Allows you to give orders to parties in your faction. You can order parties to reinforce a garrison, to form an army and besiege a settlement, follow you or to escort other parties in the faction. It also lets you transfer heroes in your party to other parties and assign their role in that party.
Make sure you follow the instructions to install this! Read the mod page!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Be fair!
File credits
King Harlaus
Donation Points system
This mod is opted-in to receive Donation Points
Translations
No translation available on the Nexus
Changelogs
Version 1.6.3
Setup mod strings for localization and uploaded english strings in optional files. If someone that knows what they are doing regarding localization, then please explain to me how to set up the directories and what files need to go where.
Version 1.6.2
Fixed crash when time passed after asking a party to garrison a settlement.
Fixed the redundant greeting (My lord/lady) when speaking to another vassal since this is first said when opening the sub chat for this mod's options.
Version 1.6.1
Moved mod chat options to a sub menu to reduce clutter.
Fixed dialogue to use correct pronouns when referring to my lord/lady... etc.
Version 1.6.0
Added ability to transfer heroes to parties within your faction/clan and assign their role for those parties.
Fixed some stuff with ordering a party to siege an enemy settlement. Might need more testing.
Version 1.4.6
Fixed ordering a party to form an army and siege a settlement.
Added dialogue if a party was low on food.
Version 1.4.5
Fixed parties ordered to reinforce a garrison leaving the garrison as soon as they got there.
Version 1.4.4
Fixed bug that prevented you from ordering your own clan while working as a mercenary.
Orders now available after an initial dialogue option, in order to clean up the initial dialogue menu.
Initial command dialogue option will be visible but blocked from clicking if you don't have enough influence.
Version 1.4.3
Fixed influence cost calculation. Before it was way too cheap.
Fixed dialogue for non-rulers, so other factions address you, and vice versa, more appropriately.
Added a setting to toggle allowing the player playing as a mercenary to use these commands.
Parties ordered to garrison a settlement will stay now a max of 7 days. (FYI: If they need food while at a castle, they will head to a nearby settlement for it.)
Fixed a crash when ordering a party to create an army.
Updated AI for parties traveling to garrisons, in order to improve their response to enemies in their seeing range.
Version 1.4.2
Fixed dialogue showing for lords not in your clan/kingdom.
Version 1.4.1
Fixed a bug.
Version 1.4.0
Fixed a crash when asking a hero to create an army.
Fixed text if asking the leader of an army to besiege a settlement.
Version 1.3.0
Compiled for 1.6.1
Version 1.2.0
1.5.9 stable + mcm 4.2.0+
Version 1.1.0
Updated name changes in code and recompiled for 1.5.5
Version 1.0.12
Added a "Follow Me" command to order a party to provide escort for you.
Party escorts can now be told to hunt enemies while providing escort. They will engage parties that are lesser strength that come within their seeing range as long as they are within seeing range of the party they are escorting. They will also engage any party that the party they are escorting is engaging. Regardless of this setting they will aid in battles if the party they are escorting gets attacked.
Version 1.0.11
Had to fix influence messages not showing the hero's name. Had a typo in the code.
Fixed influence not being charged for escort order.
Updated MCM setting description for the Ruler toggle to make it more informative.
Version 1.0.10
Added order to escort parties.
Added dependency on MCM
Added a setting to toggle if orders are available for vassal clans when not ruling the kingdom. Commands will always be available for your clan members.
Cleaned up some code. Still need to do more xD
Parties will stop following escort and garrison order when low on food and resume once they purchase food. If a party is garrisoning a castle they will leave and head for a town to get more food.
Version 1.0.9
Fixed a crash when ordering parties while you were leading a siege.
Fixed list of parties not updating after you had selected one.
Version 1.0.8
Fixed influence cost calculation. It was way too cheap before.
Commanding your own clan's parties will cost nothing
Party dialogs will show troop count, distance and influence cost now.
Version 1.0.7
Parties listed in dialog when asking a party to form an army will now be updated while playing instead of just on load. For some reason TW hides access to adding dialogs after load and creating conversation sentences. Any valid parties created or destroyed will be added or removed to the dialogs, respectively. Before you would have had to save and load for this to happen.
Now only 5 parties max will be shown per page when asking a hero to form an army. Use the "Hmmm..." option to cycle through all parties. Since dialogs are added to a list and they are displayed based on what was first added... and since i am now updating the list of valid parties every time you ask a hero to form an army... this will make party and settlement (to be consistent) options now listed below the "Hmmm..." and "On second thought..." options.
Version 1.0.6
Fixed bug that prevented list of settlements from looping when using the "Hmmm..." dialog to show more settlement options.
Added a dialog to cancel the the order while selecting settlements or parties. ("On second thought...")
Version 1.0.5
Fixed crashing when talking to heroes that did not lead a party.
Version 1.0.4
Only 5 of your faction's settlements will be listed at a time when choosing a garrison for your faction member to reinforce.
Version 1.0.3
Only 5 enemy settlements will be listed at a time when choosing an enemy settlement for your faction member to besiege.
Version 1.0.2
Prevented dialog showing up for your companion if they were serving as governor, which caused a crash.
Version 1.0.1
Asking a party to reinforce a garrison or form an army will now cost influence which the game calculates based on distance. The cost is the same as if you had called the parties to your army. It was my mistake to not have included this in 1.0.0.
Fixed some minor bugs and added null checks on mobile parties that show up in the dialog list.
Donations
Both straight donations and premium membership donations accepted
Too many times in war I needed certain garrisons reinforced or I needed a situation comes up I need to handle but I was just planning to besiege a settlement and delaying the siege could have ruined my plans. That sitauation won't be a problem anymore. Now you will actually be the ruler of your kingdom. You will be able to strategically manage wars with this. I recommend to use Party AI Overhaul and Commands as well with this since that mod has other useful functionality to make up for what this mod does not have. You can also provide support for slower moving caravans by having a party accompany them.
This will add dialog to your faction members who are party leaders. You will have the ability to order these parties to reinforce a garrison by staying at a settlement or you can order them to form an army and besiege an enemy settlement. They will follow your instructions until you relieve them or something terrible happens to them.