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About this mod
Player death and select a heir to play on as (you can disable in MCM). Get better death notifications for heroes with vanilla death enabled. Instead of the small text, you will get the banner that shows their image (if enabled in MCM). If you want more control over who dies you can use the mod's probability settings.
- Requirements
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Nexus requirements
Mod name Notes Harmony Required for patching the game. I am no longer including this with the mod download. make sure you have this installed. You won't be able to enable the mod in the launcher without it. Mod Configuration Menu Make sure you follow the instructions to install this! Read the mod page! Mods requiring this file
Mod name Notes Heroe Must Die Traduccion ES Spanish Heroes Must Die Korean Translation Original Mod Heroes Must Die Turkish Translation 1.1.4 Bu mod gereklidir. Çeviriyi indirmeden önce bu modu indiriniz. - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Be fair!
File credits
@SebK87 Research, coding and testing
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Turkish
- Spanish
- Russian
- Korean
- Changelogs
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Version 1.11.1
- Fixing this mod attempting to kill heroes in simulated NPC battles. This mod should only be applied to player battles when you load the actual mission. To control death in simulated battles, use my other mod, AI Values Life.
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Version 1.10.6
- Handled deaths for neutral clan members. I don't think neutral clan members would be involved in a battle but a mod could change anything in the vanilla game so this is for stability.
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Version 1.10.5
- Fixed setting leader of player party after player hero died which flagged the player party as disbanding. This made the mod Party AI Overhaul and Commands have some box pop up asking you to talk to the party, which would cause a crash.
- Prevented companions solving issues from being selectable as an heir.
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Version 1.10.4
- Added compatability when another mod kills the player using TW code ApplyByBattle, which this mod patches.
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Version 1.10.3
- Fixed some stuff with sending troops, deaths should work fine. Also tested deaths in the actual battle mission, everything is working fine. Check my youtube. (Subscribe!)
- Added compatibility with Serve As Soldier, if you or the warband leader dies, and the menu stays up, click "Ask Commander for Leave" to get the deaths to trigger and the game to proceed.
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Version 1.10.2
- Attempting to fix a crash that I think was associated with Serve As Soldier, per a user report. (That mod does stuff the game is not used to.) The crash was a null object at bool HeroesMustDie.DefaultPartyHealingModelPatch.GetSurvivalChancePrefix(ref float __result, PartyBase party, CharacterObject character, DamageTypes damageType, PartyBase enemyParty) in D:/Documents/Mount and Blade II Bannerlord/Module Projects/HeroesMustDie/HeroesMustDie/MySubmodule.cs:line 249
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Version 1.10.1
- Fixed game over and player heir selection.
- Fixed application of the Cheat Death perk.
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Version 1.10.0
- Game over screen now shows your statistics.
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Version 1.9.6
- Cheat death perk applied when using probabilities now.
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Version 1.9.4
- Fixed heroes with spouses that died in the player battle being considered married still. I also have it fix heroes who have a dead spouse when the campaign loads.
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Version 1.9.3
- Fixed probabilities not working in siege battles.
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Version 1.9.2
- Fixed a crash when selecting a companion as heir.
- Fixed heir spawn location. If they were present at the battle you died in then when you select them, you will spawn at the same location as the battle.
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Version 1.9.1
- Player death scene now displays when the player dies.
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Version 1.8.0
- Compiled for Bannerlord 1.0
- Corrected description for RNGesus Family probability. This will only consider spouses or siblings of the player. Fixed logic so now the Children probability functions separately from the Family probability as intended.
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Version 1.7.4
- Updated relationship modifier settings descriptions and default values. Since the game considers enemies to have relationship of -10 and friends of 10, I thought the default values were too high.
- Added relationship gains between the responsible hero and enemies of the slain hero. You can edit the amount in the MCM.
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Version 1.7.3
- custom battle crash fix
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Version 1.7.2
- arena crash fix
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Version 1.7.1
- Simulating player battle now uses probability settings if you enabled them for NPCs
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Version 1.6.9
- Fixed when a hero with no clan was killed via another mod or the game.
- When a notable is killed by another mod or the game (example; during family feud quest) my mod will ignore it.
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Version 1.6.8
- Deaths work on siege sally out battle now.
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Version 1.6.7
- You can see hero stats when you mouse over the hero in the heir selection menu.
