Skyrim Special Edition

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foreverphoenix

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About this mod

A modular Morrowloot derivative.

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MORROWLOOT MISCELLANIA


DESCRIPTION
The original Morrowloot by Trainwiz added some TES 3 flavour to Skyrim's loot system, turning high level items into true rarities. Over the years, multiple reiterations were released - including Morrowloot 4E Edition and, most recently, Morrowloot Ultimate - thanks to the original mod having open permissions. Each one was a continuation of the previous versions, refining and adding to the original concept.

Morrowloot Miscellania is my own attempt at perfecting Morrowloot, although it has much less original work than previous iterations. I performed full-body surgery on Morrowloot Ultimate and cut out the bits I liked best. All of them are standalone but fully compatible with each other and can be combined with other loot / crafting overhauls.

All modules are snippets of MLU, meant to replace MLU in combination with other mods. Don't use them with MLU.





NEW HYBRID LOOT
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ITEM DISTRIBUTION
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DAEDRIC CRAFTING REQUIREMENTS
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NEW DREMORA BOUND WEAPONS
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SCROLL OF FIERCELY ROASTING
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BETTER ANCIENT KNOWLEDGE
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UNSUPPORTED ANCIENT NORD HERO WEAPONS
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COMPLEMENTARY MODS
All the mods listed below are recommended to be used with any of the Morrowloot Miscellania modules. For some of them, WACCF and CCOR are hard requirements. Together they are meant to offer a similar experience but more refined, specialised and modular.

Weapons, Armor, Clothing and Clutter Fixes
Weapon and armor rebalancing, changes much the same things as MLU, assigns proper vanilla and custom keywords, tweaks and rebalances damage, weight and value for many items.

Arena - An Encounter Zone Overhaul
There are plenty overhauls for encounter zones out there, but this is the one I recommend. It's close enough to vanilla to not make the early game or Alternate Start playthroughs frustratingly hard, but also expands the level caps beyond the pathetic vanilla ones. Simon used an interesting system to determine the level ranges of encounter zones based on enemy type and quest involvement. They are a lot more forgiving than MLU's encounter zones.

Zim's Immersive Artifacts
Includes unique Thane weapons and other artifacts, improved enchantments, adds unique appearances to some items and occasionally a unique name when items had a generic one. Modular. (MLU also makes the Thane weapons more unique and gives them better names, plus gives many unique artifacts increased stats and unique effects, however ZIA is a lot more consistent and changes all of them instead of only a few.)

SUPPORT
I made Morrowloot Miscellania primarily for inclusion in my guide, The Phoenix Flavour. There will be no patches or other support for the time being, but you are of course welcome to all the files, change them, tweak them, create your own patches, whatever. Just please remember to credit the original authors of Morrowloot as listed below.

CREDITS
Trainwiz for the original Morrowloot
Fuma for Morrowloot 4E Edition
ChocolateNoodle for Morrowloot Ultimate

Morrowloot cut into little pieces by evenshadefalling (aka Phoenix).
Hybrid Loot and general fixes/ improvements by Umgak.

Thanks to CptMcSplody for the Daedric Requirements 1.2 update!
Thanks to Asedael for the Item Distribution module updates and fixes!