rescue my men." Reilly says to the player to trigger only if the player accepted her proposal and Reilly is still in the Underworld ChopShop
  • Fixed the dialogue hello line "You're still here?" Reilly says to the player to trigger only if the player accepted her proposal and Reilly is still in the Underworld ChopShop
  • Fixed the dialogue hello line "Whoa. Feel woozy." Reilly says to the player to trigger only if Reilly is still in the Underworld ChopShop
  • Fixed the dialogue choice "How do I know they're still alive?" to Reilly to only appear if the player hasn't listened to the Ranger radio broadcast help
  • Fixed the dialogue choice "How did this all happen, Reilly?" Reilly says to the player to not appear after accepting her proposal and appears on certain choices before the proposal, and also fixed its choices
  • Fixed the dialogue choices for the line "If time wasn't so precious right now, I wouldn't be so on edge either. I need to get help for the rest of the Rangers, and fast." Reilly says to the player
  • Fixed the dialogue choices for the line "That's not the way I do things." Reilly says to the player
  • Fixed the dialogue choices for the line "You're pretty sharp, kid." Reilly says to the player
  • Fixed the dialogue choices for the line "Heh, I feel worse than I look, but that doesn't even matter to me. I'm just worried about the rest of the Rangers." Reilly says to the player
  • Fixed the dialogue choices for the line "You got a lot of class, kid." Reilly says to the player
  • Fixed the dialogue choices for the line "Are you completely stupid?" Reilly says to the player
  • Fixed the dialogue choices for the line "Very bad move, but we had no choice." Reilly says to the player
  • Fixed the dialogue choices for the line "They are?! Holy shit!" Reilly says to the player
  • Fixed the dialogue choices for the line "If time wasn't so precious right now, I wouldn't be so on edge either. I need to get help for the rest of the Rangers, and fast." Reilly says to the player
  • Fixed the dialogue choices for the line "Spoken like a merc. You sound like me when I was just a kid starting out in the business." Reilly says to the player
  • Fixed the dialogue choices for the line "Look, I don't know where else to go. In the shape I'm in, I'll be lucky to get ten feet." Reilly says to the player
  • Fixed the dialogue choices for the line "Look, I don't know what your problem is, but I got three guys alone out there with an army of Super Mutants around them." Reilly says to the player
  • Fixed the dialogue choices for the line "Actually, we did lay down a bunch of countermeasures. I don't know how many of them have already gone off though." Reilly says to the player
  • Fixed the dialogue choices for the line "My bad idea I'm afraid. I had a Stealth Boy which allowed me to slip off the roof unnoticed. The plan was to get back to get some help." Reilly says to the player
  • Fixed the dialogue choices for the line "It takes a big man to apologize... I respect that." Reilly says to the player and only towards if the player is a man
  • Fixed the dialogue choices for the line "Fine. Since you're all business and obviously don't give a damn about human life, I got a proposal for you." Reilly says to the player and removed an unnecessary script that shouldn't set the proposal yet
  • Fixed the dialogue choices for the line "Last stand? Well, we hoped not. We figured we'd get up there and get a better signal to radio the Brotherhood of Steel for help." Reilly says to the player and removed an unnecessary script that shouldn't set the proposal yet
  • Fixed the dialogue choices for the line "So you're that eager to jump in headfirst, eh? You remind me a lot of some crazy mercs I knew back in the day." Reilly says to the player and removed an unnecessary script that shouldn't set the proposal yet
  • Fixed the dialogue choice prompt from "So, what's this about needing help? Tell me the whole story." to "Tell me the whole story." since Reilly isn't asking for help yet in almost all the ways this option appears
  • Fixed the dialogue choice prompt from "Let's skip all the story and get to the point. What do you need?" to "Let's skip all the story and get to the point." since Reilly isn't asking for help yet in her response
  • Fixed the dialogue choice "Whoa, whoa. Calm down! Who are you?" to Reilly to only appear if the player doesn't know who Reilly is and fixed its choices
  • Fixed the dialogue choice "Hey, relax, you were badly wounded. Now... who are you?" to Reilly to only appear if the player doesn't know who Reilly is and fixed its choices
  • Fixed the dialogue choice "My apologies. I didn't know who you were." to Reilly to only appear if the player doesn't know who Reilly is and fixed its choices
  • Fixed the dialogue choice "Reilly's Rangers, huh? Never heard of you." to Reilly to only appear if the player doesn't know who Reilly is and fixed its choices
  • Fixed the dialogue line "Get the Rangers home. Please. That's all I want. I don't care how you do it." Reilly says to the player to set the proposal and fixed its choices
  • Fixed the dialogue line "No! There is no way my guys are dead!" Reilly says to the player to be a goodbye
  • Fixed the dialogue response "Wow. You really are an asshole. Fine. I hope their deaths sit well on your conscience." from Reilly to count as negative towards to the player
  • Fixed the quest objective "(Optional) Gear up at Ranger Compound." to appear after Reilly says to the player "We have a headquarters not far from here."
  • Fixed the quest objective "Give a Fission Battery to Donovan" to not appear anymore if the player fixes the elevator
  • Fixed the quest objective "Find Reilly in Underworld inside the Museum of History." to not appear anymore if the player skipped it and progressed in the quest to the other Rangers
  • Fixed the quest objective "Lead Reilly's Rangers to safety." to not be completed too early and will only complete after the final wave of super mutants are killed, and all the rangers survived
  • Fixed the quest objective "Get to the Statesman Hotel exit." to appear after fixing the elevator
  • Fixed the quest objective "Get to the Statesman Hotel exit." target location
  • Fixed the quest objective "Get to the Statesman Hotel exit." to be completed after exiting the Statesman Hotel and while having the objective "Return to Reilly at Ranger Compound." displayed
  • Fixed the Ranger Compound Terminal to not be automatically unlocked and unlocked if the player uses the password note received from Reilly or Butcher. In case Butcher died or the player skipped his dialogue to receive it, the terminal will be unlocked anyways as a backup
  • Fixed Reilly to not be crippled when she's in the Ranger Compound (This is only possible when the player revives her)
  • Fixed Susie Mack and Christine to turn in their GOAT tests without issues, so now all the GOAT tests being turned in work without issues
  • Fixed/Blocked the player from interrupting/pickpocketing Amata, Butch, Christine, Paul, Mr Brotch, Susie, and Wally during their GOAT test turn in conversations
  • Fixed Amata to not say her interrogation scene lines anymore when she appears after opening the Vault 101 door. The rare instance when the player received the 10mm pistol from Amata, skips the interrogation scene undetected, exits through the escape tunnel, then opens the vault door.
  • Fixed the dialogue line "Oh! Did you need something else?" Sierra Petrovita says to the player to not have an unnecessary script attached to it
  • Fixed all the dialogue lines when giving Nuka Cola Quantum bottles to Sierra Petrovita and Ronald Laren so they say the correct responses to how many Quantum bottles are added up currently
  • Fixed the dialogue option "I don't have time for this nonsense." towards Ronald Laren so he doesn't stand there forever after he says his line
  • Fixed Bob, Shawna, and Rosie to not get stuck at the ballot box when voting. This happened when they weren't in the same cell as the player when they voted. Then upon entering the cell they were stuck.
