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8 new patches for CACO, Bruma, and Beyond Reach, plus S3DLandscapes updates! All 65 of my patches for popular mod combinations packaged into a single download with an EASY to use installer. Automatically detects if you have the mods being patched active in your plugin list and installs only the patches you need. ESPFE optional.

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QUASIPC:
QWINN'S UNIFIED AUTOMATED SELF INSTALLING
PATCH COMPENDIUM

QUASIPC (pronounced QUASI-P-C) is a massive compatibility patch compendium, all packaged in a single installer which will automatically detect what patches you need, and doesn't even allow you to add patches for which you don't have the required masters.   About as user friendly and foolproof as an installer can get.


LINKS TO ALL MODS BEING PATCHED CAN BE FOUND BY CLICKING ON THE REQUIREMENTS DROPDOWN LIST

MOD ORGANIZER 2 IS ONLY REQUIRED FOR THE FEATHERWEIGHT ESPFE VERSIONS OF THE PATCHES.

YOU CAN NOW LEARN ALL ABOUT ESPFEs, BEST PRACTICES FOR PATCH PLACEMENT, AND SOME OF MY MODDING SECRETS, TIPS AND TRICKS BY LOOKING UNDER THE ARTICLES TAB.



The patches are grouped in categories.  After choosing whether you want normal ESP's or featherweight ESPFE's, and confirming whether or not you have OMEGA installed, you will then be presented with the list of USSEP patches that you have the required masters for, defaulted to install automatically.  Then, WACCF, CRF, etc.  If a patch matches two of the categories, it'll be found in the first matching category.  The current installation steps in the order they'll appear in the installer are:  

1)  Choose whether you want ESP or ESPFE patches.
2)  IF you have either MLU.esp or Skyrim Revamped.esp in your load order (not both), you will be asked to confirm if you have OMEGA installed.
        3)  Category A:  USSEP patches
4)  Catgeory B:  Weapons Armor Clothing and Clutter Fixes patches.
5)  Category C:  CRF patches
6)  Category D:  OMEGA patches.  This step will be skipped unless you confirmed OMEGA installation in step 2.
7)  Category E:  Lighting mod patches
8)  Category F:  Patches involving flora and fauna. 
9)  Category G:  NPC replacer mod patches.
10)  Category H:  Patches for visual and sound effect mods.
11)  Category I:  Miscellaneous patches



The Short List Of Patches


(New!)   USSEP + Beyond Reach
USSEP + Book Covers of Skyrim
USSEP + Cloaks and Capes
USSEP + Divine People of Skyrim (Men Only)
USSEP + Enhanced Lighting for ENB (ELE)
USSEP + Girl's Heavy Armors
USSEP + Guard Dialogue Overhaul
USSEP + Immersive Sounds Compendium
USSEP + Interesting NPCs
(Updated!)  USSEP + Skyrim 3D Landscapes
USSEP + Skyrim Sizes Lore
USSEP + Stones of Barenziah Quest Markers
USSEP + The Huntress Reborn Aela Replacer

WACCF + Audio Overhaul Skyrim
WACCF + Beyond Reach (trivial)
WACCF + Beyond Skyrim Bruma (trivial)
WACCF + Cutting Room Floor
WACCF + Immersive Sounds Compendium
WACCF + Open Face Guard Helmets
WACCF + Open Faced Guard Helmets SSE
WACCF + RS Children Overhaul
WACCF + TMB Vanilla Armor and Clothes

Cutting Room Floor + Book Covers Skyrim
Cutting Room Floor + Cloaks and Capes
Cutting Room Floor + Divine People of Skyrim (Men Only)
Cutting Room Floor + Enhanced Lighting for ENB (ELE)
Cutting Room Floor + Guard Dialogue Overhaul
Cutting Room Floor + Luminosity - Lightweight Lighting
Cutting Room Floor + Pandorable's NPCs
Cutting Room Floor + Relighting Skyrim
(Updated!)  Cutting Room Floor + Skyrim 3D Landscapes
(Updated!)  Cutting Room Floor + Skyrim 3D Trees and Plants
Cutting Room Floor + The Ordinary Women

OMEGA MLU + ELE
OMEGA MLU + Luminosity
OMEGA MLU + Realistic Water Two
OMEGA SR + ELE
OMEGA SR + Luminosity
OMEGA SR + Realistic Water Two

ELE + Immersive College of Winterhold
ELE + Realistic Water Two
Luminosity + Immersive Citizens
Luminosity + Immersive College of Winterhold
Luminosity + Realistic Water Two

Ars Metallica + Flora Respawn Fix
Ars Metallica + SMIM (2 versions)
(New!)  Ars Metallica + Complete Alchemy and Cooking Overhaul
Skyrim 3D Trees and Plants + Flora Respawn Fix
Skyrim 3D Trees and Plants + Flora Respawn Fix + Harvest Overhaul Redone (3 way patch)
(New!)  Skyrim 3D Trees and Plants + Complete Alchemy and Cooking Overhaul
(New!)  Complete Alchemy and Cooking Overhaul + Audio Overhaul Skyrim
(New!)  Complete Alchemy and Cooking Overhaul + Book Covers Skyrim
(New!)  Complete Alchemy and Cooking Overhaul + Relationship Dialogue Overhaul