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Version 1.6.6
- Fixed player/heroes being captured before death was applied. It didn't cause issues before but was kinda annoying.
- Fixed conversations between dead heroes popping up after battle.
- Fixed player encyclopedia mixing up if player was attacking or defending when he/she died.
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Version 1.6.5
- Fixed dead player leading a party after the battle was over.
- Using string Ids now for hero protection feature.
- Probability deaths now added to the scoreboard. They will show as killed now instead of wounded.
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Version 1.6.4
- Added code to handle deaths for heroes who are considered prisoners. (Some deaths get executed after the battle ends to minimize conflict)
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Version 1.6.3
- Mod now saves data on who died in battle since siege events are broken up into multiple missions which allows the player to load a game in the middle of a siege.
- If a hero dies during a siege, the settlement will be mentioned in their encyclopedia obituary.
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Version 1.6.2
- Refactored code.
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Version 1.6.1
- Crash fixes
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Version 1.6.0
- Compiled for 1.6.1
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Version 1.5.3
- Error in code that caused vanilla deaths like old age not to occur has been fixed.
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Version 1.5.2
- Latest MCM update changed a few things. Fixed MCM settings not loading. Now you can edit the settings from default again.
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Version 1.5.1
- Changed how relationship penalties get applied for dishonorable victims.
- Fixed default relation penalty for faction members to -35.
- Changed default relation penalty for friends to -60.
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Version 1.5.0
- 1.5.9 stable + mcm 4.2.0+
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Version 1.4.13
- Mod now works in hideout battles.
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Version 1.4.12
- Using probabilities will work while death is enabled now. My mod will abort deaths the game tries to impose if probabilities for npcs is enabled in the mod options. So don't worry about disabling death anymore to use the probabilities.
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Version 1.4.11
- Fixed a bug when switching to your heir after player death and you are not in a party and can't do anything.
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Version 1.4.10
- fixed crash on line 409 when this stupid game thinks you talking to a prisoner is a field battle since it flags Mission.IsFieldBattle as true when talking to prisoners. What a smart game!
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Version 1.4.9
- Companions will be removed from player clan on death now to fix them from staying on the clan screen.
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Version 1.4.8
- Fixed a null object crash when trying to get the name of the responsible hero to use in obituary entries.
- Now using a much more reliable way to get the responsible hero to use for the obituary entries.
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Version 1.4.7
- Fixed 'Game Over' crash.
- Prevented siblings from being your heir if they were still in the neutral clan at the beginning of the game.
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Version 1.4.6
- Now vanilla deaths are routed through my modified function to apply death. This will allow the relationship penalties to work for vanilla deaths as well.
- Fixed the script to get the enemy leader now properly and you shouldn't ever see "some dude" as the responsible hero in their encyclopedia obituary. Now it should show the enemy leader they fought.
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Version 1.4.5
- Fixed relationship penalty for faction members being applied to clan members when using probability to control death and for player death.
- Made relationship change messages more informative and now displaying as the less intrusive message in the bottom left corner of the screen. Text will be in yellow. This should help understand what and why penalties are being applied and to who.
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Version 1.4.4
- Changed spouse probability setting in the MCM to family probability. Now this setting will include your children and siblings.
- Added Player Death Patches as a required file.
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Version 1.4.3
- If the mod detects a hero that it is unable to determine if it is an ally, enemy, companion, etc... then the script will no longer just apply death to them but rather skip them. Pretty sure if this happens the game is modded in some way and you have a corrupted hero in your game. Applying death to these kind of heroes caused a crash so that should be fixed now. Although if you are experiencing this it means somehting in your game is probably broken. We all run 100s of mods so this stuff happens. This is why I stay away from troop mods or stuff like that.
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Version 1.4.2
- Fixed companions or siblings who were killed in the same battle as the player showing up in the heir selection. Dead heroes should not be selectable as heirs anymore.
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Version 1.4.1
- Fixed player death while winning a battle. Now companions won't be scattered around map. They will stay in party. You choose a new party leader (if no quartermaster set) then a heir. Works while losing too.
- Updated death code to handle player encounter to keep in line with updated TW code.
- Cleaned up some code.
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Version 1.4.0
- Fixed a crash when player died after selecting a new heir. Was accessing the wrong class by mistake.
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Version 1.3.9
- Added localization support.