  • Fixed/Blocked the player from interrupting/pickpocketing Crimson and Forty's conversation before they sleep together
  • Fixed 3 dialogue lines when Forty wants to talk to Euology about a raise to actually go talk to him
  • Fixed Sun of Atom and Atoms Champion mute dialogue greeting lines
  • Fixed/Blocked the player being unable to initiate dialogue with the sleeping patients in the Anchorage medic tent
  • Fixed/Blocked the Regulator HQ exterior enemy spawns from activating the HQ shack door and killing the Regulator NPCs inside
  • Fixed/Blocked the Regulator NPCs from going outside to fight the spawns nearby. Higher level spawns killed them easily outside
  • Fixed the 3 Raven Rock Exterior enclave NPCs from respawning
  • Fixed Star Paladin Cross' class type to be Brotherhood of Steel Knight instead of Brotherhood of Steel Soldier. Knight has melee weapons tagged and the soldier doesn't
  • Fixed the dialogue line "Oh hey, hi. You again, huh? I thought maybe you'd be blown up or shot or something by now, but I guess not. Not yet, anyway." Zip says to the player, so it only appears after having the 1st conversation with him
  • Fixed the dialogue line "Hey, hi! Hi, lady. Hey there. What's going on? Anything new? You have any good stories? What about Nuka-Cola, you have any of that? Huh, huh?" Zip says to the player, so it only appears after having the 1st conversation with him and after he asks the player for nuka cola the 1st time
  • Fixed the dialogue line "Hey, hi! Hi, mister. Hey there. What's going on? Anything new? You have any good stories? What about Nuka-Cola, you have any of that? Huh, huh?" Zip says to the player, so it only appears after having the 1st conversation with him and after he asks the player for nuka cola the 1st time
  • Fixed the dialogue line "Hey there. You have any Nuka-Cola? Even just a bit? Can I have some? Be your best friend. Honest. Totally. Not even kidding!" Zip says to the player, so it only appears after having the 1st conversation with him and after he asks the player for nuka cola the 1st time
  • Fixed the dialogue line "So yeah, it's good to meet you, big kid, and maybe you've got big stuff on top of you. Do you have any Nuka-Cola, maybe? Yes? Please?" Zip says to the player, so it sets the 1st time he mentions asking for nuka cola
  • Fixed the dialogue line "That reminds me, got any Nuka-Cola? 'Cause if I'm not gonna have a gun in town, then it must be okay for me to have more Nuka, right?" Zip says to the player, so it sets the 1st time he mentions asking for nuka cola
  • Fixed Zip to not say karma greetings that broke his initial greetings he's supposed to say
  • Fix/Prevented the Anchorage container cheat when transferring simulation items into a body upon coming back from the simulation (Unless you go out of your way to use console commands)  
  • Fixed/Reverted the metal helmet voice modulation since the female version is open face
  • Fixed when Colonel Autumn says "Now I'm running out of patience, son. I want that code, and I want it now." to cut out "son" since there's no female version for it
  • Fixed Shorty to stop talking to the super mutant guarding him if the Super Mutant dies during their conversation
  • Fixed the Super Mutant guarding Shorty to stop talking to Shorty if Shorty dies during their conversation
  • Fixed the Super Mutant guarding Shorty to fire his weapon at Shorty until he dies after their conversation
  • Fixed the Super Mutant guarding Shorty to stop firing his weapon when Shorty dies
  • Fixed the Super Mutant guarding Shorty to start combat with Shorty if he doesn't have his Hunting Rifle before shooting Shorty (Player pickpockets him)
  • Fixed duplicated facial hair showing up in the character creation facial hair choices, they shouldn't be playable for the player
  • Restored many dialogue lines Casdin says by having him being outside normally when before he only showed up when the player said the initial yes to the job
  • Fixed Casdin's forced greeting to not have him walk all the way up to the gate and instead go to the player within the radius
  • Fixed Casdin's forced greeting to be triggered at the end of Morgan's dialogue line when telling him a local is interested in the job
  • Fixed Protector Casdin, Defender Morgan, and Defender Rockfowl's death items
  • Fixed Defender Morgan to not briefly stand there after saying to Casdin the player is interested in the job
  • Fixed the dialogue options "Can I join your group?" and "You collect technology? How do I sign up?" to not popup anymore after saying the initial yes to the job
  • Fixed/Blocked the player from interrupting/pickpocketing Morgan and Casdin when Morgan goes to tell Casdin the player is interested in the job
  • Fixed every instance in the Those! quest to account for if the player has talked to Bryan Wilks yet or not. Before it relied on stage 10 causing issues
  • Fixed dialogue with Doctor Lesko so the reward negotiating options can't be chosen twice 
  • Fixed the dialogue option "Let me get back to you on this." with Doctor Lesko to be the bottom choice in every instance
  • Fixed stage 10 (Find Bryan Wilks' father.) of Those! to set it only when the player hasn't found his corpse yet in every instance
  • Fixed Bryan Wilks' greeting "Come on! Tell me already!" to only be said at the correct times
  • Fixed Bryan Wilks' greeting "Did you change your mind or something?" to only be said at the correct times
  • Fixed the dialogue option "Is there anywhere you can hide?" to still appear for Bryan Wilks if the player still hasn't told him to go hide yet and the player already found his father's corpse
  • Fixed the dialogue option "Okay. I'll go look for your father." with Bryan Wilks to not appear if the player already found his father's corpse
  • Fixed the dialogue option "Sorry, kid. Your old man is ant food." with Bryan Wilks to complete the objective "Deliver the bad news to Bryan Wilks."
  • Fixed the dialogue option "Your father's dead." with Bryan Wilks to complete the objective "Deliver the bad news to Bryan Wilks."
  • Fixed the dialogue option "Bryan, I'm sorry, but your father is dead." with Bryan Wilks to complete the objective "Deliver the bad news to Bryan Wilks."
  • Fixed the dialogue option "Yeah, you'll be better off staying at home." with Bryan Wilks to clear the house of his father's corpse and other things and if the objective (Find Bryan Wilks' father.) is still being displayed, it will no longer be displayed
  • Fixed when Bryan Wilks says "Oh boy! Thank you so much! I'll wait in my old house for you to come back... I need to bury my pappa anyway." to have another dialogue line cutting out "I need to bury my pappa anyway." accounting for if the player hasn't told him yet his father is dead
  • Fixed the dialogue option "This is a hefty task, Doc. I'm going to need serious incentive." to be a hard speech challenge. It was setup to be one, but the developers didn't finish it
  • Fixed the dialogue option "I've killed all the Nest Guardians [Lie]" with Doctor Lesko to only account for if the player has entered the hatchery and hasn't killed all the guardian ants yet
  • Fixed the 5 guardian ants to frenzy each other if the player sends the pulse 
  • Fixed the Those! quest objective "Send the Inhibitor Pulse from Lesko's portable terminal or Kill the Ant Queen." to appear if the player lied to Doctor Lesko and hasn't sent the pulse yet (Thanks to Drithius)
  • Fixed the Those! quest objectives "Find Bryan Wilks in Grayditch." or "Return to Bryan Wilks." to appear if the player lied to Doctor Lesko and sent the pulse (Thanks to Drithius)
  • Fixed/Improved Protector McGraw's unvoiced dialogue line "Welcome back." to have audio (used from one of his greeting lines)
  • Fixed/Altered the dialogue response "Mr. President, I'm sorry to bother you. This is Lieutenant Williams. I have an unauthorized individual here who says he's supposed to speak with you." so he says "who's" instead of "who says he's" since no female line exists for it
  • Fixed the Fort Independence to let the player inside without issue when Protector Casdin says they trust the player
  • Fixed 2 wall clipping issues inside the Fort Independence
  • Fixed the player to be unable to use the pipboy to fast travel during Ashur's speech
  • Fixed/Added a female version of when Tiffany Cheng says "That's terrific! A real man of action. That's just what we need!" to the player but the 2nd sentence is cut out
  • Fixed all the terminals in the game that had those underscores in odd spots. They were missing their welcome texts
  • Added lucky 8 ball's inactive message back
  • Fixed Abraham Washington's key to be used for his door to his room. His key was in his inventory doing nothing
  • Fixed Sandra's non angered hello dialogue lines
  • Fixed a Fire Ant Nectar exchange with Doctor Lesko that shouldn't occur on the dialogue line "I would be more than happy to take that off your hands if you'd like."
