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Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Be fair!
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.1.1
Fixed MCM setting category saying "Workshop."
Version 1.1.0
MCM 4.2.0+
Version 1.0.1
Added Harmony as a required submodule and stopped including Harmony with this mod itself. You need to have the Harmony mod installed or you won't be able to enable this mod in the launcher now. Harmony can be found here on Nexus.
MCM added as a required submodule.
Added MCM setting to change the scout skill required to scout the destination of non faction parties.
Donations
Both straight donations and premium membership donations accepted
I got sick of being at war and the stupid game would notify me of which settlement an enemy was off to besiege. I mean this is highly secretive information only army commanders would know. Sure soldiers marching would have a general idea of where they are going but only an actual commander would know. They are constantly reacting to the situation and changing movements... long story short... you shouldn't be allowed to see what the enemy is doing. I figured this information should be hard to come by but not impossible. So if your party has an effective scouting skill of at least 150 (change in MCM) then this information will be revealed to you. That's about it. It is just a patch for the function that generates the string text on party info panels. I replaced the text with their alerted status instead.