Divine People of Skyrim (Men Only) + Immersive College of Winterhold
Pandorable's NPCs + Immersive College of Winterhold
The Ordinary Women + Immersive College of Winterhold
The Ordinary Women + Interesting NPCs

Deadly Spell Impacts + Audio Overhaul Skyrim
Deadly Spell Impacts + Immersive Sounds Compendium
Ordinator - Perks of Skyrim + Audio Overhaul Skyrim
RUSTIC SOULGEMS + Immersive Sounds Compendium

Imperious - Races of Skyrim + Skyrim Sizes Lore
(New!)  Beyond Reach + Relationship Dialogue Overhaul
(New!)  Beyond Skyrim: Bruma DLC Integration Patch HOTFIX




Here is the long description of the available patches, though all of this information is in the installer as well:


CATEGORY A:  USSEP Patches


(New!)  Beyond Reach 4.0Beta + USSEP 4.1.4:  Applies a number of USSEP fixes to Beyond Reach - heavy armor footstep sounds, leveled list corrections, dialogue and quest fixes. Permission granted by Arthmoor, and Beyond Reach has open patch permissions.

Book Covers of Skyrim 4.2 + USSEP 4.1.4:  BCS 4.2 does not include USSEP 4.1.2 and 4.1.3 fixes.  This patch forwards those new fixes so that BCS 4.2 is compatible with USSEP 4.1.4.  Works for both Original and Desaturated versions.  The BCS-CRF patch available later in the installer includes all of these fixes, so there is no benefit to using both.  If CRF is installed, this patch will be automatically disabled.  Permission granted by Arthmoor, and BCS has open permissions.

Cloaks and Capes 1.4 + USSEP 4.1.4:  USSEP corrects Isran to use Heavy Dawnguard Armor rather than the light version in order to match his skill selection.  This patch keeps CAC from overwriting the USSEP Isran armor fix.  The CloaksAndCapes-CRF patch available later in the installer includes this fix, so there is no benefit to using both.  If CRF is installed, this patch will be automatically disabled.  Permission granted by volvaga0 and Arthmoor.

Divine People of Skyrim (Men Only) 2.3c + USSEP 4.1.4 + Missing Hairs:  Forwards a few fixes from the most recent USSEP versions that have not been incorporated into v2.3C yet.  Also provides some KS Hairdos and Apachii hair textures that are missing in this otherwise excellent male replacer mod, thereby fixing the otherwise purple textureless hair on Gregor (Housecarl of Dawnstar), Argis the Bulwark (Housecarl of Markath), and Erik the Slayer (Rorikstead mercenary).  If you find any other purple-haired men when using DPoS + this patch, let me know.  The DPOS-CRF patch available later in the installer includes the fixes and hairs, so there is no benefit to using both.  If CRF is installed, this patch will be automatically disabled.  Permission granted by Tarshana and Arthmoor.

Enhanced Lighting for ENB (ELE) 1.2.1 + USSEP 4.1.4:   This patch updates ELE 1.2 to include a small number of USSEP fixes that were missed.  The ELE-CRF patch available later in the installer includes these fixes, so there is no benefit to using both.  If CRF is installed, this patch will be automatically disabled.  Permission granted by Jawz and Arthmoor.

Girl's Heavy Armors 1.5.1 + USSEP 4.1.4:   Forwards USSEP edits overwritten by Girl's Heavy Armors, including footstep sound fixes, race model settings for Afflicted Bretons, and Body Template amulet/ring setting fixes.  Also fixes a bug that prevents GHA's excellent Steel Plate armor from showing up in game.  Works for both UUNP and CBBE versions.  Permission granted by ZapgiL and Arthmoor.

Guard Dialogue Overhaul 1.4 + USSEP 4.1.4:  This patch applies a number of survival keywords from Update.esm, and the following USSEP fixes - various typo corrections, fix to what hours guards deliver their nighttime-specific greetings, allows guards to be able to recognize the base race of PC's that are also vampires, and checks to see if equipment is actually equipped before guards remark on it.  The GDO-CRF patch available later in this installer includes these fixes, so there is no benefit to using both.  If CRF is installed, this patch will be automatically disabled.  Permission granted by Murilognt and Arthmoor.

Immersive Sounds Compendium 2.1 + USSEP 4.1.4:  Restores some fixes by USSEP to several conjuration spells, keywords for flame cloak spells, and minor fixes to several battleaxes.  Permission granted by Arthmoor, and Immersive Sounds Compendium by lazyskeever has Creative Commons License permissions.