  • Fixed when Sierra Petrovita says "Well? What do you think? Will you take my offer?" to only appear after she said the offer and the player chose to think about it
  • Fixed when Sierra Petrovita says "So, you ready to hear me out? I have a bit of a proposition for you." to only appear after the tour and before the offer
  • Fixed the quest objective "(Optional) Find the ruins of the Nuka-Cola Bottling Facility." to always appear when asking Sierra Petrovita "Do you even have a clue as to where I can start looking?"
  • Upgraded the Alien Captive Recorded Log 17 audio to 44100Hz quality
  • Fixed when asking Butcher "Are there any other ways off this roof?" so his 2nd response "Seriously, the elevator is our only chance now that the radio tower is gone." works. Before he only said the 1st line
  • Fixed the dialogue choice "My posting is Nuka-Cola R&D and my number is 987065 <lie>" to be said once on both occasions
  • Fixed to only be able to mention to Evan King once about Lucy's letter
  • Fixed Grouse to trigger his warning dialogue when the player tries to go into Paradise Falls without permission
  • Fixed Grouse's warning dialogue to be goodbye lines
  • Fixed the Strictly Business quest to not apply permission into Paradise Falls too early. Only permission should be granted through dialogue with Grouse
  • Fixed a Grouse greeting dialogue to trigger if the player is sneaking
  • Fixed when the player says to Grouse "Your pals over at the Lincoln Memorial seemed pretty happy with me." to require being evil or very evil
  • Fixed when Grouse says "Yeah, just behave yourself. The boys up there don't fuck around." only when the player is allowed to enter Paradise Falls
  • Fixed the dialogue option "Anything you want to say before you meet your maker?" to show up for Bessie Lynn after saying "Gustavo hired me to kill you."
  • Fixed 2 American Grease-Monkeys that had mute dialogue lines. Only males have those voiced lines, so they're changed to males
  • Fixed the player to be unable to initiate dialogue with the Chinese Soldier captives before they get shot in the head
  • Fixed Impartial Mediation perk's increased speech skill to require the exact amounts of neutral karma for the player to have it
  • Fixed Plik's dialogue line "That's the spirit! The other participants are waiting, so just press the button inside to let me know when to begin." audio file to not have "sir" in it
  • Restored 2 dialogue responses Leaf Mother Laurel says when the player insults the Tree Father
  • Restored 2 dialogue responses Agatha says when the player asks her "Is the Stradivarius worth a ton of caps?"
  • Restored a dialogue response Derek Pacion says when the player asks him "What can you tell me about Canterbury Commons?"
  • Restored the dialogue option "You killed my father, you son of a bitch!" to Colonel Autumn
  • Restored 2 extra dialogue lines Colonel Autumn says to the player after the player gives an incorrect Purifier code
  • Fixed the dialogue option "The way I see it, if you and the rebels are dead, all these problems are over." to Amata to have the [Karma] showing
  • Fixed the dialogue option "There's only one solution, here. Death, and lots of it. You get to be first!" to Officer Gomez or Officer Armstrong to trigger and show the [Karma]
  • Fixed the dialogue option "Heheh. You're not fooling anyone. Everyone knows you're one of the good guys." to Griffon to not have the [Karma] showing when the player gets that response
  • Fixed the dialogue option "How about I buy all the Temple of the Union slaves from you?" to Leroy Walker to be said only once since the rejection responses Leroy states it's a onetime offer
  • Fixed the dialogue "Just like every other thieving mungo." pickpocket line Little Lamplight kids say to not require having the Child At Heart perk 
  • Fixed the dialogue option "Look, bud. It'd be best if you just drift on by and leave us alone." to Billy Creel to trigger towards the player
  • Fixed the dialogue option "Don't make me beat it out of you." to Winthrop to not require a caps check. No caps are involved with this response
  • Fixed the dialogue option "How about 250 caps, instead? Is it a "deaw"?" to Biwwy to require 250 caps or higher, not 500
  • Fixed the dialogue option "Can you teach me the ways of the Vampire?" to Vance to show up after telling him Arefu has accepted his proposal
  • Fixed the dialogue option "Relax. I don't care. Take these morons for all their worth. I'm just curious." to Griffon to require evil karma or worse
  • Fixed the dialogue option "Not good enough. Give me your caps, or I'll take them from your corpse." to the Brokensteel Bandits to caclculate the correct amounts of karma
  • Fixed the dialogue option "The baby's here, and she's safe. How will this help the slaves?" to Wernher to have the [Karma] showing
  • Fixed the dialogue option "It's here and safe. How's this going to put me in charge of The Pitt?" to Wernher to have the [Karma] showing
  • Fixed the dialogue option "Sorry, but the slaves don't have time to wait for a cure. I'm taking Marie." to Sandra to have the [Karma] showing
  • Fixed the dialogue option "That means kidnapping this baby is the key to ruling this city. Yoink!" to Sandra to have the [Karma] showing
  • Fixed the dialogue option "Seems like an awful lot of fuss over one little baby." to Midea to have the [Karma] showing
  • Fixed the dialogue option "I don't feel right about kidnapping. She's going to be safe, right?" to Midea to have the [Karma] showing
  • Fixed the dialogue option "I joined with the winning side. Now shut your mouth, slave." to Midea to require evil karma or worse and have the [Karma] showing
  • Fixed the dialogue option "Sorry, but I just couldn't kidnap an innocent baby, even for your freedom." to Midea to have the [Karma] showing
  • Fixed the dialogue option "He said your discovery will free the slaves and cure them. How could I say no?" to Ashur to have the [Karma] showing
  • Fixed the dialogue option "He said you had the key to ruling the city, and I'm here to collect." to Ashur to have the [Karma] showing
  • Fixed the dialogue option "I'm the hero who's going to kill you and free the slaves!" to Ashur to have the [Karma] showing
  • Fixed the dialogue option "I'm the badass who'll be running this place once I kill you." to Ashur to have the [Karma] showing
  • Fixed the dialogue option "I'm the badass who'll be running this place once I kill you." to Ashur to have the [Karma] showing
  • Fixed the dialogue option "You obviously know all about the G.E.C.K., so let's help each other out." to Fawkes to trigger
  • Fixed the dialogue option "What have you got to trade for a bottle of Nuka-Cola?" to Zip to show the [Barter]
  • Fixed the dialogue option "You've got a laser. Technically, you'd be asking "with highly focused light." to Protector Casdin to trigger
  • Fixed the dialogue option "Come on, it'll be an adventure!" to Bumble that it's a Child at Heart perk check only. Being a speech check and perk check fools the player knowing the perk was required. There's already another dialogue line being the speech check
