Mount & Blade II: Bannerlord
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About this mod

This will make raiding cultures (Battania, Khuzait, Nord and Sturgia) gain influence when doing hostile actions during peace. The game tries to punish you for raiding caravans but this kinda ruins immersion if playing as a culture that raids. This is a patch so will apply to any AI too.

Permissions and credits
Now you can be a Viking leader and gain influence when you raid. Install with Vortex.

This is a patch for BeHostileAction.ApplyGeneralConsequencesOnPeace method. The source code is available and it is easy to edit and recompile. ;D

This will apply to any AI too but just FYI, the AI doesn't normally attack neutral parties and this is something that only could happen with a mod. In that case, this patched method would be used for them too.

Don't forget to check out my other mods...

AI Defend Yourself
AI Executioner
AI Values Life
Another Cheer Mod
Camp Followers
Campaign Helper
Command Faction Parties
Dead Mod Pack *Numerous mods I updated for later Bannerlord versions, some improvements made, written by various authors.
Raiding Culture Influence Fix
Friendly Fire *Edited version of Xorberax Friendly Fire
Garrison Do Something
Gender Inequality
Heroes Must Die
History Channel Vikings
Horse Call Edit *Edited version of Horse Call
Horses Die
I'm Tired
Party Speed Tweakable
Player Execution Patch
Player Switcher
Realistic Prisoner
Realistic Scouting
Real Spacetime Continuum Mod
Save Battle Formation
Supply Lines
Town Magistrates
Workshop Manager

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