Mount & Blade II: Bannerlord
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Now non player faction parties will no longer disclose what they are doing unless your party has an effective scouting skill of 100 or more.

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I got sick of being at war and the stupid game would notify me of which settlement an enemy was off to besiege. I mean this is highly secretive information only army commanders would know. Sure soldiers marching would have a general idea of where they are going but only an actual commander would know. They are constantly reacting to the situation and changing movements... long story short... you shouldn't be allowed to see what the enemy is doing. I figured this information should be hard to come by but not impossible. So if your party has an effective scouting skill of at least 150 (change in MCM) then this information will be revealed to you. That's about it. It is just a patch for the function that generates the string text on party info panels. I replaced the text with their alerted status instead.

Don't forget to check out my other mods...

AI Defend Yourself
AI Executioner
AI Values Life
Another Cheer Mod
Camp Followers
Campaign Helper
Command Faction Parties
Dead Mod Pack *Numerous mods I updated for later Bannerlord versions, some improvements made, written by various authors.
Raiding Culture Influence Fix
Friendly Fire *Edited version of Xorberax Friendly Fire
Garrison Do Something
Gender Inequality
Heroes Must Die
History Channel Vikings
Horse Call Edit *Edited version of Horse Call
Horses Die
I'm Tired
Party Speed Tweakable
Player Execution Patch
Player Switcher
Realistic Prisoner
Realistic Scouting
Real Spacetime Continuum Mod
Save Battle Formation
Supply Lines
Town Magistrates
Workshop Manager

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