  • Fixed the dialogue option "Know anything else that could help me stop them?" luck responses from Derek Pacion to have the [Luck] showing
  • Fixed the dialogue option "Funny. I'll take my caps back now." response from Jericho to not have the [Unarmed] showing
  • Fixed the dialogue option "Oh, come on. He'll listen to reason. Go talk to him." charisma speech check when the player tries to convince a wastelander to approach the suicide preacher
  • Fixed the dialogue option "Oh, it's still there, but it's full of Raiders. The place is a death trap." response from Moira Brown to have the [Charisma] showing. [Agility] was incorrect
  • Fixed the dialogue option "Look, kid. There's no such thing as monsters." to Bryan Wilks to trigger
  • Fixed the dialogue option "I know what an android is. I dabble in AI programming myself." to Dr. Zimmer to trigger
  • Fixed the dialogue option "Vampires can drink any kind of human blood... even from bloodpacks." to Vance to apply a medicine condition check. [Medicine] was there with no condition
  • Fixed the dialogue option "This isn't rocket science. I know exactly what you are." to Vance to trigger and its intelligence speech check had the wrong global type
  • Fixed the dialogue option "The way you're saying "Him," I could swear you're referring to a god..." to Tree Father Birch to have the [Intelligence] showing
  • Fixed the dialogue option "A genetic mutation of that magnitude could only be caused by F.E.V." to Harold to trigger
  • Fixed the dialogue option "It has to be the Declaration of Independence." to Abraham Washington to require 7 Intelligence or higher, not only equal to 7
  • Fixed the dialogue option "Sounds like a deal. Here you go." to Abraham Washington to have the [Barter] showing when selling the Bill Of Rights
  • Fixed the dialogue option "Will you give me 100 caps for it?" to Abraham Washington to have the [Barter] showing when selling the Magna Carta
  • Fixed the dialogue option "My business and pleasure are the same. And you're not going to like it either." to Uncle Roe to trigger, require evil karma or worse, and have the [Karma] showing
  • Fixed the dialogue option "I'm hurt. I need help, Doc." 2 responses from Lucy to show the [Child At Heart]
  • Fixed the dialogue option "I think I might be addicted to something." response from Lucy to show the [Child At Heart]
  • Fixed the dialogue option "What are your command options?" to Button Gwinnett to show the [Robotics Expert]
  • Fixed the dialogue response "Hey, if it ain't a fellow Tunnel Snake, slumming it down here with the old crew?" from Butch to check if the player is wearing the Tunnel Snakes jacket. It was checking Butch.
  • Fixed the dialogue response "If you dress up like a slave, you should be able to get past the gates without a problem." from Wernher to check if the player isn't wearing the Tattered Slave Outfit or Worn Slave Outfit
  • Fixed the dialogue response "Head into The Pitt and find the cure. Remember: put the slave clothes on and stash your stuff if you can." from Wernher to check if the player isn't wearing the Tattered Slave Outfit or Worn Slave Outfit
  • Fixed the dialogue response "It looks like you've already got a set of Slave Clothes to disguise yourself with. Good. That'll make things easier." from Wernher to require if the player has the Tattered Slave Outfit or Worn Slave Outfit
  • Fixed/Restored doctor dialogue lines just before the player receives healing/addiction shots from Doc Church, Lucy, Cutter, Doctor Preston and Wasteland Doctors
  • Fixed Lucy's doctor dialogue to only appear when she's inside the Little Lamplight Office Building
  • Fixed Lucy's healing doctor dialogue so the player can only be healed after rescuing the kids from Paradise Falls or has the Child At Heart perk
  • Fixed the dialogue greeting "There you go, good as new." Butcher should say after healing the player
  • Restructured/Restored all offers bartering for Charon's contract based on the player's barter skills
  • Fixed all the princess dialogue that had charisma checks but resulted in negative karma. Should be Evil karma checks since they result in negative karma
  • Restored 2 dialogue options after giving Jericho 10 caps
  • Fixed Chinese Technicians and the Crimson Dragoons to not attack each other
  • Fixed Montgomery having mute dialogue lines with strike team members
  • Fixed Power Armor Training perk to have the popup message appear for the perk itself instead of only after Paladin Gunny trains the player
  • Fixed Power Armor Training perk to stop the quest involved with Paladin Gunny training the player if it's running
  • Fixed when the player receives the Power Armor Training perk after Sarah says "Before we get started, I wanted to let you know that my father and I have been talking." to account if the player has the perk or not
  • Fixed when the player receives the Power Armor Training perk during the quest Operation: Anchorage objective "Access the VSS Armory." to account if the player has the perk or not
  • Fixed mailboxes to have only small things that fit in them. Crutches for example was a chance to be in them (Thanks to Drithius)
  • Fixed 2 dialogue lines to trigger after Paladin Gunny trains the player to use power armor (Thanks to Kazopert)
  • Fixed Bethesda Ruins raider sniper's behavior (Thanks to Roy)
  • Fixed the Marigold fire ants encounter zones so they reset or not correctly (Thanks to Roy)
  • Fixed museum benches model to be wood, stone was the wrong material (Thanks to tgspy)
  • Fixed a lot of models and decreased FPS on Point Lookout trees (Thanks to Roy and Rikako)
  • Fixed ownership on the fridge in the Temple of the Union (Thanks to Kazopert)
  • Fixed Lucas Simms to show up in the bog hallucination. He was lodged inside the ground (Thanks to Kazopert)
  • Fixed the traps in Raven Rock so they actually set things on fire now (Thanks to Kazopert)
  • Fixed a potential bug to where if you killed Burke before he could kill Simms, Moriarty and Gob would stay stuck in their packages (Thanks to Kazopert)
  • Fixed Fluffy and Jitters to no longer respawn (Thanks to Kazopert)
  • Fixed a false door to be static in the Nuka Cola Factory Floor (Thanks to Kazopert)
  • Fixed Fawkes to wait outside of Raven Rock and force greet the player after killing the Enclave soldiers near him (Thanks to Kazopert)
  • Fixed Vertibird takeoff sounds to not be 2D, which could be heard very far away (Thanks to Kazopert)
  • Fixed the brain in Point Lookout to not have the unconscious message keep popping up (Thanks to Kazopert)
  • Fixed Uncle Leo so you don't gain karma from killing him, also fixed his template and combat style to reflect the fact he's unarmed (Thanks to Kazopert)
  • Fixed a few random encounter scripts that were failing due to badly set up references (Thanks to Kazopert)
  • Fixed a raider that could spawn inside a wall (Thanks to Kazopert)