Interesting NPCs 3.4.2 + USSEP 4.1.4:  Restores a variety of fixes that are overwritten by Interesting NPCs, including a number of acoustic spaces, location setting fixes which are needed to make sure triggers fire properly, water flow data, and other issues..  Permission granted by Arthmoor, and Interesting NPC's has open patch permissions.

(Updated!)  Skyrim 3D Landscapes 1.0.6 + USSEP 4.1.4:  The new 1.0.6 version of S3DLandscapes has integrated almost all USSEP fixes, but one water flow edit remains unimplemented, keeping this patch alive for now.  The S3DLandscapes-CRF patch available later in this installer includes this fix, so there is no benefit to using both.  If CRF is installed, this patch will be automatically disabled.  Permission granted by mathy79 and Arthmoor.

Skyrim Sizes Lore 2.1 + USSEP 4.1.4:  This patch forwards a great many USSEP edits to all of the races that Skyrim Sizes Lore overwrites.  The Imperious - Skyrim Sizes Lore patch available later in the installer includes these fixes, so there is no benefit to using both.  If Imperious is installed, this patch will be automatically disabled.  Permission granted by RipperArcane and Arthmoor.


Stones of Barenziah Quest Markers 1.3.1 + USSEP 4.1.4:  This patch forwards a couple of fixes from USSEP into Stones of Barenziah Quest Markers, both related to Maul in Riften.  One is a minor typo correction to the quest log entry when he tells you to find Vex, and the other USSEP fix - well, I'm not certain which of the several quest dialogue fixes related to Maul from the USSEP changelog it applies to, but they all seem potentially fairly significant to me.  Permission granted by toaDime and Arthmoor.               

The Huntress Reborn Aela Replacer 2.1.2 + USSEP 4.1.4:  This ESP patch allows you to use this excellent Aela replacer by Plooshy without losing fixes made by USSEP to Aela's object bounds, scripts and skills.  Works with any of the Aela Replacer versions (physics or no physics, UNP or CBBE).  Not needed for Eleanor standalone follower.  Permission granted by bchick3 (who ported the SSE version) and Arthmoor.


CATEGORY B:  WEAPONS ARMOR CLOTHING AND CLUTTER FIXES Patches.

WACCF 1.0.1 + Audio Overhaul Skyrim 3.0.0:  WACCF and AOS conflict in 21 item records, mostly weapons.  Which changes you got depended on load order.  This patch merges both of their edits so they play well together.  Permission granted by DylanJamesWasTaken, and WACCF has open patch permissions.

WACCF 1.0.1 + Beyond Reach 3.0.0:  Tiny patch for a single conflicting record - Falmer Boots.  May not be needed, wouldn't bother using unless you have plenty of ESP slots left or are using ESPFEs.  If you've requested regular ESPs, the option for this will be available but not automatically selected.  WACCF and Beyond Reach both have open patch permissions.

WACCF 1.0.1 + Beyond Skyrim Bruma 1.3.3:  Tiny patch for a single conflicting record - Iron Helmet.  Probably not needed, wouldn't bother using unless you have plenty of ESP slots left or are using ESPFEs.  If you've requested regular ESPs, the option for this will be available but not automatically selected.  WACCF and Beyond Skyrim Bruma both have open patch permissions.

WACCF 1.0.1 + Cutting Room Floor 3.0.8:  Conflict resolution for 8 records, including the Ebony Blade, 2 vampire outfits, Briarheart Geis and a clothing leveled list.  Permission granted by Arthmoor, and WACCF has open patch permissions.

WACCF 1.0.1 + Immersive Sounds Compendium 2.1:  Critical patch.  71 conflicting records.  ISC will overwrite virtually every change made to jewelry, gems and a great number of weapons if loaded after WACCF without this patch.   WACCF and ISC both have open patch permissions.

WACCF 1.0.1 + Open Face Guard Helmets 1.03:   Preserves several keyword edits made by WACCF if Open Face Guard Helmets is loaded after it.  OFGH won't work at all if loaded first.  WACCF and Open Face Guard Helmets both have open patch permissions.

WACCF 1.0.1 + Open Faced Guard Helmets Special Edition 1.0:  Preserves several keyword edits made by WACCF if Open Faced Guard Helmets SSE is loaded after it.  OFGHSE won't work at all if loaded first.  WACCF and Open Faced Guard Helmets - Special Edition both have open patch permissions.

WACCF 1.0.1 + RS Children Overhaul 1.1.2:  Possibly significant patch resolving conflicts with WACCF and RSCO in 7 sets of children's clothing.   WACCF and RS Children Overhaul both have open patch permissions.

WACCF 1.0.1 + TMB Vanilla Armor and Clothes 1.4.0:  Allows TMBVAC to be loaded after WACCF without overwriting WACCF edits to Karliah's Armor, Greybeard Robes and Nocturnal Armor (TMB makes them wearable), and resolves a lot of conflicts with Ulfric's Clothes.  Fourteen conflicting records.  WACCF has open permissions, and I ported TMBVAC to SSE, so I certainly hope it's okay for me to patch it.