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Version 1.3.8
- Possibly fixed a crash (untested) in GetResponsibleHero... forgot to check if the general agent was valid before using. Also forgot to set responsible party.
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Version 1.3.7
- Same update as 1.3.6 for obituary text in the encyclopedia to show responsible hero or party but for player death and for deaths using probability settings. Forgot to do this for 1.3.6.
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Version 1.3.6
- Added responsible hero or party for hero deaths to their encyclopedia text/obituary.
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Version 1.3.5
- If the player dies, their equipment will stay in their parties inventory assuming you won the battle. If you lose the battle that you die in then your gear will be lost.
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Version 1.3.4
- Felt like I made enough changes where it deserved its old name back.
- Updated MCM settings text and added the ability to disable player death.
- Fixed some minor bugs and duplicate messages when showing death alerts as the text in lower left part of the screen instead of the banners.
- Fixed a bug that broke player death when using probability. Used && when I needed || in a condition check.
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Version 1.3.3
- Fixed notifications for vanilla death. Will now only notify deaths from battles. Forgot to add the check for the type of death. See 1.3.2 changes too for other changes you might have missed.
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Version 1.3.2
- Now my mod will notify you when heroes die in battle while using vanilla death. You will see the notification banner with hero image. This mod patches the method the game uses when heroes are killed. It makes no edits to any vanilla code, it only is used to see who is being killed. Compatible with anything.
- You can disable probability for player and let game determine death. (When your character gets a red skull in the kill feed)
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Version 1.3.1
- Player death and selecting an heir to play on as is now working. No more need for additional patches, I reorganized the code to avoid crashing. If you die in battle you will be killed after the looting phase.
- Updated default settings in MCM. Only player death will now be enabled by default since I recommend using vanilla hero death for all heroes. Player can't even die in vanilla even with death enabled so you need this mod for the player only. You could have my mod handle all battle deaths and disable vanilla if you wanted. My mod handles relation changes in a more realistic way and has better notifications. Still I recommend using vanilla death. My mod will allow you to have more control over who dies though since you will have control of the probabilities.
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Version 1.3.0
- Updated for use with MCM 4.0.7 (Do not use older versions)
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Version 1.2.3
- Compiled on Stable Branch 1.5.1
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Version 1.2.2
- Fixed relation modifiers only applying to clan leaders and not the actual clan members when these members were not part of the neutral faction. So basically all clans part of kingdoms were broken.
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Version 1.2.0
- Added RNGesus settings for player's spouse and children. Their probability is now separate from companions' or allies' probability.
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Version 1.1.8
- Fixed crash on player death when you had no children.
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Version 1.1.7
- Prevented player party from disbanding when selecting a new heir. Big thanks to @SebK87 for figuring out that we need to do this!
- Refactored/reorganized some stuff.
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Version 1.1.6
- Compiled for Beta branch.
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Version 1.1.5
- -Added heir selection menu when player dies. Big thanks to @SebK87 for figuring out how to do it!
- Made death messages more accurate. ;)
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Version 1.1.4
- Added character pictures to the notification messages.
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Version 1.1.3
- Code edited and compiled by @bockyx, all beta users owe him a big thanks!
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Version 1.1.2
- Recompiled on 1.4.0 stable (it was already compiled on 1.4.0 beta but people told me to update so here it is)
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Version 1.1.1
- Fixed null object crash on player death when you had no adult children.
- Fixed null object crash by not applying relation penalties when the responsible hero is null.
- Downgraded piece of shit mcm to 2.0.10, no more updates to mcm!
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Version 1.1.0
- On player death, I added your children to potenial characters you will play as after death. It will select whoever exists first on this list: 1. Male Adult Children 2. Female Adult Children 3. Spouse 4. Male Child 5. Female Child 6. Companion
- Changed how relationship penalties get applied to a clan. Possibly eliminated the bug that applied to many penalties to the clan.
- Reorganized some code to make it easier to read and flow better.
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Version 1.0.9
- Fixed bug for 0% probability still allowing hero to be killed.
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Version 1.0.8
- @Sebk87 added code so the player clan is assigned a new leader on player death which is supposed to let you keep playing. Spouse or a companion should become leader and the new "player." Untested so let me know how it goes.
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Version 1.0.7
- Prisoners the game decided you have taken should now die if they were killed in battle according to my mod. Thanks to @ SebK87!
