With this patch you can set how much honor and mercy experience get applied when executing prisoners. You can gain honor by executing rebels or dishonorable heroes. Executing prisoners will result in logical relationship modifiers to relevant heroes related to the victim. Executing rebels gains you influence too! All configurable in the MCM.
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Author notes
Be fair!
File credits
Evilnobleman, the idea to edit relations came from his original mod Executioner. @SebK87 Research, coding and testing @Kaszniam Taking equipment code.
Removed relationship modifier penalty minimum. Forgot I had included that. Penalties can now be set to 0.
Version 1.7.3
Added localization support.
Version 1.7.2
Fixed crash when adding the same key to the dictionary. Happened when two characters who were friends or enemies with the victim of the execution, had the same name. Holding ALT to view the relationship penalty details in the popup hint was loading this key twice in those situations.
Version 1.7.1
Updated default XP values.
Executing rebel clan members at war with your kingdom now rewards you with honor and influence. Kill the traitor scum!!
Friends and enemy relation changes by hero displayed when holding Alt Key and hovering over the execute button.
Version 1.6.2
Fixed heroes with executed spouses by the player being considered married still.
Version 1.6.1
Fixed executing heroes with a null clan.
Version 1.4.2
Had to fix a crash when gaining relations with the enemy of your victim.
Version 1.4.1
Updated settings descriptions and default values. Since the game considers enemies to have relationship of -10 and friends of 10, I thought the default values were too high.
Added relationship gain between the player and enemies of the victim. You can edit the amount in the MCM.
Patched the text that displays your relationship modifiers when hovering over the execute button.
Version 1.3.4
Fixed a bug I never noticed because of other mods I use but this code was also being executed on heroes other than the player which was unintended. If you use mods that lets the AI executes lords then this may have interfered.
Code improvements to stay up to date with TW code.
Version 1.3.3
Minor update to improve stability.
Version 1.3.2
Attempted to fix a crash when the character being executed did not belong to a clan. Let me know if still an issue.
Version 1.3.1
Attempted to fix a crash when the character being executed did not belong to a clan. Let me know if still an issue.
Version 1.3.0
Compiled for 1.6.1
Version 1.2.3
Fixed taking equipment.
Increased range of values for XP in the MCM settings.
Updated default XP values in the MCM settings.
Version 1.2.2
Fixed not being able to edit MCM settings from default values.
Version 1.2.1
Changed how relationship penalties get applied for dishonorable victims.
Fixed default relationship penalty for faction members to -35.
Changed default relationship penalty for friends to -60.
Version 1.2.0
1.5.9 stable + mcm 4.2.0+
Version 1.1.3
Fixed relationship penalty for faction members being applied to clan members.
Made relationship change messages more informative and now displaying as the less intrusive message in the bottom left corner of the screen. This should help understand what and why penalties are being applied and to who.
Added Harmony as a required submodule and stopped including Harmony with this mod itself. You need to have the Harmony mod installed or you won't be able to enable this mod in the launcher now. Harmony can be found here on Nexus.
Version 1.1.2
Added setting to tweak mercy xp penalty separately from the honor xp penalty.
Now no honor bonus/penalty for executing lords who had honor rank 0.
Version 1.1.0
Compiled on Stable Branch 1.5.1
Updated for MCM 4.0.7 (Do not use any older versions)
Version 1.0.6
Fixed relation modifiers not applying to the proper heroes. TW code reroutes relationship changes to the clan leader.
Added taking victim's equipment. This feature is credit to Kaszniam … 100% compatible with Make Lord Naked. His mod patches the game's execution method. My mod does not use that method so you need to enable this feature for my mod in the options menu to use this feature. I have asked the Make Lord Naked author to make a version of his mod that patches my execution method but have not received a reply so this will have to do. I actually have a personal version of his mod where I recompiled his mod to patch my mod but since it is his code he will need to do it and upload that. Try requesting for him to do it if you care to, for me I just patched it myself.
Version 1.0.5
Replaced relation modifier stuff with TaleWorld's code for hostile actions. This should handle declaring war, some relation stuff and criminal rating.
Added mercy penalty when executing anyone.
Added settings for the mod options menu to adjust your mercy penalty and honor penalty/bonus.
Version 1.0.4
Code edited and compiled by @bockyx, all beta users owe him a big thanks!
Version 1.0.3
Compiled on 1.4.0
Version 1.0.2
I forgot what MCM this was using but now it is using v2.0.10 and there will be no more updates to this shit lib.
Changed how relation penalties get applied to clans.
Reorganized some code.
Version 1.0.1
Compiled with debug settings in Visual Studio because when I tested the release version, the patch was not being called. Not sure if I overlooked something so I just uploaded the debug version which works. Code is identical... go figure.
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Patched behavior (all configurable in MCM):
You will gain honor experience if you execute heroes with honor < 0 or they are a member of a rebel clan, otherwise you will lose honor experience. You also lose mercy experience anytime you execute someone. You gain influence when executing rebels as well. Set amount in the MCM.
Executing someone will cause logical relationship penalties. No longer will everyone in the world care that you executed some random person, only the characters from the victim's clan and faction. Friends and enemies of the victim will also be affected.