CATEGORY C:  CUTTING ROOM FLOOR Patches


Book Covers Skyrim 4.2 + Cutting Room Floor 3.0.8:  Patches several CRF edits overwritten by Book Covers Skyrim including a quest script attached to Runil's Journal. Includes updates to USSEP 4.1.3b. Allows you to use BCS 4.2 without losing Arthmoor's fixes and restorations. Works for both Original and Desaturated versions.  Permission granted by Arthmoor, and BCS has open permissions.

Cloaks and Capes 1.4 + Cutting Room Floor 3.0.8:  CRF restores an unimplemented Stormcloak Cuirass.  This patch merges the CRF and CAC leveled lists and also includes the USSEP Isran armor fix.  Permission granted by volvaga0 and Arthmoor.

Divine People of Skyrim (Men Only) 2.3c + Cutting Room Floor 3.0.8 and Missing Hairs:  CRF makes Captain Metilius non-essential and adds sandboxing around Castle Dour.  It also gives leveled armor and weapons to 4 hireling men modified by this mod. DPOS overwrites them, this patch restores them. Includes USSEP 4.1.3b fixes and the missing hairs.  Permission granted by Arthmoor and Tarshana.

Enhanced Lighting for ENB (ELE) 1.2.1 + Cutting Room Floor 3.0.8:  This patch includes a few missed USSEP fixes and additionally preserves some edits made by CRF to the Thalmor Headquarters.  Permission granted by Jawz and Arthmoor.

Guard Dialogue Overhaul 1.4 + Cutting Room Floor 3.0.8:  This patch includes all fixes from the USSEP patch and additionally makes sure the restored College of Winterhold guards don't make remarks about the College as if it were some distant location, and maintains the restoration of two additional responses from restored guards at Half Moon Mill.  Permission granted by Murilognt and Arthmoor.

Luminosity 1.12 + Cutting Room Floor 3.0.8:  Keeps Luminosity from overriding CRF edits in Hoarfrost Grotto and Thalmor Headquarters. Also implements 2 small USSEP fixes that were missed that probably aren't worth a standalone patch. Load before Immersive Citizens patch if also using that (available on next page).  Permission granted by JonnyWang13 and Arthmoor.

Pandorable's NPCs 1.3 + Cutting Room Floor 3.0.8:  CRF adds a "Letter from Jon" to Olfina Grey-Mane's inventory, a "Key to Chillfurrow Farm" to Ahlam, and makes Nirya marriageable.  Pandorable's NPCs overwrites those changes, this patch restores them.  MUST use Pandorable's NPCs USSEP compatibility patch.  NOTE:  If you are using Pandorable's NPCs AND The Ordinary Women, you only need a CRF patch for the one that you've chosen to override the other.  You can uncheck the patch for whichever one you plan to be overwritten.  Permission granted by Pandorable and Arthmoor.

Relighting Skyrim 1.0.5HF + CRF 3.0.8:   Makes Relighting Skyrim 1.0.5HF play well with several CRF restorations, including the refurbished Thalmor Headquarters, Obscured Passage (Cidhna Mine) and Castle Dour Tower.  Permission granted by Jawz and Arthmoor.

(Updated!)  Skyrim 3D Landscapes 1.0.6 + CRF 3.0.8:  This updated patch now forwards some CRF Location settings, keeps dragons from flying through restored buildings during dragon attacks, removes one new floating tree placed by the restored Frost River Farm, and preserves a single USSEP water flow edit.  Permission granted by mathy79 and Arthmoor.

(Updated!)  Skyrim 3D Trees and Plants 3.3.1 + CRF 3.0.8:  This patch forwards some CRF location settings, and corrects floating and clipping trees and plants in the areas restored by CRF. Particularly needed at Barleydark Farm and Frost River Farm.  Quick update to restore the beehive at Barkleydark Farm after the tree it was attached to grew significantly.  Permission granted by mathy79 and Arthmoor.

The Ordinary Women 2.0 + Cutting Room Floor 3.0.8:  CRF adds a "Letter from Jon" to Olfina Grey-Mane's inventory, a "Key to Chillfurrow Farm" to Ahlam, and makes Nirya marriageable.  TOW overwrites those changes, this patch restores them.  MUST use TOW's USSEP compatibility patch.  NOTE:  If you are using Pandorable's NPCs AND The Ordinary Women, you only need a CRF patch for the one that you've chosen to override the other.  You can uncheck the patch for whichever one you plan to be overwritten.  Permission granted by NeusKharp via his profile and by Arthmoor.