  • Fixed the snipers at Bethesda Ruins, Mama Dolces, and Seward Square so they don't run off from their sniper post (Thanks to Kazopert)
  • Fixed some raiders that had the incorrect voice type and no death item chance leveled items (Thanks to Kazopert)
  • Fixed a turret in Mama Dolces that would incorrectly attack the chinese commandos there (Thanks to Kazopert)
  • Fixed 7 items to be owned by the Scavenger in the Wasteland location -22, -2 (Thanks to Kazopert)
  • Fixed the Overseer to look at the player at the start and end of when he gives the player a pipboy (Thanks to Kazopert)
  • Fixed if the player starts the purifier at the same time it's supposed to explode, it won't explode anymore (Thanks to Kazopert)
  • Fixed/Lowered the collision boxes near Tenpenny's suite so you aren't randomly blocked from frolicking in the flowers (Thanks to Kazopert)
  • Fixed Mister Burke's dialogue line "So, you're a masochist..." to be said to anyone (Thanks to Kazopert)
  • Fixed Doctor Li to say "I'm unarmed! Don't shoot!" any time she flees (Thanks to Kazopert)
  • Fixed Sentinel Lyons dialogue line to say "Vargas! Cover me!" when he's near (Thanks to Kazopert)
  • Fixed a bug with the mine random encounter where only one side of the conversation would play and where it would repeat itself twice (Thanks to Kazopert)
  • Fixed snowflake to sleep normally without issue (Thanks to Kazopert)
  • Fixed Tulip to sleep normally without issue (Thanks to Kazopert)
  • Fixed Billy Creel's door to lock correctly consistently (Thanks to Kazopert)
  • Fixed the dialogue choice in the Those quest "This is a hefty task, Doc. I'm going to need serious incentive." to set both variables to 1 since this option has 2 rewards when before it set only 1 (Thanks to Kazopert)
  • Fixed the Prime robot to not briefly stop after the 2nd barrier when near that overhead walkway (Thanks to Kazopert)
  • Fixed the overlord super mutants to use their unique skeleton. Was using the regular super mutant one (Thanks to Kazopert)
  • Fixed/Restored a Prime dialogue line it says once before moving (Thanks to Kazopert)
  • Fixed Garza's wave wait package during the Water's Of Life quest (Thanks to Kazopert)
  • Fixed the Armory Master to have the Broken Steel Tesla Resonance Armor instead of the regular Tesla Power Armor (Thanks to Kazopert)
  • Fixed in the Water's Of Life quest to trigger the "Escort Doctor Li through Taft Tunnel to the Citadel." stage after Doctor Li says "We don't have time to waste. We need to get moving." to the player (Thanks to Kazopert)
  • Restored the dialogue choice "Don't you see? You've been used. You're a pawn. You deserve better." when confronting Colonel Autumn at the purifier (Thanks to Kazopert)
  • Fixed 2 dialogue choices to appear when telling Sarah she should go in the purifier (Thanks to Kazopert)
  • Fixed all 4 intercom dialogue lines when Doctor Li warns that time is running out to start the purifier (Thanks to Kazopert)
  • Restored/Fixed dialogue lines Sarah says during the Prime enclave battle (Thanks to Kazopert)
  • Fixed both interior doors to unlock when Colonel Autumn walks away from the purifier. Before it was only 1 (Thanks to Kazopert)
  • Restored eyebots that swarm Prime during the enclave battle on the bridge (Thanks to Kazopert)
  • Restored dialogue lines James (Dad) and Doctor Li say before he dies (Thanks to Kazopert)
  • Restored Stevie Mack, Susie Mack, and Christine Kendall in the Vault 101 Birthday party (Thanks to Kazopert)
  • Fixed when Allistair Tenpenny says "Hello, hello!" to not be only towards a male player (Thanks to Kazopert)
  • Fixed when Allistair Tenpenny says "I'm mighty appreciative of your straightening things out. Perhaps next time I go on safari I'll take you along." to not be only towards a male player (Thanks to Kazopert)
  • Fixed Burke's hitmen to have the correct voicetype when saying their dialogue lines (Thanks to Kazopert)
  • Fixed typos spelling NukaLurk without the capitol L for its meat and creatures (Thanks to Kazopert)
  • Fixed Nukalurk's claw attack impact dataset. It didn't have one assigned (Thanks to Kazopert)
  • Fixed Deathclaw's faction type, body part data, and impact dataset (Thanks to Kazopert)
  • Fixed the correct response to appear when the player says "I haven't decided what I'm going to do with it yet." when talking to Obadiah Blackhall to also depend on if a stage is current or not (Thanks to Kazopert)
  • Fixed the power armor training quest to stop the quest after completing it (Thanks to Kazopert)
  • Restored/Fixed Dukov to be outside late at night practicing shooting (Thanks to Kazopert)
  • Fixed all cells that didn't need the "Has Water" flag on (Thanks to Kazopert)
  • Fixed the player to not be able to move before being captured by the enclave. The part just before the stun grenade drops (Thanks to Kazopert)
  • Fixed the slaves at the Temple of the Union to attack if the player escapes through the windows before being trusted (Thanks to Kazopert)
  • Fixed when the player says "That's wonderful, kid. Now scram." to Bryan Wilks to not be a goodbye line (Thanks to Kazopert)
  • Fixed a door type in the Warrington Tunnels (Thanks to Kazopert)
  • Fixed Fawkes to not stall when putting in the code to the purifier (Thanks to Kazopert)
  • Fixed the quest objective "Take the Krivbeknih to the Dunwich Building in the Capital Wasteland." to also display "Take the Krivbeknih to Obadiah OR Take it to the Dunwich Building in the Capital Wasteland." in the The Dark Heart of Blackhall (Thanks to Kazopert)
  • Fixed Obadiah Blackhall dialogue responses to "I haven't decided what I'm going to do with it yet." depending on if the quest objective "Take the Krivbeknih to Obadiah OR Take it to the Dunwich Building in the Capital Wasteland." is displayed or not (Thanks to Kazopert)
  • Restored/Fixed Stacey into Little Lamplight (Thanks to Kazopert)
  • Restored/Fixed Macreedy to tell Stacey to open the gate (Thanks to Kazopert)
  • Fixed 2 dialogue lines Burke's hitmen are supposed to say while attacking the player (Thanks to Kazopert)
  • Fixed 2 Somah speech checks that shouldn't be speech checks (Thanks to Kazopert)
  • Fixed/Repositioned a wall in L'Enfant Plaza (Thanks to Kazopert)
  • Fixed/Repositioned a sidewalk in Takoma Park (Thanks to Kazopert)
  • Fixed/Repositioned a door in Northwest Seneca Metro Exterior and Old Olney (Thanks to Kazopert)
  • Fixed/Repositioned a rug in Dukov's place (Thanks to Kazopert)
  • Fixed/Repositioned a big grating in Adams Air Force (Thanks to Kazopert)
  • Fixed/Repositioned a statue and 2 rubble piles in Pennsylvania Avenue (Thanks to Kazopert)
  • Fixed/Repositioned sidewalks in the Mason District (Thanks to Kazopert)
  • Fixed/Repositioned a sidewalk in the wasteland location -1, -16 and 10, -8 and 10, -7 (Thanks to Kazopert)
  • Fixed/Repositioned rocks in the wasteland location -23, 27 and 9, 8 and 0, 25 and 19, 25 (Thanks to Kazopert)
  • Fixed/Repositioned blood and litter in the Arlington Library Media Archive (Thanks to Kazopert)