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Version 1.0.6
- Fixed bug that resulted in enemy lords not being evaluated according to the settings option and triggering the bug message.
- Fixed bug that resulted in you seeing a message someone has fallen when they had 1% health.
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Version 1.0.5
- Fixed a null object crash when starting a custom battle.
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Version 1.0.4
- Fixed bug that made probabilities for death 100%.
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Version 1.0.3
- Fixed tournament bug that killed heroes.
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Version 1.0.2
- Player can now retreat from battle and heroes killed in the battle will now properly die. Be careful when the player died my game crashed soon afetr. I'm going to worry about that later because I see that as being a bigger task to fix.
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Version 1.0.1
- Heroes now properly tracked and will die should the consitions arise (wounded+rng).
- Ensured RNG was accurated by calling MBRandom.RandomFloatRanged(0f, 1f) instead of MBRandom.RandomFloat. My other mods probably need this too. :3
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- Donations
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Straight donations accepted
Features:
-Player death and continuing play as your selected heir.
-Better death notifications for vanilla death. Now you can enable in the MCM a banner that will show up with the character image. Vanilla just shows some small text in the bottom left of the screen that is easy to miss.
-Set Death Probabilities: you can set the probabilities different types of heroes die in battle and override the game probabilities. All settings are in the MCM.
The relationship modifiers found in the mod options menu will apply to the leader of the army that ATTACKED the other army. If attackers die the defending leader will not get relation penalties. They are kinda bugged so I recommend lowering the values because they seem to have a mind of their own. I have thoroughly review the code to apply relations penalties and it acts in ways I can not predict. This is a known issue and low priority for me now... just use lower relations penalties than default for now until TW or I figure it out. These relationship modifiers only apply with vanilla death mode disabled and using the probability mode instead.
Don't forget to check out my other mods...
AI Defend Yourself
AI Executioner
AI Values Life
Another Cheer Mod
Camp Followers
Campaign Helper
Command Faction Parties
Dead Mod Pack *Numerous mods I updated for later Bannerlord versions, some improvements made, written by various authors.
Raiding Culture Influence Fix
Friendly Fire *Edited version of Xorberax Friendly Fire
Garrison Do Something
Gender Inequality
Heroes Must Die
History Channel Vikings
Horse Call Edit *Edited version of Horse Call
Horses Die
I'm Tired
Party Speed Tweakable
Player Execution Patch
Player Switcher
Realistic Prisoner
Realistic Scouting
Real Spacetime Continuum Mod
Save Battle Formation
Supply Lines
Town Magistrates
Workshop Manager
Support me on Patreon!
Testing Player Death v1.6.6
-Player death and continuing play as your selected heir.
-Better death notifications for vanilla death. Now you can enable in the MCM a banner that will show up with the character image. Vanilla just shows some small text in the bottom left of the screen that is easy to miss.
-Set Death Probabilities: you can set the probabilities different types of heroes die in battle and override the game probabilities. All settings are in the MCM.
The relationship modifiers found in the mod options menu will apply to the leader of the army that ATTACKED the other army. If attackers die the defending leader will not get relation penalties. They are kinda bugged so I recommend lowering the values because they seem to have a mind of their own. I have thoroughly review the code to apply relations penalties and it acts in ways I can not predict. This is a known issue and low priority for me now... just use lower relations penalties than default for now until TW or I figure it out. These relationship modifiers only apply with vanilla death mode disabled and using the probability mode instead.
Don't forget to check out my other mods...
AI Defend Yourself
AI Executioner
AI Values Life
Another Cheer Mod
Camp Followers
Campaign Helper
Command Faction Parties
Dead Mod Pack *Numerous mods I updated for later Bannerlord versions, some improvements made, written by various authors.
Raiding Culture Influence Fix
Friendly Fire *Edited version of Xorberax Friendly Fire
Garrison Do Something
Gender Inequality
Heroes Must Die
History Channel Vikings
Horse Call Edit *Edited version of Horse Call
Horses Die
I'm Tired
Party Speed Tweakable
Player Execution Patch
Player Switcher
Realistic Prisoner
Realistic Scouting
Real Spacetime Continuum Mod
Save Battle Formation
Supply Lines
Town Magistrates
Workshop Manager
Support me on Patreon!
Testing Player Death v1.6.6