CATEGORY D:  OMEGA Patches


OMEGA MLU 1.99.7 + Enhanced Lighting for ENB (ELE) 1.2.1:  Without this patch, you can either have OMEGA's level indicators on dungeon names, or ELE's lighting changes to those dungeons, but not both.  This large patch will make both work together.  This patch does not require RW2, but placing it below RW2 will make the OMEGA_RW2 patch below unnecessary.  If you are using RW2, you will still need the ELE_RW2 patch on the upcoming Lighting Mod Patches install step.  Permission granted by Jawz, and OMEGA by Everwatch (Skeleton Jack) has open patch permissions.

OMEGA MLU 1.99.7 + Luminosity 1.12:  Without this patch, you can either have OMEGA's level indicators on dungeon names, or Luminosity's lighting changes to those dungeons, but not both.  This large patch will make both work together.  This patch does not require RW2, but placing it below RW2 will make both the OMEGA_RW2 patch below and the Luminosity_RW2 patch on the Lighting Mod Patches page unnecessary.  Permission granted by JonnyWang13, and OMEGA by EverWatch (Skeleton Jack) has open patch permissions.

OMEGA MLU 1.99.7 + Realistic Water Two 1.8.2:  This small patch merges OMEGA MLU's cell name changes with RW2's edits to 6 cells.  This patch is included in both lighting mod patches above, so if one of those patches is available, this patch is automatically disabled.  Be sure to place the lighting mod patch after RW2.  Permission granted by Jawz, and OMEGA by EverWatch (Skeleton Jack) has open permissions.

OMEGA SR 1.99.7 + Enhanced Lighting for ENB (ELE) 1.2.1:  Without this patch, you can either have OMEGA's level indicators on dungeon names, or ELE's lighting changes to those dungeons, but not both.  This large patch will make both work together.  This patch does not require RW2, but placing it below RW2 will make the OMEGA_RW2 patch below unnecessary.  If you are using RW2, you will still need the ELE_RW2 patch on the Lighting Mod Patches install step.  Permission granted by Jawz, and OMEGA by Everwatch (Skeleton Jack) has open patch permissions.

OMEGA SR 1.99.7 + Luminosity 1.12:  Without this patch, you can either have OMEGA's level indicators on dungeon names, or Luminosity's lighting changes, but not both.  This large patch will make both work together.  This patch does not require RW2, but placing it below RW2 will make both the OMEGA_RW2 patch below and the Luminosity_RW2 patch on the Lighting Mod Patches install step unnecessary.  Permission granted by JonnyWang13, and OMEGA by EverWatch (Skeleton Jack) has open patch permissions.

OMEGA SR 1.99.7 + Realistic Water Two 1.8.2:  This small patch merges OMEGA SR's cell name changes with RW2's edits to 6 cells.  This patch is included in both lighting mod patches above, so if one of those patches is available, this patch is automatically disabled.  Be sure to place the lighting mod patch after RW2.  Permission granted by Jawz, and OMEGA by EverWatch (Skeleton Jack) has open permissions.


CATEGORY E:  LIGHTING MOD Patches

Enhanced Lighting for ENB (ELE) 1.2.1 + Immersive College of Winterhold 5.2:  Keeps ELE and ICoW from overwriting each other. Uses ICoW lighting when ICoW actually modifies lighting from vanilla (since it also adds light sources), otherwise uses ELE's lighting scheme. Permission granted by Jawz and Grantyboy050.

Enhanced Lighting for ENB (ELE) 1.2.1 + Realistic Water Two 1.8.2:   This patch merges some interior worldspace ELE lighting changes with RW2's water flow edits.  It also allows RW2 to be placed after ELE in your load order without it overwriting several ELE cell edits.  Permission granted by Jawz and isoku.

Luminosity 1.12 + Immersive Citizens 0.4:  Merges the lighting changes made by Luminosity with the faction, ownership and other changes required for Immersive Citizens to work correctly.   Permission granted by JonnyWang13 and Shurah.

Luminosity 1.12 + Immersive College of Winterhold 5.2:  Keeps Luminosity and ICoW from overwriting each other, and permits the two mods to be loaded in either order. Uses ICoW lighting when ICoW actually modifies lighting from vanilla (since it also adds light sources), otherwise uses Luminosity's lighting.  Permission granted by JonnyWang13 and Grantyboy050.

Luminosity 1.12 + Realistic Water Two 1.8.2:   Allows Luminosity to be placed before RW2 in the load order without RW2 uselessly overwriting Luminosity's lighting edits in nine interior cells.  Preserves RW2's forge water fixes in Hearthfire basements if Luminosity is placed after RW2.  Permission granted by JonnyWang13 and isoku.



CATEGORY F:   FLORA AND FAUNA Patches


Ars Metallica 2.0.3 + Flora Respawn Fix 2.1.3:  Flora Respawn Fix makes pheasants respawn, and Ars Metallica adds crafting feathers to them.  Which of those you get depends on plugin load order.  This ESP patch allows the pheasants to respawn with crafting feathers.  If CACO is installed, you should not be using Flora Respawn Fix and this patch will be automatically disabled.  Permission granted by Arthmoor, and Flora Respawn Fix has open permissions.