  • Fixed/Repositioned litter in the Penn. Ave/The Mall Metro (Thanks to Kazopert)
  • Fixed/Repositioned a wall in the Recruitment Station (Thanks to Kazopert)
  • Fixed/Repositioned a wall in the Our Lady of Hope Hospital (Thanks to Kazopert)
  • Fixed/Repositioned in the Factory (Thanks to Kazopert)
  • Fixed/Repositioned paper debris in Falls Church/Mason Dst Metro (Thanks to Kazopert)
  • Fixed/Repositioned a painting in the Blackhall Manor (Thanks to Kazopert)
  • Fixed/Repositioned walls in the Research Lab (Thanks to Kazopert)
  • Fixed/Repositioned a rubble pile in the People's Bank of Point Lookout (Thanks to Kazopert)
  • Fixed/Repositioned litter in the Commanding Officer's Quarters (Thanks to Kazopert)
  • Included Toshiro Kago Holotape Fix by Panzermann11

Previous Version Changes (3.1.9.1)
  • Implemented popup messages to appear if the user doesn't have the latest version of Command Extender and latest beta version of FOSE running :D
  • Republic of Dave overhaul restoration/fixes:
  • Fixed 2 dialogue greeting lines to trigger only when informing Bob beforehand that Rosie won the election, and they aren't goodbye lines blocking dialogue choices
  • Fixed 4 dialogue greeting lines to trigger only when informing Bob beforehand that he won and they aren't goodbye lines blocking dialogue choices
  • Fixed when Jessica says "Dave says you're okay? Fine." to be said only once and if Dave is alive or not
  • Fixed 3 dialogue greeting lines to trigger only when informing Rosie beforehand that she won and they aren't goodbye lines blocking dialogue choices
  • Fixed 2 dialogue greeting lines to trigger only when informing Rosie beforehand that Bob won and they aren't goodbye lines blocking dialogue choices
  • Fixed a dialogue greeting line Rosie says about Dave allowing the player to stay only said once
  • Fixed 2 dialogue greeting lines Dave's kids say to not be goodbye lines that blocked all their dialogue choices (at least 40+ dialogue lines restored)
  • Fixed when the Republic npcs say "You have my vote, Mister President." only when Dave is running by himself
  • Fixed when Rosie says "Hi, Mister President." only when he's still the President
  • Fixed when Jessica says "Man, the Brahmin smell awful today." to be only said once a day and not every time
  • Fixed when Jessice says "I'm Dave's wife, so don't even think about trying anything..." only if Dave is alive or not
  • Fixed when Rachael says "Have you heard about Dave, lady (or mister)?" to be only said if Dave is alive or not and if Dave is President or not
  • Fixed when Ralph says "You're almost as big as Dave." to be only said if Dave is alive or not and if Dave is President or not
  • Fixed when Rosie says "Hi there, honey. Have you spoken to Dave?" to be only said if the player has spoken to Dave or not and if Dave is alive or not
  • Fixed Dave's "Very well." goodbye line to not have a script attached (this made the game think Dave counted the votes already causing him to not count the votes when the time came)
  • Fixed Jessica's "Stay away from Dave. He's mine." goodbye line to be only said if Dave is alive or not
  • Fixed Jessica's "You're safe as long as Dave says so." goodbye line to be only said if Dave is alive or not and if Dave is President or not
  • Fixed Bob's "Just don't bother me. I've got stuff to do for Dave." goodbye line to be only said if Dave is alive or not and if Dave is President or not
  • Fixed Ralph's "I have to go practice my Dave impression, anyway." goodbye line to be only said if Dave is alive or not and if Dave is President or not
  • Fixed Mary's "Goodbye, Mister Not-Dave." goodbye line to be only said if Dave is alive or not and if Dave is President or not
  • Fixed Rachael's "That's what Dave always says." goodbye line to be only said if Dave is alive or not and if Dave is President or not
  • Fixed "Communist! She's(or He's) a Communist! Everyone come quick!" dialogue lines
  • Fixed sorting 2 dialogue lines not needing a check for if Dave is dead or not
  • Fixed "Daddy Dave! Help us! Please!" dialogue line to also trigger if Dave is President or not
  • Fixed "Dave! Dave!" dialogue line to also trigger if Dave is President or not
  • Fixed "Get Daddy Dave! Invader! Invader!" dialogue line to also trigger if Dave is President or not
  • Fixed sorting 2 dialogue lines that blocked 9 responses when talking amonst themselves about the election
  • Fixed when Shawna talks about Rosie being a good leader to trigger (was checking that Dave was dead)
  • Fixed when saying to Shawna "You know, Bob is running for president now." to check if Bob is alive or not and if Dave is alive or not (she mentioned Dave in her response)
  • Fixed when the player says to Shawna "Have you heard that both Bob and Rosie are running in the election?" to also check if Bob is alive or not
  • Fixed when the adult women say "Isn't he a bit young? I mean, Dave's been running the Republic since before Bob was born..." to account for if Dave is alive or not
  • Fixed when the Republic npcs say "Are you kidding? Dave is dead. How can there be an election with a dead candidate?" to trigger only before the election
  • Fixed/Restructured the way Dave counts votes to account for if the player rigs the votes in all possible ways
  • Fixed the player being unable to interrupt Dave counting votes (caused an infinite loop of saying "very well")
  • Fixed Dave's final result dialogue lines to trigger from on all vote outcomes
  • Fixed 2 dialogue lines Dave says when having a tantrum that Bob or Rosie won and then when he leaves to Old Olney, he's removed from the Republic faction
  • Fixed a dialogue greeting line with Dave when he attacks the player in Old Olney saying "I warned you!" so the whole Republic doesn't become hostile to the player
  • Fixed a greeting dialogue Dave says when he explains that he's going to Old Olney so it leads to a dialogue choice of 2 possible outcomes when asking him what the results of the election was
  • Fixed 2 dialogue lines to trigger when asking Dave what the election results were after he loses
  • Fixed 3 dialogue lines to trigger when asking Dave what the election results were after he wins
  • Fixed when Rosie says "Dave won again? Well, he's the best choice." to only trigger if Dave won or not and if Dave had opponents or not
  • Fixed when Bob says "Dave won it I'm sure." only if Dave won or not
  • Fixed when asking Flower "Did you hear that Dave won the election?" to only be available if Dave won or not
  • Fixed when asking Flower "Did you hear that Dave lost the election?" to only be available if Dave won or not
  • Fixed when all the kids say "Did Dave win it again? I'd have voted for him if they'd let me." to only trigger if Dave won or not
  • Fixed when the Republic npcs say "Did Dave win it again? I voted for him you know." to only trigger if Dave won or not
  • Fixed Rosie to not say a response to "Have you heard that Rosie won the election?"
  • Fixed Bob to not say a response to "Have you heard that Bob won the election?"