Ars Metallica 2.0.3 + SMIM 2.08 Merged-All Version Only:  Ars Metallica makes crafting feathers lootable from the Felsaad Tern (a bird in the Dragonborn expansion) and SMIM changes the bird's texture.  Which one you get depends on plugin order.  This patch allows you to get both the crafting feathers and SMIM's retexture.  For use with the Merged-All version of SMIM.  If you are using CACO, this patch is unnecessary and will be automatically disabled.  Do be sure CACO is loaded after the SMIM ESP.  Permission granted by Arthmoor, and SMIM has open permissions.

Ars Metallica 2.0.3 + SMIM 2.08 Xbox Lite Version Only:  Ars Metallica makes crafting feathers lootable from the Felsaad Tern (a bird in the Dragonborn expansion) and SMIM changes the bird's texture.  Which one you get depends on plugin order.  This patch allows you to get both the crafting feathers and SMIM's retexture.  For use with the XBox-Lite "No Ropes" version of SMIM.  If you are using CACO, this patch is unnecessary and will be automatically disabled.  Do be sure CACO is loaded after the SMIM ESP.  Permission granted by Arthmoor, and SMIM has open permissions.       

(New!)  Ars Metallica 2.0.3 + CACO 2.0.1:  Ars Metallica and CACO both implement feathers usable in crafting. Without this patch, you only get one or the other mods' feathers depending on load order. This patch enables Felsaad Tern, pheasants, chickens, hawks, and Hargravens to drop both sets of feathers needed for both mods' crafting recipes, and for vendors to potentially sell both types as well.  Permission granted by Arthmoor, and CACO has open patch permissions.

Skyrim 3D Trees and Plants 3.3.1 + Flora Respawn Fix 2.1.3:  The Skyrim 3D Trees and Plants v3.2.0 ESP edits lavender, juniper, nightshade, and mountain flowers to improve their sway in the wind, while FRF makes them respawn properly. Which you get depends on plugin order. This patch enables 3D flora that sway and respawn properly.  If CACO is installed, you should not be using Flora Respawn Fix and this patch will be automatically disabled.  Permission granted by mathy, and Flora Respawn Fix has open permissions.

Skyrim 3D Trees and Plants 3.3.1 + Flora Respawn Fix 2.1.3 + Harvest Overhaul Redone Plants 0.9.1:  The Skyrim 3D Trees and Plants v3.2.0 ESP edits lavender, juniper, nightshade, and mountain flowers to improve their sway in the wind, while FRF makes them respawn properly, and Harvest Overhaul Redone Plants increases your harvest from them. Which you get depends on which comes last in your load order. This patch lets you increase your harvest from 3D flowers that sway *and* respawn properly. It resolves all conflicts between the 3 mods. Don't use other patches that apply to using only 2 of the mods.  If CACO is installed, you should not be using either Flora Respawn Fix OR Harvest Overhaul Redone Plants, and this patch will be automatically disabled.  Permission granted by mathy, and Flora Respawn Fix and Harvest Overhaul Redone both have open permissions for patches.

(New!)  Skyrim 3D Trees and Plants 3.3.1 + Complete Alchemy And Cooking Overhaul 2.0.1:  This patch merges the ingredient, harvesting and respawn fixes made by CACO with the object bound and wind sway parameters needed by Skyrim 3D Trees and Plants.  Permission granted by mathy, and CACO has open permissions for patches.

(New!)  Complete Alchemy And Cooking Overhaul 2.0.1 + Audio Overhaul Skyrim 3.0.0:  This patch merges CACO's edits to creature resistance and immunities in magic effects with AOS's sound edits to the same effects.  Permission granted by DylanJamesWasTaken, and CACO has open patch permissions.

(New!)  Complete Alchemy And Cooking Overhaul 2.0.1 + Book Covers Skyrim 4.2:  This extensive patch doesn't just resolve conflicts with vanilla books edited by CACO, it also applies the meshes and textures from BCS to all new recipes and Hunter's Notes added by CACO.  'Alchemist Notes' added by CACO - which are actually journals - are unpatched for the time being because reasons.  CACO and BCS both have open patch permissions.

(New!)  Complete Alchemy And Cooking Overhaul 2.0.1 + Relationship Dialogue Overhaul Final:  This patch merges CACO and RDO edits to the jobs where you can sell gathered crops (wheat, gourds, etc.) to the farmers that will buy them.  CACO and RDO both have open patch permissions.

CATEGORY G:   NPC REPLACER Patches


Divine People of Skyrim Men Only 2.3C + Immersive College of Winterhold 5.2:  Merges the looks of the men from Divine People of Skyrim Men Only with the edits to outfits, skills, perks and spells of ICW, and allows the two mods to be loaded in either order without blackface.  Permission granted by Tarshana and by Grantyboy050.

Pandorable's NPCs 1.3 + Immersive College of Winterhold 5.2:  Merges the looks of Pandorable's NPCs with the edits to outfits, skills, perks and spells of ICoW.   If you are using PANNPCs *and* ICoW *and* CRF, unless you specifically want to marry Nirya (which is added by CRF), load the PANNPCs-CRF patch first and the PANNPCs-ICoW patch after it.)  If you are using Pandorable's NPCs AND The Ordinary Women, you only need an ICOW patch for the one that you've chosen to override the other.  You can uncheck the patch for whichever mod you plan to be overwritten.  Permission granted by Pandorable and by Grantyboy050.

The Ordinary Women 2.0 + Immersive College of Winterhold 5.2:  Merges the looks of TOW with the edits to outfits, skills, perks and spells of ICoW.  If you are using TOW *and* ICoW *and* CRF, unless you specifically want to marry Nirya (which is added by CRF), load the TOW-CRF patch first and the TOW-ICoW patch after it.)   If you are using Pandorable's NPCs AND The Ordinary Women, you only need an ICOW patch for the one that you've chosen to override the other.  You can uncheck the patch for whichever mod you plan to be overwritten. Permission granted by NeusKharp via his profile and by Grantyboy050.

The Ordinary Women 2.0 + Interesting NPC's 3.4.2:  This patch keeps The Ordinary Women from overwriting what appears to be a number of important changes to Luaffyn, who takes a much greater role in Interesting NPCs.  This includes faction changes, marking her as quest essential, AI packages and so forth.  Permission granted by NeusKharp via his profile, and Interesting NPC's has open patch permissions.


CATEGORY H:  VISUAL AND SOUND EFFECT Patches


Deadly Spell Impacts 1.70 and Audio Overhaul Skyrim 3.0.0:   Merges the decal and impact edits of DSI with the sound edits of AOS. If you experienced CTDs after killing dragons using DSI without this patch, try with this and please report results. I can't reproduce the CTD even without the patches.  No additional patch needed if using the DSI "Two-Fires" add on ESP.   Permission granted by isoku and DylanJamesWasTaken.

Deadly Spell Impacts 1.70 and Immersive Sound Compendium 2.1:   Merges the decal and impact edits of DSI with the sound edits of ISC. If you experienced CTDs after killing dragons using DSI without this patch, try with this and please report results. I can't reproduce the CTD even without the patches. Load after AOS patch if using both. No additional patch needed if using the DSI "Two-Fires" add on ESP.  Permission granted by isoku, and Immersive Sound Compendium by lazyskeever has Creative Commons License permissions.

Ordinator - Perks of Skyrim 9.26 + Audio Overhaul Skyrim 3.0.0:   Merges the major changes Ordinator makes to two perk related magic effects with AOS's sound edits.  Without this patch, loading AOS after Ordinator would revert the effect of Scarring Burns to vanilla Intense Flames, and revert Static Field to vanilla Disintegrate.  Permission granted by DylanJamesWasTaken, and Ordinator - Perks of Skyrim by EnaiSiaion has open patch permissions.

RUSTIC SOULGEMS 1.0 + Immersive Sounds Compendium 2.1:   Merges the visual changes of filled soulgems (and the sorted names, if using the sorted version) of RUSTIC SOULGEMS with the sound edits of ISC.  Permission granted by Gamwich, and Immersive Sounds Compendium by lazyskeever has Creative Commons License permissions.


CATEGORY I:  MISCELLANEOUS Patches


Imperious - Races of Skyrim 7.24 + Skyrim Sizes Lore 2.1:   Merges the changes Imperious makes to races with the edits to base height and other changes made by Skyrim Sizes Lore.  Permission granted by RipperArcane, and Imperious has open compatibility patch permissions.

(New!)   Beyond Reach 4.0Beta + Relationship Dialogue Overhaul Final:  This patch preserves Chrystanna's unique innkeeper greeting when entering the Drowned Land Inn, rather than delivering one of the four default greetings.  Both Beyond Reach and RDO have open compatibility patch permissions.

(New!)   HOTFIX for Beyond Skyrim - Bruma DLC Integration Patch. An error in this patch keeps killmoves from working on draugr, zombies, sabre cats and mountain lions, not just in Bruma but in the base game as well. In addition, the DLC patch did not integrate changes to a boss fight music track made by Dawnguard.esm, incorrectly making that music track not play during Dawnguard bossfights as was intended.  Beyond Skyrim - Bruma has open patch permissions.


INSTALLING PATCHES INSTRUCTIONS


Seriously couldn't get any easier.  Install with your mod manager.  Choose ESPFE patches if you're using MO2 and want them.  If it looks like you might have OMEGA installed, you'll be asked to confirm it (since you could be using MLU or SRLAEZ instead, impossible for the installer to know without confirmation).  Then hit Next, Next, Next, Next, Next, Next, Next, Next, Install.  You only have to slow down if you want to see which patches have been automatically chosen for you and read the same descriptions as above about what problems they'll fix for you.