  • Fixed when Bob says "Now that the old fool is finally dead, we can have some real leadership around here: me." to only trigger if Dave is still president or not
  • Fixed responses from "I'd like to know more about the Republic." to trigger all the appropriate responses depending on who is the President
  • Fixed Shawna's "Sir, everything here is authentic! Dave said so himself!" anger response to also only trigger inside the museum and if Dave is President or not (her next line mentions the army of dave)
  • Fixed Shawna's "Sir, everything here is authentic! Dave said so himself!" anger response to not have "sir" in it since there's no option to account for a female
  • Fixed Rosie's "I didn't win it, huh? Well, there'll always be other elections." response to also account for if she's an opponent or not and if Dave finished counting the votes
  • Fixed Rosie's "There'll always be other elections." response to also account for if she's an opponent or not and if Dave finished counting the votes
  • Fixed Bob's "Who needs it. I'd prefer to be second in command anyway." response to also account for if he's an opponent or not and if Dave finished counting the votes
  • Fixed Rosie, Bob, Jessica, and Shawna to not get stuck when voting
  • Fixed when the player says to Shawna "I'll leave you to the kids." only if the kids are in the museum
  • Fixed/Repositioned the hula girl on the shelf in the museum of dave (if the player moved the hotplate, hula girl was floating)
  • (Goodies) Added a small ladder to Lucas Simm's Hatch in his home Screen
  • (Goodies) Restored an Adventures of Captain Cosmos loading screen
  • (Goodies) Restored a Radio King loading screen
  • (Goodies) Restored a Super Duper Mart loading screen
  • (Goodies) Massively improved followers ready for combat script
  • (Goodies) Restored Ant's blood color. It's slightly darker than other bugs
  • Fixed Nuka Grenade's resistance type to fire resistance
  • Fixed Danvers dialogue lines to also account for Harkness being on the flight deck when asking her who she reports to
  • Fixed/Reworked the General Chase map explanation scene in the Command Tent of Anchorage (this prevents his animation from skating across the room)
  • Fixed "The word around Underworld is that this isn't about killing Ghoul bigots..." dialogue option to appear when talking to Mister Crowley in the You Gotta Shoot 'Em in the Head quest
  • Fixed 2 dialogue options with Patchwork when asking about Mister Crowley so the caps are removed from the player at the beginning of the bribes and enable the previous fix to appear
  • Fixed a dialogue option with Quinn when asking about Mister Crowley so the caps are removed from the player at the beginning of the bribe
  • Fixed a dialogue option with Ahzrukhal when asking about Charon that "He doesn't say much, does he?" to only appear if the player has spoken to Charon
  • Fixed a dialogue prompt towards the player being a male or female when getting Walter's reward (errand girl or errand boy)
  • Fixed the Dead Brotherhood of Steel Knight with a fatman in front of the GNR building to have a holotag
  • Fixed an engine block to have opening/closing sounds in The Pitt Downtown
  • Fixed/Repositioned 2 lamps in Rivet City
  • Fixed/Repositioned 2 suitcases in the Warrington Station
  • Fixed/Repositioned 2 postal boxes in the Tenpenny Tower Lobby
  • Fixed/Repositioned 2 cars that were hiding under the Arefu bridge
  • Fixed/Repositioned 3 whiskey bottles in the wasteland near a radio tower location -20, -13
  • Fixed/Repositioned a footlocker in front of the Germantown Police Headquarters Exterior inside a tent
  • Fixed/Repositioned a Rivet City Hangar sign in the Midship Deck
  • Fixed/Repositioned a Wheaton Armory exterior door to match its interior one (turned 180 degrees)
  • Fixed/Repositioned a hunting rifle in the Megaton Armory
  • Fixed/Repositioned a Dead Mercenary in the County Sewer Mainline (prevents him from falling through the cell)
  • Fixed/Repositioned Angela's bed in the Midship Deck of Rivet City
  • Fixed/Repositioned a metal plank in the Commanding Officer's Quarters of Fort Bannister
  • Fixed/Repositioned a coffee pot in the Conference Hall of the Capital Building
  • Fixed/Repositioned a floating car in the L'Enfant Plaza
  • Fixed/Repositioned a floating light track in the Rivet City Capitol Preservation Society
  • Fixed/Repositioned a trunk container in the Wasteland, location -11, -10
  • Fixed/Repositioned a floating tin can, drinking glass, and blamco in the Rivet City Marketplace
  • Fixed/Repositioned a desk that was clipping into a door in the Pointlookout Calvert Mansion
  • Fixed/Repositioned a RWCornerStone02 in the Arlington Cemetery (top piece was lowered into the bottom piece causing flickering)
  • Fixed/Repositioned a tree clipping into a bridge in the wasteland FFEnclaveCamp25 -25,16
  • Fixed/Repositioned a bush in the wasteland location -25,-15
  • Fixed/Repositioned a metro wall in the Metro Central
  • Fixed/Repositioned a floating booth in the wasteland location -22, -16
  • Fixed/Repositioned a Dead Talon Company Merc that was beneath the floor in the Capitol Building West Entrance
  • Fixed/Repositioned a pile of rocks that were under the map in the Wasteland location 14, -15
  • Fixed/Repositioned a pile of rocks that were positioned too high in the olney ruins of the wasteland
  • Fixed/Repositioned a fence wall in the Pitt Downtown
  • Fixed/Repositioned a floating tree in the Wasteland location -4, 13
  • Fixed/Repositioned a fence gate being too low in the Germantown Police Headquarters Exterior
  • Fixed/Repositioned a garbage can in the Pitt Haven Entrance
  • Fixed/Repositioned an empty soda bottle near Vault 112
  • Fixed/Repositioned an emergency light on the exterior wall of the Robco building
  • Fixed/Repositioned the Tenpenny Armament Locker in front of Tenpenny Tower
  • Fixed a flickering texture near a door in the Takoma Park
  • Fixed a flickering texture on the sidewalk in front of the Robco building
  • Removed a dummy paradise falls door from the barracks (left over from TTW oops)
  • Fixed a Squire Maxson dialogue line calling the player sir regardless of being a female
  • Fixed lights in the Saint Monica's Church of Rivet City
  • Fixed Abraham Washington's radio to not cause Rivet City to turn hostile when the player turns it off/on
  • Fixed the player's Tenpenny Tower Suite exterior doors to require the Tenpenny Tower Suite Key to open them (interior doors required the key lol)
  • Fixed 2 Butch dialogue lines to trigger when they're bullying Amata. They'll trigger depending on if the player initiated fighting with Butch during the sweetroll incident at the player's bday party
  • Fixed MetHallCornerDoor01.nif degenerate normals due to tiling (Thanks to Rikako)
  • Fixed MetHallCornerDoor02.nif double faces and updated the tangents (Thanks to Rikako)
  • Fixed tenpennytowerback01.nif alpha property and removed 500 extra vertices (Thanks to Rikako)
  • Fixed 15 speech challenge failure lines to not be speech challenge checks themselves (Thanks to Kazopert)
  • Updated hunting rifle models and textures (thanks to Roy)
  • Fixed Initiate Jennings to have a BOS holotag on her corpse
  • Fixed Initiate Pek to have a BOS holotag if he dies
  • Fixed Megaton NPCs from wandering off outside of Megaton or falling through the map in the Megaton Worldspace (This doesn't fix a savegame with a NPC already outside of the town)
  • Fixed the Vault 112 Robot's dialogue. Both robots wouldn't say the right things depending on if the player had the vault 112 suit on or not before the player enters the Tranquility Lane simulation
  • Added a "..." dialogue line towards NPCs that have no dialogue
  • Fixed the dialogue choices after Vance says "I hear that you decided to speak to Ian regardless of my warnings." If the player chose what Ian decided to do it broke being able to negotiate an Arefu solution. Those choices come later after negotiating
  • Fixed when Justin says "Please don't take Ian away from us." to be said at appropriate times and if Ian is alive or not
  • Fixed when the player says "Now that I have a better understanding of the Family, may I speak to Ian?" to appear in the choices for "Are you telling me that Ian is a cannibal?" and "I find this all very hard to believe."