If you're upgrading to a newer version of QUASIPC, install the new version first, THEN uninstall the old version.  This will make sure that your mod manager can always find the plugins as listed in your plugin order, preserving their positions.  If you uninstall the old version first and then install the newer version of QUASIPC, your mod manager would likely forget the order of the patch plugins in the interim and add them all back in at the bottom of the list.


UNINSTALLING PATCHES INSTRUCTIONS


Also couldn't get any easier.  Just uninstall with your mod manager.  There's no scripts of any kind in any of these patches (yet - always adding more!), only ESP's, with some meshes and textures.  No need to clean your saves.  Utterly harmless to uninstall, aside from your mods no longer being patched for conflicts, and the fact that you'll be missing some ESP's and get a warning about it next time you load a save that had them, but honestly without scripts involved I've never had a problem doing that.


INSTRUCTIONS FOR UNINSTALLING OLD MODS OR INSTALLING NEW MODS
AFFECTED BY QUASIPC PATCHES

Whenever you add or remove a mod that makes you newly eligible or ineligible for one of my patches, tell your mod manager to reinstall QUASIPC.  If MO2 asks you to "Merge" or "Replace", pick "Replace".  It'll detect all your changes, remove what you no longer need, and add whatever you now do need.  This makes maintaining these patches a breeze.  Don't forget to move any new patches to their proper place in the plugin order (it should almost always be as high as possible), but aside from that, zero additional maintenance required.


PLUGIN ORDER


I nearly always recommend that patches be placed immediately after the last master that the patch addresses.  And this doesn't just pertain to these patches, but pretty much all patches.  Do NOT move them any further down in your plugin order than necessary unless you really know what you're doing and it's achieving a specific purpose to do so.  Aside from merging leveled lists, DON'T create merged patches unless you absolutely need to AND you know exactly why you need to do so.  To move them further down than absolutely necessary (and merged patches inherently require this) is about 10x more likely to cause a problem than it is to resolve one.  In fact, making it painless to place the patches where I'm advising is the main purpose of my investigating, testing and releasing the Featherweight ESPFE Patches.

If you want a VERY lengthy and detailed discussion of how ESPFE patches work and whether it's safe for you to use them, as well as why I recommend placing patches where I do with examples of how moving them further down than necessary can introduce unnecessary conflicts, here is my FAQ from the Qwinn's Magic Featherweight Patches page, which has been updated to account for the fact that after several months of widespread use without any reported issues, I think we're safely out of the "Proof of Concept" stage at this point (though I still only recommend them for MO2):




INSTALL ORDER (LEFT PANE IN MO2)


You can now place QUASIPC anywhere you want in the install order.  Now that ICOW has placed its NPC assets in an archive, as of v1.2.2 QUASIP no longer needs any problematic loose files.  It still has the missing hairs and one mesh for DPOS-Men Only, but those shouldn't conflict with anything.  So anywhere you want is fine.


CREDITS
In addition to the many thanks and credit I happily extend to all of the above terrific mod authors for their great work, many must also go to zilav and the rest of the XEdit development team for the fantastic SSEEdit, an amazing modding tool which makes finding and fixing conflicts easy. I encourage everyone to try it, learn it, and use it to find out what conflicts you have, since you likely use many mods I don't (yet).  My producing these patches is by no means an attempt to help people to stop using this tool on their own mod lists, but I do hope to allow people to deal with *these* conflicts easily so they can spend more time
checking over their *other* mods in SSEEdit.

The only assets in these patches aside from ESP records are the three missing hair textures in the Divine People of Skyrim Men Only USSEP and CRF patches.  I acquired what I needed from KS Hairdos and ApachiiSkyhair SSE, both excellent mods whose work deserves great credit.  KS Hairdos has open permissions, and while the author of ApachiiSkyhair SSE requires permission for their use, that author granted permission to the author of Divine People of Skyrim (Tarshana) for their use, and this patch is both merely completing that permitted implementation and only usable in conjunction with it.

Zeridian, for making me aware of ESPFE's, that they've been used by Fallout 4 modders for some time now, and freely sharing his knowledge of them.


My Skyrim Special Edition mods:

QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium
QUARK - Qwinn's Ultimate Amulet Restoration Kit
QUSTR - Qwinn's Universal Skin Texture Replacer
Scoped Bows Compatibility Kit
IDRS - Improved Disabled Race Scaling
Critters Ain't Snitches - Animal and Monster Crime Reporting Fix
Interesting NPCs Amalee Customizer (by frogf, port only)
Interesting NPCs Zora Customizer (by frogf, port only)
TMBE Enhanced Body for SSE (by Robton, port only)
TMB Vanilla Armors and Clothes (by Robton, port only)

My Dragon Age Origins mods:

Qwinn's Ultimate Dragon Age Origins Fixpack
Tougher Merchants
REPORT BUG
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