  • Fixed when Vance tells the player Ian murdered his parents to account for the dialogue choices "I know what you did. Vance told me everything." and "I'm sorry, Ian, but your parents are dead." to appear or not when talking to Ian
  • Fixed the dialogue choice "I already read your laws and I think I understand what you people are." to appear when the player hacks the terminal and reads the laws before talking to Vance
  • Fixed dialogue choices for when Ian says "Don't you understand me? I killed them, okay?! My mother and father are dead because of me!"
  • Fixed dialogue choices for when Ian says "Then you must think I'm some kind of a monster."
  • Fixed dialogue choices for when Ian says "I killed them! My own parents!"
  • Fixed dialogue choices for when Ian says "Home? I don't have a home anymore. I made sure of that, didn't I?"
  • Fixed dialogue choices for when Ian says "You think I don't know that? You think I don't know what I did?!"
  • Fixed Ian's force greet if the player hasn't spoken to Ian yet
  • Fixed a double bed in Ronald's home
  • Fixed the Outcasts to not attack the player on sight when trespassing into Fort Independence. Was an error in a script making the Outcasts attack the player if in those cells and neutral to Casdin. Now they'll say their unique trespassing dialogue lines warning the player then eventually attack the player
  • Fixed the Megaton water plant to have industrial sounds
  • Fixed compass quest targets in the The Dark Heart of Blackhall quest for when the player can go to Dunwich with the book
  • Included Point Lookout Blackhall Manor Rail Fix by mintygang
  • Restored/Fixed a speech challenge option when talking to Paulie Screen
  • Fixed all NPCs/Creatures to appear/respawn when they're supposed to in the entire game (setting their placed references to persistent)
  • Fixed all NPCs/Creatures to not spawn out of nowhere when loading a save, when they weren't there before (setting their placed references to persistent)
  • Fixed all enable parent references to not have invalid initially disabled flags on them
  • Included Floating Fix by TelShadow (Some were already fixed)
  • Fixed a scavenger turret to not attack the scavenger and the player in the Wasteland location -3, -15
  • Fixed/Removed playgroup forward 1 script line in the MQ05FloodControlPumpScript [SCPT:0001A02B] (Thanks to Kazopert)
  • Fixed the 5 chairs in the Weatherly Hotel so NPCs can sit in them from both sides. Before NPCs had some trouble sitting in them
  • Fixed 50+ models (thanks to Rikako and rustyfork)
  • Fixed all Rivet City NPCs to be on time to do their routines. Game limitation bug when they are 2 interiors cells apart and the player isn't in the cell their AI doesn't update
  • Reworked scripting for when followers wait, follow, and get fired
  • Fixed temporary followers (Cherry, James, Red, Shorty, Sticky, Sydney) to enter/exit Oasis the same as the permanent followers (prevents them from glitching into the cells)
  • Fixed all followers to wait during the Oasis ceremony and follow the player when the door unlocks after talking to Harold (prevents them from glitching into the cell)
  • Fixed temporary followers (Cherry, Red, Shorty, Sticky, Sydney) to be able to enter/exit vault 87 the same as the permanent followers (prevents them from glitching into the cells)
  • Fixed temporary followers (Cherry, Red, Shorty, Sticky, Sydney) to be accounted for when the player gets knocked out by the enclave in vault 87. Temporary followers can't be fired so they're moved over to where Fawkes is after leaving Raven Rock, then they'll follow the player
  • Fixed temporary followers (Cherry, Red, Shorty, Sticky, Sydney) to be accounted for when the player enters/exits the Tranquility Lane simulation the same as the permanent followers
  • Fixed all followers to wait when the player puts in the code to the purifier. This prevents followers glitching through into the purifier trying to follow the player still
  • Fixed temporary followers (Cherry, Red, Shorty, Sticky, Sydney) to be accounted for when the player wakes up in the citadel from the purifier
  • Fixed temporary followers (Cherry, James, Red, Shorty, Sticky, Sydney) to be accounted for when the player travels to the Pitt and back. Temporary followers can't be fired so they wait while in the Pitt and follow when returning (prevents them from glitching into the cells)
  • Fixed temporary followers (Cherry, James, Red, Shorty, Sticky, Sydney) to be accounted for when the player takes the Anchorage elevator up/down (prevents them from glitching into the cell)
  • Fixed temporary followers (Cherry, Red, Shorty, Sticky, Sydney) to be accounted for when the player rides the Brokensteel metro train and vertibird. They'll move to where the player goes the same as the permanent followers (prevents them from glitching into the cells)
  • Fixed temporary followers (Cherry, James, Red, Shorty, Sticky, Sydney) to be accounted for when the player travels to Point Lookout and back. Temporary followers can't be fired so they wait while in PL and follow when returning (prevents them from glitching into the cells)
  • Fixed temporary followers (Cherry, James, Red, Shorty, Sticky, Sydney) to be accounted for when the player beams up to the Zeta ship, teleporting from the ship to the wasteland, and vice versa (prevents them from glitching into the cells)
  • Fixed permanent followers to be accounted for if they're still inside vault 101 before/after the Trouble on the Homefront quest. They get moved in front of the entrance door. Developers only included temporary followers
  • Fixed Cherry and James to be included as well if they're in megaton and the player blows up megaton, they're moved to in front of the entrance
  • Fixed Cherry and James to be included as well if they're in Tenpenny Tower during the attacks. They're moved to in front of the entrance
  • Fixed all followers to get moved out of Tenpenny Tower during the attack including the player's suite. Player can't enter the suite during that time
  • Fixed glowing one's radiation burst to not damage actors that are immune to radiation
  • Fixed glowing one's radiation burst to heal other ghouls (5 health for each burst)
  • Removed TTW schematic note changes (oops missed those)
  • Fixed a Pitt raider sit on ledge idle that wasn't being used due to an incorrect faction on a condition
  • Removed Meshes\Architecture\Urban\TenpennyTowerBack01.NIF (No collision and player fell through the floor)
  • Fixed 10 containers in Rivet City that weren't owned by a Rivet City faction
  • Fixed/Blocked an unvoiced dialogue line when Protector McGraw says "Welcome back." No audio exists for it

(3.1.8)
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(3.1.7)
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(3.1.6)
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(3.0)
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(2.3.2)
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(2.2)
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(2.1)
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(2.0)
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(1.9.3)
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(1.8)
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(1.7)

(1.6.1)
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(1.5)
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(1.4)
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(1.3)
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(1.2)
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(1.1)
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(1.0)
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Permissions and Team
Ask us first through PM please. Making patches to be compatible with other mods is fine, no need to ask permission first.

hairylegs222 - Merging/Fixes bugs/Backporting/Description Page/fomod installer
BenWah - Founder
prisoner416 - Finds bugs
Tale Of Two Wastelands

Programs Used
GECK Extender
FO3Edit
FOMOD Creation Tool
BSA Browser
BSAopt